Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 5-10-04)
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=308396&highlight=limit#M308396
Holocron wrote:
You will get 75 items per lot, instead of 25, up to a max of 250 items per house.
No vendors nor their contents will count against the house limit.
Factory crates will count as 1 volume, not 5.
We realize this doesn't get you all the way back to where you were, but it should improve the situation. A fuller solution cannot be accomplished by the morning, which is why we're only going this far. We want to do as much as we can as quickly as we can.
There are other things that we can and will be doing, but they will take longer.
(Since I am sure someone will ask: why not just roll back the code? Because it was multiple integrations and changelists, and it'd be somewhat hairy. This is safer).
-Raph Koster
Chief Creative Officer,
Sony Online Entertainment
Also, ex-Creative Director of SWG
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I am going to make this short and to the point. This will be my 6th week asking, so hopefully I will get a response soon.
What "other things" are being done to help us out with housing storage?
Can you make some kind of statement to the community about what is being done?
Maybe you should get in contact with Raph Koster and see what he has to say about his statements.
Axiously awaiting your reply
Hyper
Here is my idea to keep people from traveling all over creation and find nothing but empty vendors.
- For vendors that have no items in them for sale: mark them with a cresent moon
- For vendors that have items for sale: mark the with a sun
This is just implementing the same system that we have in place for cantinas and medical centers. Just taking it one step forward. Should be relatively easy to implement and would not cause any hardship for merchants having to keep resetting global advert on each of there vendors.
My questions and ideas deal with the Space Expansion.
1.) For larger ships are we going to be able to have a copilot and gunners? The copilot could take care of shields and power as well as fixing problems that arise from taking hits. Gunners... well, theyshoot things from turrets. Maybe even have copilot be a profession for the SE.
2. What are the 4 professions? I can figure out Pilot and Ship Engineer, but that's it. Maybe the other 2 are advanced professions off of pilot?
3.) Are we going to be able to use a joystick? I couldn't imagine trying to fly a ship successfully with a mouse. Although I would try.
4.) Making ships. What kind of materials are they going to take and how much?
5.) BETA. When are people getting the invite and how many are going to be in there? Is there going to be an NDA? Are people going to be hand-picked (other than the Fan Fest people of course).
I know it's a long way off to Space and there's a lot of work ahead of all involved. I just want to be able to make a difference in the SE and get some high-quality testers and open-minded dvlopersin there so it can be what everyone hopes it can be.
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