Development Cycle Archive
Thread: Daily Test Center Bug Thread: Monday, March 8th 2004
PreviousBugThread:
Helpful Guidelines:
3. Please post Bugs, Gameplay Problems, Exploits, and stuff that's Broken.
4. Please do not repeat bugs reports that have already been logged here. This thread is checked every day, so if its in this thread, the team has seen it.
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1. If something is gone, please log where the item used to be (Planet, Location X,Y)
2. If you find an NPC that doesn’t work, please provide a Name, Planet, Location X,Y
Message Edited by Thunderheart on 03-08-2004 12:54 PM
Pistoller wrote:
TH can you tell us if droids armor is a bug or a nerf. Seems that with the higher ham we cant get medium armor on the droids anymore.
I recieved a PM on this as well. I spoke with the dev and it has changed a little bit. From what I understand, there have been some changes. Before, armor was used once and gone forever. Now, armor can be repaired (with the new repair kits).
It used to be that the armor when crafted onto a droid would overwrite each other’s values instead of summing up multiple armor modules. Now it works properly and you should be seeing that putting multiple droid armor modules into a droid adds up those two modules capabilities and gives the droid the sum of their powers.
So basically, armor with a high rating that is used once and destroyed forever has been replaced with reduced armor that can be repaired and always usable.
Akkori wrote:
/scratchesHead
.......
What? "...armor can be repaired (with the new repair kits)."
/re-reads....
Huh? "...armor with a high rating that is used once and destroyed forever..."
Maybe I'm missing this, but it seems like maybe we're talking about something different? Droid Armor is never Destroyed.
Droid Crafting 101: Put pre-crafted Droid Armor modules into appropriate slot, along with the various (scant) utility modules and raw resources. Finish the crafting session, and out pops a droid witha permanent Armor Rating of "xx". Say 40% for 2 level 4 or one level 6. SO the droid is sent in to fight (and die). The armor will never be reduced in effectiveness. It does NOT act like player Armor which loses it's "hit points", or durability. Droid Armor was a permanent number and the "armor" never needed to be "fixed". Player armor loses its "integrity" over the course of fights, and has to be repaired by an AS, or destroyed. Droid "armor" never has to be treated like this. YOu can use the same droid in ten thousand battles and its armor effectiveness will NEVER go below 40%.
I thought the new "Droid Repair Kits" we to heal White" damage of the Droid? You know, it takes a few hits, and you "stim" it with the repair kit.
"It used to be that the armor when crafted onto a droid would overwrite each other’s values instead of summing up multiple armor modules."
There must be something about the coding of the game that I dont understand, because up to this point putting 2 Level 4 Droid Armor modules into a single droid would give it 40% armor. A single level 4 Droid Armor module in a droid would NOT give you 40% armor. It took a single level 6 Droid Armor module to accomplish that.
Recharge kits now heal damage. Repair kits heal droids' wounds. (Why the LE Repair droid doesn't, I haven't the foggiest.)
The way you state armor is the way droid armor is currently working on LIVE SERVERS. Check your forum. This is dicussing TEST CENTER.
Georb79 wrote:
Barrels for drinks, a few more Foods arent working correctly.
Some of them give them opposite stats. Like Veghash doesnt increase the harvest yeild like it suppose to. For example a master scout and a ranger with 0-0-1-0 harvesting the master scout takes a veghash that increases harvest by +20 wont equal the rangers harvest it will be less, but techically they have the same harvesting skill.
There are also some issuses with citrus snow cake, crispic, Doesn't increase accuracy. It accually reduces it. Tried it with my flamethrower my tka and my rifle out of 100 shots there was a decrease in accuracy when shotting these weapons after I took the food.
Just some bugs I found myself.
The accuracy foods/Deadeye Spice are fixed on TestCenter. the scouting seems to work from time to time, but as we only have the materials to make a +9% the differences are rearely noticable.
Barrels are still broken on TestCenter.
Quick way to crash to the desktop:
/alarmRemove 0
It used to be that the armor when crafted onto a droid would overwrite each other’s values instead of summing up multiple armor modules. Now it works properly and you should be seeing that putting multiple droid armor modules into a droid adds up those two modules capabilities and gives the droid the sum of their powers.
Here's a post from yesterday by a bothan spy DE on TC; http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=69236
justenthegray wrote:
What galaxy is on Test Center 2 right now? I can not find anywhere on the site that this information is kept updated? I had heard it was Gorath, but if it is, I can not find a way to log in.
Did Test Center 2 go away, or is there somewhere to see this information, along with log in info, if it is non-standard.
TC2 received a copy of Gorath a couple of weeks ago, but it never came up for player logins, perhaps having something to do with the scintillating success of TC2-Bria.
I no longer see my Gorath toon listed on the char select (it was there with a blank galaxy name for a long time), so I'm guessing they've thrown in the towel for now. The Devs are stretched thin enough as it is.
Thunderheart wrote:
Pistoller wrote:
TH can you tell us if droids armor is a bug or a nerf. Seems that with the higher ham we cant get medium armor on the droids anymore.
I recieved a PM on this as well. I spoke with the dev and it has changed a little bit. From what I understand, there have been some changes. Before, armor was used once and gone forever. Now, armor can be repaired (with the new repair kits).
It used to be that the armor when crafted onto a droid would overwrite each other’s values instead of summing up multiple armor modules. Now it works properly and you should be seeing that putting multiple droid armor modules into a droid adds up those two modules capabilities and gives the droid the sum of their powers.
So basically, armor with a high rating that is used once and destroyed forever has been replaced with reduced armor that can be repaired and always usable.
Can we get the developer that worked onthis system to post the technical jargon on the subject? Or explain it in his own words? Cause I have no idea what game this guy above is playing.