Development Cycle Archive

Thread: In-Test: Merchant Vendor Changes

Flatfingers
Tue Aug 17, 2004 10:49 am
#248


TH,


While I wish a bettersolution to database issueshad been found instead offurther devaluing the Merchant profession, I'm willing to see how the new vendor limitswork in practice before deciding.


However, I have a question: Suppose a Master Merchant chooses to have only two vendors active.


Will the vendor limits be those for Merchant vendors (250 each, for a total of 500 items), or those for the initial two Artisan vendors (100 each, for a total of 200 items)?


Or do the 100-item limits get bumped up to 250 as soon as you have at least Novice Merchant?


Thanks,


--Flatfingers

Message Edited by Flatfingers on 08-17-2004 12:51 PM

HoTron-rex
Tue Aug 17, 2004 10:50 am
#249

TH, let me preface this with the fact that i'm not a crafter by any means yet I still feel as a member of this virtual economy you need to hear what I have to say.


I'm gonna compare this merchant change to real life because I think its a better representative of whats gonna happen here. Lets take this change from the perspective of say General Motors.


You're the federal government and you tell General Motors (and every other major auto manufacturer in the country) that they're coming too close to a monopoly from manufacture to sale. GM sells 3 basic types of vehicles; cars, trucks, and SUVs all at their own outlet locations. But you, (the FED) thinks thats too many types and offers GM a comprimise... Sell 2 types of vehicles and keeptheir own store, or sell 3 types of vehicles and have say Walmart, Target, or Kmart re-sell the vehicles for you. You, the federal government, dont care that GM has allready acquired all the knowledge, experience, capital, materials, manufacturing centers, etc to be making a successful buisness selling all 3 types... You say "Tough luck GM, take all that invested effort and make your decision."


Now, theres catches to the deal with either choice GM takes: in the end the store's lot size and inventory can be no greater than 200 cars at any given time (regardless of who owns it). Moreover, GM only gets 1 Semi which can hold a maximum of 100 cars with which to transport its product to either its own stores around the world, or to the walmarts, etc. If GM wants outlets in different parts of the country and/or different continents around the world, tough luck, you still only get 1 and only 1 semi to transport your goods. Next door, overseas, NY-Cali, own stores, walmarts, doesnt matter, 1 Semi only.


Then, GM complains to you (the FED) and says, "Look guys, we manufacture and sell millions of autos per year. If you impose these changes on us, the average price of an american auto is going to skyrocket from $25,000 to well over $100,000 because our supply will not be able to meet demand. The entire WORLD's economy will similarly inflate, and everyone's standard of living is going to go through the toilet." Then you, the FED, say, "Well maybe you're right GM, 200 cars per store is a little too low, we were being unreasonable. We think you'll still be able to sell millions of cars in a year if we give you the same deal but with 300 cars per store. We're starting this on a pilot program next week and expect that another week from that to see this new law passed and it to be enforced by the Army's 1st cavalry. We'll hear anything you tell us from this point on, but we wont LISTEN to it. We hope this new law makes life more enjoyable for you as a retail seller of fine automobiles."


At this point GM tells all of its millions of employee and customers, "Due to recent impending regulations imposed by the Federal Government, General Motors can no longer efectively provide you with the fine automobiles you have grown to know and love from us in a timely fashion. We therefore regret to inform you that on the day of these new FED regulatory changes, all product manufacture from General Motors will cease, and once Dealerships and Lots are cleared of inventory GM will make no effort to restock as it will be going out of buisness."Ford, Chrysler, Benz, Honda, Toyota, VW, Mazda, Nissan, and Mitsubishi all send out similar notices to their employees and customers. Within weeks, the only people manufacturing automobiles are 17 year old boys in their garages using hand tools, the economy collapses, and the entire world goes into a state of economic depression like never seen before... All because the governments of the world said that nobody could have more than 300 items in their store inventory, thereby artificially SLASHING supply while leaving demand at an all time high. Malls across the world close up and people return to buying and selling face to face out of the trunk of their car...




