Development Cycle Archive

Thread: Test Center Feedback Thread Aug 24, 2004

Eriwulf
Tue Aug 24, 2004 4:12 pm
#14






Rogue_5 wrote:

Test Center has been updated with the following new fix:



  • Fixed problem where vendors would sometimes not initialize




Have no problems initalizing my vendors now.
Lagon_Flood
Tue Aug 24, 2004 4:18 pm
#15


When I logged onto TC2 on Eclipse this morning, I had only 61 badges and "a strong sense of the force" with /checkforcestatus.


I haveNOW achieved an inner glow with only 62 badges.


Here are the details on the badges...


This charachter has been on Eclipse since day 1 and is played regulary.

11 Profession Badges (4 of those professions were holo professions, and 1 was my starting profession)

3 Cries of Alderan badges

2 Warren Badges

1 Jabba's Quest Badge

1 Imp retreat badge

1 Trivia Badge

1 Nym's Quest Badge (this was the only badge I did today, and got the inner glow)

0 corvette badges

The rest ofmy 62 badges are POI related and collector badges.


I am a Imperial if some are wondering on the faction issue.


I am now goign out and waiting for the old man.



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borderp
Tue Aug 24, 2004 4:22 pm
#16





oh yeah i guess 2 months wasnt enough time to get off their **edits** and do this. or to communicate at all in advance to their customer base. is UXO out yet?






I don't know why they waited until the last minute to impliment these on the test servers. Seems a little irrational IMO.


I am glad they are rethinking the credit given to hologrinders, as the previous system was not fair.


Clone Corbantis!!! I want to help test but I can't with a gimped starter character.
DustusNavar
Tue Aug 24, 2004 4:22 pm
#17


Since this is a thread titled "Feedback"I will offer some. I'm cutting and pasting from various other threads that I have active, but it's all very pertinant and I hope that a red name or two reads it.

I did not spend 14 months playing this game to get "credit" for some quests. I like quests! There's not enough of them in this game! So you add some new quests and my credit is that I don't get to do the quests or get the rewards? Doesn't that sound silly to you?


Let me do the FS quests, give me credit for the experience needed to fill the boxes. Why is this so painfully obvious to the entire player base but not the dev team? My idea for holocredit went something like this:



  • Number of FS skill lines unlocked = [(total # mastered professions)+ (# holo mastered professions)] / 6

Note that the denomonator there could be higher or lower, but I feel that a6 would about simulate the % complete in today's FS unlock method. i.e. someone with 28 professions who did their 4 holo professions would receive (28+4)/6 =5.33, or 5tree unlocks. Someone with 20 professions, none of which are their holo profs gets 20/6 = 3.33, or 3 tree unlocks.



  • One complete FS tree of FS exp per holo mastered. This would be fantastic, but might be a tall order for the devs to swallow. More realistict might be...

  • ...Immediate FS exp credit, upon entry to the village,for the total exp used to master holo profs (whether this exp credit would be based only on the the actual holo prof or include the prereq's, too, is up for discussion. I'd prefer to have the prereq's exp included as part of the credit, a math problem that could be easily coded). Partial holoProfs don't get any exp, you had to of mastered it.

And there you have a very fair (and balanced, imho) holocredit system. I'm sure a few tweaks could be used here and there, too.


Now, people are saying that under the current reward system skipping the phase time gate is a reward. Time gates are not an issue to me, and I would assume not to the rest of the casual gamer base either. I know why they're there; if they weren't power gamers would pound through the FS quests in a week. But for someone like me who plays a few hours every few days the time gate isn't a concern, it's the massive exp requirements that are. I've mastered 20 professions and achieved 95badgesover the last 14 months, a power gamer would do that in 1.5 months probably. I've done it at my pace and enjoyed (almost) every second of it.

Message Edited by DustusNavar on 08-24-2004 04:33 PM



22 Professions Mastered Jedi Padawan Rebel Colonel
Killing In The Name Of


Arconis_Runicblade
Tue Aug 24, 2004 4:26 pm
#18

greetings and salutations!


I don't play on test center, however, I do keep up with current events and I personally feel it is not right to make us grind even more after we have grinded out (as is my case) 30 professions. I will continue to grind out professions in hope that we will automatically get the boxes and if not I will continue to work toward jedi because it's what I really want to Roleplay...


However, I feel that it is basically giving all us people who worked hard between pub 9 and 10 the shaft and I really hope you will either


a) Give hologrinders the trees they unlock automatically without grinding 10 million XP for the FS tree.


b) Reduce the translation of regular XP --> FS XP significantly... 5:1 or 10:1 is much more realistic then making us grind 10 million XP to become a jedi.... its basically just like the hologrind but your not switching professions.


Hope this helps!



Arconis Darkfyre
InvisibleSun
Tue Aug 24, 2004 4:33 pm
#19

IMHO there also needs to be some sort of exp credit to the hologrinders.. The point that DustusNavar made concerning the 'reward' was to bypass the content (quests) in order to grind more....


