Development Cycle Archive

Thread: In-Concept Open Discussion (Week Ending 4-5-04)

Pilai
Mon Mar 29, 2004 10:12 am
#14

Is there any info on the new jedi system? People are frothing at the mouth to know whats going to happen with their current jedi. Main point: What is going to happen with the two character jedi? Combined characters and skill loss? Ours are staying as is and new ones are changing? Anything along those lines would be awesome. Thanks.
Ninetx
Mon Mar 29, 2004 10:42 am
#15


TH


could we get an idea on how adding to this thread adds into the devs decision making. Maybe an example of ideas you have used. I truly believe you guys are reading them or most of them. But I really haven't seen any evidence of how if any of its being used.


Tavian_McMaster
Mon Mar 29, 2004 10:56 am
#16

I just finished grinding my 16th profession last night and am really starting to worry. Can we please get an official statement if grinding past your 4th holo will contribute to how far along you start in the new jedi system? CSR's have been saying the only thing that matters is if you have done your 4 holos, so any time spent between prof 4 and prof 24 is a waste of time.



Ceej - Eclipse

Creature Handler - Rifleman
Getter of Hides - Shop Location -330 -5500, just south of Coronet

The No-Main-Jedi Petition is currently up to 64 pages without a dev response.
Eminemrapman101
Mon Mar 29, 2004 10:57 am
#17



ALright we need a group revamp. All players dont group because only 1 person gets the loot. Due to this people refuse to fight huge hidious monsters that are massive HP (300k HAM +) because of the fact that with all the hard work will only come exp. Also only 1 person will get the items so its a race to see who can loot the fastest. This has been a problem and to this day hasnt been fixed. Yet for the common player searching for ever so important rare items it has become frustrating that you work SO hard for so little. This led to at-st's being used in combat to kill krayts because they were too hard. Now in the genosian cave & holo cave its been happening. why join a group of 19 when you will have a 5% chance of getting the looted items before anyone else does? Well situation could be solved if commands worked right in the group. Here are the following commands that TO THIS DAY dont work in group:



  • Autosplit Toggle ( /group autosplit [on or off]) : With Autosplit enabled, the game will automatically divide any retrieved credits or items evenly among all group members. Autosplit can be toggled in the Group Options menu or through a chat command.

  • Autoloot Toggle ( /group autoloot [on or off]) : With Autoloot enabled, the group will automatically pick up any credits or items found. Autoloot can be toggled in the Group Options menu as well.
  • Autoloot Items Toggle ( /group autoloot items [on or off]) : With Autoloot items enabled, the group will automatically pick up any items found. Autoloot items can be toggled in the Group Options menu.
  • Autoloot Credits Toggle ( /group autoloot credits [on or off]) : The group automatically picks up any credits found when this option is enabled. Can be toggled in the Group Options menu.
  • Notify Toggle ( /group notify [on or off]) : With Notify enabled, each member of the group will receive a message when an important event occurs, such as a group member becoming incapacitated. The group leader can use this command to toggle all of the Notify settings on and off simultaneously.
  • Notify Credits Toggle ( /group notify credits [on or off]) : With Notify Credits enabled, each member of the group will receive a message when credits are looted.
  • Notify Items Toggle ( /group notify items [on or off]) : With Notify Items enabled, each member of the group will receive a message when an item is looted.
  • Notify Harvest Toggle ( /group notify harvest [on or off]) : With Notify Harvest enabled, each member of the group will receive a message when a creature 's corpse is harvested for resources.
  • Notify Incapacitation Toggle ( /group notify incapacitation [on or off]) : With Notify Incapacitation enabled, each member of the group will receive a message when a member of the group is incapacitated.
  • Notify Death Toggle ( /group notify death [on or off]) : With Notify Death enabled, each member of the group will receive a message when a member of the group dies.

    Yet this has been in the manual since day 1. ANy chance the loot group will be revamped?




  • Anarr Ivo

    Vendor located at 5164, -3675
    Tylas, Talus
    Eminemrapman101
    Mon Mar 29, 2004 10:59 am
    #18

    i reallly do hope somoene realizes my thoughts on the groups so that people will now willing to have fun and make groups. thus also improving a squad leader profession. Just think squad leading enhancments.: a tree taht increases loot drop %'s. That would be a great squad leader revamp..



    Anarr Ivo

    Vendor located at 5164, -3675
    Tylas, Talus
    macnider123123
    Mon Mar 29, 2004 11:04 am
    #19

    TH,

    Will



    ...has mastered the Pilot profession

    Jmaac / Master of all 9 Pilot Squads
    Jmac / Master Trader (Structures)
    Space Loot Vendor: moved 1.9k NNE of Keren Naboo... WP on the way
    macnider123123
    Mon Mar 29, 2004 11:05 am
    #20

    Darn edit!


    TH,

    Will any of the answers to our top 10's be out this week (BH please!!!)?





