Development Cycle Archive

Thread: Weekly Roundtable Discussion (Week Ending 5-3-04)

Chianti
Mon Apr 26, 2004 4:10 pm
#14

TH:


A while ago you said SEAs would be fixed, after the friday feature mistake. There has been no communication since, and the second major publish since the friday feature error is arriving tomorrow. When can we expect all the issues with SEAs to be addressed? Multiple listed attributes still dont stick.


AtlantisCH
Mon Apr 26, 2004 4:14 pm
#15

First off I'll apologize for the long winded response I know this thread will be.


I'm a Master Armorsmith, I have another alternate toon, just so I can play the combat side of the game, and experience what other players go through, not only to deliver a better product, but to understand the entire game system. I see in Pub 8 the armor hole and stat shifting on PSGs will be fixed. To that I have this to say /cheer. Now while playing my alternate toon I have been hunting high level mobs, and really stress testing my equipment and tactics, I believe a few questions many maxed out players may have should be addressed.


First off, currently the best way for anyone to boost their abilities are the use of SEAs. These things are wonderful, however I feel they should be looked at a bit more. I browsed the knowledge base on this topic and found this "In general, if the skill enhancement you are attempting to use no longer appears on any profession skill template, the modifier may no longer be used." This brings some serious questions.


1. Does the above statement mean that the +25 2 handed melee damage Armor attachment I looted off a Nightsister Elder gives me absolutely no benefit? Not to mention the +25 to Polearm Counter Attack.

2. If the question to #1 is yes, then why are loots such as these still in the game? If there is no active working skill, and there are no plans to add this in the future, shouldn't these be removed from the loot tables? If the answer is no, then disreguard this question.

3. Why do multiplestat SEAs not work? I realize only the first highest stat works. I know this must be a design issue, however it IS fixable, as some clothing loots have 3 or more skill mods to them.

4. If #3 can not be fixed easily could there be some sort of way to "pick" the skill you want to enhance?

5. If exceptional guns can be looted with Skill mods is there not some way to add a new loot in which they could be inserted into weaponry? Armor and Clothing has them, as do exceptional weapons, why not go the extra mile and add these in, maybe even add dot enhancements in the form of a powerup(as loot or crafted). I know this could be done as armor didn't have sockets for the longest time (nor color), I realize this would be more of a long term addition however, I'm sure the player base would love this idea.


Now to the next topic repairing items.


1. Players have noticed since publish 7 that repairs give far less minor blemishes, and more reduced conditon repairs. This was stated as incorrect by a member of the team, even when test data shows how inaccurate this is. We are seeing many many more condition reductions and less and less minor blemishes.

2. Was this a result of having jedis never fail on saber repairs?

3. If not was this something done to reduce the amount of items in game, or phase out older items, as they will eventually become worthless?

4. In one of the publishes I belive 4 or 5 Professions such as Armorsmiths Weaponsmiths and Tailors were to be given a bonus to successfully repair an item. We have no mods listed on our skills sheet, yet with Armor Repair SEAs we get the "Armor Repair +xx" mod. Firstly do we gain a bonus when repairing as said by the publish notes? (I couldn't prove it, as my results with my alt toon are almost identical as my armorsmith) Secondly does the SEA actually do anything? Is it one of the "no longer used ones"?

5. Players ARE interested in getting the best repair, As it stands now the functionality rating on crafting stations, repair tools, and crafting tools makes no noticeable difference in their corresponding categories. A 100% repair kit should be VERY good, however even using these results in lowered conditions and failures. I realize the need to make items decay, and accept that, however when a repair kit says 100% it should mean that the repair would fail less likely than a 50% repair kit, OR you will have less condition reduced upon a successful repair. There DOES need to be reduced conditions when repairs are preformed, and the chance of failure DOES need to exist. In the current form no variable that the players can introduce makes a noticeable difference in the repair.



Onto the next topic Shuttle Services:


1. When the game first launched nearly all shuttles, at least interplanetary were more or less in sync with each other. Today this is a much different story. Often times it takes me 30 minutes or more to be where I want to be. This is great if you're wanting to socialize, and all fine and dandy. To the casual player this is a HUGE turnoff.

2. Is there any way these can be re-synced? Being able to catch several shuttles as they're leaving means more time for players to enjoy the game. Contrary to popular belief waiting on a shuttle when you're in a hurry to meet with friends or do buisness in game is not fun.

3. Most don't mind jumping several shuttles as long as it is possible to catch them while they're there. Otherwise it is possible to have to wait up to 40 minutes to get from point a to point b. All the while your buffs are wearing off, your friends are waiting on you, and you're stuck on a rock that isn't exactly your cup of tea.

