Development Cycle Archive

Thread: Publish 10.4 Issues

Terrantal
Sat Oct 02, 2004 6:47 am
#14



MackAgp wrote:
Not just 10.4 issues, but one appeared with P10ish
1) When going to the ticket terminal, all the cities are in the wrong location (the orange dots) they are all shifted up and right (NW!!) , means you have to use the drop down menu to get the place you want. this only applies to the planet you are on though. all other planets are fine, and when you shuttle to a new planet they are correct when looking at the terminal for the planet u just came from but now wrong for the planet you are now on ! - This appeared with P10 if memory serves
2) POI's - if they are active in your wp monitor, when you jump planet they will remain active (IE you can have NS stronghold wp on corellia!!) by going to the POI tab in the datapad sometimes deactivates them, but only it seems if there are enough POI's on the planet you are on for it to be 'overwritten'. It is annoying if you cannot deactivate it, as you have to either log out or jump back to that planet to deactivate . Yes the easy fix is deactivate before shuttling, but you always forget
3) Slow spawning - It would appear that the rate things spawn has slowed down - Eg on Lok, you can ride (vehicle), stop and wait 20 secs before a spawn of mobs round a lair will happen. (random spawns that is not mission spawns - haven't tried them). We are now walking or using mounts (back to the good old day's) !!!
4) Combat delays - you get a msg saying you have been knocked down, 10+ secs later you fall down - or if you hit stand you never see the fall down!
This is on the Starsider Server.





As far as I know, these problems have existed for ages. They didnt came with publish 10. I have been 'troubled' by this for months now. As far as the planet map of the ticket collector is concerned, if you go to the galaxy map first and then back to the ticket map, all orange dots will be in their proper place again.



New signature coming soon (I am so lazy)
Ilatzimep
Sat Oct 02, 2004 6:53 am
#15

Awesome! Thanks Tiggs! This should help alleviate some of the issues we've been having lately.



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kgmkiorys
Sat Oct 02, 2004 7:15 am
#16

ok, that's the fourth mini-publish... and i've not even counted the hotfixes... do we have any ETA for the promised fixing about crate autopulling for slicing?

It was supposed to be in a mini publish, is it supposed to be on the 95. 8 publish or anb we hope some time before?


Another question is about jedi issues, since you've done 2 publishes, and 4 mini publishes for them, do we have to expect to see only them getting some love again and again and again or do the devs actually remember there are 31 others professions in the game?


Not that i hate them, but you should understand that there are other people actually playing the game, or just say you don't care about the rest of us, at least we would know where you stand.



_______________________________________________________________________
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MackAgp
Sat Oct 02, 2004 7:20 am
#17

if you go to the galaxy map first and then back to the ticket map, all orange dots will be in their proper place again.


Nice Fix cheers




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Ashinae
Sat Oct 02, 2004 7:46 am
#18






Tiggs wrote:


Information:

Jedi players will gain visibility if the following actions are performed while players or NPCs are near:


What about players who are in my group, or players who are allied (purple dot) ???


  • Equipping a lightsaber.

    There is a known bug with unequipping and equipping items and them not displaying correctly on other player's screens? What effect will this have?

  • Engaging in combat with a lightsaber.

  • Using a force power.

Information:

Jedi visibility is reset to zero only when a bounty hunter that has a mission on a Jedi kills that Jedi. Visibility is not reset by random Jedi death.


Does this mean that visibility will not diminish and eventuallyclear over time if we cease using our powers?











0100000101110011011010000110100101101110
0110000101100101001000000100111001101001
0110101101100001001000000110110001101111
0111011001100101011100110010000001000001
0110010001100100011000010110110100100000
0100100001100001011101100110111101100011
0010000100100000001000000010000000100000

SWG was seduced by the dark side of the force.
It ceased to be SWG and became NGE.
When that happened the good game we loved was destroyed.

Ashinae
Sat Oct 02, 2004 7:50 am
#19






MackAgp wrote:

Not just 10.4 issues, but one appeared with P10ish


1) When going to the ticket terminal, all the cities are in the wrong location (the orange dots) they are all shifted up and right (NW!!) , means you have to use the drop down menu to get the place you want. this only applies to the planet you are on though. all other planets are fine, and when you shuttle to a new planet they are correct when looking at the terminal for the planet u just came from but now wrong for the planet you are now on ! - This appeared with P10 if memory serves

I"ve noticed this problem ever since way back in december... I think it has something to do with your screen resolution, because when I used 1024x768, it seemes like the maps and destination markers are just fine, but I like playing in 1280x1024 (native resolution for my LCD). If you just click the button to view all the planets and then click the planet you're on, the dots will line up.













0100000101110011011010000110100101101110
0110000101100101001000000100111001101001
0110101101100001001000000110110001101111
0111011001100101011100110010000001000001
0110010001100100011000010110110100100000
0100100001100001011101100110111101100011
0010000100100000001000000010000000100000

SWG was seduced by the dark side of the force.
It ceased to be SWG and became NGE.
When that happened the good game we loved was destroyed.

Soln
Sat Oct 02, 2004 8:08 am
#20


Edit : moving to feedback thread

Message Edited by Soln on 10-02-2004 12:09 PM



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SarakKye
Sat Oct 02, 2004 8:08 am
#21


reports are in that Tantel armor is persisting LS resists. Coupled with the PSGs that can do this as wellcompounds further imbalance.


Link confirming


http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=588310


Message Edited by SarakKye on 10-02-2004 01:11 PM





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Tralmek
Sat Oct 02, 2004 8:15 am
#22




  1. Liloman, Tralmek, Izzy-, Garak
  2. Bria, Starsider, Europe-Chimaera, Lowca
  3. It is the same on every "starter world" (Corellia, Naboo, Tatooine)
  4. All NPC Theaters
  5. There are no Theater Managers from which to start the Entertainer "Quests"nor are there any posts from SOE officials about when Entertainers can expect their new "content" to be added (it was supposed to be in publish 10.2).There haven't even beenDeveloper replies tothe Feedback thread started nearly 2 weeks ago.
  6. There aren't many steps to take other than going into a Theater and looking around for the Theater Manager. /shrug




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jedimaster1141
Sat Oct 02, 2004 8:55 am
#23

Well, the terminals or visibility is still bugged, my friend died within an hour of play. And he didnt even do anything to get on the boards. Nice patch devs. Works great.
Tiggs
Sat Oct 02, 2004 9:15 am
#24






jedimaster1141 wrote:

Well, the terminals or visibility is still bugged, my friend died within an hour of play. And he didnt even do anything to get on the boards. Nice patch devs. Works great.






Please tell your friend to take the time out to /bugpr postthat information asked for in the first postso we can check his character logs.
iansarria
Sat Oct 02, 2004 9:42 am
#25

Now we just need the devs to increased frs xp please......



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jedimaster1141
Sat Oct 02, 2004 9:50 am
#26






Tiggs wrote:





jedimaster1141 wrote:

Well, the terminals or visibility is still bugged, my friend died within an hour of play. And he didnt even do anything to get on the boards. Nice patch devs. Works great.






Please tell your friend to take the time out to /bugpr postthat information asked for in the first postso we can check his character logs.






will do
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