Development Cycle Archive

Thread: IC 1-4: Combat Roles; Combat Medic

ShadowPhenoix
Sun Feb 15, 2004 5:02 pm
#248

Ok look I am a Master Combat medic. I know what it takes to get there what its like and what we do. First i am not putting down those who are calling for a nurf but im severly tired of people who are either NOVICES or DABBLERS who are tryin to get other professions who actully stand a chance ageinst them to be put down. Ok this is some things i see that would be nice for a combat medic


1. To be a combat medic supports that you can fight as well as heal and support others. That means a combat medic should be able to have some form of combat ability. If they did not than why even be all the other trees just do ranged healing and dont give them anything else because its not worth being a master and wasting so many skill points to be one when all you can do is heal long distance. A doc can not just heal awsome wounds and heal and REZ. He can further more BUFF people so that they have large quanities of life. Which gives them a huge role in the galaxy.


Posions and desises are rough i know. I think desises need to be brought down on there duration i mean geez i hate being hit by them as much as the next guy. but poisons do not need to be messed with. They are already have a chance of failing and it is the single thing we can do that can hurt someone else. YOu cant even really use good poisons tell you are a master. So i want to quite hearing the griping its very immature to even be doing the board unless you have been a Combat medic at one time. Those who are not a combat medic dont know what it is like. If they are goin to cut us down than pls cut down the skill points it cost us to be where we are so we can duel with something respectiable like commando.


Now here are my ideas for combat medic that might be nice pls read i carfully to understand what im saying.


1. Combat medics and docs need to switch Heal poisions and Mind healing



2. Give combat medic something i like to call a POISON BUFF. What this does in increase your poison resistance but humungus ammounts for a short time. Not making you immune to them but making it so that combat medics POTENCY has to be so high to counter it that how much dmg it can do will be reduced.


3. I would like to see possible Combat medics givin the ability to add small poison charges to weapons.


*point

IT takes a whole lot of resorces to make poisons that actully do things to you and we need alot of them sometimes it can cost us way more than a weapon that can last for a long time to make them. So our poisons should do what they do .


*point

Devs. PLs realize that people our goin to call for nurfs because they are either novices or Dabblers i have duel Elite master professions and would be extreamly sad if you would hurt One just because Dabblers dont like it. DAbblers are not suppose to have more power that that of MAStered Professions especilly ELITE master Professions. This needs to be takin into consideration.


*point

Devs i also know how hard it is to balance and fit the role of CM but it needs not to be takein out with poions it is sad that everyone is so mad at CMs just because they dont like us but then if they really cared they would become one and sacrifice what they have to do. I can never ber a Commando because of CM. I have come to terms with this. People dont like it because of that. I do think that some things need to change. But commandos can do 5k dmg at close range.and can set DOTS on people far worse than poisons can. Its just that the combat medic tree can fit well with some of the other trees which makes it deadly. And in orginized combat people have combat medics for the edge i do think we shoul dbe able to heal poisons and i think CMs should have a natural Resistance to poisons because they have to work with them.


Last one *point

Devs. Everyone who is not a CM or hates it or is a dabbler is goin to call for a nurf which will hurt the profession. They dont want it to be useful agienst them. I understand things need to be ballance but in orginized combat sometimes it just ant that way and i think that you should Read all of it but consider who is saying what and also need to do something but Master combat medics need to do harsh dmg just liek a MAster commandor or a MASter TKA. If we are soloy to be medics we need to get ALOT of different healing abilities then.


Thank you for your time and the decicison is up to but do it because you think it is right not because of others do or the crowd does. They will threatin you but wont leave.



Phoenix --- STarsider



I like fishes
Raptor2k1
Sun Feb 15, 2004 7:27 pm
#249

"No moron...I became a chemical warfare expert to fight, not to toss **edit**ing stims."


Thank you for proving my point Captain Unconstructive.



What gave you the idea that CM's were supposed to be Chemical Warfare Experts? The tree name? Lord knows how many mis-named trees there are in this game, not to mention that Chemical Warfare Expert is one of the four CM trees, and should by no means be the basis for the entire profession.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Xytroncore
Mon Feb 16, 2004 5:33 am
#250






Raptor2k1 wrote:

"No moron...I became a chemical warfare expert to fight, not to toss **edit**ing stims."


Thank you for proving my point Captain Unconstructive.



What gave you the idea that CM's were supposed to be Chemical Warfare Experts? The tree name? Lord knows how many mis-named trees there are in this game, not to mention that Chemical Warfare Expert is one of the four CM trees, and should by no means be the basis for the entire profession.







Oh you're so right...it's only been that way since beta, we all know the only trees that are really screwed up are the commando trees, and those were titles from beta that made sense then.