4. If the shuttles cannot be re-synced I do feel that a lowered wait time would benefit the casual player. The shuttle time from shuttleports is reduced now on TC, 5 minutes is enough time meet up with someone get trained, then get back going, not to mention it is less of a heartache when you're running toward the ticket collecter and see the ramp to the shuttle move up and the shuttle take off. This is (to me at least) TORTURE.



Overall this game has taken leaps and bounds since launch, and I'd like to see it continue this way, the new communication system is much of an improvement over the past. I only wish for more things to be openly discussed such as the repair issue we have, which is not even acknowledged as a change, when it is obvious to the crafters, and combatants as a change.



AtlantisCH

Master Armorsmith (Radiant)
Vendors: TBA
Phazorn
Mon Apr 26, 2004 4:21 pm
#16

if you are gonna make the stormtroopers and battle droids in the corvette not fight eachother, you should lower the difficulty


hell, you should lower the difficulty anyway



Spuds McKenzie
"Barking around a golf course near you"
woot kitties!
Ommer
Mon Apr 26, 2004 4:27 pm
#17

TH, just a question, how hard would it technologically be to have player cities spawn a radious of paved road etc. that would require a weekly maintanance???
NinjaPizzaBoy
Mon Apr 26, 2004 4:29 pm
#18


TH,


My question is simple and myself and I think the community would appreciate an answer to it:


What do the developers' think about the currentstatus of buffs in the game?


It is almost a pre-requiste to engauge in high-end content or PvP to be fully buffed. In essence, a player MUST find and pay a doctor/elite entertainer every 2-3 hours at the latest portions of the game. Weapons and armor last a good while, yet the neccessity and time length of buffs makes many of us question their purpose. Many even take up Doctor just to be sure that they can always be buffed. Many players who would be perfectly happy with Master Medic or partial Medic become Doctors for this reason.


One possible solution -


Perhaps the HAM bars of players should grow as they advance through an elite combat profession. If this were done, there should be an obvious cap.The capwould be below the dancer/muscian/doctor buff cap. This would allow those professions to still be useful for their buffs without them being completely neccessary to do so many cool things The cap would also stop dabblers from having HUGE HAM bars compared to those with one elite combat profession mastered. (I think we have all learnedthe lesson of those who were stackingvarious defenses) If a skill box that increased your HAM bars in some way was sold back, then that addition to your HAM stats is taken away again. All in all, this seems to be a fair system for everyone.


I am sure there are many, many other solutions to this problem. I would like to see an end, though, to the requirement of buffs for those who wish to take part in some of the coolest facets of the game


Any response, TH, would be very much welcomed. Any response byother playersabout an idea of how to fix this problem is also apprecaited. Please PM me, though. Let's keep this thread focused, hehe.


-npb

LonelyGhost
Mon Apr 26, 2004 4:30 pm
#19




AFHyper wrote:

Quoted from this post:
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=308396&highlight=limit#M308396

Holocron wrote:

OK, here's what we are going to do in tomorrow's update:
You will get 75 items per lot, instead of 25, up to a max of 250 items per house.
No vendors nor their contents will count against the house limit.
Factory crates will count as 1 volume, not 5.
We realize this doesn't get you all the way back to where you were, but it should improve the situation. A fuller solution cannot be accomplished by the morning, which is why we're only going this far. We want to do as much as we can as quickly as we can.
There are other things that we can and will be doing, but they will take longer.
(Since I am sure someone will ask: why not just roll back the code? Because it was multiple integrations and changelists, and it'd be somewhat hairy. This is safer).

-Raph Koster
Chief Creative Officer,
Sony Online Entertainment
Also, ex-Creative Director of SWG


--------------------------------------------------------------------------------


I am going to make this short and to the point.

What is the "fuller solution" and when can we expect its implementation?
What "other things" are being done to help us out with housing storage?
Can you make some kind of statement to the community about what is being done?
Maybe you should get in contact with Raph Koster and see what he has to say about his statements.


Axiously awaiting your reply

Hyper





What he said....




Crys Akkori - Merchant Engineer
Veteren of SIN, IO, and XC - A Founder of Jaxian Bay
Elder DE, Architect, Artisan, Chef, Merchant

Vendor on Naboo at -7547 4635 (Fly in to Theed)

Crafters do have decay on resources. As we use it it GOES AWAY. And when it's gone, we have to get more. - Elekae
DuckMaestro
Mon Apr 26, 2004 4:38 pm
#20

Small Feature Request:


... I and many other players prefer a mouse interface that is more like that of other games. The way we accomplish this in SWG is buy setting the ingame "deadzone" to 0. This gives us *direct* control over the camera rather than having to move our cursor to the edge of a small box when we want to look around. Direct control is nice and I'm glad that the game let's us set the deadzone to 0. However, when we do this the big ugly cursor is in the way, that green circular cursor and the attack cursors and other cursors that change based on hovering over things (in this case, just looking at things) and the cursor blocks a good portion of my charactor on screen and is bottomline distracting.


