Development Cycle Archive

Thread: Daily Test Center Bug Thread: Tuesday, March 23rd 2004

Thunderheart
Tue Mar 23, 2004 8:32 am
#1




PreviousBugThread:














Helpful Guidelines:





1. If you keep crashing to desktop, try doing a "Full Scan". You will find the Full Scan button at the bottom of your launchpad after you log in.


2. This thread is for TC Bug Reporting Only and NOT Live Servers. TC runs a different code base than Live.

3. Please post Bugs, Gameplay Problems, Exploits, and stuff that's Broken.




4. Please do not repeat bugs reports that have already been logged here. This thread is checked every day, so if its in this thread, the team has seen it.






SomeTips that are really helpful:



1. If something is gone, please log where the item used to be (Planet, Location X,Y)

2. If you find an NPC that doesn’t work, please provide a Name, Planet, Location X,Y







Kurt "Thunderheart" Stangl
Community Relations Manager
ThorsAnvil
Tue Mar 23, 2004 9:19 am
#2

Ok I don’t want to sound like a whine, so read closely.

I would like to know when the character copy is going to be made available; I would like to spend some time testing the Jedi changes before they hit the main servers.

I am not impressed with the recent Rez killing at the cloning centers, and the lack of addressing of it at the development level,

Understandingly, I should have spent time testing it before it went live, but since I can’t copy the toon to the test center I am caught in a catch 22.


So my bug report for today is that I cant log into the test center with my Jedi charecter.







Understand JEDI EXP (exp based on normalized kills)

Master Elite Prof 3,891,000 exp / 4200 exp = 926 Rancors for Master Elite anything
Master LightSaber 15,280,000 exp / 1000 exp = 15280 Rancors for Master LS
Karquile
Tue Mar 23, 2004 9:47 am
#3

sigh. another day, another off topic post.


Stomach Indicator is Resizable in Character UI


When you hit Ctrl+C to pull up the Character Stats display, the sub-window containing the stomach-full indicators for Food and Drink is resizable by dragging its corners. This is the only sub-window like this that I've been able to find in the game. Once you've resized it, the display is messed up (fullness bars are off to the left etc).


This is probably just a flag in the UI definition files, and (hopefully) easy to fix.
Sahnd
Tue Mar 23, 2004 9:50 am
#4

Character Copy is not going to be available until this summer at the earliest date. You will never be able to move your Jedi however, as you can't have 2 Jedi slots. Jedi on TC unlock on TC. This is why it is imperative your concerns are addressed with Arjun. He tests Jedi as much as he can, and is your link and voice to the devs in getting problems fixed.

Please take your concerns to him, and leave this thread for real Test Center bug reports.

---Stootee
ThorsAnvil
Tue Mar 23, 2004 10:00 am
#5

Sahnd, when your name shows up on the Dev Search, and you make this post again, I will let it drop, till then, Its a bug that I can not test Functionality of my Proffession.


Plain and Simple. Everyone is always commenting how it was on Test for ... WELL, I want to test it.


Its a bug, its on topic. if you think yours is more important. FINE but mine is just as important to me.





Understand JEDI EXP (exp based on normalized kills)

Master Elite Prof 3,891,000 exp / 4200 exp = 926 Rancors for Master Elite anything
Master LightSaber 15,280,000 exp / 1000 exp = 15280 Rancors for Master LS
Sahnd
Tue Mar 23, 2004 10:15 am
#6

Never did I tell you to drop it because it's not important. I'm trying to help you out. I'm telling you what I know about Character Copy, and showing you whom you need to see to get your concerns addressed. Classifying "can't CC Jedi" as a bug is not the most productive way to get your concerns addressed. Talk to Arjun. Use him as the tool he is for the Jedi community.
Vigeant
Tue Mar 23, 2004 10:28 am
#7

the "eye slot" armor hole seems fixed, however the "weapon slot" armor hole still exists.



Vigeant
Master Armorsmith
Nerfed Jedi Master
SWG Beta Paying still cancelled.
Salporin_Wookie
Tue Mar 23, 2004 10:46 am
#8

TH,


In a previous thread you said,







Thunderheart wrote:







Delii wrote:
are we able to call outboth droid and non-ch pet together?? i thought it was included in publish 7 but i couldn't do that.




