Development Cycle Archive

Thread: Post Fan Fest response concerning Jedi Conversion.

Keldarin
Mon Jun 07, 2004 2:28 pm
#14






nolan007 wrote:


I suspect a lot of anxiety is due to the new hideously slow rate thatJedi XP is gained under the new sytem. Jedi XP is far toohard to come byunder the new system.




We are still looking at and adjusting the Jedi advancement rates. Expect to see many changes that will impact your advancement rates. While wedo intend Jedi advancement to be slower than mostregular professions we are not trying to make it painfully slow. So many aspects of Jedi have changed that coming up with the proper balance of power and progression is going to takea little while, please bear with us as we make these changes.





~ Dave "Keldarin" White ~
SWG Live - Lead Systems Designer
nolan007
Mon Jun 07, 2004 2:32 pm
#15


"....Not all Jedi have the same abilities with the Force..."



Jedi will be forced to have the same templates if our regenerate isn't improved and if force choke is very powerful (when compared to other jedi skills).


A 17 minute waitfor a6200 force pool to regenerate is not reasonable downtime and it's not fun.


As a result, I suggest almost all Jedi templates will include meditate.


Also, I must admit I stopped playingonTC2 in the last couple of days since I found the new Jedi XP too hard to come by (ie. not fun), but if nothing changes... everyone will be grabbing Force Choke since it is so uber (when compared to the other Jedi specials).







~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )

MrRiflemaker
Mon Jun 07, 2004 2:33 pm
#16

I really do think the jedi advancement in skills should be very slow, im talking real slow and hard so once someone actually gets a skill they will feel rewarded
ArjunThakur
Mon Jun 07, 2004 2:34 pm
#17






Nono_LO wrote:

But people complains because the very beginning is the hardest...


I want to have the time in the old system to prove myself (level up) before the patch 9 kicks in for me, low initiate, but still powerfull.


In the new conversion, I won t be able to holdmy saber as I used to.


I won t have the offensive power I used too.



The conversion has to be generous. Because the beginning IS the hardest, and walking throught initiate is the longest Jedi grind.








I don't think that's a fair argument. The beginning of any profession is the hardest, ever do TKA and try to get the 4th brawler box or TKA Novice....ugh.


This is definately a much more fair process than just a 1:1 conversion, in fact if they had stuck with the 1:1 the complaints against that would have been much more valid.


Imagine being a Dark Jedi Apprentice and just having ground out the Padawan and Apprentice boxes, that's 4.7 million Jedi XP in just 2 boxes.........and you only get 2 boxes to convert? That would be atrocious.


It has to be a weighted system, or what happens is all the 4000 intiates who spent all of 2 hours levelling get comparatively the same reward as the people that spent countless hours and millions upon millions in pearls and crystals.


Skills are being converted based on the effort level required, isn't this what we were asking for? 1:1 conversion is completely unfair, and this system, which might not give Jedi a 1:1 conversion Jedi Power-wise, is going to convert based on the effort we put in.


If you are a 4000 initiate and are arguing this case because you want 4000 in the new Saber tree, that's not fair to anyone that comes after you now is it. Go grind some boxes like the rest of us and you will get an equal reward.





-=BLUE GLOWIE=-
Ozzel_Intrepid
Mon Jun 07, 2004 2:34 pm
#18






LeBob wrote:

Jedi should not be allowed to go neutral. If this is allowed, there will be three factions in the game... Rebel, Imperial and Jedi... furthermore the occurence of seeing a saber-wielding Jedi will be too frequent as these neutral Jedi will not have to worry about a TEF and therefore will not have to worry about being ellimated by a factioned player. In addition to this, as far as continuity is concerned, the Empire would never sit idely by as Jedi roamed the streets with their sabers in hand and using force powers in the streets... any Jedi during this time period is either against the Empire or is one of the Empire's servants... please design the game to reflect this.


thanks






well first off u can (as i understood) only be neutral until knight. this i like very much i must admid, not all ppl intend to join the force rank system and pvp at all, but would like to enjoy this very hard earned class.


