Development Cycle Archive
Thread: Feedback: Jedi Bugs and Issues
Well I am guessing that the mess on TC2 is what we are stuck with until Tuesday, or probably Wednsday because Dev has to fix the bugs that they read on Tuesday. Only managed to findthese bugs/issues:
- Crashing, Disconnecting, Logging Out or severing link with server in any way, interrupts the Conversion process, and it can not be continued upon logging back in.
- The current Jedi system is still mixed in with this New Jedi system. It causes a lot of confusion and really needs to be totally removed. Of major problems are the current Jedi skill trees (Jedi Padawan, Dark/Jedi Knight and Dark/Jedi Master) and the TEF flag that displays when I use Force Power.
- Force Shield 2 and Force Armor 2 cannot overwrite their respective Force Shield 1 and Force Armor 1, as expected due to the higher buff overwrite system for Doc buffs.
- Fighting a MOB with a normal weapon,ie NoobKnife, only results in Weapon XP. No Combat XP is granted. This is a problem if a Padawan does not intend to pursue Knight and just wants a ForceEnhanced Pistoleer/Rifleman/Fencer, etc.
- Jedi XP is only granted when using Force Powers. Combat with a "normal weapon" such as a Knife, does not grant Jedi XP or Combat XP. If someone does not wish to take Lightsaber andjust a fewForce Powers for a Force Enhanced Doctor, Combat Medic, Crafter, etc... they will have problems remaining on a balanced advancement level with someone who uses a Lightsaber.
- I can't remember the total amount of skill points it said were required to be spent at the beginning, but if it was 250, it will be very difficult to spend the entire 250 on skills. We can't do that with the current profession system, most either wind up with 1 point or 4 points left over.
Pretty muchall I could find due to interrupted Conversion process. I still have 89 points to spend to be eligible for Knight Trials and am unable to continue.
Probably at least most of these have been mentioned before:
1. can't use /bug
2. specials that are supposed to hit more than one person often do not - spin 3 with the lightsaber polearm is what i have been trying to use to do this.
3. can't damage lairs with the lightsaber, thus making it nearly impossible to do missions to earn cash
TC - Anasha Kourou
SABER BUGS
Crystals does not seem to show stats, even after they're tuned.
There is no way of telling if a crystal is a color or damage crystal (if there is any difference).
When crafting refined crystal packs it starts out as red and turns white once you start the crafting process.
Pool targetting specials (like headhit, leghit and bodyhit) does not hit their pools exclusively.
You cannot put more than 1 crystal into your crystal. When I tried on my 2nd gen saber it said it already had a color crystal in it, and there are no other options to insert crystals.
POWER BUG
If you use Animal attack while not having enough force, it seems it will stick to trying for a good while. You will be spammed with a message telling you you don't have enough force to use this power.
Lightsaber damage does no effect on creature lairs, force power seem to work but not lightsabers ![]()
Does work against creatures but not the lairs.