We had wanted to do that early on, but since the level 10 combat droids weren't so appealing, the developer bumped it up to level 13. With droidsa little more powerful, having duel pets was dropped in the development phase.







now, the problem with that is, I can no longer call my probot! I didn't have the skill points to support CH anymore since I am a pure crafter... that means NO combat skills! My only protection before was my ch pet and my probot which I used at the same time... not to hunt, but only to keep me alive while doing theme parks and harvester runs. When I dropped ch, I turned in my pet, which was changed into basically a house cat at combat level 10. Most mobs that attack me while doing harvesters incap the cat in one shot.


My saving grace had always been my heavily armored probot. Well, you nerfed it and now it's pretty much a floating toaster. When combined with my CL10 cat, it MIGHT have been enough to keep mobs off me while I ran away. But now I can't call the probot at CL13! What the heck am I supposed to do now?


Before you say "Buy a combat droid" don't bother. No matter what you try to say, an R3 with a combat module will NEVER be a combat droid. What exactly is a crafter type character supposed to do to protect themselves?



Sal Po'Ryn
(pre-NGE)Master Architect,Master Artisan,Master Merchant
(post-NGE) Master Shipwright
SalCo Industries, a subsidiary of SalSlak Corp
Numanjii City, Naboo (Ahazi) wp: -2203, 644
Rhaine Starfal
(pre-NGE) master Creature Handler, Master Dancer
(post-NGE) Ace rebel pilot, Lancer Squadron, 13th Roving line
B-wing pilot - Lancer 5
B-wing(The Big Stick), KSE(June Bug), Nova(Serenity), Y8(The Beast)
Strikke
Tue Mar 23, 2004 10:59 am
#9






Salporin_Wookie wrote:

What exactly is a crafter type character supposed to do to protect themselves?




A CDEF Pistol comes to mind. /burstrun comes to mind, also.




Bloodfin: Dakkor Lightrunner - Adventurer - (Here, There, Everywhere)

Starsider: Heph Starstrider - Master Weaponsmith : Fencer - (Location Classified)

speardancer
Tue Mar 23, 2004 11:33 am
#10



Strikke wrote:


Salporin_Wookie wrote:
What exactly is a crafter type character supposed to do to protect themselves?


A CDEF Pistol comes to mind. /burstrun comes to mind, also.




Hiring bodyguards comes to mind too (other PC's)



Speardancer Master Artisian, Shipwright and 12pt Armorsmith *cancelation pending*
Garlyn, Master Tailor and 11pt Chef *Canceled, last day Apr. 24th*
Motas, Master Scout and Carbineer *Canceled, last day June 16th
*Waited 1 year for a combat fix, and all I got was this lousy T-Shirt*
JamesHighwest
Tue Mar 23, 2004 11:47 am
#11






speardancer wrote:





Strikke wrote:





Salporin_Wookie wrote:

What exactly is a crafter type character supposed to do to protect themselves?




A CDEF Pistol comes to mind. /burstrun comes to mind, also.






Hiring bodyguards comes to mind too (other PC's)



Ah, now that is a good idea. I have an alt with no combat skills. When I have to run out to check my harvesters and I find anything remotely dangerous I will call on my friends and guildmates to help me clear up the problem. Come to think of it, I think they like that. Some people enjoy being helpful and protecting the weaker types.




…

Tuyen Highwest
Server: Kettemoor
Last Ditch Desperado


Karquile
Tue Mar 23, 2004 12:10 pm
#12

Please use this thread to report problems and issues with the version of SWG software on Test Center, not for other random stuff!
FooManChoo
Tue Mar 23, 2004 12:40 pm
#13

Ok, 2 bugs I have to report, 1 has a second instance of it.


#1) After killing a mob I recieve no onscreen message or spatial box message on XP receieved upon death but the xp is reflected in my Experiance Monitor and in my skill boxes. Not all the time, but a good majority. I have onscreen messages on.


#2) Trying to harvest a mob results in the same problem, no onscreen or spatial message that I harvested X amount of meat or no xp message. I still get the xp but I have also noticed that when this happens I "Do Not" get the resource I tried to harvest, just the xp. Also not all the time


#2B) When trying to harvest a mob and clicking on it to bring up the radial menu to hit harvest. Sometimes the subbox that says Meat/Hide/Bone just disapears and the animal cannot be harvested. I cannot use a /harvest macro on it either once this occurs.





Chuck Noris - Master Swordsman, Master Pikeman -
FACED 17 LIGHT KNIGHTS AT ONCE AND SAW ONE WALK AWAY!!!!
*****Is owned by Tina and spanked by her often!!!!*****
Gold'Ranger - Project Power Ranger
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