Development Cycle Archive
Thread: Daily Test Center Bug Thread: Tuesday, March 23rd 2004
I've started to have some serious GCW-related issues.
1. On TC, the stormies are now turning me overt even though I don't have any contraband. This happens every time I get searched on Tat.
2. I was covert when I logged into Anchorhead this evening. Did some crafting, went to a mission terminal, and whoah - where did those red dots come from? Stormies? Why...they would only be red if I was overt!...so I checked it out and yep, I had turned overt.
3. Since my TC character is a weaponsmith, he is basically unplayable when overt. If #1 isn't a bug, it sure is a good way to keep non-PvP types from playing. I've been killed by stormies 3 times in the last 2 days while checking my harvesters...
4. While I'm on the subject of dying, the Spice Fiends in Bestine are random death to most people who aren't elite combat classes, especially if they are using the bazaar or crafting terminals. Not a bug, but a major annoyance to die when trying to choose what kind of copper to use in a blaster power handler...why aren't the imps shaking down the spice fiends?
1. Related to the Ticket Collector lag above, for me, double-clicking the ticket does the same thing...there's a long pause and I find myself clicking constantly before anything happens, still missing shuttles at the last second(s) either way.
2. Freezing/lag when crafting. Having Master Tailor, Armorsmith, and Artisan, there are a ton of schematics in the datapad. This seems to be related to that (a large number of draft schematics), as my alt does not have any lag (Novice Artisan) when opening a crafting tool. This happens with any tool I use within my professions, Clothing/Armor, Weapon/Droid/General, and Generic. Again, same computer, different characters, long lag/freezing on one, none on the other. Maybe this is something that would be remedied on the client end, be it more RAM or whatever.. running 768 megs of DDR on a 1.5mbps up/down DSL connection and 10k rpm HDD, P4 2.0GHz.. very clean system, if that information helps at all.
mookee wrote:
1. warping after dismounting a bike, possibly the most annoying and longest lived bug around
Someone found a workaround for this. You create a macro like this one... using any emote with an animation in place of the cough
make a name and pick the icon
the macro text is:
/cough;/pause 1;/dismount
The theory is that the cough (or any emote... I sneeze) will force a server/client sync up. The pause is to give the emote time to go off before you actually dismount.
With this workaround I no longer stop before jumping off my bike while running missions... I just have to remember that I need to hit it one second earlier than I would have to if I just /dismounted.
Korcid wrote:
I've started to have some serious GCW-related issues.
1. On TC, the stormies are now turning me overt even though I don't have any contraband. This happens every time I get searched on Tat.
2. I was covert when I logged into Anchorhead this evening. Did some crafting, went to a mission terminal, and whoah - where did those red dots come from? Stormies? Why...they would only be red if I was overt!...so I checked it out and yep, I had turned overt.
3. Since my TC character is a weaponsmith, he is basically unplayable when overt. If #1 isn't a bug, it sure is a good way to keep non-PvP types from playing. I've been killed by stormies 3 times in the last 2 days while checking my harvesters...
4. While I'm on the subject of dying, the Spice Fiends in Bestine are random death to most people who aren't elite combat classes, especially if they are using the bazaar or crafting terminals. Not a bug, but a major annoyance to die when trying to choose what kind of copper to use in a blaster power handler...why aren't the imps shaking down the spice fiends?
I am personaly very upset how SOE/CSR handle this issue so here is my bug report, thanks for reading it.
The problem is that when a player quit the game or "disapear", there is no way for us to remove his vendor.
When asking CSR they say that they can not remove any players items from the game, they seem not to understand that the vendors are not items..
When the management of a mall have a merchant who not take care of their vendor there must be a way to remove that merchant from the mall, maybe with a 7 day timer... so the merchant has 1 week to take their items and leave.
GCW HUGE BUG:
Subfloor targeting from faction bases, flloors/cieling not blocking LOS.
Re-creatable in test, please fix this ASAP, this is game breaking bug, allow players inside bases to be invunerable from attack, while shooting outside, and throwing CM while inside to outside players.