Development Cycle Archive
Thread: Weekly Roundtable Discussion (Week Ending 4-12-04)
Strikke wrote:
Any word on a fix for those of us stuck at various points in the Krayt Skull Quest?
To recap:
I finished Borvo's Guard's missions.
I finished Thale's missions.
I took "Borvo's Money" to Borvo.
Borvo said, "Good."
After that Borvo would only say, "Next".
Several 'fixes' later and all Borvo says is to go see his guards.
His guards say to see Borvo if I'm through on Corellia (which I am) or to get busy on Corellia if I'm not finished there.
Thale says to get busy.
Huff and his guards tell me to get lost.
I've been stuck here for nearly 6 months and would like a update.
Thank you.
Im actively pursuing this.
DarthDoyle wrote:
What all will the upcoming combat revamp cover? Every point of combat, just a few points or what? And What can we expect from it? Less grinding? etc.
Thanks.
The Combat Revamp has been delayed (sorry).
OHMSS225 wrote:
TH, I understand that it's intended for stomachs not to empty on death. We would all like to understand the reasoning behind this, as we're having a little trouble understanding the logic.
Please don't ignore this. We would all love an explanation for this and we'll ask as many times as we have to.
I posted the reason in last week's thread. The reason for not clearing the stomach on clone is that not all foods are buffs. Several of them are instant effects (heals, etc.) If you allow the stomach to clear on clone then players can duel and use the no-PvP death penalty to clear their stomach and get a free set of instant food uses.
Im trying to see if we can reverse this decision.
DVader539 wrote:
Please give me the short version.What it is you are trying to communicate to me?
I do agree with the stomach issue. If someone takes the time to clone, then they should get an empty stomach or whatever state stomach was in when they cloned. Is that not how cloning works?
Thunderheart wrote:
The Combat Revamp has been delayed (sorry).
Why did you spend months telling us the Combat Revamp would solve everything then post it as coming in Publish 8 as a Friday Feature only to have it delayed? did revamping Jedi take that much time? don't say you had to "balance" it because we know that's a lie.
Thank you, TH.
Thunderheart wrote:
Strikke wrote:
Blah, blah, blah.
Thank you.
Im actively pursuing this.
Thunderheart wrote:
DVader539 wrote:Please give me the short version. What it is you are trying to communicate to me?
The Tusken Rifle is supposed to be Kinetic, the Spraystick is supposed to be Acid*. The parts that make up the weapons and the backstories to the weapons point toward this. Changing their damage type to this is not a difficult thing to do. The Tusken Rifle was once Kinetic and was changed, and the T21 was changed (in the matter of a week) from energy to blast and back to energy.
Main Point: All I'm asking is no more lies or bs; just change the weapons damage types to the correct type. Kinetic for Tusken, Acid for Spraystick.
*=Acid is what the components to the Spraystick say. If the weapon is based off the Stolki Spraystick from EU, then it really should be Restraint damage.
There has been no sign of the Bio Engineer Correspondent since 3/18/2004:
1) are you aware he is missing and we have several threads to this effect on the BE boards?
2) what, are you doing to fnd a replacement? Since according to your own rules we need to pass information through a person who is not available.
3) the last time we had our Correspondent go MIA, it took abouta month to get a replacemnt, does your system now allow for a faster replacement to be found?
Regards,
Llvyrn
Thunderheart wrote:
DVader539 wrote:
Please give me the short version.What it is you are trying to communicate to me?
He's saying that he believes you are in error when you say it isn't an easy thing to change the damage types of various weapons (Spraystick and Tusken Rifle specifically). The basis is that there is some evidence (cited in his post) that these weapons were once different damage types and were all at one point changed to Energy. He is saying that if this wasn't an easy change in the first place, thenan accidental change is unlikely.
The controversy is that Keldarin has told the rifle correspondant that he has seen no evidence of those weapons ever being any other damage type than energy, whereas the collective knowledge of the Rifleman forum and his posted links disagree.
1. When can we expect to see the BE guide for friday feature?
2. Can we get a dev to make a statement concerning armor,weapon repair kits, weapon and armor upgrade kits, and the smugglers tools, on wether having a high effectiveness matters at all or is even programmed into the game? There are so many diff theories on this and as a smith and user it would be helpful to know if I really need to look for great resources to make them or not.
3. Droids - since they dont list it, what is the crafting station effectiveness for their modules compared to the private ones that can be bought? Players can make one as high as .44 but since a droids is unknown, is no way to tell at what lvl they are.
Can we get an ETA on a fix? Did you even know it was a problem?
- Currently no way to verify when a player receives their buff other than going by their word (dancers can see the targets mind increase via the HAM bar though, not possible to see others Focus/Willpower buff). The entire entertainer buffing system needs an overhaul.
- Both Master Dancers and Musicians should be able to buff all 3 "mind stats" (Mind, Focus, Willpower). I don't see any reason not to implement this... they're currently the poorest profession in the entire galaxy!
Socketed clothing 'bug'
Is this a bug or intended new feature?
Why was it changed?
Why didn't anyone tell us it would be changed?
Why is there such a lack of communication about what is going on?