Development Cycle Archive

Thread: Crafting Experimentation Changes... resolution.

OuroborosWookiee
Mon Mar 15, 2004 3:59 pm
#14

Good call, G.

Ouroboros



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Crazyboarder
Mon Mar 15, 2004 4:00 pm
#15

wow, you guys really do care about us


Thanks for all the hard work dev team





__________________________________________________________
Colonel, Stony Joe. / ( FS) Master Swordsman / Master Brawler/ 4-3-0-4 TK /
Menial Mortar. Master Doctor, Master Weapon Smith Slave to Stony Joe.
__________________________________________________________
BelgorBloodfin
Mon Mar 15, 2004 4:01 pm
#16

Congratulation!!!!



Thanks a lot!







Greetings Belgor

Bloodfin - Tatooine - Anchorhead
-Master Architect-
-Master Artisan-
CafeDelMar
Mon Mar 15, 2004 4:02 pm
#17

Thank you very much G.


On a side note, I'll do a ton of armor/weapon/artisan crafting tomorrow, because I'd definitely like to play around with the changes.



Mochiloc
GoCanes
Mon Mar 15, 2004 4:02 pm
#18

Oh, I should clarify I guess... I make 43+ rated crafting stations on Radiatnt and my testing on TC gave better results with high quality resources than using same resources prior to change (all on TC, given)... But with crafting stations and crafting tools, I only experiment on one stat - not at all like Armor or Weapons... Sorry for confusion to those who do not test same things...



GoCanes - Radiant Server - Pikeman
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OSULugan
Mon Mar 15, 2004 4:03 pm
#19

While I welcome the decision of the design team. I would hope that we could all learn from this process. From the 30+ page long petition to stop the change, to the 30+ page response to the "justification" to the change.


According to your post, this was a change that you knew would not be popular. Thankfully, you followed a better procedure than has been in the past, and at least gave justification for your decisions, and actually listened to the response you got back (cough)decay(cough).


However, amongst all of the "glowing" responses you'll get back from this decision, I'd like to take this opportunity to say that I'm not overwhelmed with joy with the developers of the game. Yes, they've listened to us, but we shouldn't have to continually fight back against overwhelmingly bad changes like this constantly, in order to maintain a fun and playable game. I fear for when we get the "complete" combat system "overhaul." It will not be something that can be rolled back so easily, and is a change on par with this experimentation one, in shaking the foundations of a game that has been live for almost 9 months now.






"Another big change for fans will be the new, gay Boba Fett."
The Wolf Brothers
Jamie Wolf | Rifleman, Swordsman
Winstonn Wolf | Teras Kasi, Jedi

Jamis alTabr
Armorsmith, Artisan, Musician

BaudGnarly
Mon Mar 15, 2004 4:03 pm
#20

I am also a bit upset this change isn't happening.


It is unfortunate the crafting system was not this way from the beginning.



However, I am glad that the majority of the player base will be happy about this Un-Nerf





Oh, and if you see Pex, tell him thanks so much for the X-Wing!






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Snikrop
Mon Mar 15, 2004 4:04 pm
#21

Yay for public discourse!



" When you go to sleep, if you in fact sleep, does it take two star wars fans' blood to calm your nerves or are you higher than that now?

justG - When I am trying to go to sleep, and I am tossing and turning at night, the things that keep me up at night are combat, and jedi, and spaceflight, and things like that. Let me tell you this, we absolutely LOVE our jobs. And we LOVE this game. We are dedicated to doing whatever we can to enhance your play experience. And it usually only takes one fan's blood to drift off...
" JustG
Numen
Mon Mar 15, 2004 4:04 pm
#22

Excellent. I was definatly not for the changes but I do believe the economy is hurting in general. I just don't think this was a good way of fixing it, as I didn't see it as a solution at all.


It will finally give people a chance to try it out with live resources. I know TC did a great job but it is hard to replicate when resource stats can change so much.



Amandil Morier - Tempest - Master Chef
DeepProgress
Mon Mar 15, 2004 4:05 pm
#23

Thanks!



<KoA> Col. Dralus Frost <KoA>
kMaster Smugglerk
kMaster Bounty Hunterk
kBlack Epsilon Acek
Leiser
Mon Mar 15, 2004 4:05 pm
#24






Droid-S128 wrote:
I am disappontied that this is not going in. I hope you continue to work at it, for I really like the changes.





SO am i, something needs to change and because change is never accepted well even if its for the better of the game the devs are just giving in to a bunch of whiners. Oh well, i guess this game is suppossed to be boring and lack any challenge at all.
Itanius
Mon Mar 15, 2004 4:06 pm
#25

...and there was much rejoicing!



Now, let's hope that your future resolutions are ADDING something to the game, not taking away. That's the key...







[ :: Itanius :: Smuggler ]
[ :: O'en :: Elder Jedi, born January 25th 2004 ]
(g[[[g[O'en]g]]]gWX[ggggggggggggggggggggggggggggggg)
May the force be with you.
DudeDarth
Mon Mar 15, 2004 4:06 pm
#26

/cheer Devs


Though I will take a day and play with the new changes. I am a master weaponsmith on Starsider with top end resources going back to server start with +11 experimentation and all the new crafting food.



Itav Nala
TKM/Rifleman/Smuggler

Tead O'ir
Vendor outside Theed -3968 3647
Master Weaponsmith/Artisan/Merchant
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