Development Cycle Archive

Thread: Weekly Roundtable Discussion (Week Ending 2-9-04)

Philomorph
Mon Feb 02, 2004 11:35 am
#14






Yeraze wrote:
Any info on how the up/down will work? Will it be a "/moveFurniture up 1" type command? Or will there be true collision detection between objects so we can actually set something ON a table, instead of floating in space conveniently above a table?






HAHAHAHAHAHAHAHAHA! There is no collision detection for objects because they are insubstantial as far as the engine is concerned. Fo them to implement that would require major changes to the way the system looks at stuff (it doesn't even pay attenetion to where the geometric faces/edges are). Sorry, I'm anticipating /movefurnitureup and /movefurnituredown, and I'll be happy with that.


Too bad we can't even have a GUI interface with arrows and have to hotkey make one ourselves.





----

We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true
- Robert Wilensky
HackerZC
Mon Feb 02, 2004 11:36 am
#15

I have to agree that before we start stating what we need/want, Would need a list of what is being worked on and why.

A good example would be the vehicle color customization. While I admit is is a very cool feature, I for one would rather see current problems FIXED like the carbiner issue stated a few posts up, before we start adding MORE bugged features.

As it stands there is still quite a bit of things that are not working correctly. And I just feel that we should get that stuff working before wee go and add more to it.
speardancer
Mon Feb 02, 2004 11:37 am
#16



Zarathustra wrote:
TH, in response to the Friday Feature last week, it says that Sliced Weapons and Armor will be among the searched items in the Imperial Crackdown. Is there any intent at all for something when you display an item to tell us if the item is sliced or not? It seems like you can tell when it has been since you can search for it, so the data is there, but there is no way a consumer knows what they are buying. We've been asking this since the first month of release, please tell us this is going in as well.





I'd like to second this question....

If players are going to be tagged for having sliced items, there needs to be some way to tell if an item has been sliced. items make their way to the bazar 2nd, 3rd or even 4th hand, and there's currently no way for the current owner to know if the item is sliced or not. Heck, sometimes it's hard for the origninal owner to keep track of...



Speardancer Master Artisian, Shipwright and 12pt Armorsmith *cancelation pending*
Garlyn, Master Tailor and 11pt Chef *Canceled, last day Apr. 24th*
Motas, Master Scout and Carbineer *Canceled, last day June 16th
*Waited 1 year for a combat fix, and all I got was this lousy T-Shirt*
StarchMonkey
Mon Feb 02, 2004 11:40 am
#17






Zarathustra wrote:
TH, in response to the Friday Feature last week, it says that Sliced Weapons and Armor will be among the searched items in the Imperial Crackdown. Is there any intent at all for something when you display an item to tell us if the item is sliced or not? It seems like you can tell when it has been since you can search for it, so the data is there, but there is no way a consumer knows what they are buying. We've been asking this since the first month of release, please tell us this is going in as well.






I too would like to second this, and also ask if we will see any more "10 Questions" answers today.



-------------------------------------------------------
Joryn Sunnrae
Master Swordsman
Master Medic
-------------------------------------------------------
Sketh
Mon Feb 02, 2004 11:41 am
#18






Philomorph wrote:




HAHAHAHAHAHAHAHAHA! There is no collision detection for objects because they are insubstantial as far as the engine is concerned. Fo them to implement that would require major changes to the way the system looks at stuff (it doesn't even pay attenetion to where the geometric faces/edges are). Sorry, I'm anticipating /movefurnitureup and /movefurnituredown, and I'll be happy with that.





This is not true.


All furniture used to have collision detection associated with it.


They took it away because people were exploiting by inviting people into their house, then dropping a crafting station in front of the front door.



______________________________________

Sketh Rial - Acting CEO CGZ Enterprises - Trade Minister for Riverveil
Master Droid Engineer - Master Artisan - Propagandist - Novice Carboneer
Visit Sketh's House of Droids (Tent) -3814, -1683 Riverveil, Corellia, Chilastra
Droid Owner's Manual - Version 4
BhyrdDanyd
Mon Feb 02, 2004 11:43 am
#19

I still feel that this whole "combat re-balance" will lead to cookie-cutter professions with Master-level being the only worth-while aspect of any combat profession. What assurances are there that this will not be true?






---------------------------------------------------------------------------------
Bhyrd Danyd -
"If Star Wars were a rushing river, Star Wars: Galaxies would be a person desperately struggling against the current."

"Wanting SWG was far more pleasing a thing than having SWG."
Emod19
Mon Feb 02, 2004 11:44 am
#20

With the latest chef revamp, my fears of the current state of buffing are still intact. Namely it seems that buffs in this game are simply way too powerful. As it stands, I can more than triple my combat proficiency by getting doctor buffs. Doesn't this seem a bit much? In a game where we're trying to push for more player interaction and the need for grouping doesn't it seem like we're taking the need for other players (other than 1 doc) seem bad?


Wouldn't buffs that add 10, 20, and maybe as high as 50% be quite sufficient? Is the combat balance going to greatly affect this?




Emod Ylerian, Master Smuggler


CEO - Corellia Brewing Company (www.corelliabrewing.com)

Yeraze
Mon Feb 02, 2004 11:44 am
#21



Philomorph wrote:


Yeraze wrote:
Any info on how the up/down will work? Will it be a "/moveFurniture up 1" type command? Or will there be true collision detection between objects so we can actually set something ON a table, instead of floating in space conveniently above a table?


