Development Cycle Archive
Thread: Test Center Feedback Thread Aug 24, 2004
Rogue_5 wrote:
Test Center has been updated with the following new fix:
- Fixed problem where vendors would sometimes not initialize
I did not spend 14 months playing this game to get "credit" for some quests. I like quests! There's not enough of them in this game! So you add some new quests and my credit is that I don't get to do the quests or get the rewards? Doesn't that sound silly to you?
Let me do the FS quests, give me credit for the experience needed to fill the boxes. Why is this so painfully obvious to the entire player base but not the dev team? My idea for holocredit went something like this:
- Number of FS skill lines unlocked = [(total # mastered professions)+ (# holo mastered professions)] / 6
Note that the denomonator there could be higher or lower, but I feel that a6 would about simulate the % complete in today's FS unlock method. i.e. someone with 28 professions who did their 4 holo professions would receive (28+4)/6 =5.33, or 5tree unlocks. Someone with 20 professions, none of which are their holo profs gets 20/6 = 3.33, or 3 tree unlocks.
- One complete FS tree of FS exp per holo mastered. This would be fantastic, but might be a tall order for the devs to swallow. More realistict might be...
- ...Immediate FS exp credit, upon entry to the village,for the total exp used to master holo profs (whether this exp credit would be based only on the the actual holo prof or include the prereq's, too, is up for discussion. I'd prefer to have the prereq's exp included as part of the credit, a math problem that could be easily coded). Partial holoProfs don't get any exp, you had to of mastered it.
And there you have a very fair (and balanced, imho) holocredit system. I'm sure a few tweaks could be used here and there, too.
Message Edited by DustusNavar on 08-24-2004 04:33 PM
NO KIDDING DEVS WAKE UP. THE QUESTS I TESTED ON TC2 are actually a nice change and a great addtion.... why then are grinders "REWARDED" by having to skip these quests. GIVE THEM SOME FREAKING XP which is the result of grinding anyway. Interesting I'm not a hologrinder, I've not mastered more than 3 professions, but the OVERWHELMING logic dictates I speak out for these maligned souls.
DustusNavar wrote:
Since this is a thread titled "Feedback"I will offer some. I'm cutting and pasting from various other threads that I have active, but it's all very pertinant and I hope that a red name or two reads it.
I did not spend 14 months playing this game to get "credit" for some quests. I like quests! There's not enough of them in this game! So you add some new quests and my credit is that I don't get to do the quests or get the rewards? Doesn't that sound silly to you?
Let me do the FS quests, give me credit for the experience needed to fill the boxes. Why is this so painfully obvious to the entire player base but not the dev team? My idea for holocredit went something like this:
- Number of FS skill lines unlocked = [(total # mastered professions)+ (# holo mastered professions)] / 6
Note that the denomonator there could be higher or lower, but I feel that a6 would about simulate the % complete in today's FS unlock method. i.e. someone with 28 professions who did their 4 holo professions would receive (28+4)/6 =5.33, or 5tree unlocks. Someone with 20 professions, none of which are their holo profs gets 20/6 = 3.33, or 3 tree unlocks.
- One complete FS tree of FS exp per holo mastered. This would be fantastic, but might be a tall order for the devs to swallow. More realistict might be...
- ...Immediate FS exp credit, upon entry to the village,for the total exp used to master holo profs (whether this exp credit would be based only on the the actual holo prof or include the prereq's, too, is up for discussion. I'd prefer to have the prereq's exp included as part of the credit, a math problem that could be easily coded). Partial holoProfs don't get any exp, you had to of mastered it.
And there you have a very fair (and balanced, imho) holocredit system. I'm sure a few tweaks could be used here and there, too.
Now, people are saying that under the current reward system skipping the phase time gate is a reward. Time gates are not an issue to me, and I would assume not to the rest of the casual gamer base either. I know why they're there; if they weren't power gamers would pound through the FS quests in a week. But for someone like me who plays a few hours every few days the time gate isn't a concern, it's the massive exp requirements that are. I've mastered 20 professions and achieved 95badgesover the last 14 months, a power gamer would do that in 1.5 months probably. I've done it at my pace and enjoyed (almost) every second of it.
Message Edited by DustusNavar on 08-24-2004 04:33 PM
Cyricy wrote:
Due to weights of the badges we have to get in order to be visited by old man. You need to think of these weighs again IMHO.
I have;
45 explorer badges (master explorer),
50 badge collector,
Master TK,
Master Fence,
Master Brawler (starter),
Neutral Corvette Destroy,
Jabba Theme Park,
Nym Theme Park,
Rebel Theme Park,
2 Warren Badges,
5 Hero of Tat badges,
1 Keren Race (corellia) badge,
Librarian Question badge.
and I am still surge in the force. Either that must be a bug or, or you have to re-calibrate the weights of the badges, because what a man could do more?