If you ask me.. The 'reward' needs to involve less grinding, and more content... Ive mastered 24+ professions... That being said.. all im going to do is be able to bypass the quests which were hailed as a content rich method of gaining FS... Do you have any idea how much exp I've already ground to get jedi? Having to start from scratch over again exp-wise is a real kick in the 'you know where'.


I recommend that you give some sort of exp credit based on number of professions done or length of time subscribed or something... I remember when the devs made a quote long ago under the old (or even non-existant) system that casual gamers would most likely unlock in a year's time... It's been a year.. I want my Jedi.. I'm not too excited about having to start all over again....
Ender007
Tue Aug 24, 2004 4:45 pm
#20






DustusNavar wrote:


Since this is a thread titled "Feedback"I will offer some. I'm cutting and pasting from various other threads that I have active, but it's all very pertinant and I hope that a red name or two reads it.

I did not spend 14 months playing this game to get "credit" for some quests. I like quests! There's not enough of them in this game! So you add some new quests and my credit is that I don't get to do the quests or get the rewards? Doesn't that sound silly to you?


Let me do the FS quests, give me credit for the experience needed to fill the boxes. Why is this so painfully obvious to the entire player base but not the dev team? My idea for holocredit went something like this:



  • Number of FS skill lines unlocked = [(total # mastered professions)+ (# holo mastered professions)] / 6

Note that the denomonator there could be higher or lower, but I feel that a6 would about simulate the % complete in today's FS unlock method. i.e. someone with 28 professions who did their 4 holo professions would receive (28+4)/6 =5.33, or 5tree unlocks. Someone with 20 professions, none of which are their holo profs gets 20/6 = 3.33, or 3 tree unlocks.



  • One complete FS tree of FS exp per holo mastered. This would be fantastic, but might be a tall order for the devs to swallow. More realistict might be...

  • ...Immediate FS exp credit, upon entry to the village,for the total exp used to master holo profs (whether this exp credit would be based only on the the actual holo prof or include the prereq's, too, is up for discussion. I'd prefer to have the prereq's exp included as part of the credit, a math problem that could be easily coded). Partial holoProfs don't get any exp, you had to of mastered it.

And there you have a very fair (and balanced, imho) holocredit system. I'm sure a few tweaks could be used here and there, too.


Now, people are saying that under the current reward system skipping the phase time gate is a reward. Time gates are not an issue to me, and I would assume not to the rest of the casual gamer base either. I know why they're there; if they weren't power gamers would pound through the FS quests in a week. But for someone like me who plays a few hours every few days the time gate isn't a concern, it's the massive exp requirements that are. I've mastered 20 professions and achieved 95badgesover the last 14 months, a power gamer would do that in 1.5 months probably. I've done it at my pace and enjoyed (almost) every second of it.

Message Edited by DustusNavar on 08-24-2004 04:33 PM



NO KIDDING DEVS WAKE UP. THE QUESTS I TESTED ON TC2 are actually a nice change and a great addtion.... why then are grinders "REWARDED" by having to skip these quests. GIVE THEM SOME FREAKING XP which is the result of grinding anyway. Interesting I'm not a hologrinder, I've not mastered more than 3 professions, but the OVERWHELMING logic dictates I speak out for these maligned souls.




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Tmoney808
Tue Aug 24, 2004 4:50 pm
#21


you lazy asses. i cannot believe how bad you screwed this up. just horrible

everyone send in complaint emails to [email protected]
Meplorium
Tue Aug 24, 2004 4:50 pm
#22

On the credit issue, instead of unlocking a branch with no skills, give the full branch with all 4 skills. I would go 5 professions per branch, so a total of 30 professions has you at the padwan trials. That is more than fair.


Also the quests seem fun with interesting rewards. Allow those that do decide to take the credit to do the quests in the normal fashion, ie 1 per 3 weeks. That is only fair that they get access to that content since they pay the $15 a month just like everyone else. Same goes for the current jedi that unlocked early.


Also my quests are my quests, not someone else. Anyone not in my group should not be able to attack or in any way interfer with my quests. It is rude and wrong and simply should not be allowed.


Also we need good documentation on this. There hasn't been that much from the community and you do have the design docs. We could use a table explaining each quest, what phase it is in, which skill it unlocks, who gives the quest and what is the reward for finishing that quest. That would be most helpful. The Friday feature didn't have this info and wasn't very helpful.



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voigtstr
Tue Aug 24, 2004 4:52 pm
#23






Cyricy wrote:

Due to weights of the badges we have to get in order to be visited by old man. You need to think of these weighs again IMHO.


I have;

45 explorer badges (master explorer),

50 badge collector,

Master TK,

Master Fence,

Master Brawler (starter),

Neutral Corvette Destroy,

Jabba Theme Park,

Nym Theme Park,

Rebel Theme Park,

2 Warren Badges,

5 Hero of Tat badges,

1 Keren Race (corellia) badge,

Librarian Question badge.


and I am still surge in the force. Either that must be a bug or, or you have to re-calibrate the weights of the badges, because what a man could do more?


