Development Cycle Archive
Thread: In Development: The Village of Aurilia
Krim_kettemor
Fri Jul 16, 2004 1:53 pm
#14
The ideas may hold water, but the time and resources to create and implement these new features could be spent better elsewhere.
Yours truly,
Krim
NippyBooBoo
Fri Jul 16, 2004 1:53 pm
#15
So far so good. My question is... for those that grinded some holos but not all will still be moved ahead in the quest system? How will that work?
ZelousShadow
Fri Jul 16, 2004 1:54 pm
#16
I like it alot, but its doesn't seem like it would fit into any of the current planets in the games roster, it seems like something that you would need to add a new planet for...
Heck man you guys are going to take plenty of time to do it, and we know you have left over resources from before launch. You could easily add one of the other planets in the correlian system or something.
Drekkenkoe
Fri Jul 16, 2004 1:55 pm
#17
Time will tell how the path will curve
I like the storyline and how it fits... and I do like the idea of herding the FS people into a place... its hard enough to find the right people to ask for the right directions...
Message Edited by Drekkenkoe on 07-16-2004 01:59 PM
FlintAH
Fri Jul 16, 2004 1:55 pm
#18
Will there be a mechanism to prevent griefing of people working on Jedi there?
Will Jedi even go there?
If there is something to prevent BHs from going there will there be something to keep Jedi from hiding out there and leveling in safety?
Also if a guild or group of guilds is able to drop scanners or something there and restrict access to people only of thier choosing be it there faction or there alts of the opposing faction used for dropping farms etc.... will there be something to prevent this from happening?
Is this a place you can shuttle to?
Geral_Corasjo
Fri Jul 16, 2004 1:55 pm
#19
WillinB wrote:
FIRST
sounds great, TH. Keep up the good work.
One question, how will you get to this village? or is that a secret? Will it be instanced?
Message Edited by WillinB on 07-16-2004 01:47 PM
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Okay, first of all I love the idea of a Aurillilialksdlka village, wondering what book did it come in or comic, never heard of it..
Second of all, I am wondering.....where is it going to go? It would be weird if you put it on Corilia (lol) and it wasn't founded on dathomir since thats probaly where you guys had in mind, it would break continually it again (imagine putting jabbas palace on naboo because theres no room on tatooine)..............new planet?
I think just on that village can the jedi have sanctuary. Every where else we have saber tefs and everything, jedi are on the run but they cannot survive solely in that village, they must take risk and venture to the outside worlds....
Keep up the imagination devs!!
palladiumleader
Fri Jul 16, 2004 1:55 pm
#20
Thunderheart wrote:
•Do you like the idea of the Village of Aurilia?
Only if once you get there you can come and go as you like. I don't want to abandon my PA or my business for any amount of time.
Thunderheart wrote:
•Do you like the idea of adding a quest journal?
Definitely. Sounds fun
Are we going to get something similar for our JTL character progression?
Edit: I also agree with Zooey's post above mine.
Message Edited by palladiumleader on 07-16-2004 01:57 PM
Ster
Fri Jul 16, 2004 1:55 pm
#21
The idea is good and so is the quest journal, however even though mystery is always nice it might be frustrating to people who chose not to holo-grind. (their choice call it lazy or what have you)The path to being FS has been known for quite some time now. To say now that anyone who wants to achieve FS is left up in the air is a little shady.
I do say I like the idea since it will add some content and maybe some roleplay aspect to the game, but just remember that making it a secret to keep the jedi numbers down is a little late at this point.
RonsterA
Fri Jul 16, 2004 1:56 pm
#22
Village sounds cool..although it might look like Coronet at 6pm
Quest log sounds cooler...can others see it too like badges??
but not to beat a dead horse here...but what about the 2nd slot?..when is that opened and is the main char still being forced to be a jedi?
dannyny22
Fri Jul 16, 2004 1:56 pm
#23
I gotta tell ya TH, This whole idea sounds amazing. Great storyline as well, my suggestion however is to make it instanced just because there is going to be a high lag rate and it will more than likely cause people to crash while loading, but again awsoeme idea. Really top notch.
darthmole12
Fri Jul 16, 2004 1:56 pm
#24
Interesting. I just hope that the system is difficult enough so every player does not end up FS. It should be as time consuming as say, mastering 25+ professions in the old system was.
raz1337
Fri Jul 16, 2004 1:57 pm
#25
You made note last night of crafting and combat quests in publish 10, for people with different characters to do the quests how they enjoy the game.
Will there be quests for entertainers and medics to do?
AlvintheMaker
Fri Jul 16, 2004 1:58 pm
#26
This sounds wonderful TH! I see real potential here, I am excited. Thank you guys for making this kind of effort for the players who want to pursue becoming FS and perhaps eventually Jedi.
I can't wait to hear more.