Development Cycle Archive

Thread: Cries of Alderaan Status

alphawolfer
Wed Feb 11, 2004 9:13 pm
#14


I got out to the last Rebel mission of Act 2 and was stuck. So I made a long roleplaying letter asking for assistance from a guild on Sunrunner. They came and helped and I gave them a big reward. I used y'alls canon to make my own bigger story and I thank you very much for it. The people involved really enjoyed the story behind it, and we would all appreciate more monthly story arcs.


Maybe have the story arcs coincide with each themed publish, have the story bend around the new code updates you guys are doing.


"Sparks Madamum, from Tatooine, has invented a new droid logic chip that cuts production cost on droids galaxy wide.Sparks had finished his prototype, just before being killed in a random Rebel terrorist act.Now artisians across the galaxy are competing to see who can solve the last steps toSparks design notes, and be the lead money makersin 'The Droid Invasion'. GCW forces are busy aiding the artisians on either side with suppling hard to find materials neccesary for production of a key droid schematic that could sway the course of the entire GCW . . ."


Something like that, themed publish, story arc, GCW involvment, new loot, and the artisians are the benefactors as they turn in the final, difficult to achieve, schematic. Or something . . .
figgbot
Wed Feb 11, 2004 9:31 pm
#15

i have done all 3 acts, i curently have Deadeye stims. i actually liked the quest and storyline of this soo much, and you dont have to do act 1 or 2 to do 3. you also dont have to solo this, i didnt. i have soloed the warehouse several times (to get more Flora for the deadeye stim). but the final battle i had a few friends help me. if you are non-combat, you can bring your combat friends along to have some fun. this is part of the interdependancy thats good in this game. if you are a crafter, bring along those people that get the fruits of your labors. if you sell those on the open market instead of in a guild setting, get your help the same way. hire some mercs to help out, although i have NEVER turned down an opportunity go help defend the Rebs against the waves of STs.



for those interested in deadeye, it says it increases acuracy for an extended time. its experimentable in duration,power and charges. i recomend charges from what i saw. a friend with medicine crafting made them from my supplies. they varied, but were aprox 11-14 mins +36-42 acuracy 1-3 charges.


figgbot
Wed Feb 11, 2004 9:42 pm
#16






Houdani wrote:





Q-3PO wrote:





Will the Rebels create the modified Dead Eye serum that doesn't rely on the finite resource? Will the Empire eradicate Dead Eye from the galaxy? That's up to you...





So ... if the Imperials win, then Dead Eye will be removed from the game and no one will benefit from its existence (in the future)? But if Rebels win, then it will become a permanentschematic that everyone can benefit from (through Rebel sources of course)?


It would seem to me that it is in everybody's best interests to let the Rebels win this round.


H.






no this is a civil war, and from my understanding the schematic is bought with faction points(500). by letting us win, us Rebs will have access to an accuracy item (expensive too make though) that Imperials WONT have access to. or if imps can get it, it will be at an outrageous price. im sure most imps wont sell out the fight for a chance at this trickling out to them, and i hope most will put up the good fight they would want from us Rebs if the tides were turned. LONG LIVE the GCW! LONG LIVE the REBELLION!!
Thunderghost1
Wed Feb 11, 2004 11:40 pm
#17


Figgbot Wrote:




Houdani wrote:





Q-3PO wrote:





Will the Rebels create the modified Dead Eye serum that doesn't rely on the finite resource? Will the Empire eradicate Dead Eye from the galaxy? That's up to you...





So ... if the Imperials win, then Dead Eye will be removed from the game and no one will benefit from its existence (in the future)? But if Rebels win, then it will become a permanentschematic that everyone can benefit from (through Rebel sources of course)?


It would seem to me that it is in everybody's best interests to let the Rebels win this round.


H.






no this is a civil war, and from my understanding the schematic is bought with faction points(500). by letting us win, us Rebs will have access to an accuracy item (expensive too make though) that Imperials WONT have access to. or if imps can get it, it will be at an outrageous price. im sure most imps wont sell out the fight for a chance at this trickling out to them, and i hope most will put up the good fight they would want from us Rebs if the tides were turned. LONG LIVE the GCW! LONG LIVE the REBELLION!!


Actually you are missing the point figgbot, Yes we rebels get the schematic BUT Act 3 is about finding a replacement for Aldraanian Flora, and if we lose Act 3, NO FLORA FOR US! As far as I have heard the final Imp mission is a destroy the facility mission, whilst the Reb mission is a protect mission.


So to recap, when Act 3 ends the warehouses containing Flora will removed and thus exhaust the supply of Alderaanian flora. If we rebs win we will get a substitute for it.


Well that's my two cents (euro that is...)




J'olan, TRW
Cartelis, Corellia
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Sloo
Thu Feb 12, 2004 3:59 am
#18


Q-3PO wrote:
wanted to let you know that The Cries of Alderaan Act 3 will continue at least until Publish 7: Droid Invasion, but may be extended to an additional publish beyond that to give everyone a chance to be part of it. Originally we intended for The Cries of Alderaan to be a "monthly" story. Last year, other design priorities took precedence (player cities, mounts, vehicles, profession issues, etc.) and in reality it turned out to be about every two months per act.
In an upcoming Friday Feature, I will give you the current stats on factions as well as who is currently "winning" act 3 (based on number of people getting the final badge for each side compared to the number of people in that faction. That means one faction won't win just because there are more people in that faction; they have to have a higher ratio of completion.) Will the Rebels create the modified Dead Eye serum that doesn't rely on the finite resource? Will the Empire eradicate Dead Eye from the galaxy? That's up to you...
I've also updated the Story FAQ page to answer a common question:
After The Cries of Alderaan will there be more Story Arcs?
Potentially, however we've changed our publish structure. Going forward, we will have a theme for each major publish, such as The Imperial Crackdown and Droid Invasion. There will be story missions and live events to accompany these themes. Additionally, we intend to open a new "dungeon" between major publishes (mini-publishes). In the future, we may add more three act story arcs.
Enjoy the Imperial Crackdown!






