Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 4-5-04)
Last Week's Discussion Thread:
http://forums.station.sony.com/swg/board/message?board.id=in_concept&message.id=7882
Welcome to the weekly In-Concept Open Discussion thread.
For the In-Concept threads you see in this forum, please stay on topic in the specific threads so we can get focused feedback; consider them "Focus Threads". If you have general questions about the process, new concepts or other types of comments, pleasepost themin this thread.
I know it's been mentioned before, but I haven't seen anything back from the devs about this idea...
Take out all faction-purchaseable equipment and structures and make them all player craftable instead.
For GCW structures (namely bases), there was an idea posted about these bases being built by architects. Then have a sort of "certification" that a person purchases with faction points. This certification could only be used ONE TIME, but it would allow them to actually place this structure. Sure, architects could manufacture a billion bases, but that wouldn't add any sort of inbalance as long as the player who places it needs to first buy this special one-time use certification from a recruiter.
Also faction furniture should come in a schematic format rather than an actual piece of furniture. It would help give architects (among other professions) more renewable income sources, as well as a nice place in the GCW.
JWing wrote:
TH, any more newsfor us poor Smugglers? throw ua a bone baby....![]()
This week, I want to have the In Concept Take Away complete. Ill go over the details with Smuggler_Caylin and then we'll post a follow up in the smuggler's forum. ![]()
Can we have some changes to the mission terminals please?
I want to be able to select higher level missions?
It would also be nice that instead of listing 6 missions that it lists like 12. If we can't have a button to sort the directiosn the missions are in, it would be nice to just have more to choose from without having to refresh as often.
TH, before this whole business of jedi missions distracted everyone, i was under the impression that bounty hunters would be getting traps/gadgets/special camps added to the investigation line.
i remember a few weeks of brainstorming sessions-- the talk of poison darts that would delay combat specials by ten seconds or so, net devices that would slow down or halt an opponent (NPC or PC), and stealth camps that would make anyone sitting inside invisible to player radar.
has anything come of this? is anything planned for the combat rebalance?
i looked at the state of the game and i didnt see anything, and it seems our correspondent doesnt know either...
any information would be much appreciated ![]()
TH,
Is there any way anyone can post anything in regards to the BH/Jedi missions, all the bugs within them, exploits, greifing going on? It's been a few weeks now and there hasn't been a comment from the dev's, and for many people playing both of these professions, it's been a bit game breaking. I know those are the worst two classes to deal with here most days, but we really do need something. Tell us how they are supposed to work, the current problems you know of, fixes, etc....
It would really go a long, long way to saving the missionsin the game.