Quick & Easy Solution: Include some new code,


OnMouseChangeToLookMode() { if(deadzone == 0) { hideMouseCursor=true;} }


OnMouseChangeToGUIMode() { hideMouseCursor=false; }


Problem solved and now we gamers who like "direct 3-d person camera control" can do this without the big distracting cursor in the way. I'm sure your QA people have noticed that the UI in this game could use a little improvement and this is one way, an easy way, to do so.


TY for your time and I hope this reaches the right people.




- Duck
I give up.
DuckMaestro
Mon Apr 26, 2004 4:40 pm
#21

hmm edit isnt working any more...... above should read "3rd-person" not "3-d person"



- Duck
I give up.
PlayeroftheDay
Mon Apr 26, 2004 4:47 pm
#22






LonelyGhost wrote:




AFHyper wrote:

Quoted from this post:
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=308396&highlight=limit#M308396

Holocron wrote:

OK, here's what we are going to do in tomorrow's update:
You will get 75 items per lot, instead of 25, up to a max of 250 items per house.
No vendors nor their contents will count against the house limit.
Factory crates will count as 1 volume, not 5.
We realize this doesn't get you all the way back to where you were, but it should improve the situation. A fuller solution cannot be accomplished by the morning, which is why we're only going this far. We want to do as much as we can as quickly as we can.
There are other things that we can and will be doing, but they will take longer.
(Since I am sure someone will ask: why not just roll back the code? Because it was multiple integrations and changelists, and it'd be somewhat hairy. This is safer).

-Raph Koster
Chief Creative Officer,
Sony Online Entertainment
Also, ex-Creative Director of SWG


--------------------------------------------------------------------------------


I am going to make this short and to the point.

What is the "fuller solution" and when can we expect its implementation?
What "other things" are being done to help us out with housing storage?
Can you make some kind of statement to the community about what is being done?
Maybe you should get in contact with Raph Koster and see what he has to say about his statements.


Axiously awaiting your reply

Hyper





What he said....








I concur (I dont care if you hate petitions, this is past due)

mmaughme
Mon Apr 26, 2004 5:11 pm
#23





Thunderheart wrote:


Im pretty sure we extended the lithium time-outs to an hour late last week. I'll check again with the team to make sure that is on track.




What possible reason could there be for a timeout, especially when you give us the option to save our passwords. And yet we still have to log back in multiple times a day, becuase the friggin' saved passwords don't work!




Fichesi Ishott, Ex-Jedi Wannabe ~ Scout | Bio-Engineer | Musician | Dancer | Entertainer
Tailor | Ranger | Creature Handler | Carbineer | Image Designer | Armorsmith | ...Silent...
Rifleman | Artisan | Droid Engineer | Chef | Weaponsmith | Architect | Medic | Combat Medic
Marksman | Doctor | Pikeman | Brawler | Fencer (in progress) | Publish 9 (sigh) | Cancelled

Riis
Mon Apr 26, 2004 5:47 pm
#24



mmaughme wrote:


Thunderheart wrote:

Im pretty sure we extended the lithium time-outs to an hour late last week. I'll check again with the team to make sure that is on track.


What possible reason could there be for a timeout, especially when you give us the option to save our passwords. And yet we still have to log back in multiple times a day, becuase the friggin' saved passwords don't work!





I agree with this. I have been a part of the internet and BBSes for many years now, and this is the most unintuitive and frustrating forum system EVER.

- timeouts
- can't update posts with HTML hyperlinks without losing them.
- can't save password.

ALSO:

BACTA is Star Wars. Cloning as presented in the game is not.

ARMOIRES and CHESTS store things in houses. Backpacks should not.

POLTICIANS are griefed by their own citizens by being forced to delete the city or their characters to get out of mayoring.

ONE NON-COMBAT ADVENTURE in the midst of hundreds of combat adventures is not acceptable. NON-COMBAT content!

This is not Everquest. UBER-LOOT and your pro-camping attitudes MUST go. This is a travesty to the game I bought a year ago, one in which the PLAYERS made and controlled the content!

RbT



___
Riis bal-Tannis, Governor-Tyren of Corellia Sector, in hiding from Jedi.
Kessel.| Twin Sunset.
Hire me to write your bio.
Cinco Barnes says, "We'll go ahead and change Cloning to Bacta."
BACTA WINS!




WumpusAmungus
Mon Apr 26, 2004 6:28 pm
#25

Coming out of left field on this, but....


The "fix" that you put in to keep creatures from being stuck on harversters has really screwed up the game when fighting NPC's outdoors. When doing faction missions, an NPC will run at a wall, and then warp to the other side of the wall after a few seconds. I then have to run out of the base and around tothe other side of the wall, only to have it warp back on the inside. This is extremely frustrating and gives the game an appearance of being buggy and unrealistic.


