Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 4-5-04)
TH
could we get an idea on how adding to this thread adds into the devs decision making. Maybe an example of ideas you have used. I truly believe you guys are reading them or most of them. But I really haven't seen any evidence of how if any of its being used.
Yet this has been in the manual since day 1. ANy chance the loot group will be revamped?
Armor Powerups/Modifications
Will Armor Powerups or modifications ever be added to the game?There is a whole section devoted to them on the Bazaar and nothing has ever been listed there because they aren't in the game. I'm not talking about skill enhancer Armor Attachments, I mean powerups. I think there could be some good items here. Maybethey should go in the Shield Generators line.
- Damage Type Powerups - add an extra 1-10% protection against a certain damage type (kinetic powerup).
- Encumberance Powerup - Lowers encumberance of a certain piece for a duration. (10 minutes to 2 hours)
- Color kits - Changes color
- Shield powerups - Adds a shield generator type effect on that armor piece
- Weapon attachment - Add a blade or blaster to a bracer piece (maybe require a certification to use).
Please consider this. Obviously you've already thought of it because there is a section in the bazaar for them. Just give us something to put there.
In-game skills for event coordinators. Players who make their own content have been asking for such abilities for a long time, and player missions have been an idea for a long time as well. Tools such as NPCs, static spawns, quest items, and even programmable cues/system messages would be fantastic. Granted, these would all need to be looked at carefully to avoid abuse.
In order to balance out any abusability of these tools, however, they should cost skill points. One suggestion is giving them to Politicians. They are already trusted leaders, dedicated to their communities, have the ability to create static places and NPCs no one else can (gardens, trainers), and already play planners of sorts. The idea is to spend skill points to gain a set of tools that would allow them to set up better events, without giving anything abusable to every PC.
I also would like to throw out the idea of a separate class: Event Coordinator. Make it be a class that you need to invest skill points in to gain these tools. This would again limit the abuseability of these roleplaying tools, and I know it would be embraced by the roleplaying community. Novices could get abilities like crafting datadisks, so you could easily dabble to do player run missions. That's another thing: player run missions should be part of what these guys do. They can set up a bazaar type system where they can set aside cash to be bank transferred when a condition is met. E.g. a player with the mission goes to a waypoint, or gives a disk to an NPC. Experience could be gained by running events/missions, and having players participate.
The Event Coordinator would be my preferred method of implementation, but I don't know the work involved in creating a new profession.
There are people in this game who currently dedicate almost all of their time towards organizing and running player events. These people would be excellent Master Event Coordinators. They would have the skills to do everything they need (well, more at least) and they would stand out from the crowd due to their dedication.
Sure this idea could be hammered out more, but I think it has great potential.
---TestCenter.Stootee