Development Cycle Archive

Thread: In-Concept Open Discussion (Week Ending 4-5-04)

Thunderheart
Mon Mar 29, 2004 9:23 am
#1


Last Week's Discussion Thread:






http://forums.station.sony.com/swg/board/message?board.id=in_concept&message.id=7882



Welcome to the weekly In-Concept Open Discussion thread.


For the In-Concept threads you see in this forum, please stay on topic in the specific threads so we can get focused feedback; consider them "Focus Threads". If you have general questions about the process, new concepts or other types of comments, pleasepost themin this thread.




Kurt "Thunderheart" Stangl
Community Relations Manager
JWing
Mon Mar 29, 2004 9:34 am
#2

TH, any more newsfor us poor Smugglers? throw ua a bone baby....



SYBOOTH...A Zombie stole my PANTS !!
________________Jorras Thri v lvl 31 Imperial Medic

Virrago - (9/21/2006)
[Stating that the subpar smuggling system would be pushed to LIVE]
"...and to clarify.... It would require another publish (in other words not chapter 3)"
Smugglers History - Written by the DEV'sv Imperial Holo-ReportvMerchant ~ Talus -2310 36 -2164
LadyLeala
Mon Mar 29, 2004 9:36 am
#3

I know it's been mentioned before, but I haven't seen anything back from the devs about this idea...


Take out all faction-purchaseable equipment and structures and make them all player craftable instead.


For GCW structures (namely bases), there was an idea posted about these bases being built by architects. Then have a sort of "certification" that a person purchases with faction points. This certification could only be used ONE TIME, but it would allow them to actually place this structure. Sure, architects could manufacture a billion bases, but that wouldn't add any sort of inbalance as long as the player who places it needs to first buy this special one-time use certification from a recruiter.


Also faction furniture should come in a schematic format rather than an actual piece of furniture. It would help give architects (among other professions) more renewable income sources, as well as a nice place in the GCW.





Wayfarer's Designs

Relocating on CHILASTRA

CLOSED UNTIL FURTHER NOTICE


Thunderheart
Mon Mar 29, 2004 9:37 am
#4






JWing wrote:
TH, any more newsfor us poor Smugglers? throw ua a bone baby....





This week, I want to have the In Concept Take Away complete. Ill go over the details with Smuggler_Caylin and then we'll post a follow up in the smuggler's forum.





Kurt "Thunderheart" Stangl
Community Relations Manager
Kanubis
Mon Mar 29, 2004 9:38 am
#5

Some guy said this in the alst Concept one, but it seemed simple and an excellent idea - please let us filter the mission view by payout / direction - I'm sure people constantly spamming the 'refresh' button can't be good for the server


Oh, and commandos... y'know



Ka'nubis I'onia {SFR} - MIA, presumed dead, 20/10/04


THE DEEPEST CIRCLE OF HELL IS RESERVED FOR TRAITORS AND L33T-SPEAKERS (AND PEOPLE WHO PARODY MY SIG...)

phillyo
Mon Mar 29, 2004 9:39 am
#6

are we going to get a in-concept thread for SE anytime soon?
wickedHangover
Mon Mar 29, 2004 9:45 am
#7

Can we have some changes to the mission terminals please?


I want to be able to select higher level missions?


It would also be nice that instead of listing 6 missions that it lists like 12. If we can't have a button to sort the directiosn the missions are in, it would be nice to just have more to choose from without having to refresh as often.







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zounds_klaxons
Mon Mar 29, 2004 9:48 am
#8

TH, before this whole business of jedi missions distracted everyone, i was under the impression that bounty hunters would be getting traps/gadgets/special camps added to the investigation line.


i remember a few weeks of brainstorming sessions-- the talk of poison darts that would delay combat specials by ten seconds or so, net devices that would slow down or halt an opponent (NPC or PC), and stealth camps that would make anyone sitting inside invisible to player radar.


has anything come of this? is anything planned for the combat rebalance?


i looked at the state of the game and i didnt see anything, and it seems our correspondent doesnt know either...



any information would be much appreciated





Zounds Klaxons
Kettemoor

All the dead ghosts of rock and roll
Are gonna follow you wherever you go
Khragon
Mon Mar 29, 2004 9:48 am
#9

What about chat filters. Sometimes I may only want to see my damage, or my pets damage which is all jumbled in with the combat tab. Its impossible in large fights to view this. Can you investigate placing filters into things like the combat tabs so you dont have to view all combat, just specific types if you choose to.
zounds_klaxons
Mon Mar 29, 2004 9:50 am
#10

(since i know a lot of bounty hunters are questioning why we had to max out trapping and camping skills, when traps dont work on npc's or pc's-- the prime targets of bounty hunter missions, and camps are utterly useless)



Zounds Klaxons
Kettemoor

All the dead ghosts of rock and roll
Are gonna follow you wherever you go
Exclarion
Mon Mar 29, 2004 9:51 am
#11

Thunderheart can we get any information on the MAndalorian Armor? Most of the community seems to think its a good idea to let only Master Bounty Hunters wear it(Myself Inclluded)to keep it unique in the servers and at the same time give some prestigiousness to the bounty Hunter class. ANy comments on whether it will bee proffesion limited? Thanks
Exclarion
Mon Mar 29, 2004 9:54 am
#12

Also Thunderheart, would be nice to get some kind of missions reward when Bounty Hunters go out and chase a Jedi for the whole group instead of only someone who deathblows =/ its been a real problem working together sometimes.
Zarathustra
Mon Mar 29, 2004 10:07 am
#13

TH,


Is there any way anyone can post anything in regards to the BH/Jedi missions, all the bugs within them, exploits, greifing going on? It's been a few weeks now and there hasn't been a comment from the dev's, and for many people playing both of these professions, it's been a bit game breaking. I know those are the worst two classes to deal with here most days, but we really do need something. Tell us how they are supposed to work, the current problems you know of, fixes, etc....


It would really go a long, long way to saving the missionsin the game.





~Zarathustra~
~~Founder of Zaracorp Weapons~~
~Etheara Greame~
4/4/4/4
~~~Dark Jedi~~~

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