I cannot race more, due to my computer slowness andinternet speed of my country (too laggy the game is for me to race). So it would be unfair to the players which is in my situation. And also, I do not want to do more buggy corvette missions by all means with the well earned rights, simply they are buggy (also cannot soloable). I can do more master grinding, but what is the point in this, then bring back the holo-grinding.. You can make more badges like Librarian questions. 'Cuz they are really good and hard questions. And with this way only who has ideas about STAR WARS universe (yes too much info, kthxbye) can become FS not only the hardcore players with radeon 9800 and 1mbps lines. Simply add 3 or 4 question badges. I can do more theme parks, they are real fun, easy, long, funny IMO. So, that's my feedback give us more badges or re-calibrate the badges' weight. I personally suggest the second one recalibrating, HERO and THEME PARKS can give like 4 times more valueto us to be glowy... not just because I got them, it is because everyone who is dedicated enough can get them without unfairness.
I have 77 badges (on valcyn), no idea yet if thats enough to be "glowey"
Same as you I have all thePOI badges, the badges in the warren (including compassion), jabbas, nyms, rebel theme park, hero of Tattooine and I think about 5 professions, and librarian. If I dont get glowey with that, the only thing to do is grind more professions.
I hope I dont have to grind more professions as I'm pertty sure thats what the new system was meant to avoid.
thanks,
-Ectyo
DustusNavar wrote:
Since this is a thread titled "Feedback"I will offer some. I'm cutting and pasting from various other threads that I have active, but it's all very pertinant and I hope that a red name or two reads it.
I did not spend 14 months playing this game to get "credit" for some quests. I like quests! There's not enough of them in this game! So you add some new quests and my credit is that I don't get to do the quests or get the rewards? Doesn't that sound silly to you?
Let me do the FS quests, give me credit for the experience needed to fill the boxes. Why is this so painfully obvious to the entire player base but not the dev team? My idea for holocredit went something like this:
- Number of FS skill lines unlocked = [(total # mastered professions)+ (# holo mastered professions)] / 6
Note that the denomonator there could be higher or lower, but I feel that a6 would about simulate the % complete in today's FS unlock method. i.e. someone with 28 professions who did their 4 holo professions would receive (28+4)/6 =5.33, or 5tree unlocks. Someone with 20 professions, none of which are their holo profs gets 20/6 = 3.33, or 3 tree unlocks.
- One complete FS tree of FS exp per holo mastered. This would be fantastic, but might be a tall order for the devs to swallow. More realistict might be...
- ...Immediate FS exp credit, upon entry to the village,for the total exp used to master holo profs (whether this exp credit would be based only on the the actual holo prof or include the prereq's, too, is up for discussion. I'd prefer to have the prereq's exp included as part of the credit, a math problem that could be easily coded). Partial holoProfs don't get any exp, you had to of mastered it.
And there you have a very fair (and balanced, imho) holocredit system. I'm sure a few tweaks could be used here and there, too.
Now, people are saying that under the current reward system skipping the phase time gate is a reward. Time gates are not an issue to me, and I would assume not to the rest of the casual gamer base either. I know why they're there; if they weren't power gamers would pound through the FS quests in a week. But for someone like me who plays a few hours every few days the time gate isn't a concern, it's the massive exp requirements that are. I've mastered 20 professions and achieved 95badgesover the last 14 months, a power gamer would do that in 1.5 months probably. I've done it at my pace and enjoyed (almost) every second of it.
Message Edited by DustusNavar on 08-24-2004 04:33 PM
This guy is a genius.... do his idea.... Many of us did our Professions from Holocrons, then stopped grinding. We did NOT then Master a profession, CAP EXP, then drop it. We reached master and dropped it, leaving the Profession exp on a relative ZERO.
This method still favours grinders, the 220mil Combat Exp route... thats nearly 3months 24/7 in the Geo Cave -if- you got every mob yourself.
Rogue_5 wrote:
Test Center has been updated with the following new fix:
- Fixed problem where vendors would sometimes not initialize
Please post any new issues you find in this thread.
Thanks,
Please make sure someone that did 4 holo's and stopped on the silent gets the SAME hologrind xp as someone who did 29 holo's and did NOT unlock...after all they are really the same distance from unlocking...one more class is all that is needed to unlock...the person on 29 professions and counting gambled and striked out on not unlocking... NO ONE FORCED THEM TO GRIND THAT MANY!!!