Q-3PO wrote:

Yep, the other priorities have caused the story arcs to lag. Cries of Alderaan was started in August. It consists of a Prologue, three acts and an epilogue. We are averaging every other month instead of every month. Now that the big three are out of the way (Vehicles, Mounts and Cities), I think we can finally get back on a monthly schedule.

I'll apologize for this and understand your skepticism. You can ask the producers and lead designer - I've been ruthless about getting them to get the monthly back to monthly. I think I finally have their ear.






Now I can understand, why you could understand my skepticism.
GathFeyii
Thu Feb 12, 2004 4:13 am
#19

/signs petition to KEEP THE STORY ARCS



There.





--Gatha Fey'ii
Master Ranger
Dark_Prophet
Thu Feb 12, 2004 4:31 am
#20

Can you make it so that the amount of warehouse raids gets factored into the equation? So that players that want to work to drive the war effort toward their side can do so? And statistics would be nice to know (per server)
Ender007
Thu Feb 12, 2004 8:03 am
#21






Treguard wrote:





Q-3PO wrote:


After The Cries of Alderaan will there be more Story Arcs?
Potentially, however we've changed our publish structure. Going forward, we will have a theme for each major publish, such as The Imperial Crackdown and Droid Invasion. There will be story missions and live events to accompany these themes. Additionally, we intend to open a new "dungeon" between major publishes (mini-publishes). In the future, we may add more three act story arcs.








Hint: Cries of Alderaan, despite it's warts, is one of the big bright spots of the game. There absolutely need to be more storyline events, not necessarily Rebel/Imperial, but maybe Jabba/Black Sun or what have you.



*Keep* the Arcs. No matter what the cost.


-Treguard






I COMPLETELY AGREE. I relish the oppurtunity to do these missions. It keeps me involved in the story line and I can say there is alot of anticipation every time one of these is released.




______________________TTG is DEAD... LONG LIVE DOTB!_______________________
Shiner Bock: Master Architect, Master Droid Engineer, Master Artisan
Ziegen Bock: TK, Commando, Medic
Trader's Guild [TTG]
Chairman, Commerce Division

Trader's Town, Tatooine, Tarquinas || TTG MALL (-2171 -6220)

Ender007
Thu Feb 12, 2004 8:06 am
#22






figgbot wrote:

i have done all 3 acts, i curently have Deadeye stims. i actually liked the quest and storyline of this soo much, and you dont have to do act 1 or 2 to do 3. you also dont have to solo this, i didnt. i have soloed the warehouse several times (to get more Flora for the deadeye stim). but the final battle i had a few friends help me. if you are non-combat, you can bring your combat friends along to have some fun. this is part of the interdependancy thats good in this game. if you are a crafter, bring along those people that get the fruits of your labors. if you sell those on the open market instead of in a guild setting, get your help the same way. hire some mercs to help out, although i have NEVER turned down an opportunity go help defend the Rebs against the waves of STs.



for those interested in deadeye, it says it increases acuracy for an extended time. its experimentable in duration,power and charges. i recomend charges from what i saw. a friend with medicine crafting made them from my supplies. they varied, but were aprox 11-14 mins +36-42 acuracy 1-3 charges.








Exactly this game needs more group incentives beyond just raids. I know in-order to complete part III of act 3, I had to call in the support of my guildmates. We had a great time helping each other finish these missions.



______________________TTG is DEAD... LONG LIVE DOTB!_______________________
Shiner Bock: Master Architect, Master Droid Engineer, Master Artisan
Ziegen Bock: TK, Commando, Medic
Trader's Guild [TTG]
Chairman, Commerce Division

Trader's Town, Tatooine, Tarquinas || TTG MALL (-2171 -6220)

Squidwalker
Thu Feb 12, 2004 9:12 am
#23

not sure if this is place, but I'm having problems with second part of act 3. It wont give me the waypoint, says he had trouble downloading to my datapad, that I should remove some stuff. It was 75% then, I took some stuff out, and had it at 63%, and it still wont give me the waypoint.



Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
Jinxx0r
Thu Feb 12, 2004 9:14 am
#24



Q-3PO wrote:
Avallach, the major publishes should accomplish this for the most part. I agree that AC had some memorable monthly stories.
vonbloodworth, the schematic is only available from Rebel Recruiters as a faction perk (though some Imperials have had spies grab them). You'll have to test it yourself to see how effective it is. By the way, good for you in rallying your fellow Imperials.
Treguard, thanks!





Any chance you could also update us with new jedi information?



"I mastered 23 professions and all I got was this lousy force slot..."

Dark Jedi in training...
Hlicalanthe
Thu Feb 12, 2004 9:45 am
#25

Please see this thread. Since Act III is continuing a bit longer, it would be nice if this change could be implemented.



---

LTC Rycor Sarde (Rebel Alliance)
Master Combat Medic / Eclipse
Stardrom
Thu Feb 12, 2004 10:20 am
#26

I still dont see any benefits from using the Dead-Eye Serum. It just doesnt seem to be worth that darn much to go through the trouble of retreiving the ingredients to make it.
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