But you're absolutetly right moron, getting the title chemical warfare expert must mean I'm not supposed to have anything to do with chemical warfare...gee, why can't the devs get things right? /sarcasm




_________________________________________________________
Manimal : Gunslinger
Xytroncore
Mon Feb 16, 2004 5:35 am
#251

Oh and getting the ability to use poisons and diseases must be a bug...I mean if we're not supposed to be chemical warfare experts then I guess all those 80+ crafting schematics for chemical weapons are all one big bug.... that makes a ton of sense...



_________________________________________________________
Manimal : Gunslinger
Raptor2k1
Mon Feb 16, 2004 2:37 pm
#252

"But you're absolutetly right moron, getting the title chemical warfare expert must mean I'm not supposed to have anything to do with chemical warfare...gee, why can't the devs get things right? /sarcasm"


Here you go with the senseless flaming again trying to dodge the issue. You still haven't responded to the fact that only one of you skill trees relates to chemical warfare, not the entire profession, and how the only combat tree youhave as a prerequisiterelates to combat support.


And for the record, commando titles aren't the only ones that are screwed up, look at pretty much any combat profession. Mercenery? What does that have to do with usingcarbines? Investigator?




Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Raptor2k1
Mon Feb 16, 2004 2:59 pm
#253

Toxicologist


n : one who studies the nature and effects of poisons and their treatment




I never said that CM's should only be able to heal, I mereley wanted to point out that CM's should have a greater emphasis on healing and curing than on offensive abilities. As of now their offensiveusefulness far outweighs their defensive usefulness, and something just seems wrong with this.


All I stated was that there is no basis for CM's competing with elite combat professions for offensive capability - there should be no contest here.




Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Xytroncore
Mon Feb 16, 2004 3:26 pm
#254






Raptor2k1 wrote:

"But you're absolutetly right moron, getting the title chemical warfare expert must mean I'm not supposed to have anything to do with chemical warfare...gee, why can't the devs get things right? /sarcasm"


Here you go with the senseless flaming again trying to dodge the issue. You still haven't responded to the fact that only one of you skill trees relates to chemical warfare, not the entire profession, and how the only combat tree youhave as a prerequisiterelates to combat support.






Oh wow, your logic is amazing, so even though we have the title doesn't mean the proffession has anything to do with the title...lmao...dude, until you can prove how we're NOT chemical warfare experts it doesn't matter what you say. And who's to say we're not supporting? I'm tossing a poison to support my group.


And I'm flaming because you are in fact a complete moron...oh uh you have the chemical warfare expert title but i think that's a bug, it has to be, I mean you can toss poisons, that's a bug too /raptor2k1 <the forum idiot>





_________________________________________________________
Manimal : Gunslinger
Xytroncore
Mon Feb 16, 2004 3:29 pm
#255






Raptor2k1 wrote:

Toxicologist


n : one who studies the nature and effects of poisons and their treatment




I never said that CM's should only be able to heal, I mereley wanted to point out that CM's should have a greater emphasis on healing and curing than on offensive abilities. As of now their offensiveusefulness far outweighs their defensive usefulness, and something just seems wrong with this.


All I stated was that there is no basis for CM's competing with elite combat professions for offensive capability - there should be no contest here.







The only class we come remotely close to "competing" damage wise with is pistoleer, EVERY other class outdamages us 10 fold.... But why should we heal? As long as there is a doctor proffession we will just be second rate combat healers.



_________________________________________________________
Manimal : Gunslinger
Travixius
Mon Feb 16, 2004 3:41 pm
#256

I have a perfect solution to the CM debate. I just plan to kill everyone of you hehehe...very slowly and painfully....With lots of wounds to keep you out of battle



....An Idea is infectious, so everyone is going to have one....
SlayaEpyon
Mon Feb 16, 2004 3:47 pm
#257


What defines theCombat Medicrole in combat?


It is twofold. They are real combatants, and good healers. They are a SUPPORT class.


What basic combat elements should they possess?


Combat medics need to retain what they are now. They need to be able to poison, and disease. But I think they should add another element, like a ranged area gas attack, that will blind or dizzy,


What offensive abilities?


Combat medics need to poison and disease, yet also need new abilites, as mentioned above. As a few of the titles say: Chemical Warfare Expert, and Toxicologist.


What defensive abilities?


Combat Medics are Combat healers. They heal groups at a time, and the mind pool. The wounds for healing mind needs to be reduced.


What unique abilities?


These are the ranged guys. They need a more of a variety in their ranged offensive capabilites.


Should add what advantage or asset in group combat?


They should be the ultimate in ranged healing and ranged area attacks.


How could/should they interact with other professions?


