Development Cycle Archive

Thread: Publish 9.25 Feedback Thread...

Drellaxis
Fri Jul 30, 2004 4:25 pm
#248






thrthr wrote:
The Bounty Hunter TEF is Not fixxed.

Me(BH) and a Jedi had a unfortunate experience with that today(a biiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiig missunderstanding)

please fix the things you state you do.

other then that great work






/agree


state something is fixed....when in fact you KNOW its fixed....please please please!


oh....and please fix this.....as promised




Ravyn Starstrider: Dark Jedi
Colonel - Galactic Empire


waaha
Fri Jul 30, 2004 5:22 pm
#249






JustG wrote:


Folks,



The AI will not have a weapon switch delay. They do not use the same combat queue as Player Characters do. We could eventually code this in, but it will take approximately a week of dev/ QA time, and I am certain more than a few of you would find a way to, er, take advantage of this situation, so we would have to spend more time balancing it against exploits etc.





In other words "we will provide the paying customer with crap code, which we could fix, if we wanted to, or could have coded right before rushing it to release, "



Great job JustG





-------------------------------------------------------------------------------------------------
Cliffy
Fri Jul 30, 2004 5:37 pm
#250

NPCs getting back specials is one thing but the NS are spamming force moves like crazy...in one fight with the same single NS I got hit with about 9 "lightsaber specials", 5 bolts of lightning, & force choked 9 times...needs to be harder but lets keep the specials within reason...it didnt do any regular attacks & just specials

not saying to get rid of them just lower the occurance...not all of us are defense stackers



Cliffy

Chilastra

From what starport can I get to Ironforge?
silmarien
Fri Jul 30, 2004 7:38 pm
#251

Okay....just looking for something saying that loot drop rates will increase all over, or something like..."Since high end NPC's like night sisters will now be using force powers again, we have decided to reward every kill with some type of decent to excellent loot, this will also apply to krayts, corvette npc's and the boys at the bunker." " We feel that this is only fair b/c everyone loves to loot something and no one like to kill something really really hard that takes lots of people or lots of time and not get squat, besides that, this is some hard arse shizatto kill."


And on a side note or wish list:


"Thank you all and by the way, JTL was delayedand combat balance or "revamp" was pushed forward to go live next week." "This decision was based wholey in part of us just now pulling our heads out of our arses and realizing what the community wants, a fix to combat and wookie hot pants!"


Well, maybe not the wookie hot pants......Chewbacca in a tangerine speedo would be an ugly sight, hair all hanging out.....ewww.



Silmarien Eveningstar Master Combat Medic/Master Rifleman. Known to run with Dirty Boot Inc.
Big-Large
Fri Jul 30, 2004 9:39 pm
#252

Guranteeing some sort of good drop per kill will deflate the economy and imo, weaken the game.
hobieone
Fri Jul 30, 2004 9:54 pm
#253

i like the changes with npc's using specials again but i have noticed that the insurance is broke with items i had decayed at 22% for one death!! better check that and these items were insured too. and also you dev intro duced a stealth nerf to us smugglers as if we wern't nerfed enough! the feign death is useless now using it at all mean death it nothing more than a way to commit suicide. i even fegned death with fullham and a a lvl mob db right away same with any npc also as an experiment me and abudy duel i fegned righ away nearly full ham bars and he was able to db might right away also. these too things you may want to look into and fix.



just forget about the time line it nolonger exits her hasn't for some time. we're in a virtual star wars universe and it our time line not the movies. so its what we make of this universe ourselves. once this is realized then you'll start having fun
Jason036
Fri Jul 30, 2004 10:22 pm
#254


I wanted to reiterate a comment posted several times on this thread. NPCs shouldONLY be able to do specials with the weapon they currently have equipped. That way more strategy to the game is added since certain skills can then be anticipated by looking at what the NPC have equipped. Example, I agree that the NS should NOTbe be doing lightsaber specials. Other than that, I like the NPCs doing specials, it has added more difficulty and fun into the game.




Nauticus | Master Medic | Novice Carbineer
Resident Of Mos Athens, Tatooine
AzlenceRifleman
Sat Jul 31, 2004 1:58 am
#255

Great job but can anyone tell me when publish 10 comes out or when its going to test?
waaha
Sat Jul 31, 2004 3:10 am
#256






AzlenceRifleman wrote:
Great job but can anyone tell me when publish 10 comes out or when its going to test?





the dev's are to busy with JTL Pub 10 has been scraped



-------------------------------------------------------------------------------------------------
Shajiz
Sat Jul 31, 2004 4:18 am
#257

I love this small update. The Human NPC, specially the Nightsisters and the Stormtroopers/Rebells are as hard as they should be. The days of soloing a nightsister elder are gone, and its great to see groups of 4 and more people in the Dungeons again, fightnig against NS-Elder, Sentinels, etc...


For the future there is just one thing to do: Lower Docbuffs - make them similar to Entertainerbuffs (best Quality buffs 100% on the original stat) and players are forced to build bigger groups for the High End Mobs - i'd appreciate it!


Thanks for that patch )!



Eoin
WIldWhippy
Sat Jul 31, 2004 4:30 am
#258

sorry if someone mentioned this already...


tusken executioners can advance strafe for 10k damage, is this balance?


before 9.2


tusken executioner can do 2k-5k damage alone without using skills



FurryCheese - Wookiee King of Coronet | Mount Wars Coordinator
Uber Wookiee Hunter Extraordinaire - Wookiee Protestor[WanderHome][Bria] - Proud Wookiee Jedi
Guilds Destroyed : 2

Every woman's teddy bear

-"His breath stinks of eating toasted cheese" - William Shakespeare, Henry VI
Gou-Geo
Sat Jul 31, 2004 4:35 am
#259

well done !!!!


/salute SOE
Odin20
Sat Jul 31, 2004 4:50 am
#260

Change to the Squill cave: @#%$#$%*()&*%^&$%^#$%@$@#$$!@#$$#!#@$#^!#$%@!!!!!!!!!!!!!!!!


You should have either fixed it when it first became a problem or left it the @#$@#$%#$^@#$!@#$#$%#@$% alone. I have just a few words to call the devs but they'd al be replaced with *edit* so why bother...



Koam Mattauk, Tatooine, Lowca

*sig edited by admin*
Page 20 of 25