HAHAHAHAHAHAHAHAHA! There is no collision detection for objects because they are insubstantial as far as the engine is concerned. Fo them to implement that would require major changes to the way the system looks at stuff (it doesn't even pay attenetion to where the geometric faces/edges are). Sorry, I'm anticipating /movefurnitureup and /movefurnituredown, and I'll be happy with that.

Too bad we can't even have a GUI interface with arrows and have to hotkey make one ourselves.






Yeah, I know about the lack of collision detection, although it seems rather unpredictable. Square fountains have collision detection, but round ones don't? I know they don't want players colliding with objects because of the constant CPU consumption it would require.. but it doesn't seem like it would be too hard to implement object-object (non player) collision detection. It would pretty much be purely client-side, only when placing/moving objects.

Although /moveFurniture up & down would definately be "enough", seems there's SOOO many ways to do it better.

Just my $.02.. From a fellow Graphics Programmer..



Rebel Colonel Date Sunrunner
RAID Elder
Master Squad Leader - The True Jedi of SWG.
Master Carbineer
Master Alliance Pilot
Sketh
Mon Feb 02, 2004 11:45 am
#22






BhyrdDanyd wrote:

I still feel that this whole "combat re-balance" will lead to cookie-cutter professions with Master-level being the only worth-while aspect of any combat profession. What assurances are there that this will not be true?






Constant reballancing, making all the classes into cookie-cutters, and lack of content destroyed AC2.


The devs here could take a lesson from that fiasco.







______________________________________

Sketh Rial - Acting CEO CGZ Enterprises - Trade Minister for Riverveil
Master Droid Engineer - Master Artisan - Propagandist - Novice Carboneer
Visit Sketh's House of Droids (Tent) -3814, -1683 Riverveil, Corellia, Chilastra
Droid Owner's Manual - Version 4
Bolanos
Mon Feb 02, 2004 11:46 am
#23

TH, I do not know if this is the right thread for this but can we start a serious conversation about reintroducing the Mining profession. With the introduction of player cities, finding a spot with a decent concentration of ore or minerals has been almost impossible. Most good leads either end up in water, in a city, on rough terrain, or now in a player city. When I use to spend 2 hours per resource to find a good spot, I now spend about 5 hours per resource for a half decent spot. I love being a miner, I was mining since the day the game was released, but lately it has become more of a headache and a job then it has been fun like it use to be. Either a look into the percentage's problem ending up in wrong places or introduce a mining profession to loosen up some of the tension on us. I'm not asking for a profession that gives us higher pull rates, but perhaps a profession that is hybrid profession, making it so miner's are truely miner's, not crafter's who are miner's, so there isn't an overpopulation of miner's. Perhaps giving master miner's droids, such as BH tracking droids, mining droids can search out the spots for you and return back a map with the percentages. You can only track one resource at a time and using a second droid will lose the info from the first droid, this will keep from overmining, and being in master you will have to give up alot to get it.


I really don't know TH, but something has to be done, 45% spots of ore because the 60%+ is either in the middle of a lake/ocean, player city, regular city, battlefield, mountains/hills, it's just not leaving much room for regular harvesters. Also lets note that even though the ground is flat with no hills but the land is in a 2% slant, I can't place my harvester??? Please look into this and see what you can do. Thank you.
battosai20
Mon Feb 02, 2004 11:46 am
#24

Thunderheart:


Please give BH's some type of defense mods, we continually get ignored as to our droids and we get hardly any defense mods at all. Everyone thinks we are "overpowered", but anyone that PVP's at all knows this simply is not true.


1. When are BH droids getting fixed?


2. Are we getting any defense mods in the combat rebalance?


3. Is there a BH revamp coming like I have seen for some of the other professions.


Thanks for your time, I know you have a lot on your plate.






Battosai Sano
Master Bounty Hunter


"The code of the Bounty Hunter states that every mark must be killed at all costs, but you must get nerfed." --Random SWG DEV

josfe
Mon Feb 02, 2004 11:47 am
#25

TH, Do you have any intention of replying to any more of last weeks questions? Just curious as I posted the last item on last weeks discussion so I wasn't sure if you'd gotten around to it yet. Wookiees would really like a reply.
Kaffis
Mon Feb 02, 2004 11:48 am
#26

To toss in my current #1 concern at the time. How do the devs feel about players circumventing zoning rights by placing their houses just outside the boundaries of a growing city? Is this considered an exploit, since it bypasses the game mechanic granted to politicians to select their citizens? And if it is not, make your stance clear by the removal of zoningrights alltogether, and watch the chaos of griefing that will present itself.

I'd like to see mayors granted the ability to grant or deny citizenship to structures younger than the city hall that are grandfathered in as the city limits expand. This would preclude griefing by placing a city near an established non-city development, and denying those who were there first citizenship, but would allow a mayor's control of their citizenship to not fail him in preventing grief-oriented players from destroying the work of the mayor and citizens.

The instance of this that concerns me is, of course, my own city, which is being threatened on a factional basis. I informed JEST3R of this behavior, and he agreed that it wasn't in the spirit of the city system, and posted on the correspondant forum about it several weeks ago, but with the top 5 and now the 10 questions, it looks as if it's being ignored.

To view a more detailed thread that got buried in the GCW forum, check it here. http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=95036&highlight=#M95036

I just want an answer, so I can know whether or not to give up on the city system.
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