Combat medicines and poisons/diseases should be enhanced by bio engineers. They should also interact with the doctor profession in some way. If someone is a Master Combat Medic/Master Doctor, they should have enhanced healing and poisoning abilities.


What interaction / dependencies should exist with other combatants?


No idea what you mean. The closest thing I can think of is that they have support.


What should be their unique role in the Galactic Civil War?


Combat medic is a group's bane. They are biological weapon users, and healers of groups.


Raptor2k1
Mon Feb 16, 2004 5:55 pm
#258

"Oh wow, your logic is amazing, so even though we have the title doesn't mean the proffession has anything to do with the title...lmao...dude, until you can prove how we're NOT chemical warfare experts it doesn't matter what you say. And who's to say we're not supporting? I'm tossing a poison to support my group.


And I'm flaming because you are in fact a complete moron...oh uh you have the chemical warfare expert title but i think that's a bug, it has to be, I mean you can toss poisons, that's a bug too /raptor2k1 <the forum idiot>"


Once again, the resort to childish name-calling. You still skirt the issue of chemical warffare offensive capabilitiesmaking up 1/4of your skill trees only. You seem to be uner the impression that the CM profession should revolve around DoT'ing others (if this isn't the case, then I appologize.)


DoT'ing others in itself is support, I'll agree with that; however, it ceases to become support when afew grenade can virtuallyend a battle within minutes (I don't care how rare the resource are, that's not balanced.)


And just to make sure you understand my perspective on this issue:


I never, ever, ever, stated that a CM shoudl have nothing to do with chemicla warfare. I merely pointed out that it currently makes up a much larger portion of what the profession is about then what I think was intended.


"The only class we come remotely close to "competing" damage wise with is pistoleer, EVERY other class outdamages us 10 fold.... But why should we heal? As long as there is a doctor proffession we will just be second rate combat healers. "


This is partially true, I'll give you that. In PvE this is definately the case. The problem arises during PvP where there are only a few resists that check poisons and diseases (and these resists only increase the length of 'ticks' between damage) and how they are not effected by the 75% damage reduction that every other combat class in the game has to deal with. If CM's had to face this as well this conversation wouldn't even be happening. All of this combined with the LoS bugs and AE going through walls serves to provide an imbalance.


You should heal because you're class is rooted in the Medic profession, it's as simple as that. I realize there are issues with the differences between doctors and CM's and I see that is a big problem on clas identity and balance. Don't get me wrong here, I don't want to see CM's become useless - I just think that their focus should not be as heavily offensive as it is right now.


However, if you cannot see that there are ways of differentiating between a CM and a Doctor without making focus on poisons and diseases, then you're not very creative. If you would put as much effort into finding ways to make the profession unique without this incessent focus on the offensive aspects of the class, it would be much further conceptually than it is now.



Wow, I hope someone actually reads all that.




Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


RhenGordon
Tue Feb 17, 2004 8:21 am
#259








Raptor2k1 wrote:

"Oh wow, your logic is amazing, so even though we have the title doesn't mean the proffession has anything to do with the title...lmao...dude, until you can prove how we're NOT chemical warfare experts it doesn't matter what you say. And who's to say we're not supporting? I'm tossing a poison to support my group.


And I'm flaming because you are in fact a complete moron...oh uh you have the chemical warfare expert title but i think that's a bug, it has to be, I mean you can toss poisons, that's a bug too /raptor2k1 "


Once again, the resort to childish name-calling. You still skirt the issue of chemical warffare offensive capabilitiesmaking up 1/4of your skill trees only. You seem to be uner the impression that the CM profession should revolve around DoT'ing others (if this isn't the case, then I appologize.)


Here's the deal. 40% of our skill points or more go toward being a combat profession, also of all the schematics we get 68 are for offense, and 8 are toward healing. You cannot use the skill trees as a basis of this argument because frankly our skills for the poisons and the diseases are spread throughout the class. They have the title as healing but in truth they also dictate how our poisons and diseases are used.


We cannot even make te advanced components we need for our healing at any effectiveness, we have to buy them from Doctors. You know what I am talking about Advanced Liquid Suspension, Chemical Dispersal Mechanisms. We can make a very low grade version of them with the expirementation points and skills we attain from the medic profession but when we enter the combat medic profession we cannot make those advanced components anymore. That is enough to make us second rate healers, thus pointing us back to the poisoning machines that we are. So by the nature of the profession we are pointed to offense instead of healing.


DoT'ing others in itself is support, I'll agree with that; however, it ceases to become support when afew grenade can virtuallyend a battle within minutes (I don't care how rare the resource are, that's not balanced.)


We have said countless times that there are ways to keep this from happeining. No one can actually die from a poison, now maybe there is a situation where poison and disease can kill you but that takes a while, it certainly cannot be accomplished in the short period of time you are complaining about. So to actually kill someone, we have to have an accompanied combat profession, or a friend along to finish you off.


