Development Cycle Archive

Thread: Test Center Update Notes Aug 18, 2004

Rogue_5
Wed Aug 18, 2004 9:33 am
#1


  • Vendors: Made changes to vendor item limits so that the limits are now cumulative over all vendors rather than a per vendor limit
    Artisan Business III: Get 1 vendor that will hold a total of 100 items
    Artisan Business IV: Get an additional vendor and a total item limit increase of +150
    Merchant Novice: Get an additional vendor and a total item limit increase of +500
    Merchant Efficiency III: Get a total item limit increase of +100
    Merchant Efficiency IV: Get an additional vendor and a total item limit increase of +150
    Merchant Management I: Get an additional vendor and a total item limit increase of +500
    Merchant Management II: Get an additional vendor and a total item limit increase of +500
    Merchant Management III: Get two additional vendors and a total item limit increase of +500
    Merchant Management IV: Get two additional vendors and a total item limit increase of +500
    Merchant Master: Get two additional vendors and a total item limit increase of +1000

  • FS Quests: Padawan Trials - Added ability to meditate at a force shrine while on the padawan trials and get the option to reset and restart your current trial task.

  • FS Quests: Padawan Trials - Added ability to meditate at a force shrine while on the padawan trials and get the option to quit the padawan trials altogether (though you remain eligible and can being anew whenever you want by again meditating at a force shrine).

  • FS Quests: Updated the dialog that goes with the force sensitive NPC telling you what branch he unlocks when you finish the survey quest

  • FS Quests: Reflex quest phase 3 now correctly unlocks branch

  • FS Quests: Centered radiation sensor in visual display

  • FS Quests: Made phase 2 search and destroy quest branch unlock more obvious

  • FS Quests: Added feedback when you give an item to QT-QC.

  • FS Quests: When a player takes the crafting quest from Quharek in phase 2 or 3 of the fs village, they will be given a waypoint to QT-QC.

  • FS Quests: Removed spurious radiation sensor readings

  • FS Quests: Fixes typos and grammar in Medic puzzle quest

  • FS Quests: Fixed players not being able to finish the phase 2 community crafting quest. You will have to log out and back in again for the fix to take effect.

  • FS Quests: Fix for Ubese shirt and bandolier not having hit points.

  • FS Quests: Can no longer open multiple radiation sensor windows

  • FS Quests: Conversation fixes for Patrol, Medic Puzzle, and Medic Healing quests. NPC's will now tell you more about the branch and rewards they give. Refined patrol params in quest journal to explain objectives better.

  • FS Quests: System message when creating geiger

  • UI: Quest journal ui usability fixes


Thanks,




Grant "Rogue_5" McDaniel
SOE Producer, Star Wars Galaxies
Eriwulf
Wed Aug 18, 2004 9:35 am
#2


The sith camp you have to investigate, after the first sith shadows attack, spawns at waypoint but no NPC spawns. Done about 15 times now.

Judging from all the spawns around Corellia, a lot of people have this problem today. Didn't have this problem yesterday.


Tried planethopping to Endor, same problem.


EDIT: This is on TC2

Message Edited by Eriwulf on 08-18-2004 09:37 AM

JutMan
Wed Aug 18, 2004 9:36 am
#3

Sweet! Ready to test!



Taywen O'Shay~ Master Bio-Engineer / Master Chef~
Molukai~ Bothan Jedi Knight ~

~TRGA~ Always have been.. and will be
muzzyman81
Wed Aug 18, 2004 9:40 am
#4

SOMEONE NEEDS TO FIX THE SITH CAMPS!!!!!!!!!!!!



CPL Muzzy (Ahazi)

Muzzy, Michael W.
VMFA-323 Death Rattlers
"Come to Fight, Come to Win!"
Ragnaat
Wed Aug 18, 2004 9:43 am
#5



Rogue_5 wrote:
  • FS Quests: Fix for Ubese shirt and bandolier not having hit points.

Thanks,



This is a FS Quest fix? Does that mean that ubese shirts and bandoliers only have hit points for people who are FS but not those who aren't glowy????

(joke people, JOKE)



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
Naplam
Wed Aug 18, 2004 9:44 am
#6

Is that battlefield near the village still there gets in the way



IGN Naplam Jedi
Grame Doctor


"the NGE is pure dag nasty evil"
"warned you we tried"
"listen you did not"
"now screwed we will be"

SWG A Lost Hope

kardia
Wed Aug 18, 2004 9:44 am
#7






Rogue_5 wrote:


  • Vendors: Made changes to vendor item limits so that the limits are now cumulative over all vendors rather than a per vendor limit
    Artisan Business III: Get 1 vendor that will hold a total of 100 items
    Artisan Business IV: Get an additional vendor and a total item limit increase of +150
    Merchant Novice: Get an additional vendor and a total item limit increase of +500
    Merchant Efficiency III: Get a total item limit increase of +100
    Merchant Efficiency IV: Get an additional vendor and a total item limit increase of +150
    Merchant Management I: Get an additional vendor and a total item limit increase of +500
    Merchant Management II: Get an additional vendor and a total item limit increase of +500
    Merchant Management III: Get two additional vendors and a total item limit increase of +500
    Merchant Management IV: Get two additional vendors and a total item limit increase of +500
    Merchant Master: Get two additional vendors and a total item limit increase of +1000

  • FS Quests: Padawan Trials - Added ability to meditate at a force shrine while on the padawan trials and get the option to reset and restart your current trial task.

