Development Cycle Archive

Thread: Crafting Experimentation Changes... resolution.

JustG
Mon Mar 15, 2004 3:52 pm
#1

End of the story first.


We are going to revert the Experimentation changes. They are baked into P7, which goes out tomorrow morning, but we will take them out with a hotfix Wednesday morning.


I would like to take you through the process so you have a little behind-the-scenes insight into how this has come about.


You should know the history of the desire for this change from our side. We want to balance out the game as best as possible. Sometimes these balances come in the shape of a Nerf. A couple of weeks ago,we called a meeting because there was concern about the way this change would be seen by a majority of our players. The design team successfully argued their point, and we decided to move forward with the change, provided that we put up a post to the players explaining exactly what the changes entail. This post went to the coorespondents at the beginning of last week. After tweaking it with their feedback, it went out to the players on Friday. As we read over the responses, it became clear that the majority of the players were NOT in favor of these types of changes. I wanted to take the weekend to read through and reflect on the communities response. We did. The community does not welcome the experimentation changes.


As a rule, we are trying to enact changes that are fun to the game. This one was not fun. Publish 7 is staged to go out tomorrow, and the crafting changes are baked into Publish 7. However, we will revert the changes on Wednesday morning (unless something critical comes up as a result of the publish... in which case we will revert them out as soon as possible.)


This is an opportunity for you all to play with the changes for a day, so in case we ever want to go down this road again, you will better understand what it is we want to do.


Thanks for the professional responses to this issue.


Best,


- g
Phazorn
Mon Mar 15, 2004 3:55 pm
#2

hip hip..... HORRAY!



Spuds McKenzie
"Barking around a golf course near you"
woot kitties!
MrBulwark
Mon Mar 15, 2004 3:55 pm
#3

woot!





BULWARK



What people are saying about Bulwark:
Bulwark.....simply brilliant.
As much as i would enjoy forcefully inserting Bulwark into a wood chipper, he has a point.
We've already went on record as saying you're fine with us Bulwark.
greatest... post... ever...I lay down my mouse and keyboard at your mighty postingness.
Bulwark, that is the best post ever!
DialUp
Mon Mar 15, 2004 3:55 pm
#4


Kantaro
Mon Mar 15, 2004 3:56 pm
#5

Yay!



-----------------------------------------------------------------------

The Master (Smuggler) box improves slicing, but the tool quality and other things do not. - GreenMarine

Professions are *not* created equal in terms of combat - Thunderheart
^Take note
Galaxyburst
Mon Mar 15, 2004 3:56 pm
#6

Thank you !


Galaxyburst





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WIndows XP.
Seihji
Mon Mar 15, 2004 3:56 pm
#7

thank you!



-------------------------------
Kir - Teras Kasi Master - Master Swordsman
Kiax - Master Artisan - Master Architect - Master Shipwright - Merchant
Rogue Order Shipyards @ 2000 -4550 on Corellia near Coronet

Wyyne
Mon Mar 15, 2004 3:57 pm
#8

Thank you for listening to us



Wyn
Master Armorsmith, Retired
Now flying X-wings for the Rebellion!
Mkappus
Mon Mar 15, 2004 3:57 pm
#9

Great news.


I think as many of us said, crafting and the economy do need some help, but this was not going to have the affects you hoped for.





Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
Ufgood
Mon Mar 15, 2004 3:57 pm
#10

YAY

Thank you VERY much and this does go to show us that you guys do listen, while it does take alot of screaming on our parts at times you guys do listen, thank you for that.



Ufgood Willow
Dead as of the 13th

Zep
TKA/Swordsman/???
Ko-aIri
Mon Mar 15, 2004 3:57 pm
#11

Thank you.



Ko-a Iri / Aosa Oto / Heston / Si'ro Eti
Twi'lek Creature Handler / Rodian Dark Jedi Knight / Human Bio-Engineer / Ithorian Shipwright
Dark Order Guildleader


Creature Handler Correspondent & Combat Upgrade Alpha Participant
...has been recognized as having an exceptional biography (Ko-a)
...has been recognized as an exceptional soldier in the war (Ko-a, Aosa)

GoCanes
Mon Mar 15, 2004 3:57 pm
#12

If we craft with high quality resources (like in my testing on TC) and end up with superior results compared to what we normally get and make schematics, the schematics will not be reverted with the hotfix will they?



GoCanes - Radiant Server - Pikeman
44.3+ Crafting Stations and 15.00 Crafting Tools outside Theed, Naboo at -4760 5332
Resources and Radioactives Vendor located 1k outside Coronet, Corellia at 892 -4844
Starting active duty to Iraq 27 November 2004, so I may not be able to stock afterwards

Kane_Firestalker
Mon Mar 15, 2004 3:58 pm
#13






GoCanes wrote:

If we craft with high quality resources (like in my testing on TC) and end up with superior results compared to what we normally get and make schematics, the schematics will not be reverted with the hotfix will they?






what would you call that kind of a weapon? I can see it now. TEMP-NERF T-21's for sale! lol



-=tEh ChEf's fOod & dRinK=-
Oasis, Naboo -1227, -4936

-=Oasis Master Sales=-
Coronet, Corellia: -200 -5500
Mining OP, Dant: -190, 2620
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