Development Cycle Archive

Thread: Daily Test Center Bug Thread: Thursday, March 4 2004

Thunderheart
Thu Mar 04, 2004 9:58 am
#1




PreviousBugThread:














Helpful Guidelines:





1. If you keep crashing to desktop, try doing a "Full Scan". You will find the Full Scan button at the bottom of your launchpad after you log in.


2. This thread is for TC Bug Reporting Only and NOT Live Servers. TC runs a different code base than Live.

3. Please post Bugs, Gameplay Problems, Exploits, and stuff that's Broken.




4. Please do not repeat bugs reports that have already been logged here. This thread is checked every day, so if its in this thread, the team has seen it.






SomeTips that are really helpful:



1. If something is gone, please log where the item used to be (Planet, Location X,Y)

2. If you find an NPC that doesn’t work, please provide a Name, Planet, Location X,Y




Mornin





Kurt "Thunderheart" Stangl
Community Relations Manager
DeQuosaek
Thu Mar 04, 2004 10:58 am
#2

Good morning!


I (as a covert Imperial) was shot dead on the Corellian Corvette by a Super Battle Droid that incapped me three times after randomly going agro in me.


The port officer's quarters and the room on the deck below with the locker in it will not unlock although I don't believe I've ever seen a code that references the room on the lower deck, so I may just not have the right code. I know I had the code for the port officer's quarters, and it does not work.






Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

Mistwaver
Thu Mar 04, 2004 11:28 am
#3

I discovered this bug yesterday but I'll post it in this thread since there aren't a whole lot of replys here, and will probably get read faster. I also posted it in the 'Test Center' forum.


Anyhow here it goes:



There appears to be a bug with probot droidswhere the damage will slowly become lower over time. I wasn't able to track down exactly 'when' it becomes lower, but I believe it's after being incapped or stored then called. Once the damage gets down to 5-10 damage, it quits lowering. This droid was made post-patch, only a couple days ago.


I got with the crafter and this is the information I managed to gather so far:

The parts for the combat modules were three 101 combat rated modules in the socket cluster (rating 500+) and two individual modules rate at 94 each.



Reeli Owoo
Jedi Knight
TC Roughnecks
Proud TC-Prime player for over 2 years and counting.

TC-Prime players get pwned daily, multiple times a day.
Weezman
Miz Owoo
Weezman again
SulBandera
Thu Mar 04, 2004 2:47 pm
#4




Mistwaver wrote:



There appears to be a bug with probot droidswhere the damage will slowly become lower over time. I wasn't able to track down exactly 'when' it becomes lower, but I believe it's after being incapped or stored then called. Once the damage gets down to 5-10 damage, it quits lowering. This droid was made post-patch, only a couple days ago.





Does this persist after throwing two or three stacks of batteries into it? This issue was solved in my r2 combat droid after a super recharge and then quick store/recall. My droid has never icapped, so I can't tell if the issue you're reporting is similar to my situation. Several factors are different...



TestCenter.Rosaline - Imperial Combat Medic
TestCenter.Falstaff - Wookie BE/Tailor
TestCenter.Yorick - Trandoshan TKA & CH with a big Chef hat.

~ Founder of the Test Center Shakespearean Society ~
in Dragon's Call, Tatooine.


Dabora
Thu Mar 04, 2004 2:56 pm
#5

Dont know if this qualifies as a Test Center bug, but my TC character has been AFK Sampling some resources ( hold your flaming ) and over the course of a 24 hour period i tested this. My character is warping around in random directions anywhere from 10-150 meters from the spot i sit him down at. The macro i run to test this and sample does nothing but sample, sit, wait, stand, repeat. I have been writing down his coords today and it is happening about every hour or so. Graphically my trandoshans elbows sick outside of the ubese armor jacket graphic as well as his newbie formfitting undershirt tears through the graphic in the front as well...not much of a bug but it just looks funny when he runs



Xeno Grimm (Flurry)

Don't you just hate yourself for having grinded holo-professions? I'm gonna
enjoy my broken datapad and stone knife i get as recognition for my efforts,
how about you? 17 down to date.