  • FS Quests: Padawan Trials - Added ability to meditate at a force shrine while on the padawan trials and get the option to quit the padawan trials altogether (though you remain eligible and can being anew whenever you want by again meditating at a force shrine).

  • FS Quests: Updated the dialog that goes with the force sensitive NPC telling you what branch he unlocks when you finish the survey quest

  • FS Quests: Reflex quest phase 3 now correctly unlocks branch

  • FS Quests: Centered radiation sensor in visual display

  • FS Quests: Made phase 2 search and destroy quest branch unlock more obvious

  • FS Quests: Added feedback when you give an item to QT-QC.

  • FS Quests: When a player takes the crafting quest from Quharek in phase 2 or 3 of the fs village, they will be given a waypoint to QT-QC.

  • FS Quests: Removed spurious radiation sensor readings

  • FS Quests: Fixes typos and grammar in Medic puzzle quest

  • FS Quests: Fixed players not being able to finish the phase 2 community crafting quest. You will have to log out and back in again for the fix to take effect.

  • FS Quests: Fix for Ubese shirt and bandolier not having hit points.

  • FS Quests: Can no longer open multiple radiation sensor windows

  • FS Quests: Conversation fixes for Patrol, Medic Puzzle, and Medic Healing quests. NPC's will now tell you more about the branch and rewards they give. Refined patrol params in quest journal to explain objectives better.

  • FS Quests: System message when creating geiger

  • UI: Quest journal ui usability fixes


Thanks,






I don't understand teh vendor changes. Do you get +500 every time or is 500 items the MAX. What is the total number of items a vendor can hold as a master merchant

Message Edited by kardia on 08-18-2004 09:45 AM



Kardia
Guild Leader of Republic Liberation Front RLF
If you fight one of us you fight all of us!!
If you are a rebel Jedi and you need help spell my name backwards and call for aid.
If your a rebel and you need help with imps spell my name backwards and call for aid.

goldenfooler
Wed Aug 18, 2004 9:45 am
#8

be smart go to talus and do the old man quest... less people to kill and no towns to get in the way. PLease tell me what classifies as phase 12345....

Was trying the crafting part right after talking to the elder and only getting status of shields ... same with the load lifter.
Bloodshead
Wed Aug 18, 2004 9:48 am
#9






Rogue_5 wrote:


  • FS Quests: Made phase 2 search and destroy quest branch unlock more obvious





What branch does it unlock?? Cuz i completed phase 2 S&D Before the patch and all i got was a tool that adds +5 to ranged def for 300 seconds







__________________________________________
\\\\\\\\\\\\\\\\\\\\\\\\
llForce Sensitive Sharpshooterll
tCombat Prowess i Enhanced Reflexest
hThe Hunter Shall Become The Huntedh
(ggggggggggggggggggggggggg]:::::::::::[q]



Numen
Wed Aug 18, 2004 9:49 am
#10






kardia wrote:






Rogue_5 wrote:


  • Vendors: Made changes to vendor item limits so that the limits are now cumulative over all vendors rather than a per vendor limit
    Artisan Business III: Get 1 vendor that will hold a total of 100 items
    Artisan Business IV: Get an additional vendor and a total item limit increase of +150
    Merchant Novice: Get an additional vendor and a total item limit increase of +500
    Merchant Efficiency III: Get a total item limit increase of +100
    Merchant Efficiency IV: Get an additional vendor and a total item limit increase of +150
    Merchant Management I: Get an additional vendor and a total item limit increase of +500
    Merchant Management II: Get an additional vendor and a total item limit increase of +500
    Merchant Management III: Get two additional vendors and a total item limit increase of +500
    Merchant Management IV: Get two additional vendors and a total item limit increase of +500
    Merchant Master: Get two additional vendors and a total item limit increase of +1000

Thanks,






I don't understand teh vendor changes. Do you get +500 every time or is 500 items the MAX. What is the total number of items a vendor can hold as a master merchant

Message Edited by kardia on 08-18-2004 09:45 AM



The numbers are now a total item count and not per vendor. So the number of vendors and the number of items you can put on them is separate. To get the number of items you can put on at a certain skill just add all the numbers up. Lets assume at some level you can put 1200 up(100+100+500+500 would be an example). Lets also assume with those skills you can have 4 vendors. You can then have 1 vendor with 1200, or 2 with 600, or 1 with 300, 1 with 600, 1 with 100, 1 with 200. Or pick whatever combo you want.

Message Edited by Numen on 08-18-2004 11:49 AM



Amandil Morier - Tempest - Master Chef
Drashk
Wed Aug 18, 2004 9:52 am
#11






kardia wrote:


I don't understand teh vendor changes. Do you get +500 every time or is 500 items the MAX. What is the total number of items a vendor can hold as a master merchant



4000 Items Max. 12 Vendors. No item limit per vendor (besides the 4k item max).






Making SWG more Star Warsy. One droid at a time.
TheMasterMike
Wed Aug 18, 2004 9:58 am
#12

Where are the important fixes? Will Whip ever be fixed? How about you cannot complete the Phase 3 mission given by the Captain as the Sith Commander doesn't follow you. It's great that you're fixing grammatical errors and all, but what happened to the important fixes?
Jjiaah
Wed Aug 18, 2004 10:10 am
#13

As I have not seen it covered elsewhere (though I may simply have missed it), why the changes to the vendors at all? What is currently "broken" with the system in place on the live servers that has prompted this change?
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