Development Cycle Archive
Thread: Publish 10.3 -- Bug Thread
Thyriel
Fri Sep 24, 2004 8:50 am
#14
Vendors loose often complete item descriptions with server restart (had this in 3 days on 5 different vendors, even replacing vendors did not help) => ROLEPLAY NERF
Valdamar
Fri Sep 24, 2004 9:05 am
#15
EvilHomerSimpson wrote:
Phase 2 Crafter Quest Bug:
(1) If you leave Dathomir after you start the quest and before you finish it, the next time you arrive on Dathomir you get "failed quest" message. You then cannot progress in the quest but the BLL will talk to you as if the quest is active.
(2) After completing 10 items many people are not getting the FSbranch unlocked or any feedback.
Same thing happened to me and I would like to see this addressed as well before I put anymore items on the Binary Load Lifter.
_Smoke_
Fri Sep 24, 2004 9:22 am
#16
There is a fairly huge memory leak somewhere in the game. It seems to have to do with the loading and unloading of whatever the heck is involved with large cities, as the big ones hit me the hardest, especially when I walk near a place where many characters (PC *or* NPC's) are located in a small space.
The game, which used to run as smooth as glass on my system, now runs at 2 or 3 FPS and thrashes the hard drive like crazy every time I'm in a city. Eventually it will freeze totally and crash to desktop. It's been sending error logs every time this happens so you guys should have plenty of data on the issue, especially since this problem is being reported by many, many people over on the Tech Support forum. The consensus seems to be that it started happening much more noticably and frequently after publish 10.
PLEASE fix this? Please? It makes the game unplayable since crashing every time I visit Coronet is not condusive to getting anything done.
~S
The game, which used to run as smooth as glass on my system, now runs at 2 or 3 FPS and thrashes the hard drive like crazy every time I'm in a city. Eventually it will freeze totally and crash to desktop. It's been sending error logs every time this happens so you guys should have plenty of data on the issue, especially since this problem is being reported by many, many people over on the Tech Support forum. The consensus seems to be that it started happening much more noticably and frequently after publish 10.
PLEASE fix this? Please? It makes the game unplayable since crashing every time I visit Coronet is not condusive to getting anything done.
~S
MasterSad
Fri Sep 24, 2004 9:29 am
#17
Tiggs,
By this post you automatically state that your ingame bug reporting tool is not effective.
Improve the tool which would automatically put release value in it and the problem will be solved. You will get more flames here than really bug reports.
By this post you automatically state that your ingame bug reporting tool is not effective.
Improve the tool which would automatically put release value in it and the problem will be solved. You will get more flames here than really bug reports.
Tiggs
Fri Sep 24, 2004 9:34 am
#18
MasterSad wrote:
Tiggs,
By this post you automatically state that your ingame bug reporting tool is not effective.
Improve the tool which would automatically put release value in it and the problem will be solved. You will get more flames here than really bug reports.
Please do not assume what I am saying here. I made this post to open the lines of communication and also so that I can provide feedback on some issues you may be experiencing. If you don't like it please then feel free not to post here. 
MasterSad
Fri Sep 24, 2004 9:42 am
#19
Tiggs wrote:
MasterSad wrote:
Tiggs,
By this post you automatically state that your ingame bug reporting tool is not effective.
Improve the tool which would automatically put release value in it and the problem will be solved. You will get more flames here than really bug reports.Please do not assume what I am saying here. I made this post to open the lines of communication and also so that I can provide feedback on some issues you may be experiencing. If you don't like it please then feel free not to post here.
