Development Cycle Archive

Thread: Jedi Punchlist Response 6/24/04

Atteke
Thu Jun 24, 2004 4:35 pm
#14






Thunderheart wrote:





BabyRancor wrote:

TH - the sticking point here is that the FS skills currently do nothing for the Jedi. People would accept keeping those skills if the bonuses applied to the Jedi (Melee accuracy, defence, etc).


Currently it's not like novice marksman - as that has usable skills and bonuses. It's more like taking away 24 skill points completely from a player.


Simply make sure the bonuses in the FS trees function properly and the problem goes away.







Fair enough BR - - I'll bring it up in tomorrows meeting and make sure we get that confirmed.










Ask them if BH can drop the Rifle tree from Master Marksman and 3 trees from Master Scout while your there since they don't help us at all


p.s Do Commandos need Unarmed 4? if they don't then they may want to drop that tree as it doesn't help the Proff in any way.



Colonel Atteke Runningmoon
Alliance Crimson Pheonix Ace
Jedi Elder

ITOAO
Thu Jun 24, 2004 4:39 pm
#15

I'm not even close to being a jedi. However i love to read these post. The information/discussion of the different points is always interesting. The TK tidbits make me want to pick up a few books and explore the Expanded Star Wars Universe. Nice post.



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DiLune
Thu Jun 24, 2004 4:41 pm
#16

Beru Slee? Please tell me that wasn't actually written into some book somewhere...
silversaber
Thu Jun 24, 2004 4:41 pm
#17


Oh man, that section about the pre-launch boards brought back some memories.


I remember Vortexala hehe. He was a heck of a debater. I wonder what happened to him, Caella and Triforcer, among other regulars of back then.
GangaWolf
Thu Jun 24, 2004 4:42 pm
#18

/applaud


TH - this is by *far* the best, most clear communication I have ever seen from the Dev team. Bravo!


Any word on changing the experience loss in death to equal the number of skill points invested in Jedi Skills versus being 4xxx in a single tree? Right now a person with only 4000 in lightsaber loses just as much Jedi experience as a Jedi who spent his/her full 250 points on Jedi skills and is about to enter the trials? To have both penalties be the same unfairly punishes "noob" Jedi.


Thanks, and again even if I don't agree with all of the responses, I have never been happier to read a communication from you because it was so well communicated!




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Thunderheart
Thu Jun 24, 2004 4:44 pm
#19






silversaber wrote:


Oh man, that section about the pre-launch boards brought back some memories.


I remember Vortexala hehe. He was a heck of a debater. I wonder what happened to him, Caella and Triforcer, among other regulars of back then.




Heh. Me and Vort used to have huge battles...


/smirk


Caella and a lot of those folks I still speak with. They are still good friends of mine


Triforcer can still be seen haunting the F13/waterthread boards from time to time...




Kurt "Thunderheart" Stangl
Community Relations Manager
Lotussutol
Thu Jun 24, 2004 4:44 pm
#20

Yes Yes let the Jedi have their points back...

BUT!!!!!!!!!!!!!!!!!

Also let us MBH have our 42 completely wasted points back too!

how does the trapping, survival, and rifle columns help us in anyway????


They are called point eating columns...MOST professions have them...Jedi should too.
neinnunb
Thu Jun 24, 2004 4:46 pm
#21






Thunderheart wrote:





Please fix the double death penalty (losing 2 deaths on disconnect+killed)This happens with some regularity and is really going to hurt people if they are losing XP each death pre-knight.



Fixed.The penalty is only calculated on cloning now.






So if a doctor rez a Jedi, then the Jedi can bypass the penalty? I see this as possible loophole to death penalty.



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Wyyne
Thu Jun 24, 2004 4:46 pm
#22

What about Twins converting to damage crystals now? A lot of us used all of our single crystals in sabers, counting on the twins converting to color (as they did rigth before the patch was delayed). Could you please see about making twins convert to color (or even better, give us a choice?)


Thanks



Wyn
Master Armorsmith, Retired
Now flying X-wings for the Rebellion!
VladimirDrake
Thu Jun 24, 2004 4:47 pm
#23



The ability to color the Robes would be a welcome addition. Even an extremely limited palette would be great, considering we will be wearing those robes for the rest of our gaming life as Jedi.


This was implemented as non-hueable because of art and design restrictions.For the robes to work like armor they had to be created in the engine differently than the other virtual clothes items.Changing the colors once they already exist (as opposed to picking a color during the crafting process) is not possible at this point.This makes it a feature request that would go onto the category of dye kits for armor because they have similar development.This is something that we can revisit in the future.FWIW, there is one issue to consider here and that color also denotes rank.If you change your color, you’d be hiding your rank and that has the potential to lead to some ugly situations.That will also have to be considered.






I guess i dont understand your explanation. If this were true then we could not changethe hue of our Composite armor after it has been created. YET if i unequip my composite armor now I can change it to one of a Myriad of colors by using the Radial Menu. What gives?

ArjunThakur
Thu Jun 24, 2004 4:48 pm
#24

Thanks TH. We look forward to being crazy hermits in hooded robes


And thank you for bringing up the fact our Force Sensitive skills do not carry into our Jedi tree, that's our biggest problem with having to spend 24 points there, we just want our "Novice" profession to give us our novice benefits.


Great TKA story by the way, I didn't want it to end!



-=BLUE GLOWIE=-
Atteke
Thu Jun 24, 2004 4:48 pm
#25






neinnunb wrote:






Thunderheart wrote:





Please fix the double death penalty (losing 2 deaths on disconnect+killed)This happens with some regularity and is really going to hurt people if they are losing XP each death pre-knight.



Fixed.The penalty is only calculated on cloning now.






So if a doctor rez a Jedi, then the Jedi can bypass the penalty? I see this as possible loophole to death penalty.





Here's a question


Can Jedi still bring themselves back from the dead? that seems like an even bigger loophole.





Colonel Atteke Runningmoon
Alliance Crimson Pheonix Ace
Jedi Elder

TroThorns
Thu Jun 24, 2004 4:49 pm
#26






Thunderheart wrote:



Please fix the double death penalty (losing 2 deaths on disconnect+killed)This happens with some regularity and is really going to hurt people if they are losing XP each death pre-knight.



Fixed.The penalty is only calculated on cloning now.









So that means no penalty if the jedi gets rezzed..... Did you guys think of that before making this change? (rhetorical question since I am sure you didn't....)



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