TH, I know thats a presumptive view of what this merchant nerf could mean, but please hear me out when i say that the item limits you are proposing are perposterous to the big sellers who deal with high demand all the time. the only way they are able to manufacture enough items to keep their vendors stocked is with the large capacity they now have in their personal warehouses so to speak. Crafters have neither the time nor the mental WILL to babysit vendors as you propose with this change and i allready know some of my most reliable stores which always have their vendors stocked are closing their doors if this hits live. Please, say it isnt so.



------------------------------------------
High Chancellor- KGB SWG
Hotron - Master Riflewoman, Master Pikeman
Nereus - Master Doctor, Master Politician
Ysaanne - Secretist Extraordinaire
MagenShae
Tue Aug 17, 2004 10:52 am
#250






Cafa wrote:





Moepple wrote:





PlayeroftheDay wrote:





MagenShae wrote:





Moepple wrote:





Creaturedoctor wrote:


Sorry this changes are crap....


however this Merchant-Revamp is the stupid way to seperate crafters and fighters.






People tend to forget that Merchant and Crafters are two different Classes. It a little bit like Marksman and Rifleman, if you want to be good with a Rifle, you need Rifleman, not only Marksman Rifles 4.


If you drop your crafting-skills because of this Nerf, its ok. You had the wrong aproach from start.


Be lucky about this.







This has got to be the most illogical thing I read today (aside from said thread name-sake post)....



what the heck would a merchant SELL if it werent for crafting classes? Im truly interested to know what you have to say....



A'ier Crestingstorm


Master Doctor


BHSS


Tarquinas








What exactly would a crafterSELL if it weren't for merchants? .... ok let's do it again

what the heck would a merchant SELL if it werent for crafting classes?


rinse and repeat.....hey look its a circular reference everyone!







I hate such big quotes....sigh.


Well, just think through it:


Crafter -> makes a Product


Merchant -> sells a Product


Whats not logical here?


You have a product, you want get it to the market, you need a sales-channel. You can either Sell it yourself with you limited sales and marketing-abilities or try an indirect sales-channel, a Merchant.


Nobody prevents you from selling your Stuff at the Bazaar or at the cities, guess what people did in the first few months of the game :-)


Getting everything at once is something you can put into your letter to santa, but its a wish. If you want the skill, you have to pay the the skillpoints. Thats the same for every class in the game.







ZERO means to establish a contract in this game.


ZERO means to have secure consignment sales in this game.


ZERO means to sell placed structures.


ZERO means to package items visibly for the buyer.


Maybe in your fantasy land there's a world of trust out there between players, but in SWG the devs have completely designed a system full of means to screw a fellow player at the drop of a hat.








that was my point exactly... if I could construct a contract with a merchant, that would be one thing.. but that doesnt exist. I honestly dont know any merchants who arent alts for their master weaponsmith/armorsmith character. Those professions are going to have a hard enough time stocking their vendors, without me asking for a space of 500 from them.


A few questions that havent been answered:


1. Will backpacks count as 1 item


2. What will happen if you have 12 vendors and you try to drop Master Merchant? Will you get an error: get rid of a vendor before you can drop this skill?


3. Will we be able to rename our present vendors? I spent a lot of money and timeoutfitting the vendors I have, I dont want to lose that effort.


4. Why cant you give admin access to vendors, like you can with houses? Whoever posts the sale, gets the money when its sold. Consignment: you pay the merchant to host a vendor for you (weekly fee) and you get the rewards. If you don't pay, the merchant takes you off admin of the vendor and your goods are default.


There's just not enough information about the impact of this 'fix' to the Merchant profession. I need clarification before Im happy with this. I have an alt thats a Master Merchant, so yes, this DOES impact how I feel about playing the game. If it becomes too much of a hassle stocking vendors, checking maint, etc.. Ill drop all crafting professions for everyone except personal use. I play this game for fun, not hassle.







