Development Cycle Archive
Thread: In-Test: Merchant Vendor Changes
DE: 2 Publishes
Jedi (note, at this time were very rare): 2 Publishes (or did I miss one?)
Who else got publishes, when all we ask for is a bone here and there to chew on?
This has now been mentioned a few times. Wonder how long till they realize it is here and delete the thread. lol
Draethyl wrote:
A theory by Loren Draethy
The Devs are Smart.
1. They announce a super nerf of vendors limiting merchants to there nomal number of vendors but at 100 items per vendor.
2. As the devs expected the population explodes with disarray and shouts "no merchant nerf".![]()
3. Devs sit back and relax.
4. Devs announce they have succomb to popular demand and will allow 12 vendors at 250 items. There original plan from the very beginning.
5. People are realieved by the proclamation even they are not happy with the system are relieved and feel victorious on there non existing victory.
6. Devs sit back and relax with knowing smirk on face.
Kammikazy wrote:
There are already 11 pages of post on this topic and well over 2/3 if not more are not happy with the whole idea. There has been a ton of people already tearing into this one and/or giving tons of ideas on how they think it should be done. Well let me try something a little simple.
I guess there are a few things to consider:
This new layout being the original intention for the merchant profession.
Your view on how people are using the current system is a game exploit.
Also database and server size issues.
Not wanting the game economy to be as huge as it is.
But you fail to grasp the fact that, none of the above issues are anyone playing the games problem. There are a lot of ways you could approach these issues but you in your normal fashion, go around your head to get to your {deleted}. The main point is that the above issues are different then how the game is truly being played. It does not matter if you think it is an exploit of not. People are forced to do things and find ways to play the game [which you guys created] because of the heavy limits placed on the games skill system. All you are doing is hurting your game base, because you are creating yet another way to limit the game play. I guess no one has given any thought to the loss of items on a vender [uniforms]. I guess those will of course be a loss. That was not that big of a deal when you were giving your items to a vendor you would always have. But now you are taken them away, hrm. It’s odd you wish to punish your paying clients because you failed to write the correct code in the first place. It’s to late to mess with it.
I remember when the talk about this game first hit the market, it was wild. Everyone was going crazy including myself. I along with millions of others have been huge fans of the star wars movies and books. And I like hundreds of thousands of others enjoy this style of game play. Not just this one thing but in general the over all sense of star wars in this game seems “Long ago in a galaxy far away” [forgive me for that one]. The star wars feel was struggling at first, but by now it was been crushed, stomped and itemized pretty much completely out of the game. Looks like some people were right in the beginning EverQuest 2 is already out, it came out a little over a year ago. If I had not taken a badly needed break a few weeks ago, this would really get on my nerves. Ol well I guess here is reason 1,546,348 why not to play SWG. Farwell you crazy Jawas.
Know that the best thing about this game still is. Revenge of the Sith comes out next year. Wow did i really write that much Bantha foodo.
All I have to say is there has been whining for several months, why should today be different.
Lets face it there are people that want everything.
The compromise is better than we were going to get BY FAR.
Lets face it, this is all about who is prepared and who is not
Our guild will be fine .. why
When the devs were talking about this THREE months ago stating it was going to happen we prepared and got several merchants xp'd up in our city.
People that prepared for this will see little or no effect.
Change is good, adapting can either be a fun experience or not depending on your attitude and willingnmess to take challenges
This my friend is a FANTASTIC idea!
FeydSWG wrote:
TH -
Just wanted to say thanks for your work on this... I have a couple master merchants and these changes are something I can certainly enjoy. I like the fact that I'll be able to place morevendors (I like seperating my inventory into catagories and having more vendors certainly helps this. It also helps shoppers in the fact that they won't have to search through 5000 items just to find what they're looking for. Kudo's to you and the dev staff for making this happen, I think it will really help with things.
Any chance of getting a "refresh all my sales" button in the near future? The only thing I really dislike about the profession is the constant restocking process (especially if I'm headed out of town on a long business trip or vacation). It's really disconcerting when, while out of town on business or on a much needed vacation, I worry about what valuable merchandise I may lose because it expired right after I left town and I won't be back in time to pull it out of my stockroom.
A button to reset the sales timer would be a great asset (even if it's limited to only one use per day or week). You could even make it a master merchant (or high level merchant skill) lending even more value to the professions heirarchy.
Thanks again for all your work.