Development Cycle Archive
Thread: Test Center Update Notes Mar 01, 2004
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Rogue_5
Mon Mar 01, 2004 10:02 am
#1
Here are the update notes for this morning's patch.
Bounty Hunter: Fixed some typos in jedi bounty hunter descriptions.
Bounty Hunter: Fix so that if a bounty hunter with a jedi bounty mission is incapacitated by the jedi, the jedi looses his bounty hunter enemy flag.
Corellian Corvette: Adjusting certification on Modified Republic Blaster (theme park reward item) to be Novice Pistoleer to match regular republic blaster
Corellian Corvette: Fix to TEF Imperials when they enter corvette
Corellian Corvette: Removed "Activate Travel Ticket" from the ticket radial menu.
Corellian Corvette: Fixed some typos in Darkstone conversation when the Corvette is disabled.
Corellian Corvette: Fixed some typos in Lt. Sabol conversation when the Corvette is disabled.
Corellian Corvette: Fixed some typos in Yondalla conversation when the Corvette is disabled.
Corellian Corvette: Keypad won't allow slicing anymore
Corellian Corvette: Electric trap now does damage
Corellian Corvette: Prisoners should now have their conversations
Corellian Corvette:Fixed a problem where players could enter the dungeon with a factionally mixed group of characters.
Crafting: Fixed a problem where the master armoire could not be crafted.
Droids: Fixed the sound effect for the heavy melee attack using an r2 unit.
Junk Dealers: Fixed some problems Malik
Junk Dealers: Made it so that junk dealers do not purchased equipped items.
New Mounts: Fixed the player camera location when mounted on a Cupa or a Bantha.
New Mounts: Tweaked bantha speeds
Player Garages: Fixed a code string on the garage
Misc: Changed /unstick to look for a nearby interior location to move you to. If it can't find a safe one it uses the /eject command.
Misc: Made it so that players of opposite faction cannot enter a factional HQ if that base has turrets active. Players must destroy the turrets in order to enter the HQ.
Please post here if any of these items are not working after the server comes back up. For any other Test Center issues, please find the appropriate In Test thread to report the problem.
Thanks!
DHX
Mon Mar 01, 2004 10:12 am
#2
the very last sentence is HUGE...about freaking time.
Misc: Made it so that players of opposite faction cannot enter a factional HQ if that base has turrets active. Players must destroy the turrets in order to enter the HQ.
mythronde
Mon Mar 01, 2004 10:15 am
#4
one more thing, I cannot express how nice it is to see patch notes put up for the fixes. You guys have really done a complete turn around and I honestly can say that this new "better" communication you have promised us is finally starting to pay off and you guys are shining brighter and brighter..thank you so much
Arrya
Mon Mar 01, 2004 10:15 am
#5
mythronde wrote:
ok, umm..**edit** is this corellian corvette?
This is my question as well!
Rogue_5
Mon Mar 01, 2004 10:17 am
#6
mythronde wrote:
ok, umm..**edit** is this corellian corvette?
Thunderheart will post some info on this shortly.
Thanks,
mythronde
Mon Mar 01, 2004 10:19 am
#7
Rogue_5 wrote:
mythronde wrote:
ok, umm..**edit** is this corellian corvette?Thunderheart will post some info on this shortly.
Thanks,
ahh, the new dungeon for the mini-publish I assume
Kaleanae
Mon Mar 01, 2004 10:29 am
#8
"Misc: Made it so that players of opposite faction cannot enter a factional HQ if that base has turrets active. Players must destroy the turrets in order to enter the HQ."
OMG I LOVE YOU
/me puts away the paint chips
The_Great_Destroyer
Mon Mar 01, 2004 10:33 am
#9
"Misc: Made it so that players of opposite faction cannot enter a factional HQ if that base has turrets active. Players must destroy the turrets in order to enter the HQ."
There are still bugged turrets on live. Now you're making those bases invincible.
Atteke
Mon Mar 01, 2004 10:33 am
#10
Sounds good but shouldn't the Jedi have to kill the Bounty Hunter to escape?.
Rogue_5 wrote:
Here are the update notes for this morning's patch.
Bounty Hunter: Fixed some typos in jedi bounty hunter descriptions.
Bounty Hunter: Fix so that if a bounty hunter with a jedi bounty mission is incapacitated by the jedi, the jedi looses his bounty hunter enemy flag.
Please post here if any of these items are not working after the server comes back up. For any other Test Center issues, please find the appropriate In Test thread to report the problem.
Thanks!
KStarfire
Mon Mar 01, 2004 10:34 am
#11
----------------
Misc: Made it so that players of opposite faction cannot enter a factional HQ if that base has turrets active. Players must destroy the turrets in order to enter the HQ.
----------------
Rogue, (hey good to see you btw
) is there any plans to put a drop limit on when a new turret can be replaced? If all it takes is putting in another turret,it will turn into wait till the all turrets down then drop in a new one to keep it going endlessly.
KStarfire
Misc: Made it so that players of opposite faction cannot enter a factional HQ if that base has turrets active. Players must destroy the turrets in order to enter the HQ.
----------------
Rogue, (hey good to see you btw
KStarfire
Lojt
Mon Mar 01, 2004 10:37 am
#12
Rogue_5 wrote:
Misc: Made it so that players of opposite faction cannot enter a factional HQ if that base has turrets active. Players must destroy the turrets in order to enter the HQ.
This is great!! 
Delii
Mon Mar 01, 2004 10:39 am
#13
Atteke wrote:
Sounds good but shouldn't the Jedi have to kill the Bounty Hunter to escape?.
Rogue_5 wrote:
Here are the update notes for this morning's patch.
Bounty Hunter: Fixed some typos in jedi bounty hunter descriptions.
Bounty Hunter: Fix so that if a bounty hunter with a jedi bounty mission is incapacitated by the jedi, the jedi looses his bounty hunter enemy flag.
Please post here if any of these items are not working after the server comes back up. For any other Test Center issues, please find the appropriate In Test thread to report the problem.
Thanks!
so it means once the jedi kill the bh with his msn, the bh lost the msn from his datapad?
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