Development Cycle Archive
Thread: Weekly Roundtable Discussion (Week Ending 2-9-04)
Yeraze wrote:
Any info on how the up/down will work? Will it be a "/moveFurniture up 1" type command? Or will there be true collision detection between objects so we can actually set something ON a table, instead of floating in space conveniently above a table?
HAHAHAHAHAHAHAHAHA! There is no collision detection for objects because they are insubstantial as far as the engine is concerned. Fo them to implement that would require major changes to the way the system looks at stuff (it doesn't even pay attenetion to where the geometric faces/edges are). Sorry, I'm anticipating /movefurnitureup and /movefurnituredown, and I'll be happy with that.
Too bad we can't even have a GUI interface with arrows and have to hotkey make one ourselves.
A good example would be the vehicle color customization. While I admit is is a very cool feature, I for one would rather see current problems FIXED like the carbiner issue stated a few posts up, before we start adding MORE bugged features.
As it stands there is still quite a bit of things that are not working correctly. And I just feel that we should get that stuff working before wee go and add more to it.
Zarathustra wrote:
TH, in response to the Friday Feature last week, it says that Sliced Weapons and Armor will be among the searched items in the Imperial Crackdown. Is there any intent at all for something when you display an item to tell us if the item is sliced or not? It seems like you can tell when it has been since you can search for it, so the data is there, but there is no way a consumer knows what they are buying. We've been asking this since the first month of release, please tell us this is going in as well.
I'd like to second this question....
If players are going to be tagged for having sliced items, there needs to be some way to tell if an item has been sliced. items make their way to the bazar 2nd, 3rd or even 4th hand, and there's currently no way for the current owner to know if the item is sliced or not. Heck, sometimes it's hard for the origninal owner to keep track of...
Zarathustra wrote:
TH, in response to the Friday Feature last week, it says that Sliced Weapons and Armor will be among the searched items in the Imperial Crackdown. Is there any intent at all for something when you display an item to tell us if the item is sliced or not? It seems like you can tell when it has been since you can search for it, so the data is there, but there is no way a consumer knows what they are buying. We've been asking this since the first month of release, please tell us this is going in as well.
I too would like to second this, and also ask if we will see any more "10 Questions" answers today.
This is not true.
Philomorph wrote:
HAHAHAHAHAHAHAHAHA! There is no collision detection for objects because they are insubstantial as far as the engine is concerned. Fo them to implement that would require major changes to the way the system looks at stuff (it doesn't even pay attenetion to where the geometric faces/edges are). Sorry, I'm anticipating /movefurnitureup and /movefurnituredown, and I'll be happy with that.
I still feel that this whole "combat re-balance" will lead to cookie-cutter professions with Master-level being the only worth-while aspect of any combat profession. What assurances are there that this will not be true?
Philomorph wrote:
Yeraze wrote:
Any info on how the up/down will work? Will it be a "/moveFurniture up 1" type command? Or will there be true collision detection between objects so we can actually set something ON a table, instead of floating in space conveniently above a table?HAHAHAHAHAHAHAHAHA! There is no collision detection for objects because they are insubstantial as far as the engine is concerned. Fo them to implement that would require major changes to the way the system looks at stuff (it doesn't even pay attenetion to where the geometric faces/edges are). Sorry, I'm anticipating /movefurnitureup and /movefurnituredown, and I'll be happy with that.
Too bad we can't even have a GUI interface with arrows and have to hotkey make one ourselves.
Yeah, I know about the lack of collision detection, although it seems rather unpredictable. Square fountains have collision detection, but round ones don't? I know they don't want players colliding with objects because of the constant CPU consumption it would require.. but it doesn't seem like it would be too hard to implement object-object (non player) collision detection. It would pretty much be purely client-side, only when placing/moving objects.
Although /moveFurniture up & down would definately be "enough", seems there's SOOO many ways to do it better.
Just my $.02.. From a fellow Graphics Programmer..
BhyrdDanyd wrote:
I still feel that this whole "combat re-balance" will lead to cookie-cutter professions with Master-level being the only worth-while aspect of any combat profession. What assurances are there that this will not be true?
Constant reballancing, making all the classes into cookie-cutters, and lack of content destroyed AC2.
The devs here could take a lesson from that fiasco.
Thunderheart:
Please give BH's some type of defense mods, we continually get ignored as to our droids and we get hardly any defense mods at all. Everyone thinks we are "overpowered", but anyone that PVP's at all knows this simply is not true.
1. When are BH droids getting fixed?
2. Are we getting any defense mods in the combat rebalance?
3. Is there a BH revamp coming like I have seen for some of the other professions.
Thanks for your time, I know you have a lot on your plate.
I'd like to see mayors granted the ability to grant or deny citizenship to structures younger than the city hall that are grandfathered in as the city limits expand. This would preclude griefing by placing a city near an established non-city development, and denying those who were there first citizenship, but would allow a mayor's control of their citizenship to not fail him in preventing grief-oriented players from destroying the work of the mayor and citizens.
The instance of this that concerns me is, of course, my own city, which is being threatened on a factional basis. I informed JEST3R of this behavior, and he agreed that it wasn't in the spirit of the city system, and posted on the correspondant forum about it several weeks ago, but with the top 5 and now the 10 questions, it looks as if it's being ignored.
To view a more detailed thread that got buried in the GCW forum, check it here. http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=95036&highlight=#M95036
I just want an answer, so I can know whether or not to give up on the city system.