Also I don't think we are talking about health and action here. We never are, 99% of the complaints about Combat medic stem from the ability to attack the mind pool. Don't be hindered with your own inability to see past this. What we need is effective mind healing not a nerf to combat medic.


And just to make sure you understand my perspective on this issue:


I never, ever, ever, stated that a CM shoudl have nothing to do with chemicla warfare. I merely pointed out that it currently makes up a much larger portion of what the profession is about then what I think was intended.


This is your opinion, but the devs either by their silence or by coming out and saying it have said that the combat medic poison and disease is balanced. They have actually said as much, so you might not think it was intended to be this way, but the devs seem to disagree. I cannot expect to ever speak for them, I am just passing on the interpretation that I have read.


"The only class we come remotely close to "competing" damage wise with is pistoleer, EVERY other class outdamages us 10 fold.... But why should we heal? As long as there is a doctor proffession we will just be second rate combat healers. "


This is partially true, I'll give you that. In PvE this is definately the case. The problem arises during PvP where there are only a few resists that check poisons and diseases (and these resists only increase the length of 'ticks' between damage) and how they are not effected by the 75% damage reduction that every other combat class in the game has to deal with. If CM's had to face this as well this conversation wouldn't even be happening. All of this combined with the LoS bugs and AE going through walls serves to provide an imbalance.


It could be argued that we already suffer a 75% penatly in PvP the thing is we also suffer the penalty in PvE. When you consider the damage output of a CM we are already way below almost every other class. The thing about pistoleer not being able to outdamage us is bunk. My wife is a pistoleer and she can double my damage output even with a single target poison.


Now the argument is that we can do AoE and outdamage everyone. Yep. You're right. We are not saying there couldn't be more effective counters to the CM but there does not need to be a nerf to the class.


You should heal because you're class is rooted in the Medic profession, it's as simple as that. I realize there are issues with the differences between doctors and CM's and I see that is a big problem on clas identity and balance. Don't get me wrong here, I don't want to see CM's become useless - I just think that their focus should not be as heavily offensive as it is right now.


We do heal, we are not as effective as doctors but we have our place in the healing spectrum. We also have our place in the combat perspective as well whether you agree with it or not is irrelevant.


However, if you cannot see that there are ways of differentiating between a CM and a Doctor without making focus on poisons and diseases, then you're not very creative. If you would put as much effort into finding ways to make the profession unique without this incessent focus on the offensive aspects of the class, it would be much further conceptually than it is now.


You have not offered any opinions to make us different? With the game mechanics in place what can CMs do that would be unique in your eyes? We already think we are unique, we throw poisons and diseases, why should we come up with something "new" for a profession that already serves a vital role in support and combat? Oh I have heard what others have said, AoE poison cures, AoE disease cures, dragging people on the battlefield, increased speed to get to people quicker, the fact is that outside of the Area of Effect cures, we already have those things.


Wow, I hope someone actually reads all that.


Actually I did read all that, I read almost every post that every person posts on the combat medic profession, I have heard nothing new from you that has not been spouted by 99% of the other people that want the profession nerfed. People claim that the CM community does not want anything changed and that is simply not true, we have put in numerous ideas of things that could lend balance to the profession. We as a community have been harping on the 64+ attacks as well as line if site and other flavors of discontent.


CMs have a place in combat, there needs to be more effective counters for us, mainly in the form of some added resist bonuses and AoE cures, I myself would rather see a non-repoison timer to a certain type of poison for a while. There are resist bonus foods in the chef line now, let's see how those work before we call for more nerfs to a profession.










>~~~~~~~ Rhen Gordon Master Combat Medic / Master Doctor ~~~~~~~
Ahazi Server
Selling Doctor and Combat Medic Medicines.
I am located on Naboo in the city of Lake Destiny not far from Keren.
Look me up on the planetary map, or look for Lakeside General on the map.
NOW ALSO ON CORELLIA NEAR CORONET, LOOK FOR ME ON THE MAP!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Shu_ZhugeLiang
Tue Feb 17, 2004 9:16 am
#260

I dont think CMs need to be nerfed. after allposion gases have always been a deadly weapon of war. however there are 2 ways to "balance" the game play.


1) create gas maks that will reduce the damage done by poison or disease by 50-80%. and they should wear insted of helmet. so a player has the choice of having more head gear protection or have a gas mask to prevent being hit by posions.


2) another way is to give docters area poison/disease heal. this way in order to fight a CM you need to have its counter porfession docter in your squad. this will also bring docters more into use in battles.


combat medics dont need to be nerfed but to be balanced with other porfessions. and i think the most common way of doing is option 1, having gas masks added to the game.






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