Development Cycle Archive

Thread: Daily Test Center Bug Thread: Tuesday, March 23rd 2004

Morturr
Tue Mar 23, 2004 12:58 pm
#14

People are still disapearing when crossing server boundries, or in large groups.


A simple relog fixes this, but a secondary bug also kicks into effect when you try to do it quickly.


Shift + Esc, then disconnecting will bring you back to the main menu fast - but upon re-connecting to the same character, the exp monitor resets itself to the first skill listed in its box (usually politician)(Long time bug). This can get quite annoying when forced to do this every time someone disapears. Switching to an alt - then going back to the original does not reset the exp monitor however.



_________________________________________________
-SWG Warcry News Reporter
http://swg.warcry.com/

TC Characters:
Omac - Omec - Omuc - Omyc
ArkhamCafe
Tue Mar 23, 2004 6:31 pm
#15

Mount trained creatures still do not follow correctly.


In some instances, a merchant cannot sell an item in his inventory. It does not show up when the "Sell Item" button is selected, even though it's there.
Korcid
Tue Mar 23, 2004 7:10 pm
#16

I've started to have some serious GCW-related issues.


1. On TC, the stormies are now turning me overt even though I don't have any contraband. This happens every time I get searched on Tat.


2. I was covert when I logged into Anchorhead this evening. Did some crafting, went to a mission terminal, and whoah - where did those red dots come from? Stormies? Why...they would only be red if I was overt!...so I checked it out and yep, I had turned overt.


3. Since my TC character is a weaponsmith, he is basically unplayable when overt. If #1 isn't a bug, it sure is a good way to keep non-PvP types from playing. I've been killed by stormies 3 times in the last 2 days while checking my harvesters...


4. While I'm on the subject of dying, the Spice Fiends in Bestine are random death to most people who aren't elite combat classes, especially if they are using the bazaar or crafting terminals. Not a bug, but a major annoyance to die when trying to choose what kind of copper to use in a blaster power handler...why aren't the imps shaking down the spice fiends?


Fuseblown
Tue Mar 23, 2004 8:05 pm
#17

1. Related to the Ticket Collector lag above, for me, double-clicking the ticket does the same thing...there's a long pause and I find myself clicking constantly before anything happens, still missing shuttles at the last second(s) either way.


2. Freezing/lag when crafting. Having Master Tailor, Armorsmith, and Artisan, there are a ton of schematics in the datapad. This seems to be related to that (a large number of draft schematics), as my alt does not have any lag (Novice Artisan) when opening a crafting tool. This happens with any tool I use within my professions, Clothing/Armor, Weapon/Droid/General, and Generic. Again, same computer, different characters, long lag/freezing on one, none on the other. Maybe this is something that would be remedied on the client end, be it more RAM or whatever.. running 768 megs of DDR on a 1.5mbps up/down DSL connection and 10k rpm HDD, P4 2.0GHz.. very clean system, if that information helps at all.







Isis - Master Armorsmith, Tailor, Artisan
Disciples of Fire - Freedom Reborn, Dantooine

Thrain
Tue Mar 23, 2004 8:55 pm
#18

Today, 2 bugs with CH pet.


Bug 1: I am 3344 CH, so with 'Max Level of Pet' = 50 (bothan, no extra bonus). I was able to call one Grand Wrix adult CL 25with one Riverside Sulfur Mynock baby CL 26 (adult CL 33). 25+26=51, too high. Today my Riverside Sulfur Mynock is CL 29 and I am not able to call them together (that is ok).


Bug 2: I tame a Noxious Vrelt Scavenger onCorellia today and its iconic in datapad is wrong. I got a weird electonic box (not the default red ? cube) instead of vrelt picture.



Thrain Dre'tha, Test Center, Master CH/Ranger 4243, Unity
Thrainy Dre'tha, Test Center, Master artisan/Master Merchant/DE 0112/Chef 0103, Unity
Porag_Krongt
Tue Mar 23, 2004 9:16 pm
#19


mookee wrote:
1. warping after dismounting a bike, possibly the most annoying and longest lived bug around




Someone found a workaround for this. You create a macro like this one... using any emote with an animation in place of the cough

make a name and pick the icon

the macro text is:

/cough;/pause 1;/dismount


The theory is that the cough (or any emote... I sneeze) will force a server/client sync up. The pause is to give the emote time to go off before you actually dismount.

With this workaround I no longer stop before jumping off my bike while running missions... I just have to remember that I need to hit it one second earlier than I would have to if I just /dismounted.



Porag - Master Doctor/ Master CH
Tyndel - Master smuggler / TKM
Noone Special - Master Swordsman / Master Rifleman
Trayson_Antilles
Tue Mar 23, 2004 10:31 pm
#20






Korcid wrote:

I've started to have some serious GCW-related issues.


1. On TC, the stormies are now turning me overt even though I don't have any contraband. This happens every time I get searched on Tat.