~The good you do is never remembered... The bad you do, is never forgotten~
Balin76
Tue Aug 17, 2004 10:57 am
#251






CowboyBothan wrote:




Why not? Because your not a merchant. Essentially you want something for free, you want the manufacturing and retail aspect all in one? I'm getting tired of everyone complaining about being a crafter and not getting vendors, your crafters (as in you craft items) not sales people. The convience store you shop at doesn't make their own potato chips, they don't have a tobacco farm for the cigarettes they sell you. They buy the items they sell from someone else and sell them. If you don't want to invest in merchant find one to buy all of your stuff at a discount. otherwise if you want the whole profit margin get the merchant class, if your an armorsmith you have the points for merchant too. If your a doctor and want to be a medical supplies merchant you can be a master doctor and a master merchant so your complaints are not valid. As far as I can tell the only "crafter type" that can't also buy master merchant if they want to control the whole distribution line is Combat Medic.




Well, you know, until such time as a decent interface/system exists for consignment sales, then your merchants will typically BE your crafters. There is one member of my guild who goes around Scylla, and buys low priced bits from other people's vendors and sells them at a mark-up. And you want to know what? HE'S BEEN BANNED FROM SHOPS FOR BEING A MERCHANT! People have banned him for buying items at their asking price, and selling them as he sees fit. He doesnt' want to craft. He doesn't want the headache that comes from tracking down uber resources and trying to figure out where the frell to store them. He just goes out and buys stuff, and then resells it. Which puts the full risk of being a merchant on him. If he goes out and spends 5M in building his inventory, and none of it sells, well, he's probably made some poor choices, but he's out 5M. It's not cooperative. He has to find crafters who have set their prices way too low. It's a crap-shoot. He'll spend half of his play session roaming the galaxy, looking for 1cpu vendors. I've got a master Chef. I'm not going to trust someone I don't know with 25 crates of 175K brandy, and hope that they actually give me money when the stuff sells. So, you want to see the majority of the crafters not be merchants? Fine. I want to see a system in place that allows for shared risk. I want admin rights on vendors. I want to be able to accept items that are offered, mark them up a little, and when the item sells, send everything but my markup to the person who offered me the item.







Kothmia Autry, Mayor of BarterTown
Former Leader - Kaiburr Enterprises
MagenShae
Tue Aug 17, 2004 11:04 am
#252







Balin76 wrote:





CowboyBothan wrote:




Why not? Because your not a merchant. Essentially you want something for free, you want the manufacturing and retail aspect all in one? I'm getting tired of everyone complaining about being a crafter and not getting vendors, your crafters (as in you craft items) not sales people. The convience store you shop at doesn't make their own potato chips, they don't have a tobacco farm for the cigarettes they sell you. They buy the items they sell from someone else and sell them. If you don't want to invest in merchant find one to buy all of your stuff at a discount. otherwise if you want the whole profit margin get the merchant class, if your an armorsmith you have the points for merchant too. If your a doctor and want to be a medical supplies merchant you can be a master doctor and a master merchant so your complaints are not valid. As far as I can tell the only "crafter type" that can't also buy master merchant if they want to control the whole distribution line is Combat Medic.





Well, you know, until such time as a decent interface/system exists for consignment sales, then your merchants will typically BE your crafters. There is one member of my guild who goes around Scylla, and buys low priced bits from other people's vendors and sells them at a mark-up. And you want to know what? HE'S BEEN BANNED FROM SHOPS FOR BEING A MERCHANT! People have banned him for buying items at their asking price, and selling them as he sees fit. He doesnt' want to craft. He doesn't want the headache that comes from tracking down uber resources and trying to figure out where the frell to store them. He just goes out and buys stuff, and then resells it. Which puts the full risk of being a merchant on him. If he goes out and spends 5M in building his inventory, and none of it sells, well, he's probably made some poor choices, but he's out 5M. It's not cooperative. He has to find crafters who have set their prices way too low. It's a crap-shoot. He'll spend half of his play session roaming the galaxy, looking for 1cpu vendors. I've got a master Chef. I'm not going to trust someone I don't know with 25 crates of 175K brandy, and hope that they actually give me money when the stuff sells. So, you want to see the majority of the crafters not be merchants? Fine. I want to see a system in place that allows for shared risk. I want admin rights on vendors. I want to be able to accept items that are offered, mark them up a little, and when the item sells, send everything but my markup to the person who offered me the item.










