Development Cycle Archive
Thread: Daily Test Center Bug Thread: Monday, March 8th 2004
All music from myself and the band will instantly stop playing for a few seconds. Then the sound will "hiccup" and the music will start back playing again, however, it starts up with an intro as if the whole band had done a /stopband then a /startband.
This doesn't seem to always happen however so I'm unsure if its completely random when someone does a /stoplisten or if its also associated with my buffing them, or something else entirely. But, it always only seems to happen if someone /stoplistens to me.
Believe it or not, what he said makes some sense to me....anyway, in the form of a "TK-Breakdown":
Thunderheart wrote:
Pistoller wrote:
TH can you tell us if droids armor is a bug or a nerf. Seems that with the higher ham we cant get medium armor on the droids anymore.
I recieved a PM on this as well. I spoke with the dev and it has changed a little bit. From what I understand, there have been some changes. Before, armor was used once and gone forever. Now, armor can be repaired (with the new repair kits).
Droid HAM can be repaired with repair kits; droid wounds can be repaired with reconstruction kits.
It used to be that the armor when crafted onto a droid would overwrite each other’s values instead of summing up multiple armor modules. Now it works properly and you should be seeing that putting multiple droid armor modules into a droid adds up those two modules capabilities and gives the droid the sum of their powers.
1) Pre-publish 6 armor would sum up their values and give a total rating. We discovered this very shortly after the Imperial crackdown went live. Interesting to note that pre-patch armor modules would correctly sum their values.
2) With publish 6, the highest armor module put in a droid during construction would be the final outcome. I guess this would be considered "overwriting each other's values instead of summin summing up multiple modules" ; we thought this was intended to give masters a intended boost since only they could produce the highest rated armor...apparently this a bug then.
3) ON TestCenter Now: droid armor does seem to be being summed up correcty. It's hard to tell because there is a new cap in place that prevents us from seeing if the higher modules are being summed up correctly. Currently a singlemiddle of the tree module produces this cap (level 3). The cap is at 40% resists and NO ARMOR.
So basically, armor with a high rating that is used once and destroyed forever has been replaced with reduced armor that can be repaired and always usable.
Yes, a droid can be repaired. To keep it from being over-powerful, I can see why there would be reduced armor if the HAM was increased.
If you consider that creature pets get additional bonuses (chef food buffs, doc buffs ..etc) that droids should at least be able to keep a AR1 rating. This would put combat droids back on the market as a viable non-CH pet for the masses, and allow you to still have stepping grades up to level 6 armor. For example:
Level 1: 15% resists
Level 2: 25% resists
Level 3: 40% resists
Level 4: 15% resists, AR1
Level 5: 25% resists, AR1
Level 6: 40% resists, AR1
I believe this would satisfy both camps (DE's and Dev's) as improvements to combat droids.