Development Cycle Archive

Thread: IT 7-13: New Mounts

Vertexon
Mon Mar 01, 2004 4:53 pm
#14

The bantha speed adjustment in today's Test Center update didn't seem to have much of a tangible impact. The bantha is slower than a player on foot. Seriously... we had a little race today, and the guy on foot won. This makes the bantha neat and Star Warsy, but worse than useless.


If you dismount the bantha and have it follow you, though, it moves at a much more acceptable speed. It should move at that speed when you're riding it.





-Vertexon.
KelekkTrehen
Tue Mar 02, 2004 8:27 pm
#15

Ugh I saw a Cu Pa with a trandoshan riding it, and I wad so surprised.


It's saddle was waaay too big, and the trandoshan's legs where practicly touching the ground. It looked like what it lookes like to ride on a dogs back. It was crazy.
JavaHulk
Wed Mar 03, 2004 8:38 am
#16

YES!!!!!!!!!! CUPAS!!!!!!!!!!!!!


*runs off to make fat character in a red jumpsuit with a big mustash*


hehehehe



Click here to support this great Vision of a better FRS to save SWG by Glzmo!
"A Jedi uses the Force for knowledge and defense, never to attack. Unless he needs to slaughter hundreds upon thousands of savage quenkers to learn to chuck his lightsaber like a boomerang. Then go to town with the Force attacking, a Jedi does." -(I cant find it, PM me for credit!)
"SWG? Multiplayer? oh yeah... If I had 1 penny for every time the phrase "solo group" was spoken in 1 single day of SWG I could retire. LOL. We'v got to face that this isent a multiplayer game, its a multiple person interaction simulation single player role playing game... So its a. MPISSPRPG. "-Me
Mr_Wibble
Wed Mar 03, 2004 12:32 pm
#17




DFH wrote:
There are non-handler versions of all mount types currently on live. There does seem to still be a problem with spawns of Motley Kaadu and Plodding Falumpasets though, at least on Corbantis. You can still get level 10 Kaadu from Bio-Engineers...don't know if they can provide a Falumpaset/Brackaset model.




BEs can. I got a lvl9 Brackaset from one.



Formerly:
Pedr-Dwl Wibble - Gunslinging tracker for hire on Farstar - Staff Cpl, Imperial auxillary
Elisa von-Smolloff - Pyromaniac bird of Infinity - Cpl, Rebel special forces
Now gone.
Doesn't see the point of a bile-venting "I'm leaving" thread.


FentarGhoma
Wed Mar 03, 2004 6:09 pm
#18

Someone post a shot of the bantha for me please.
Mistwaver
Thu Mar 04, 2004 2:48 pm
#19

The bantha mounts look exactly likethe static bantha meshes (I'm sure you've seen them). You often see them in the cave underneath fort tusken and by creature handler and bio engineer trainers.



Reeli Owoo
Jedi Knight
TC Roughnecks
Proud TC-Prime player for over 2 years and counting.

TC-Prime players get pwned daily, multiple times a day.
Weezman
Miz Owoo
Weezman again
Matsubaa
Thu Mar 04, 2004 2:49 pm
#20






Trayson_Antilles wrote:

- The camera is centered on the chest of the Cu Pa. When you're out in third person mode it's not that noticeable, but once you scroll in to first person it's more than noticeable.






When mounts first went in didn't we see this bug?


It wasn't the height of the mount that mattered previously, it was the sitting or kneeling height of the character. Apparently the mounting of a creature constitutes a posture change which the camera follows, and a height change which the camera does not.



Give me a shadowed forest into which I might disappear.
Give me a terrible foe and stack the odds against me.
Give me friends and creatures with whom I can share my adventures, my losses and my gains.
Let the gales blow and the world be torn asunder but don't make me stand alone against the tempest.
Trayson_Antilles
Fri Mar 05, 2004 5:20 pm
#21

With the changes that went in today, the Cu Pa now rides smooth, doesn't waddle, has the correct camera, and doesn't look like it's on crack when swimming. Awesome turnaround Runesabre... I offer my gratitude to the devs who worked on this.



Regards,
Trayson Santiles

Former TC Correspondent and now Retired player.
Call me when there's a game to be played.

Vertexon
Fri Mar 05, 2004 9:39 pm
#22

I agree with Trayson... the cu pa looks great at normal running speed and while galloping. Thank you very much. It still waddles if you hold down Shift to walk, but I don't think anyone will notice (since the walking speed for all mounts is rather slow and thus something most people never use). It waddles once or twice as you start moving (or come to a stop), but that doesn't really detract.


The cu pa does stilllook like it's swimming in Fast Forward to me. Not sure what accounts for the difference in observations between Trayson and myself. Possibly not quite as rapid-looking, but definitely not natural or comfortable.


Bantha looks great all around. Didn't notice any changes to its pet tricks, but the normal running speed is beautiful. The bantha makes no footfall sounds while running, though.


The "Use Ranged Attack" command does nothing for me. My tamed-in-the-wild blurrg never uses his ranged attack, whether I order him to or not. I never got a system message as indicated in today's patch notes, either. My Bio-Engineered cu pa (with "Ranged Attack: Yes" in the datapad) doesn't even have "Use Ranged Attack" as a training option.


Pets that have been trained as mounts still won't follow their masters. Possibly related: They still start out by laying down and then immediately standing up after being called from the Datapad (incidentally, you can't mount a pet if it's laying down).


The changes to the cu pa idle animations appear to have been successful. It will still look over its left shoulder from time to time, but it no longer stretches its head up in the air for me.


Banthas and Cu Pas still have zero idle vocalizations. I'm not saying they should spam vocalizations constantly (that would be annoying). But they seem strange and statue-like standing around completely and utterly silent for twenty or thirty minutes at a same. Maybe just throwing in a small vocalization every now and then (within reason) would liven them up a bit.



-Vertexon.
Teeb
Sat Mar 06, 2004 3:02 pm
#23


When are the neew mounts going to show up on the regular servers?




vaica

corbantis
Shyftyshadow
Sat Mar 06, 2004 5:26 pm
#24

I'm sure its early to be asking this, but are the Wasteland Cu Pas included in this publish as mounts? Most people I ask have never even seen one although they really aren't hard to find once you know where to look. I have two on Valcyn and in comparison with regular cu pas it makes them look like midgets. I can only imagine and chuckle to think what a big wookie or trandoshan would look like riding a little cu pa and since there are different varieties of dewbacks, banthas, and carrion spats, etc... it would be nice to know if these will be mounts too.
MrHackenslash
Mon Mar 08, 2004 12:49 am
#25

I noticed the problem with my Bol mount.. the camera is centred behind the saddle. Thats what makes riding in first person soo horrible.. the saddle keeps bouncing up in front of the screen. If the camera was forward a bit more It would not be as noticable.
Overdwarf
Mon Mar 08, 2004 4:41 am
#26

Has the speed of the Bantha been changed since the test started ?
Page 2 of 3