2nd, a BH can still get missions even on a neutral jedi who gets visibility, so they not totally unhuted, thats imo how the empire controls it, sending BHs after them still.



- overall tc2 exp is to slow, thats a clear thing, especially for low jedi


- saberslash2 is NOT doing knockdowns as described, its doing posture change as saberslash1 is described


- forcepower special moves like forcethrow is not even worth doing since it seems to do same damg as a normal saber hit


- force regeneration is way to slow, to fight effectively as jedi u need to use force moves plus without u wont get any exp noticable, but after clearing one lair and force has to regen 15 mins isnt fun at all


- well lairs not be able to attack with saber aka no dmg from saber (that u know already)


hmm in converting i made one mistake andf deleted one skill (while converting) cause i misclicked while choosing it. after that i could not get another instead of it and ended up with 4 skill points left aka no knight


well the first boxes shouldnt take that much exp or at least exp has to be faster. imo saber skills should be saber exp as in old system, nothing wrong with that



imo jedi exp is not needed to be that slow, we spent already tonns of time just to unlock (you devs should recognise that)


plus a normal profession like tka you can





------------------------------------------------------
- SWG Beta Tester -
Batlet
Mon Jun 07, 2004 2:34 pm
#19

When should we expect to see the "new" conversion in effect on the two TC servers. ? Or are they already in place ?


As a former 4211 Jedi on TC1, i only got novice LS, while on TC2 (after wipe) i got Noviceand 2 LS boxes.


It's hard to decide if something is bugged or not, if your not sure how it is intended to work.
ArjunThakur
Mon Jun 07, 2004 2:36 pm
#20

Furthermore, I don't think its been made clear that when you choose your Jedi skills, you are going to be able to allocate the rest of your skill points into normal professions.


Master Doctor? Oh yeah!


Think about the time that's going to save you levelling being able to self buff and heal without leaving a planet, and without having to put points into the healing tree right off.





-=BLUE GLOWIE=-
Shadowtalker
Mon Jun 07, 2004 2:37 pm
#21

Keldarin you wrote:


"We are listening, honest. We all want Jedi to be as incredible as it can possibly be."


To help us get a sense that you devs ARE listening please... atleast address some of the issues that Arjun is bringing up. Communication is a two way street. Even if it is a response like, "Yes we know about this... and we'll more then likely tweak it."
Ozzel_Intrepid
Mon Jun 07, 2004 2:38 pm
#22






LeBob wrote:

Jedi should not be allowed to go neutral. If this is allowed, there will be three factions in the game... Rebel, Imperial and Jedi... furthermore the occurence of seeing a saber-wielding Jedi will be too frequent as these neutral Jedi will not have to worry about a TEF and therefore will not have to worry about being ellimated by a factioned player. In addition to this, as far as continuity is concerned, the Empire would never sit idely by as Jedi roamed the streets with their sabers in hand and using force powers in the streets... any Jedi during this time period is either against the Empire or is one of the Empire's servants... please design the game to reflect this.


thanks






well first off u can (as i understood) only be neutral until knight. this i like very much i must admid, not all ppl intend to join the force rank system and pvp at all, but would like to enjoy this very hard earned class.


2nd, a BH can still get missions even on a neutral jedi who gets visibility, so they not totally unhuted, thats imo how the empire controls it, sending BHs after them still.



