Development Cycle Archive

Thread: Jedi Revamp Phase I

LeBob
Fri Apr 16, 2004 2:06 pm
#14

TH


everyone will be able to have 2 chars right?
is this for each server?
so in total everyone will have 16 (+TC) possible characters?


how many 'full fledged' Jedi will one account be allowed to have?


very happy about the 2 chars part btw... I've been a master social gamer since release, and I'd really love to develop a combat char on the same server as my main


thanks



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Zarathustra
Fri Apr 16, 2004 2:10 pm
#15


TH, if you can please tell us what most of this means, then we can give you some valuable input. Most of us have no clue right now.



It might make sense to the Dev team, because you know what changes are coming, but from the outside trying to look in, we are lost.



What's actually happening? Are all people going to be FS without a 2nd character slot? Is a 2nd slot going to be required for Jedi? How is forced PvP going to work for advancement? Will current Jedi that are in Knight and beyond be reset anyway under the new system? What effects does this have on BH missions?



Most people are more concerned about the current things within the Jedi Profession: What type of content/changes are being made to the skills within Jedi? Defenses? Lightsaber Crafting?



How is Jedi going to be tested? There are about 7 Jedi on TC, that's it. It's not like current jedi can just make one there to test the system. Character Copy isn't an option.



Help us TH



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UnknownX11
Fri Apr 16, 2004 2:10 pm
#16

/cheer


I'm impressed. I think this is fair to both existing and aspiring Jedi. The people that already have it won't lose it, and people that want it, will have a much better way of becoming one. I would like to know if there is going to be a force meter so we can monitor our force sensitivity though.






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Dax_Kenobi
Fri Apr 16, 2004 2:10 pm
#17

The idea has been pitched that the "Main" character and not the freshly unlocked slot would be FS under the new system.


My request is this: Since all of the Jedi in the movies seem to have changed their identities once they became Jedi, and since we are using our Main Identities, I would like the option to change from joe regular to Padiwan Kloo-Jan if I wanted to. A one time name change should be allowed once FS to stay consistant with everything else, plus I think it would help some of us roll players as well. When I fall to the dark path, I cease to be my old self and become someone knew and more powerful.


Ideas?


MrBulwark
Fri Apr 16, 2004 2:12 pm
#18



I think I, like many others, are worried about the statement which implies that everyone will automatically become force sensative if they wish..with no extra effort. I think it would break immersion to have most of the people on the server being force sensetive.


What is the downside to being a Jedi? Other than bounty hunters, I cant see one. With Jedi being so powerful in PvP, is there any reason for non-Jedi to PvP?


Just some concerns.







BULWARK



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Hulksmash90
Fri Apr 16, 2004 2:13 pm
#19

Once again. slightly confusing. So my current character, rifleman/ch/other holgrind profs can quite grinding because no matter what, once the patch hits, he will become force sensitive to a degree. he can then chose to drop some of his skills and progress down the path of Jedi. All the while, i will have a SECOND character that I can do whatever I want with, ie he can become a jedi as well or be a doctor/jedi noob or a CH/jedi knight?


Please tell me I wont be seeing a master TKA/Jedi Knight.





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TheLateAnakinSolo
Fri Apr 16, 2004 2:14 pm
#20

I would strongly advise putting everything in this thread here in...


http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=341265


Oh, and please make getting just as hard if not harder then it is right now. I think that it should at least take 5-10 months to unlock jedi... about as long as it takes to master 32 professions.



- I support keeping & balancing the current combat system
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FixerMX
Fri Apr 16, 2004 2:16 pm
#21

Three brief thoughts:

(1) Jedi must remain comparatively rare. Somehow, there has to be a reason for people to decide that they'd prefer their characters to remain "Jedi-free." The quest must be VERY difficult. Continue to bolster non-Jedi content and implement the combat balance in order to keep the traditional professions appealing.

(2) Along the same lines, Jedi should continue to be a riskier profession. Skill loss, item decay, and so on should still be in the game, although risks should be balanced with rewards.

An "Easy Jedi! Protected from negative consequences!" button would be horrible for the game. As players, we always ask for our professions to be buffed while everyone else's is nerfed. To preserve the game, have the courage to tell us "no" if you've got a good reason.

(3) If bounty hunters are intended to continue to be a "check" on Jedi, ensure parity between BHs and lower-level Jedi, and between grouped BHs and master Jedi.



--

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Shadow2k
Fri Apr 16, 2004 2:17 pm
#22

We just want some basic answers...


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Professional Resolution


To improve the community feedback loop and atmosphere so that we set the bar for community relations for an MMO.




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RabidEwok2
Fri Apr 16, 2004 2:17 pm
#23

This looks VERY good but I'd like to see a few clarifications:


- Can you give some sort of hint on the process *before* you obtain FS? The text can be interpreted as that all players start FS, which imo would be a bad change.


- Forced PvP, does that imply that you ONLY advance by killing other jedi? I like this solution as it puts jedi mastery in the hands of those who are skilled in PvP, and limits the high-end jedi population, but once again, I'd like to see a clarification.


- Will force sensitivity be implemented as a basic profession?





ZEER
Sith Lord | Hatched May 2004

Alciril
Fri Apr 16, 2004 2:18 pm
#24

The question many people have been asking is whether or not the Jedi (not the force sensitive) skills will require any skill points. While it's understandable to prevent people from becoming Bounty Hunters while being Jedi, what about Jedi who've trained innon-combatant professions?


When given the choice, nearly all combat oriented players would readily make the choice to surrender their combat skills and pursue a life as a Jedi. But what about people who have more of a crafting/socializing playstyle? Will they be required to surrender their non-combatant skills in order to become Jedi?



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ArkonPhoenix
Fri Apr 16, 2004 2:18 pm
#25

TH,


When will this happen? This would be nice for us Holo Grinders, so we dont just spin our wheels for nothing.
I know you cannot give a definate date, but a guess would be nice.


What of people who are curently Jedis?
Do they get reset or are they left alone for the most part?


What about poeple working towards Jedi (like me)?

If/When it goes mission based to unlock, will the people who's Holocrons have gone silent get to do only one mission to unlock, or willit be "sorry, you have to start from scratch" for the Holo Grinders? This is very important as you will have some very unhappy customers this is not handled properly.


Now that I think about it, will there be a difference between the person who's Holo went silent and has mastered 29 profs-vs- the person who mastered only the 4 holo profs? Will they be of equal status when it translates into the new system of unlocking? If so, Im stoping now :-) This, would be vital information for many.


And lastly, just so were not all confused, but the words you guys choose to explain things at times can be misleading. So with that in mind, will you only be getting One FS slot per account, or per server?


And of course if SOE needs more input on what to do, just read the Jedi Forum.


Thanks





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CavemanJack
Fri Apr 16, 2004 2:19 pm
#26

Well.. since this is nothing but vague innuendos, the only feedback I can give you right now is to tell the dev team to read the Jedi board and try to keep up with it.


My biggest questions right now are what happens to current Jedi already into the guardian tree, and does this crappy idea of "force pvp" mean Jedi have to pvp to get to master or is it pvp to get ranked and maybe get on one of these councils (whatever they're for). If pvp is required to get all the way to master just tell us now so some of us can save a few bucks.





Kaece Solen
Master Instigator
4344 Apprentice
Intrepid
--

The current system for hunting Jedi is nothing but sanctioned grief play.
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