Development Cycle Archive

Thread: Test Center Update Notes Mar 01, 2004

HawkCormyr
Mon Mar 01, 2004 10:40 am
#14






Rogue_5 wrote:





Droids: Fixed the sound effect for the heavy melee attack using an r2 unit.








Lol ... you have dare to write this ? an HEAVY MELEE attack using a R2


Rogue_5 have you ever seen a droid attacking in your life ? even the new ones on the test center ? are you sure thatanattack that do 75 damage to its maximum can be called an heavy melee attack ?





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"I will tell you this, Droids (and DE's) are going to be the MAIN feature
for the January publish. We will be fixing alot of things and adding
combat droids. Yes, talk is cheap." - JustG 11/25/03
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LordMaxx
Mon Mar 01, 2004 11:10 am
#15

That sort of anger leads to the darkside


I think incapping could be enough...



Maxx Wolfe
"I...I...I...I...Im not your steppin' stone!" - The Monkees
Leader of Team Desert Eagle and Founder of PATGWNIWNU a offshoot of RATGWNIWNU!
Chilastra/Valcyn/TC
Atteke
Mon Mar 01, 2004 11:17 am
#16






LordMaxx wrote:

That sort of anger leads to the darkside


I think incapping could be enough...






Ok then we should get payed for incapping the Jedi.



Colonel Atteke Runningmoon
Alliance Crimson Pheonix Ace
Jedi Elder

snipaho
Mon Mar 01, 2004 11:26 am
#17

"Made it so that players of opposite faction cannot enter a factional HQ if that base has turrets active. Players must destroy the turrets in order to enter the HQ."



I hope you also made it so they cannot drop new turrets while the base is hot/active.





- Anakis Seska -
Pilai
Mon Mar 01, 2004 11:40 am
#18

I'm just wondering if this means that the jedi will lose ALL bounty flags on him. Does this mean that a jedi does something wrong, his name gets put on the boards, bounty hunters try to get the mission, many receive it, but one gets there first and loses, and then all the missions are failed? Or does this mean the bounty hunter him/herself actually loses the flag? The statement "the jedi looses his bounty hunter enemy flag." is what I think could use some clarification.
callmedoug
Mon Mar 01, 2004 11:44 am
#19

"Bounty Hunter: Fix so that if a bounty hunter with a jedi bounty mission is incapacitated by the jedi, the jedi looses his bounty hunter enemy flag."


I sure hope this means that theJedi loses the TEF to ONLY the BH who was incapped. else I can see every Jedi running around with a BH friend, who will grab a mission and then incap the Jedi to drop the mission from every other BH out there.


Any other BH who has a mission on the Jedi should still be hunt them.




ShingFlyingwave
Mon Mar 01, 2004 11:44 am
#20



Rogue_5 wrote:
Made it so that players of opposite faction cannot enter a factional HQ if that base has turrets active. Players must destroy the turrets in order to enter the HQ.





Just so we've all thought this out. What happens if enemy has destroyed turrets, entered the base and then some rebs show up and plant a turret? Maybe this has been covered already?



Shing
----
In my dream, I was drowning my sorrows
But my sorrows they'd learned to swim
Surrounding me, going down on me
Spilling over the brim
Ralyn
Mon Mar 01, 2004 11:54 am
#21






ShingFlyingwave wrote:





Rogue_5 wrote:
Made it so that players of opposite faction cannot enter a factional HQ if that base has turrets active. Players must destroy the turrets in order to enter the HQ.







Just so we've all thought this out. What happens if enemy has destroyed turrets, entered the base and then some rebs show up and plant a turret? Maybe this has been covered already?







FIRST I want to say, I am SO looking forward to this. But I really think we need to take a TEAM to TC and test some things out. For example. Lets say one Faction is OUTSIDE fighting the turrets and the Other faction is inside(cuz they can be inside its there base) Yet they stay inside and SHOOT Through the Walls, cuz we all know you are able to shoot through the walls. I really think it is important to make sure that is fixed. Because then I see a pretty big problem here. If all these things is looked into and taken care of. I think this is one of the best things inplemented.


Carry on,




Colonel Ralyn Tylas
Founder of TRW. Ex Leader of TRW the Legacy.
Founder of the City of Cartelis. Seller of Faction.
The Rebellions Drunken Lout. Remember in the end we are all justgamers.

novamarine
Mon Mar 01, 2004 2:54 pm
#22

I have tested all the announced Carbineer changes and they are working properly.


However, a leftover from Publish 6 is still not working. /chargeshot2 is still not working at all. no knockdown, no cone, no nuttin.
Ufgood
Mon Mar 01, 2004 4:25 pm
#23

Just to keep pressing the issue we really need some DEV feedback on this.

What is going to stop a covert faction member from simply dropping a new turret every time one goes down? Better yet, what happens when all turrets are down, you get some members in a base and someone drops a new turret? Do the people inside get tossed out? Does it keep any new members of the group from entering the base to help out their team that is already on the inside? Will shooting through walls also be fixed?

If not then PLEASE hold this fix back since it will make taking a base down impossible unless its at 4am when no one else is on.



Ufgood Willow
Dead as of the 13th

Zep
TKA/Swordsman/???
Tanks
Mon Mar 01, 2004 5:11 pm
#24

Bounty Hunter: Fix so that if a bounty hunter with a jedi bounty mission is incapacitated by the jedi, the jedi looses his bounty hunter enemy flag.


Question regarding this:

Does this mean the Jedi TEF is gone for ALL missions? If so, then this is a big problem as there would be nothingstopping a "friendly" BH from getting the Jedi mission and proceed to be incapacitated.


FYI, my tests prior to Publish7 on TCshowed that the mission disappeared from my datapad once the Jedi incapped me. I had to go back to the mission terminal to pick up the mission again.


So, I do not understand the purpose of this patch.


Seeing that there aren't many BHs on the TC I can not test this in regards with multiple BHs getting the mission and one getting incapped, and the effect of it on the other BHs' missions.


Please clarify.



Bounty Hunter Correspondant 2003 - 2005
Master Bounty Hunter
Dark Jedi (Pre-Pub 9)
Zalbar9900
Tue Mar 02, 2004 2:09 am
#25

can wookiees wear armor yet??

foria
Tue Mar 02, 2004 8:16 am
#26






Rogue_5 wrote:


Here are the update notes for this morning's patch.



Bounty Hunter: Fixed some typos in jedi bounty hunter descriptions.
Bounty Hunter: Fix so that if a bounty hunter with a jedi bounty mission is incapacitated by the jedi, the jedi looses his bounty hunter enemy flag.







Ok devs. Love this part however have you done anything to fix the OTHER BUGS. The bug that makes it so even if the BH kills a jedi the jedi doesnt loose this Bounty Hunter flag. Ive seen it happen and cant test it. I even posted a bug report about it. Frankly Id rather have that fixed FIRST because this leads to greifing. Oh wait and the other bug where BH dont loose the mission on you if you die for 12 hours, again TESTED and it reported, and repeatable. These are bugs that lead to serious greifing. Any word on those fixes?



Betheyn Sekot

"I'd kill you in a fair fight"
"Well then that's not much insentive for me to fight fair, now is it?"
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