Development Cycle Archive
Thread: Publish 9 Feedback: Commodities Market
Mkappus wrote:
I will reserve my comments until the name and qty issues are fixed.
AgreaAtodlie wrote:
DeathLemur wrote:As far as I'm concerned, all 'commodities trading' is broken and mostly useless until SOMEONE looks at my In Concept posts regarding a PROPER commodities trading system.
Your way or the Highway, eh? Well I am sure you know where the Highway is so...The system in place, besides the expected hiccup once in a while, works just fine...It is easy to use, and very accessible.
I'll give you that the bazaars actually work now, but it remains a very clunky system for trading resources. I also object that the devs call it 'commodities trading', when its little more than a vending machine/automated flea market with serious limits (6000cr, while better than 3000cr, is still a stupid, stupid limit considering what resources trade for in the current economy.)
The system could be a lot better, and I would like the devs to acknowledge this and say they're doing something about it (or say anything at all, really, up to and including 'bug off') so I can stop wasting my time trying to get my suggestion for fixing it through.
Thunderheart wrote:
Note: We had one item with the bazaar that will be hot fixed on Friday (Today) that pertains to auction listings and listing items your items on the bazaar and we look forward to hearing from you on that issue as well.
Auction Listings
With the new commodity server “back-end”, there was an issue with listing resource items and being able to identify the resource information.
Resource containers placed on the bazaar prior to Tuesday’s Publish (#9) will be fixed on Friday July, 2nd.Any items placed on the bazaar between Tuesday’s Publish and Friday morning can never be automatically fixed. They will have to be un-listed and then re-listed by the auction owner.
Good job improving the speed of the bazaar. It's quite amazing what you've been able to do considering how long its been bad. My onlyworry is that when you put in the fix for the resource name/quantity problems that theincrease in speed will disappear and that the system will lag as bad as it did before.
TH, does today's Commodities Market update only refer to the Bazaars or does it also apply to merchant vendors?
- Does that mean that items that were on vendors before Tuesday's Publishwill be automatically fixed?
- Does it mean that every resource/factory crateon a vendor needs to be relisted?
- I didn't notice a change this morning after server reset, but then again I didnt relist anything.
If it doesn't apply to merchant vendors, when can the merchants expect vendors to be fixed?
As others have noted, the fix to once again show resource subtypes and quantities in the bazaar interface does not appear to be in yet. I am curious why this was not discovered on Test Center. Weren't there three Test Centers at one point testing Publish 9 in addition to whatever internal servers SOE has? This has been a previous problem and I am surprised it was missed in regression testing. What is being done to prevent this kind of oversight in the future?