Development Cycle Archive
Thread: Jedi Punchlist Response 6/24/04
Thunderheart wrote:
BabyRancor wrote:
TH - the sticking point here is that the FS skills currently do nothing for the Jedi. People would accept keeping those skills if the bonuses applied to the Jedi (Melee accuracy, defence, etc).
Currently it's not like novice marksman - as that has usable skills and bonuses. It's more like taking away 24 skill points completely from a player.
Simply make sure the bonuses in the FS trees function properly and the problem goes away.
Fair enough BR - - I'll bring it up in tomorrows meeting and make sure we get that confirmed.
/applaud
TH - this is by *far* the best, most clear communication I have ever seen from the Dev team. Bravo!
Any word on changing the experience loss in death to equal the number of skill points invested in Jedi Skills versus being 4xxx in a single tree? Right now a person with only 4000 in lightsaber loses just as much Jedi experience as a Jedi who spent his/her full 250 points on Jedi skills and is about to enter the trials? To have both penalties be the same unfairly punishes "noob" Jedi.
Thanks, and again even if I don't agree with all of the responses, I have never been happier to read a communication from you because it was so well communicated! ![]()
silversaber wrote:
Oh man, that section about the pre-launch boards brought back some memories.
I remember Vortexala hehe. He was a heck of a debater. I wonder what happened to him, Caella and Triforcer, among other regulars of back then.
Thunderheart wrote:
Please fix the double death penalty (losing 2 deaths on disconnect+killed)This happens with some regularity and is really going to hurt people if they are losing XP each death pre-knight.
Fixed.The penalty is only calculated on cloning now.
The ability to color the Robes would be a welcome addition. Even an extremely limited palette would be great, considering we will be wearing those robes for the rest of our gaming life as Jedi.
This was implemented as non-hueable because of art and design restrictions.For the robes to work like armor they had to be created in the engine differently than the other virtual clothes items.Changing the colors once they already exist (as opposed to picking a color during the crafting process) is not possible at this point.This makes it a feature request that would go onto the category of dye kits for armor because they have similar development.This is something that we can revisit in the future.FWIW, there is one issue to consider here and that color also denotes rank.If you change your color, you’d be hiding your rank and that has the potential to lead to some ugly situations.That will also have to be considered.
I guess i dont understand your explanation. If this were true then we could not changethe hue of our Composite armor after it has been created. YET if i unequip my composite armor now I can change it to one of a Myriad of colors by using the Radial Menu. What gives?
neinnunb wrote:
Thunderheart wrote:
Please fix the double death penalty (losing 2 deaths on disconnect+killed)This happens with some regularity and is really going to hurt people if they are losing XP each death pre-knight.
Fixed.The penalty is only calculated on cloning now.
So if a doctor rez a Jedi, then the Jedi can bypass the penalty? I see this as possible loophole to death penalty.
Here's a question
Can Jedi still bring themselves back from the dead? that seems like an even bigger loophole.
Thunderheart wrote:
Please fix the double death penalty (losing 2 deaths on disconnect+killed)This happens with some regularity and is really going to hurt people if they are losing XP each death pre-knight.
Fixed.The penalty is only calculated on cloning now.