I cannot race more, due to my computer slowness andinternet speed of my country (too laggy the game is for me to race). So it would be unfair to the players which is in my situation. And also, I do not want to do more buggy corvette missions by all means with the well earned rights, simply they are buggy (also cannot soloable). I can do more master grinding, but what is the point in this, then bring back the holo-grinding.. You can make more badges like Librarian questions. 'Cuz they are really good and hard questions. And with this way only who has ideas about STAR WARS universe (yes too much info, kthxbye) can become FS not only the hardcore players with radeon 9800 and 1mbps lines. Simply add 3 or 4 question badges. I can do more theme parks, they are real fun, easy, long, funny IMO. So, that's my feedback give us more badges or re-calibrate the badges' weight. I personally suggest the second one recalibrating, HERO and THEME PARKS can give like 4 times more valueto us to be glowy... not just because I got them, it is because everyone who is dedicated enough can get them without unfairness.





I have 77 badges (on valcyn), no idea yet if thats enough to be "glowey"


Same as you I have all thePOI badges, the badges in the warren (including compassion), jabbas, nyms, rebel theme park, hero of Tattooine and I think about 5 professions, and librarian. If I dont get glowey with that, the only thing to do is grind more professions.


I hope I dont have to grind more professions as I'm pertty sure thats what the new system was meant to avoid.





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Ectyo
Tue Aug 24, 2004 5:00 pm
#24

I know that it will be Aug 31 before Publish 10 is pushed to all the servers, but is there any way in the meantime we could get the /checkforce feature patched onto all the servers? It would be nice to know how close we already are to getting the visit from the old man once it is implemented.

thanks,
-Ectyo
GlenSharkio
Tue Aug 24, 2004 5:01 pm
#25






DustusNavar wrote:


Since this is a thread titled "Feedback"I will offer some. I'm cutting and pasting from various other threads that I have active, but it's all very pertinant and I hope that a red name or two reads it.

I did not spend 14 months playing this game to get "credit" for some quests. I like quests! There's not enough of them in this game! So you add some new quests and my credit is that I don't get to do the quests or get the rewards? Doesn't that sound silly to you?


Let me do the FS quests, give me credit for the experience needed to fill the boxes. Why is this so painfully obvious to the entire player base but not the dev team? My idea for holocredit went something like this:



  • Number of FS skill lines unlocked = [(total # mastered professions)+ (# holo mastered professions)] / 6

Note that the denomonator there could be higher or lower, but I feel that a6 would about simulate the % complete in today's FS unlock method. i.e. someone with 28 professions who did their 4 holo professions would receive (28+4)/6 =5.33, or 5tree unlocks. Someone with 20 professions, none of which are their holo profs gets 20/6 = 3.33, or 3 tree unlocks.



  • One complete FS tree of FS exp per holo mastered. This would be fantastic, but might be a tall order for the devs to swallow. More realistict might be...

  • ...Immediate FS exp credit, upon entry to the village,for the total exp used to master holo profs (whether this exp credit would be based only on the the actual holo prof or include the prereq's, too, is up for discussion. I'd prefer to have the prereq's exp included as part of the credit, a math problem that could be easily coded). Partial holoProfs don't get any exp, you had to of mastered it.

And there you have a very fair (and balanced, imho) holocredit system. I'm sure a few tweaks could be used here and there, too.


Now, people are saying that under the current reward system skipping the phase time gate is a reward. Time gates are not an issue to me, and I would assume not to the rest of the casual gamer base either. I know why they're there; if they weren't power gamers would pound through the FS quests in a week. But for someone like me who plays a few hours every few days the time gate isn't a concern, it's the massive exp requirements that are. I've mastered 20 professions and achieved 95badgesover the last 14 months, a power gamer would do that in 1.5 months probably. I've done it at my pace and enjoyed (almost) every second of it.

Message Edited by DustusNavar on 08-24-2004 04:33 PM






This guy is a genius.... do his idea.... Many of us did our Professions from Holocrons, then stopped grinding. We did NOT then Master a profession, CAP EXP, then drop it. We reached master and dropped it, leaving the Profession exp on a relative ZERO.


This method still favours grinders, the 220mil Combat Exp route... thats nearly 3months 24/7 in the Geo Cave -if- you got every mob yourself.



Lotussutol
Tue Aug 24, 2004 5:02 pm
#26






Rogue_5 wrote:

Test Center has been updated with the following new fix:



  • Fixed problem where vendors would sometimes not initialize


Please post any new issues you find in this thread.



Thanks,







Please make sure someone that did 4 holo's and stopped on the silent gets the SAME hologrind xp as someone who did 29 holo's and did NOT unlock...after all they are really the same distance from unlocking...one more class is all that is needed to unlock...the person on 29 professions and counting gambled and striked out on not unlocking... NO ONE FORCED THEM TO GRIND THAT MANY!!!
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