Yes you may have fixed it so that exploiters cannot trap krayts on harvesters in order to kill them, but you in-turn made it extremely difficult to fight anything when there is walls or building nearby.


Please find a better solution for this. Maybe make it so that only creatures warp and NPC's do not.





Wumpus Amungus
Master Rifleman - Master Swordsman
Member of The Consortium
Imperial Captain

Adrionys
Mon Apr 26, 2004 7:33 pm
#26

Ya know, for the past couple of weeks, I posted the same thing. Not this week, though. This week, I'm going to share an excerpt from a thread ( From the Radiant forum ), of my favorite weaponsmith leaving the game...



"If you haven't read my "Why I'm Sick Of This Game post/thread then you haven't heard I'm leaving the game. reasons are many but the primary one is in the named post. As of late bugs have been rampad for my 2 characters making the game more a chore than fun. However it's been SOE's refusal to deal with issues and correct specified issues that has forced me to leave. The post i mentioned is only an example not the sole issue. Basically it boils down to how SOE treats it's customers. I simply refuse to pay to be treated like trash any further. SOE is simply the wrong company to run this show since their clearly more interested in the money, their policies and their BSthan the enjoyment of the players and doing what's right.

I've been here since the game went live and have had a blast (mostly). I've read posts about people declaring their leaving and never understood why they would waste their time doing so, now i do. You have to be in a situation where you have no choice but to leave to understand. I don't want to leave, i have to, on principal. I can't continue to pay to be fustrated and treated poorly. I would need to have low self esteem to do that and i guess my esteem is too high for SOE.


I won't go into details of the events with SOE that have forced my leaving other than what has been posted in my other thread as it is fruitless at this point (my decision is made) and it wouldn't help any of you still playing (as per SOE's view of your, and believe me their view of you is low. Your a cash register and nothing else too them. Don't kid yourself).


My recent episode witha CSR (customer service representatives? i think not) caught them in a lie. why would they lie to me i don't know but sounds like someone's covering their butt or policy over rules commonsense and customer service. I've worked in large companies and small one's and i've made the observation from those experiences that the larger the company, the less they care about the customer due to the companies inability to see things from the customers point of view. At such a large size no one is truely in charge, it becomes a monster of sorts that runs solely on policy and greed. Sony's a very large monster and thus i would assume is incapable of seeing things from anyone's point of view other than it's own, being controlled by it's greed and policies that dictate poor customer service and thus will ultimately suffocate SWG. They probably thought slapping Star Wars onbox was good enough but you gotta follow through with a personal touch and that simply hasn't happened here. It can't, SOE is won't let it. After 9 months their attitude is still the same and i'm sure won't anytime soon. they'll probably start to come around when the population numbers start to dwindle when Everquest 2 and Warcraft Online enter the ring later this year, but by then it will be too late.


I had no plans to leave SWG for either of those games, or any other for that matter. You see, i love playing SWG. That's what makes leaving so difficult. Bugs in the game weren't the reason for my leaving, in fact the most fun I had in SWG was during the first month the game was live, and the game was at it's buggiest then. I hear newbscomplain about how buggy the game is right now and i often chuckle cause i know it's nothing like last summer. I love the interaction with friends i've made (leaving my in-game friends really bugs me the most. my dislike right now for SOE is mostly for makin me leave them).


I remember loggin on for the first time in Kor Vella, Corellia (day 2 since day one the servers crashed, now that's a bad omen) and first hear laser fire, then seeing players running around shooting dumi's and other weak creatures. SWG was my first and only online game so it was a whole new experience for me. I bought it solely because it had Star Wars on the box. The first thing i did was open my inventory (i suspect most of us do) to find 3 newbie melons (we got three back then) and wondered what did melons have to do with Star Wars mythology. Not a negative wondering, more curious and confused than anything else. i quickly ate them and went on my way. It wasn't until months later i would look back and realize that the 3 melons should have been a message, "these guys are gonna screw this up". somewhere along the development meetings someone made a point to stand up and declare that all new players had to have 3 melons. now i ask you again, what the hell do melons have to do with Star Wars mythology. SOE missed the boat.


Regardless, SWG hasn't faired too bad, though it rarely feels like Star Wars, but i still love playin it."




Okay, so it's actually all of the thread, except for the goodbyes.


So, Kurt, been around on the various server forums, lately? I usually notice about two or three goodbyes, each week, on the Radiant forums.


Just out of curiousity, are we only money to you (SOE)or are you there to serve us and "make the customer happy"? I think it's a fair question, Kurt, so can we have an answer? Or, perhaps, do you ignore my posts because they're "too critical" and you'd rather I just be one ofyour praise-filled sheep?






lLune Skytalkerl
Rebel Alliance Colonel
New Republic Alliance Soldier
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