2. I was covert when I logged into Anchorhead this evening. Did some crafting, went to a mission terminal, and whoah - where did those red dots come from? Stormies? Why...they would only be red if I was overt!...so I checked it out and yep, I had turned overt.


3. Since my TC character is a weaponsmith, he is basically unplayable when overt. If #1 isn't a bug, it sure is a good way to keep non-PvP types from playing. I've been killed by stormies 3 times in the last 2 days while checking my harvesters...


4. While I'm on the subject of dying, the Spice Fiends in Bestine are random death to most people who aren't elite combat classes, especially if they are using the bazaar or crafting terminals. Not a bug, but a major annoyance to die when trying to choose what kind of copper to use in a blaster power handler...why aren't the imps shaking down the spice fiends?





If you're getting searched then part of the search criteria is for 'suspected Rebel sympathizers'. Or Covert Rebels. Sounds like you got caught.



Regards,
Trayson Santiles

Former TC Correspondent and now Retired player.
Call me when there's a game to be played.

Lyzi
Wed Mar 24, 2004 3:04 am
#21

Sorry if this do not belong here but it is a very important issue to some of us who play merchants and have malls.


I am personaly very upset how SOE/CSR handle this issue so here is my bug report, thanks for reading it.


It is more and more popular to run big malls with multiple merchants, I am myself the manager of StarWares mall outside Bestine on eclipse.


We have 24+ vendors and over 10 different merchants, we try make sure we have among the best products and always stocked vendors.
The problem is that when a player quit the game or "disapear", there is no way for us to remove his vendor.

When asking CSR they say that they can not remove any players items from the game, they seem not to understand that the vendors are not items..

it is employees that are hired by the merchant based on his skills, an empty vendor has no value, after 30+7 days all items has expired and are deleted.

But the vendor is still there.. empty.. not received his/her paycheck in months.. and customers starts to talk bad about the malls with the empty vendors..

When the management of a mall have a merchant who not take care of their vendor there must be a way to remove that merchant from the mall, maybe with a 7 day timer... so the merchant has 1 week to take their items and leave.


We also need to have the poor employed vendors stop selling the products when they not receive their sallary (maintainance).


I've argued with CSR for 30-40min about removing 3 of our empty vendors without any items but they refuse, I begged them to move the vendors into another room so we can replace them with new fully stocked vendors.. but they refuse and tell me that "the day the player returns to the game he must have all his items, including the vendor without any value"


The ONLY solution to this problem at this point is to redeed the mall, ask 10-15 merchants to remove their vendors and goods (most vendors stocked with several hundreads (sometimes tousands) of items.. and that is an impossible task..


I begg you to look into this problem and fix it..


Thank you





- Lyzi
__________________________________________________________
The BlackHand - We Always Prevail
Master Weaponsmith 12 exp. points, -963 -4364 (StarWares mall) Bestine, Tatooine, Eclipse
Master Doctor, Theed, Chimaera
Eclipse new auction site - www.swgauctions.org
Knightemplar
Wed Mar 24, 2004 4:02 am
#22

1. Logging my covert imperial character into the New Unity cantina yesterday, I recieved the can't enter the HQ before destroying the turrets message.


2. Hostile Thune Mothers are unable to be harvested, even though an examine shows Wooly Hide and Herb Meat.
Utess
Wed Mar 24, 2004 4:31 am
#23

I was in the NU cantina. At approxminately 6:20am EST this morning I suddenly lost connection. Upon logging back in I was at Naboo coordinates 0,0. First time I've seen a 0,0 warp bug in months.



________________________________

'Tess

- Utess Pero: Master Entertainer, Master Dancer, Master Musician, ID
- Andria Pasretti: Master Artisan, Master Merchant, Teras Kasi Master
- Tatiyana Karkuf: Master Medic, Master Combat Medic, Master Doctor
Utess
Wed Mar 24, 2004 4:33 am
#24

oh, and I think, but can't be sure, the Lampposts Pappi reported as missing to the QA Dayve, can be found at Naboo 0,0 as well. There were a few lamps at 0,0 on Naboo.



________________________________

'Tess

- Utess Pero: Master Entertainer, Master Dancer, Master Musician, ID
- Andria Pasretti: Master Artisan, Master Merchant, Teras Kasi Master
- Tatiyana Karkuf: Master Medic, Master Combat Medic, Master Doctor
erikAceman
Wed Mar 24, 2004 9:29 am
#25

GCW HUGE BUG:


Subfloor targeting from faction bases, flloors/cieling not blocking LOS.


Re-creatable in test, please fix this ASAP, this is game breaking bug, allow players inside bases to be invunerable from attack, while shooting outside, and throwing CM while inside to outside players.






-Imperial Col Er'ik Striker-
-Guild Leader IEBO-
-Imperial from launch-
-http://www.iebo.net-

Thunderheart
Wed Mar 24, 2004 12:00 pm
#26

*Bugs pulled and sent to QA*


Thanks everyone!





Kurt "Thunderheart" Stangl
Community Relations Manager
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