Development Cycle Archive
Thread: Publish 9.25 Feedback Thread...
thrthr wrote:
The Bounty Hunter TEF is Not fixxed.
Me(BH) and a Jedi had a unfortunate experience with that today(a biiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiig missunderstanding)
please fix the things you state you do.
other then that great work
/agree
state something is fixed....when in fact you KNOW its fixed....please please please!
oh....and please fix this.....as promised
JustG wrote:
Folks,
The AI will not have a weapon switch delay. They do not use the same combat queue as Player Characters do. We could eventually code this in, but it will take approximately a week of dev/ QA time, and I am certain more than a few of you would find a way to, er, take advantage of this situation, so we would have to spend more time balancing it against exploits etc.
In other words "we will provide the paying customer with crap code, which we could fix, if we wanted to, or could have coded right before rushing it to release, "
Great job JustG
not saying to get rid of them just lower the occurance...not all of us are defense stackers
I wanted to reiterate a comment posted several times on this thread. NPCs shouldONLY be able to do specials with the weapon they currently have equipped. That way more strategy to the game is added since certain skills can then be anticipated by looking at what the NPC have equipped. Example, I agree that the NS should NOTbe be doing lightsaber specials. Other than that, I like the NPCs doing specials, it has added more difficulty and fun into the game.
AzlenceRifleman wrote:
Great job but can anyone tell me when publish 10 comes out or when its going to test?