Development Cycle Archive

Thread: “Oh my…sir, he says there are several creatures approaching�

Hipnautik
Wed Oct 29, 2003 12:17 pm
#14

� Pt 3

One more question.... so Master Creature Handlers can have 2 pets. Can both be fighters? Or is it one mount and one fighter?

Jazuhl
Wed Oct 29, 2003 12:20 pm
#15

� Pt 3A step by step addressing of each of the correspondant's issues without resorting to the typical "we'll look in to it" response.

Good work.
astralzebra
Wed Oct 29, 2003 12:21 pm
#16

� Pt 3The faction pet/rank changes sound excellent-- hope that does indeed get implemented, and if we have to wait, so be it. It's good to hear it's on the way.

Should be interesting to see how things balance or unbalance when the entire non-CH population can only use one pet at a time for awhile.



{Radiant} Viovi Aidia | C.O. - Defenders of Noir (Retired) | Edge Noir, Rori
{Chimaera} Sgt. SK-494 | Stormtrooper Detachment Epsilon | (MIA)
Beta 2 Veteran
SteveB0
Wed Oct 29, 2003 12:21 pm
#17

� Pt 3

It is still unfortunate that you are keeping the CL on Non-CH's at 10, even with the Wrix I have now it has like a 1K HAM which in high end game is a single hit. If this can still be considered to stay at CL15 would be most beneficial for a Non-CH to still have a pet in the datapad. Otherwise, the above changes are great and I think it will help bring much balance to the galaxy.





Stilgar Vladimir
Leader of Furor [FUROR]
********************************
Zaraa Vladimir
Master Chef / Merchant
Furor Trade Bureau - Offers Architecture, Armor, Chef products, and Resources
Braxis, Naboo (1670 5990)

Holocron #1 - Master Creature Handler (Finished)
Holocron #2 - Teras Kasi Master (Finished)
Holocron #3 - Master Dancer (Yea right I will wait for quest)
ClomaxCrom
Wed Oct 29, 2003 12:22 pm
#18

� Pt 3

Did you even read his post? Thunderheart said: After discussing this internally, we've decided it's not a problem to leave the max level at 70 rather than at 60.


Dilweed, you realize if the cap is 70, that it will be possible to tame lvl 60 creatures....




-----------------------------------------------------------------------------------------------
-Clomax Crom,
Account Status : Canceled on 3/13/04
I can't find anything to make me enjoy the game any longer. have a good one folks.
Thunderheart
Wed Oct 29, 2003 12:22 pm
#19

� Pt 3

Proposed new skill tree, version 2.0:fficeffice" />



Master


20 stored
transfer
lvl+10
useRanged


+1 active



Taming (taming)


Taming 4


lvl +5
useSpecial2


+tameAggro


+5 taming



Taming3


lvl +3
useSpecial1


+tameAggro


+5 taming


Taming 2


lvl +2
+tameAggro


+5 taming


Taming 1


lvl +2


+5 taming



Training (training)



Training 4


16 stored
lvl +5


+5 taming


formations



Training 3


12 stored
lvl +3


+5 taming


patrol



Training 2


9 stored
lvl +2


+5 taming


guard



Training 1


6 stored
lvl +2


+5 taming


stay





Kurt "Thunderheart" Stangl
Community Relations Manager
Thunderheart
Wed Oct 29, 2003 12:23 pm
#20

� Pt 3

EMPATHY (healing)fficeffice" />



Empathy 4


enragepets
lvl +5


+5 taming



Empathy 3


trick2
lvl +3


+5 taming



Empathy 2


emboldenpets
lvl +2


+5 taming



Empathy 1


Trick1
lvl +2


+5 taming




MANAGEMENT (support)



Management 4


ffice:smarttags" />laceType>mountlaceType>
laceName>lvllaceName>
+5


+5 taming



Management 3


friend
lvl +3


+5 taming


+1 active



Management 2


followOther
lvl +2


+5 taming



Management 1


group
lvl +2


+5 taming



Novice


/tame
follow; store; kill
4 stored
lvl 12


+5 taming




Skill Tree Notes



  • Lvl + refers to the max level of pet that you can tame.

