Development Cycle Archive

Thread: Weekly Roundtable Discussion (Week Ending 4-12-04)

Thunderheart
Mon Apr 05, 2004 9:23 am
#14







Strikke wrote:

Any word on a fix for those of us stuck at various points in the Krayt Skull Quest?


To recap:

I finished Borvo's Guard's missions.

I finished Thale's missions.

I took "Borvo's Money" to Borvo.

Borvo said, "Good."

After that Borvo would only say, "Next".

Several 'fixes' later and all Borvo says is to go see his guards.

His guards say to see Borvo if I'm through on Corellia (which I am) or to get busy on Corellia if I'm not finished there.

Thale says to get busy.

Huff and his guards tell me to get lost.


I've been stuck here for nearly 6 months and would like a update.


Thank you.



Im actively pursuing this.





DarthDoyle wrote:

What all will the upcoming combat revamp cover? Every point of combat, just a few points or what? And What can we expect from it? Less grinding? etc.


Thanks.






The Combat Revamp has been delayed (sorry).








OHMSS225 wrote:

TH, I understand that it's intended for stomachs not to empty on death. We would all like to understand the reasoning behind this, as we're having a little trouble understanding the logic.


Please don't ignore this. We would all love an explanation for this and we'll ask as many times as we have to.






I posted the reason in last week's thread. The reason for not clearing the stomach on clone is that not all foods are buffs. Several of them are instant effects (heals, etc.) If you allow the stomach to clear on clone then players can duel and use the no-PvP death penalty to clear their stomach and get a free set of instant food uses.


Im trying to see if we can reverse this decision.





DVader539 wrote:




Please give me the short version.What it is you are trying to communicate to me?








Kurt "Thunderheart" Stangl
Community Relations Manager
Khragon
Mon Apr 05, 2004 9:34 am
#15

TH, when can we expect to see some patch notes for Publish 8, what can we expect?
jumbila
Mon Apr 05, 2004 9:41 am
#16



I do agree with the stomach issue. If someone takes the time to clone, then they should get an empty stomach or whatever state stomach was in when they cloned. Is that not how cloning works?
Atteke
Mon Apr 05, 2004 9:41 am
#17






Thunderheart wrote:




The Combat Revamp has been delayed (sorry).






Why did you spend months telling us the Combat Revamp would solve everything then post it as coming in Publish 8 as a Friday Feature only to have it delayed? did revamping Jedi take that much time? don't say you had to "balance" it because we know that's a lie.



Colonel Atteke Runningmoon
Alliance Crimson Pheonix Ace
Jedi Elder

Strikke
Mon Apr 05, 2004 9:42 am
#18






Thunderheart wrote:







Strikke wrote:

Blah, blah, blah.


Thank you.



Im actively pursuing this.




Thank you, TH.





Bloodfin: Dakkor Lightrunner - Adventurer - (Here, There, Everywhere)

Starsider: Heph Starstrider - Master Weaponsmith : Fencer - (Location Classified)

DVader539
Mon Apr 05, 2004 9:46 am
#19


Thunderheart wrote:

DVader539 wrote:

Please give me the short version. What it is you are trying to communicate to me?





The Tusken Rifle is supposed to be Kinetic, the Spraystick is supposed to be Acid*. The parts that make up the weapons and the backstories to the weapons point toward this. Changing their damage type to this is not a difficult thing to do. The Tusken Rifle was once Kinetic and was changed, and the T21 was changed (in the matter of a week) from energy to blast and back to energy.

Main Point: All I'm asking is no more lies or bs; just change the weapons damage types to the correct type. Kinetic for Tusken, Acid for Spraystick.



*=Acid is what the components to the Spraystick say. If the weapon is based off the Stolki Spraystick from EU, then it really should be Restraint damage.



Click here for proof that the Devs hate Riflemen. And here's the kicker! (Seperate thread)
Making a controversial point: Ignored
Making a good controversial point: Locked
Making a great controversial point no one can argue: Thread Deleted
There are few things you can post, for everything else, there's a CSR waiting.

spnnrmn
Mon Apr 05, 2004 9:48 am
#20

There has been no sign of the Bio Engineer Correspondent since 3/18/2004:


1) are you aware he is missing and we have several threads to this effect on the BE boards?


2) what, are you doing to fnd a replacement? Since according to your own rules we need to pass information through a person who is not available.


3) the last time we had our Correspondent go MIA, it took abouta month to get a replacemnt, does your system now allow for a faster replacement to be found?