- overall tc2 exp is to slow, thats a clear thing, especially for low jedi


- saberslash2 is NOT doing knockdowns as described, its doing posture change as saberslash1 is described


- forcepower special moves like forcethrow is not even worth doing since it seems to do same damg as a normal saber hit


- force regeneration is way to slow, to fight effectively as jedi u need to use force moves plus without u wont get any exp noticable, but after clearing one lair and force has to regen 15 mins isnt fun at all


- well lairs not be able to attack with saber aka no dmg from saber (that u know already)


- dmg crystals are a pain in the B... to get, still got not even one and killed bunchjanta, tusken and such, of cource for lousy exp and with alot downtime (


hmm in converting i made one mistake andf deleted one skill (while converting) cause i misclicked while choosing it. after that i could not get another instead of it and ended up with 4 skill points left aka no knight


well the first boxes shouldnt take that much exp or at least exp has to be faster. imo saber skills should be saber exp as in old system, nothing wrong with that



imo jedi exp is not needed to be that slow, we spent already tonns of time just to unlock (you devs should recognise that)


plus a normal profession like tka you can grind in 1,5 days lol, thats hmm lets say not fair compared to jedi exping.


i can only hope for combat balance would bring alot tuning down regular professions otherwise i feel a jedi is hmm well way to weak. when atm on life even a lower jedi gets easily slayed by any tka or fencer or rifleman CM whatever u seek.


beside that mellees rule atm the galaxy :/ thats against any immersion of star wars. only jedis should be better then blasters, sadly in swg mellees own everythig and rule the galaxy. hope that changes also. ppl not playing mellees cause they love so much to fight with a stoneage club or love bruce lee, they simply do it cause its proven to be most powerful with lowest skill invest.


i can oonly pray the devs do the revamps right way


regards







------------------------------------------------------
- SWG Beta Tester -
ArjunThakur
Mon Jun 07, 2004 2:40 pm
#23






Batlet wrote:

When should we expect to see the "new" conversion in effect on the two TC servers. ? Or are they already in place ?


As a former 4211 Jedi on TC1, i only got novice LS, while on TC2 (after wipe) i got Noviceand 2 LS boxes.


It's hard to decide if something is bugged or not, if your not sure how it is intended to work.






I think that's indicitive of the fact the devs are tweaking the conversion process. Hopefully we'll see something done for the TC1 jedi that are messed up, mine didn't convert correctly either.



-=BLUE GLOWIE=-
BabyRancor
Mon Jun 07, 2004 2:42 pm
#24






LeBob wrote:

Jedi should not be allowed to go neutral. If this is allowed, there will be three factions in the game... Rebel, Imperial and Jedi... furthermore the occurence of seeing a saber-wielding Jedi will be too frequent as these neutral Jedi will not have to worry about a TEF and therefore will not have to worry about being ellimated by a factioned player. In addition to this, as far as continuity is concerned, the Empire would never sit idely by as Jedi roamed the streets with their sabers in hand and using force powers in the streets... any Jedi during this time period is either against the Empire or is one of the Empire's servants... please design the game to reflect this.


thanks





AFAIK the Jedi visibility system is still active - Jedi that get flashy in populated areas would wind up on the terminals. If the combat balance makes BH capable of taking on Jedi, and the issues with Jedi Bounties are sorted, this would be enough.




Jakkin Darkstrider - Master Rifleman/ Master TKA - Sunrunner
"This utopia seems to be more of a Fruitopia"


Combat Balance Proposal Discussion
Jedi Quest System Proposal
Ozzel_Intrepid
Mon Jun 07, 2004 2:42 pm
#25

omg this forum messes up, sorry all i clicked only once lol but 3 posts came in



also i forgot to say imo we get some to less boxes with all skill points, the skill points needs should be reduced also, but arjun i think posted already about that thing.






------------------------------------------------------
- SWG Beta Tester -
ProphecyTeller
Mon Jun 07, 2004 2:45 pm
#26






Keldarin wrote:


All Jedi must have the 6 lines of Force Sensitive skills therefore these are not counted against the "effort". Jedi advancement is considered to begin at the first Force Discipline box.







Does the 6 lines (24 skill points) still take away from the total 250?

Or do we have 250 skill to spend after the 6 lines are complete?

TC2 is currently listed as 226 to spend. It takes away the 24 initial points.

I believe that was the origonal question.


Ihcas

Sunrunner

COE

4-4-4-4 Guardian
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