    ...has mastered the Pilot profession

    Jmaac / Master of all 9 Pilot Squads
    Jmac / Master Trader (Structures)
    Space Loot Vendor: moved 1.9k NNE of Keren Naboo... WP on the way
    3D4D
    Mon Mar 29, 2004 11:22 am
    #21






    Some guy said this in the alst Concept one, but it seemed simple and an excellent idea - please let us filter the mission view by payout / direction - I'm sure people constantly spamming the 'refresh' button can't be good for the server




    BEST POST EVER!!!


    Totally 200% agree!



    /meditate

    Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

    Scylla- Carbineer / TK ~(Hero of Tatooine)~

    Tempest- Master Doctor / TKM
    StarchMonkey
    Mon Mar 29, 2004 11:27 am
    #22

    Armor Powerups/Modifications


    Will Armor Powerups or modifications ever be added to the game?There is a whole section devoted to them on the Bazaar and nothing has ever been listed there because they aren't in the game. I'm not talking about skill enhancer Armor Attachments, I mean powerups. I think there could be some good items here. Maybethey should go in the Shield Generators line.



    1. Damage Type Powerups - add an extra 1-10% protection against a certain damage type (kinetic powerup).

    2. Encumberance Powerup - Lowers encumberance of a certain piece for a duration. (10 minutes to 2 hours)

    3. Color kits - Changes color

    4. Shield powerups - Adds a shield generator type effect on that armor piece

    5. Weapon attachment - Add a blade or blaster to a bracer piece (maybe require a certification to use).

    Please consider this. Obviously you've already thought of it because there is a section in the bazaar for them. Just give us something to put there.




    -------------------------------------------------------
    Joryn Sunnrae
    Master Swordsman
    Master Medic
    -------------------------------------------------------
    wickedHangover
    Mon Mar 29, 2004 11:27 am
    #23

    I decided that I will be posting this every week until we get a reply.


    I want, on the character sheet, this changed:



    Lots Remaining: 3


    With something more like:


    Lot 1: Small naboo house.Status: 23d14h.Rori -4500, -2500 (create waypoint)


    Lot 2: Equipment Factory. Status: power 6d4h maint: 7d 23h Rori -4500, -2600 (create waypoint)


    Lot 3:Food and Chemical Factory.Status: power 6d4h maint: 7d 23h Rori-4500, -2550 (create waypoint)


    Lot 4,5:SmallGenerichouse.Status: 4d8h. Corellia 2200, -1500 (create waypoint)


    Lot 6:BER14 Fusion GeneratorStatus: power 2d14h maint: 3d 13h. Talus 350, 781 (create waypoint)


    Lot 7: BER14 Mineral Harvestor. Status: power 12d9h maint: 13d 3h. Tatooine 3256 4567 (create waypoint)

    Lot 8: (empty)


    Lot 9: (empty)


    Lot 10: (empty)


    I am really tired of losing track of where my lots are spent. I have a bad habit of deleting waypoints and would like either a screen that gives me my lot usage, or have the character sheet better display my lot usage.






    clockworkorangeclockworkorangeclockworkorange
    clockworkorangeclockworkorangeclockworkorange
    clockworkorangeclockworkorangeclockworkorange
    briannasith
    Mon Mar 29, 2004 11:40 am
    #24

    i like that idea.



    jack of all traids: Oaralm
    city/planet: Volcano Bay Lok
    guild:
    master marksmen

    Sahnd
    Mon Mar 29, 2004 11:43 am
    #25

    My In-Concept idea, thought up when Pex asked for input on Events. I told him, but here's a good place, too.

    In-game skills for event coordinators. Players who make their own content have been asking for such abilities for a long time, and player missions have been an idea for a long time as well. Tools such as NPCs, static spawns, quest items, and even programmable cues/system messages would be fantastic. Granted, these would all need to be looked at carefully to avoid abuse.

    In order to balance out any abusability of these tools, however, they should cost skill points. One suggestion is giving them to Politicians. They are already trusted leaders, dedicated to their communities, have the ability to create static places and NPCs no one else can (gardens, trainers), and already play planners of sorts. The idea is to spend skill points to gain a set of tools that would allow them to set up better events, without giving anything abusable to every PC.

    I also would like to throw out the idea of a separate class: Event Coordinator. Make it be a class that you need to invest skill points in to gain these tools. This would again limit the abuseability of these roleplaying tools, and I know it would be embraced by the roleplaying community. Novices could get abilities like crafting datadisks, so you could easily dabble to do player run missions. That's another thing: player run missions should be part of what these guys do. They can set up a bazaar type system where they can set aside cash to be bank transferred when a condition is met. E.g. a player with the mission goes to a waypoint, or gives a disk to an NPC. Experience could be gained by running events/missions, and having players participate.

    The Event Coordinator would be my preferred method of implementation, but I don't know the work involved in creating a new profession.

    There are people in this game who currently dedicate almost all of their time towards organizing and running player events. These people would be excellent Master Event Coordinators. They would have the skills to do everything they need (well, more at least) and they would stand out from the crowd due to their dedication.

    Sure this idea could be hammered out more, but I think it has great potential.

    ---TestCenter.Stootee
    Eminemrapman101
    Mon Mar 29, 2004 11:50 am
    #26

    id also like content. thats a great concept.



    Anarr Ivo

    Vendor located at 5164, -3675
    Tylas, Talus
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