Balin76... thank you, thats been my point all along. I've banned people from buying my items, then reselling at a different price. If they wanted my items, they should have placed an order, with the understanding they were going to resell them. Its different than buying 1CPU resources. The items I actually CRAFT have my name associated with them. If I find more than 10 things I crafted on someone's vendor (MasterDoc/Master CM with a Master Merchant alt)I ban them from my store. You can't resell Nike, without an agreement from them. My name is my trademark.Plain and simple. Give me the ability to construct a contract of some sort and Id be happy with this change. I totally agree if you dont have Merchant, you should lose the ability to place vendors. Im just sad its the crafters (especially Doc/BE) that seem to get the short end of the stick here.

Message Edited by MagenShae on 08-17-2004 02:12 PM

Message Edited by MagenShae on 08-17-2004 02:14 PM






~The good you do is never remembered... The bad you do, is never forgotten~
CorinDWR
Tue Aug 17, 2004 11:28 am
#253

this is definately alot better. good work TH


now merchant can actually make money off other crafters/non-merchants as well.



I r teh Corin
Puts on Robe and Wizard Hat
AllaraOfKettemoor
Tue Aug 17, 2004 11:32 am
#254


A humble thank you from this master merchant. The limits you were able to come up with are very workable for me and my business partners.


Thank you for hearing us and for coming up with a reasonable solution.





Allara Iedor
Co-Owner Odyssey Enterprises
Citizen of Delta Base, Lok

Drop Off Vendor location coming soon!
Twyst1
Tue Aug 17, 2004 11:36 am
#255


LOL... I love this "nerf", check it out...


After some number crunching, this vendor change is actually gonna be better for me!


I will only need to add 1 more vendor to each my shop and the mallI sell from to split out my firerms onto 2 vendors (I try to keep 10 of every weapon including WUK's & repair kits stocked).


Best of all, because of this"nerf", I will gain 6 more vendors (I'm a master merchant) so I can actually expand to another mall (if I so choose) and have additional storage... lol


So, YEAH! I like this nerf, mucho!!


Thank you

Message Edited by Twyst1 on 08-17-2004 02:38 PM



-=<(TWYST)>=-
ELDER WEAPONSMITH OF NARITUS
The NGE killed me 12-3-05

Zzorg
Tue Aug 17, 2004 11:42 am
#256






Twyst1 wrote:


LOL... I love this "nerf", check it out...


After some number crunching, this vendor change is actually gonna be better for me!


I will only need to add 1 more vendor to each my shop and the mallI sell from to split out my firerms onto 2 vendors (I try to keep 10 of every weapon including WUK's & repair kits stocked).


Best of all, because of this"nerf", I will gain 6 more vendors (I'm a master merchant) so I can actually expand to another mall (if I so choose) and have additional storage... lol


So, YEAH! I like this nerf, mucho!!


Thank you

Message Edited by Twyst1 on 08-17-2004 02:38 PM






If you are talking about Stockroom storage .. why dont you just take a 6 shooter and load it with 5 bullets - spin - and pull the trigger in your ear .. I loose more items out of my stock room to random item deletions from the system than i have aever before now .. I see not discussion on this


Is anyone having these issues too ?

Kammikazy
Tue Aug 17, 2004 11:44 am
#257











There are already 11 pages of post on this topic and well over 2/3 if not more are not happy with the whole idea. There has been a ton of people already tearing into this one and/or giving tons of ideas on how they think it should be done. Well let me try something a little simple.



I guess there are a few things to consider:


This new layout being the original intention for the merchant profession.


Your view on how people are using the current system is a game exploit.


Also database and server size issues.


Not wanting the game economy to be as huge as it is.