  • Taming refers to your ability to tame a creature (the higher it is, the fewer tries it will take before the creature accepts you as its master).

  • +tameAggro is where the Vicious Creature skillmod begins, as per the current skilltree.

  • All the current commands remain, and remain where they are (except trick2 and emboldenpets).



  • useRanged moves to Master.

The +1 active pet at Management III is left alone (but xp granting will be changed so that it does not increase the rate of progression).





Now, On to Player Correspondents and Droid Engineers…





Kurt "Thunderheart" Stangl
Community Relations Manager
Seogae
Wed Oct 29, 2003 12:23 pm
#21

� Pt 3

/sign


Great Update. The 1 pet rule should be delayed until the exceptions are ready to go live as well though, but it should go through. And, I belive that part of this post is on Pt 2 of this thread.


http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=8552#M8552


--Seogae




________________________________________
Colonel Seogae Ilae (RGU)
Elder Jedi / Master Pilot
"The trouble ain't that there is too many fools,
but that the lightning ain't distributed right." - Mark Twain

Seogae's Loot N Stuff 420 -5727, South-East Coronet
________________________________________
Thunderheart
Wed Oct 29, 2003 12:25 pm
#22

� Pt 3




Gaellen wrote:
Thunderheart - do you have a rough ETA? Even "end of November" or "end of December" types?

And.. will this be on test for at least a week?

Will all of these changes go in at once (I hope so, for obvious reasons)?




I will let you know as soon as I can



Kurt "Thunderheart" Stangl
Community Relations Manager
rod_007
Wed Oct 29, 2003 12:25 pm
#23

� Pt 3




Monthigos wrote:





DreadWind wrote:
I can't wait to tam lv 60 creatures!





Did you even read his post? Thunderheart said: After discussing this internally, we've decided it's not a problem to leave the max level at 70 rather than at 60.






Did YOU read the post? He said the max CL total will be left at 70, but they will introduce very rare CL60 babies...



~Nomak~
Master Bounty Hunter
(Intrepid's First - Retired)

It's useless to run from a Bounty Hunter...you'll only die tired...

Johni_Flek
Wed Oct 29, 2003 12:25 pm
#24

� Pt 3




Monthigos wrote:





DreadWind wrote:
I can't wait to tam lv 60 creatures!





Did you even read his post? Thunderheart said: After discussing this internally, we've decided it's not a problem to leave the max level at 70 rather than at 60.







Did you read his post? He can't wait to tame lvl 60 creatures which will be introduced (rare baby spawns). The max CL will be 70, meaning a MCH can have a CL60 pet plus a mount....


On a side note, thanks very much for the clarification TH. It appears like you won't be breaking the game afterall.


Until game time,


Johni Flek
Bloodfin
Eighth Direction

Monthigos
Wed Oct 29, 2003 12:26 pm
#25

� Pt 3




ClomaxCrom wrote:

Dilweed, you realize if the cap is 70, that it will be possible to tame lvl 60 creatures....




Nice insult - did you even follow the issue? Everyone was complaining that they couldn't train level 65 pets so the person above made a sarcastic remark about training level 60 creatures without reading the post. Of course you can train lvl 60 pets with lvl 70 cap, what do you think I am, a moron?



-----------------=[ m o n t h i g o s ]=-----------------
KGJV
Wed Oct 29, 2003 12:26 pm
#26

� Pt 3



Thunderheart wrote:
t.

Our plan here is to first impost a very strict limitation: One pet, regardless of type. And later (but soon) to introduce exceptions to the rule based on the particular pet type. For example, your faction rank will be used to allow you to control more and better faction-perk pets. And your profession will influence the type and number of droid pets you can call (or the number you can call in addition to a creature pet). For example: Doctors, Medics, and/or Combat Medics might gain the ability to call a surgical droid even if they already have a pet of some other type called, whereas a Droid Engineer might be able to call a number of droids of any type, etc






DE is a crafting profession. a DE needs a market not the ability to use his products. This looks like if weaponsmith were automatically granted the certifications of allthe guns theycan craft. This doesnt make sens at all.


DE just need good utility and combat droids with a decent MARKET for them.


KaGe





KGJV / Drac'ula
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