Regards,


Llvyrn






Llvyrn
Master BE - Chilastra

A Ch once told me he could catch agressive pets, my reply was, "I can make them"
BabyRancor
Mon Apr 05, 2004 9:52 am
#21






Thunderheart wrote:





DVader539 wrote:



Please give me the short version.What it is you are trying to communicate to me?







He's saying that he believes you are in error when you say it isn't an easy thing to change the damage types of various weapons (Spraystick and Tusken Rifle specifically). The basis is that there is some evidence (cited in his post) that these weapons were once different damage types and were all at one point changed to Energy. He is saying that if this wasn't an easy change in the first place, thenan accidental change is unlikely.


The controversy is that Keldarin has told the rifle correspondant that he has seen no evidence of those weapons ever being any other damage type than energy, whereas the collective knowledge of the Rifleman forum and his posted links disagree.





Jakkin Darkstrider - Master Rifleman/ Master TKA - Sunrunner
"This utopia seems to be more of a Fruitopia"


Combat Balance Proposal Discussion
Jedi Quest System Proposal
Lochar
Mon Apr 05, 2004 9:57 am
#22

1. When can we expect to see the BE guide for friday feature?



2. Can we get a dev to make a statement concerning armor,weapon repair kits, weapon and armor upgrade kits, and the smugglers tools, on wether having a high effectiveness matters at all or is even programmed into the game? There are so many diff theories on this and as a smith and user it would be helpful to know if I really need to look for great resources to make them or not.


3. Droids - since they dont list it, what is the crafting station effectiveness for their modules compared to the private ones that can be bought? Players can make one as high as .44 but since a droids is unknown, is no way to tell at what lvl they are.


Arialias
Mon Apr 05, 2004 9:58 am
#23

When if ever are the core game play failures going to be resolved.

People are leaving in waves. And it is because the basic core f the curretn system does not work.

There is no reason to actvely participate in the GCW.

Why are factions allowed to go on loot hunts with no possibility of being attacked by the opposing faction.

IE Rebel guild decided to go and farm nightsisters and grab some good loot. But ig along comes a imperial group. there is nothing that can be done. All faction members need to be given a tef when ever they are fighting. Let us fight for the best loot in the game. Not just see who can out dmg who..


I propose a 5 minute tef like the ones that jedi currently have. All faction members would be apart of this system. But of course leave starter plaets out of this equation. New players need someplace to lvl. But if thaywant to lvl faster on the higher lvl planets. They are tefed. So ones faction would have to accompany them to said planet and help lvl..


TH you said we would see some changec coming for the GCW. But I am not sure that many will be around by than. What dictates what gets priorty. Yes I am a jedi and approaching a high lvl one at that. I know we need work. But the majority of the player base is not. Would'nt it make more sense to fill there needs first. Instead of the few? I am sure that you and everyone else knows that the holocron way was wrong. But lest get the game going first. That polish it up after IE jedi revamp...




Arialis Galaga Imp Col

Dread Council..



DARK SIDE FORCE MASTER

(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)




richor
Mon Apr 05, 2004 10:05 am
#24

Just wondering who's idea it was to make every NPC use only unarmed combat when fighting melee since about 2 patches ago (good few weeks now)? Maybe it's only a problem on FarStar.. even the NPC Jedi/Nightsisters only use unarmed combat.. no force powers or anything.


Can we get an ETA on a fix? Did you even know it was a problem?



geordie - RSA - PVE Destroyer
Alcard - Jedi Guardian
richorr - [Fat.Maniac] Armorsmith
Civil_CH
Mon Apr 05, 2004 10:09 am
#25

Dancers and Musicians


  • Currently no way to verify when a player receives their buff other than going by their word (dancers can see the targets mind increase via the HAM bar though, not possible to see others Focus/Willpower buff). The entire entertainer buffing system needs an overhaul.

  • Both Master Dancers and Musicians should be able to buff all 3 "mind stats" (Mind, Focus, Willpower). I don't see any reason not to implement this... they're currently the poorest profession in the entire galaxy!




Civil~ Intergalactic Man of Mystery ~

Akaara
Mon Apr 05, 2004 10:11 am
#26

Socketed clothing 'bug'


Is this a bug or intended new feature?


Why was it changed?


Why didn't anyone tell us it would be changed?


Why is there such a lack of communication about what is going on?





_____Chiana_________________________
JEDI ELDERCL 90

Sying ~ Master Entertainer

Nikeesha YMaster Tailor

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