But you fail to grasp the fact that, none of the above issues are anyone playing the games problem. There are a lot of ways you could approach these issues but you in your normal fashion, go around your head to get to your {deleted}. The main point is that the above issues are different then how the game is truly being played. It does not matter if you think it is an exploit of not. People are forced to do things and find ways to play the game [which you guys created] because of the heavy limits placed on the games skill system. All you are doing is hurting your game base, because you are creating yet another way to limit the game play. I guess no one has given any thought to the loss of items on a vender [uniforms]. I guess those will of course be a loss. That was not that big of a deal when you were giving your items to a vendor you would always have. But now you are taken them away, hrm. It’s odd you wish to punish your paying clients because you failed to write the correct code in the first place. It’s to late to mess with it.



I remember when the talk about this game first hit the market, it was wild. Everyone was going crazy including myself. I along with millions of others have been huge fans of the star wars movies and books. And I like hundreds of thousands of others enjoy this style of game play. Not just this one thing but in general the over all sense of star wars in this game seems “Long ago in a galaxy far away” [forgive me for that one]. The star wars feel was struggling at first, but by now it was been crushed, stomped and itemized pretty much completely out of the game. Looks like some people were right in the beginning EverQuest 2 is already out, it came out a little over a year ago. If I had not taken a badly needed break a few weeks ago, this would really get on my nerves. Ol well I guess here is reason 1,546,348 why not to play SWG. Farwell you crazy Jawas.



Know that the best thing about this game still is. Revenge of the Sith comes out next year. Wow did i really write that much Bantha foodo.




Maulgar

Visit Vendor Alley


SWG/Bria/Naboo/Fort Berchest/7 Vendor Tents/30+ Vendors

Twyst1
Tue Aug 17, 2004 11:51 am
#258






Zzorg wrote:



If you are talking about Stockroom storage .. why dont you just take a 6 shooter and load it with 5 bullets - spin - and pull the trigger in your ear .. I loose more items out of my stock room to random item deletions from the system than i have aever before now .. I see not discussion on this


Is anyone having these issues too ?





Well the problem is there is no such thing as "stockroom storage", items left in the stockroom will automatically be deleted after 5 days.


So, no I do not have this problem and have never lost anything because of it. I stay on top of my stockroom, when I get an email saying something did not sell, I try to immediately re-list my items.





-=<(TWYST)>=-
ELDER WEAPONSMITH OF NARITUS
The NGE killed me 12-3-05

FeydSWG
Tue Aug 17, 2004 11:58 am
#259

TH -


Just wanted to say thanks for your work on this... I have a couple master merchants and these changes are something I can certainly enjoy. I like the fact that I'll be able to place morevendors (I like seperating my inventory into catagories and having more vendors certainly helps this. It also helps shoppers in the fact that they won't have to search through 5000 items just to find what they're looking for. Kudo's to you and the dev staff for making this happen, I think it will really help with things.


Any chance of getting a "refresh all my sales" button in the near future? The only thing I really dislike about the profession is the constant restocking process (especially if I'm headed out of town on a long business trip or vacation). It's really disconcerting when, while out of town on business or on a much needed vacation, I worry about what valuable merchandise I may lose because it expired right after I left town and I won't be back in time to pull it out of my stockroom.


A button to reset the sales timer would be a great asset (even if it's limited to only one use per day or week). You could even make it a master merchant (or high level merchant skill) lending even more value to the professions heirarchy.


Thanks again for all your work.





Feyd
Architect / Shipwright / Bounty Hunter and Scoundrel
playing since Sept. 2002 - Beta 1

Outland, Naboo | Eclipse server (7000 3600)
FeydCo Vendors located in the Outland Mall (6915 3600 by shuttleport)
Ships / Parts~Houses~Vehicles~Weapons & more...
OutlandEclipse.com

RocketM
Tue Aug 17, 2004 12:21 pm
#260

12 vendors is a ridiculous amount. That's way too many vendors. So if two players have vendors in a house there might be 24 lines of junk on the vendor map? That's crazy!



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