Allright, then. To open communcation: I have not encounterd bugs after patch 10.3 and quite happy with that particular patch.
p.s. I am a software designer myself and this subject is also interesting to me from the QA point of view. That's why I thought my post could be somewhat constructive. And btw, not very positive but constructive feedback is also communication
Message Edited by MasterSad on 09-24-2004 06:54 PM
Gaenjin
Fri Sep 24, 2004 9:51 am
#20
Same here. I cannot get dialogue to restart. I'd better not have to restart, either... espec after scrounging for resources for 3 items so far. /hinthint
Valdamar wrote:
EvilHomerSimpson wrote:
Phase 2 Crafter Quest Bug:
(1) If you leave Dathomir after you start the quest and before you finish it, the next time you arrive on Dathomir you get "failed quest" message. You then cannot progress in the quest but the BLL will talk to you as if the quest is active.
(2) After completing 10 items many people are not getting the FSbranch unlocked or any feedback.
Same thing happened to me and I would like to see this addressed as well before I put anymore items on the Binary Load Lifter.
Gawzeera
Fri Sep 24, 2004 9:52 am
#21
as some one mentioned earlier, when larger creatures and npc's on any planet when they are about to die and decide to turn and run they tend to get a massive warp and in some cases this warp is straight up in mid air.
so far i have had this happen on Dathomir with craggy bolma's and rancors.nightsister slaves, singing mountain clan slaves and nightsisters. I have also had this happen on Talus with huf duns and torturs and binyare pirates.
it has occured when i have been group hunting or solo hunting.
burton1978
Fri Sep 24, 2004 9:53 am
#22
Jedi/BH TEF after death. If I read the patch notes corrected this shouldn't happen:
Jedi got a DB'd,
I Rez'd,
BH was able to attack Jedi again.
It was reported with /bug. Is this supposed to happen still upon rez?
MasterSad
Fri Sep 24, 2004 9:59 am
#23
burton1978 wrote:Jedi/BH TEF after death. If I read the patch notes corrected this shouldn't happen:Jedi got a DB'd,I Rez'd,BH was able to attack Jedi again.It was reported with /bug. Is this supposed to happen still upon rez?
Has the BH in a group or solo? If in a group did he himself DB you or his group member? Group TEF is still an open issue and is quite tricky to fix it.
Sc0rPs
Fri Sep 24, 2004 10:00 am
#24
Tiggs wrote:
MasterSad wrote:
Tiggs,
By this post you automatically state that your ingame bug reporting tool is not effective.
Improve the tool which would automatically put release value in it and the problem will be solved. You will get more flames here than really bug reports.
Please do not assume what I am saying here. I made this post to open the lines of communication and also so that I can provide feedback on some issues you may be experiencing. If you don't like it please then feel free not to post here.
Hiya Tiggles! Any chance of Whip fix in before weekend? Kinda stuck you see...
DarthINSANUS
Fri Sep 24, 2004 10:04 am
#25
I cant say with 100 % certainty, because I havent tried it myslef..
But, MANY people are reporting that Force progression/Force sensitive skills are NOT droppable.
This to me seems like a MAJOR bug/concern/problem.
If someone decides that the path of the Jedi is not for them, they should have full ability to turn there char back to normal. (this , after all is a game, and the main objective of everyone is to have fun. A bug like this could essiantly runi a chars interest in even playing anymore)
But, MANY people are reporting that Force progression/Force sensitive skills are NOT droppable.
This to me seems like a MAJOR bug/concern/problem.
If someone decides that the path of the Jedi is not for them, they should have full ability to turn there char back to normal. (this , after all is a game, and the main objective of everyone is to have fun. A bug like this could essiantly runi a chars interest in even playing anymore)
AxiomJolla
Fri Sep 24, 2004 10:06 am
#26
Tiggs, Major problem that CSR's have returned submitted tickets for saying, we know but can't help..
Whip - Phase 2
There are 6 missions, adn they send you from dath to endor.
While on Endor you are to find shipwreck and grab supplies.
This mission, for some people, has been completed by another person, and Whip(in village dath) just keeps telling you to get back out there and find supplies. I have found several crash sites, and even a site with a crate of supplies, but we can't pick it up.
This is a known issue, but I have read no public word from Devs admitting there is a problem fix in place.
This has happened to more than 10 people on Lowca..I'm sure there are more.
Well, there IS a Problem.
Ax