Development Cycle Archive
Thread: Daily Test Center Bug Thread: Monday, March 1 2004
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Axe_Grinder
Tue Mar 02, 2004 7:35 am
#14
This is a live server issue:
TKM / RIFLEMAN are 1-2 shot killing the high level npc's in the new dungeon. (Lab)
They are using some type of exploit.
Thunderheart
Tue Mar 02, 2004 9:55 am
#15
Thanks very much for your help folks 
*bugs pulled and sent to QA*
Thunderheart
Tue Mar 02, 2004 10:11 am
#16
Cafa wrote:
TH,
Great work on the SEA explanations. Stuff like this is the documentation we have been CRAVING for some time and it is apprecitated.
Could you verify that the bug with putting a clothing tape with more than one modifier into a socketed piece of clothing shows all modifiers of the tape now? Or is this a publish 7 fix? Lost 900K on a tape that had structure experimentation +4and dodge +8 before and I am currently bidding on one in a similar vain. I just want to make sure the SEA in a new piece of clothing will work as noted in your (excellent) description.
Fivo Asia
Thanks Cafa. I've pulled together all the questions and I'll be doing a lot of follow up on SEA's. I've added your question to the list of things to pursue 
Drashk
Tue Mar 02, 2004 1:16 pm
#17
- The damage rating on all combat droids - pre-patch in the datapad, pre-patch from deed, and post patch - drops every time that you call the droid from the datapad. My Pre-patch Probot dropped from 72 - 88 damage to 5 -10 damage after a few calls. I tried using both the Repair and Reconstruction Kits in hopes that the Damage rating would go back up. My freshly built Publish 7 Probot, with a Combat rating of 524 also dropped to 5 - 10 damage. Its prior damage was 71 - 86. I have yet to find anything that will bring the damage levels back to what they started out as.
- I built an ADV R3 with a Combat rating of 600 - which looks to be the Max value. The Damage is only 40 - 50 Damage, with 2.4 speed and .2 To Hit.
- You can place non-Combat Modules into Combat Module Socket Clusters. This makes it so that you can place 5 modules of any type into the Probot.
- General Module Socket Clusters are not placeable into the ADV LE, R2, ADV R2, R3, and ADV R3. Combat Capable Socket Clusters are placeable, as intended.
- The Factory timer for Combat Modules is 240 seconds, or 4 minutes per unit. The maxium I have been able to get the Complexity on the schematic is 33. The 240 second timer on a Complexity 33 schematic with one sub-component and 3 resources seems to be a bit of an over kill
- Item Storage does not function in the Surgical Droid or Adv Surgical Droid
- Name programing does not work on both versions of the Surgical Droid, LE Repair Droid, and Protocol Droid.
- An ADV Probot with a Combat Module rating of 98 and an ADV Probot with a combat rating of 524 had the same combat stats. 71 - 86 Damage, 2.41 Speed, and 0.22 to Hit. Both Probots had the same Effective Experimentation on the final build, which would follow suite with pre-Publish 7 crafting techniques. (IE same HAM, and Combat functions based on the Effective Experimenation of the final build.)
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