Aynaza
Thu Mar 04, 2004 3:43 pm
#6

I know what this is... As you sit / kneel / stand you move forward... not much maybe half a meter each timebut after an hour of sitting standing etc you'll have moved about 50 metres from where you started. After 24hours running a macro that makes you sit stand kneel... Lord only knows why you'd want to do this *cough cough* you can be as much as 1.0k from where you started, as long as nothing eats you in the process of... sitting standing and kneeling... And whatever else it is you might be doing in the process.


Marcella D'Vega - Naritus


Mistwaver
Thu Mar 04, 2004 3:52 pm
#7






SulBandera wrote:




Mistwaver wrote:



There appears to be a bug with probot droidswhere the damage will slowly become lower over time. I wasn't able to track down exactly 'when' it becomes lower, but I believe it's after being incapped or stored then called. Once the damage gets down to 5-10 damage, it quits lowering. This droid was made post-patch, only a couple days ago.





Does this persist after throwing two or three stacks of batteries into it? This issue was solved in my r2 combat droid after a super recharge and then quick store/recall. My droid has never icapped, so I can't tell if the issue you're reporting is similar to my situation. Several factors are different...






Haven't tried that. When the server comes up I'll have to try to find a DE to make me a pack of batteries.



Reeli Owoo
Jedi Knight
TC Roughnecks
Proud TC-Prime player for over 2 years and counting.

TC-Prime players get pwned daily, multiple times a day.
Weezman
Miz Owoo
Weezman again
erikAceman
Thu Mar 04, 2004 3:57 pm
#8

I suggest the following format for these thread to help you dev's move quiclkey thru them


PROBLEM:


Faction pets will not attack TEF'ed players

LOCATION:


Anywhere


RECREATABLE:


Yes





-Imperial Col Er'ik Striker-
-Guild Leader IEBO-
-Imperial from launch-
-http://www.iebo.net-

-Autumn-
Thu Mar 04, 2004 5:34 pm
#9

Bug: I still can not move items in my house 'up', when i use the appropriate format to do so, I get an error message giving me the appropriate format (which is the one I just used).... This is also happening to others, so it isnt me typing it wrong.

Erised - Test Center
Master Marksman




Shimmery ~ Master Armorsmith / Master Shipwright
shimmerFORCE Armor - Secret Order Mall - 1200 m Behind Theed, Eclipse
( former owner of shimmerFORCE Weapons)
-Autumn- ~ Master Bounty Hunter / Master Carbineer
Shimmerie ~ Master Creature Handler/ Master Pikeman

Jenden
Thu Mar 04, 2004 8:07 pm
#10

Not sure which side of this issue the bug's on, but probot HAM isn't making much sense. All other combat droids seem to have gotten a significant bump in HAM (1800 for R-units, 2800 for LE repairs, and 900 for the DZ70). The probot on the other hand (which is supposed to be our primary combat droid it seems) is still at 900 itself. Not sure if the other droids are going too high or the probot isn't going as high as its supposed to.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Jeave
Thu Mar 04, 2004 8:37 pm
#11


I finally got my hands on and tried a geonosian reinforcement core schematic:
It uses the same resources as the advanced reinforcement core, just more of it and a power cube. Here is a comparison between the 2:


Geonosian core: 72% experimentation, 36 min damage, 36 max damage, -0.50 speed, wound 10, weapon range attack mod zero 7, max 7, ideal 7. health cost 12/action cost 12/mind cost 12.
Advanced core: 75% experimentation, 37 min damage, 37 max damage, -0.50 speed, wound 10, weapon range attack mod zero 7, max 7. ideal 7, health cost 12/action cost 12/mind cost 12.


In both cases, I got only great successes on all experimentation.


This seems to be a bug:
1- using same resources, just more of them in the case of the geo core, the stats of the geo core are actually worse than a regular advanced core.
2- the geo core uses a power cube
3- the geo core is a loot dropped schematic


This means that the geo core is not really worth all the trouble of going to the geo caves and looting the schematic and power cubes to make the cores. Furthermore, you can't do much of a factory run out of a schematic because of theneeded power cubes.


I would suggest increasing the damage of the geo cores, reducing the speed, but increasing the health/action/mind costs to make it more interesting, otherwise its just there for show and won't even be used at all.


My two cents



--
Jeave Humon
Jedi
Test Center
fsuchan
Fri Mar 05, 2004 8:08 am
#12

I had 2 complete system lockups:


Used ticket to go up to the corvette. After I zoned in I took 1 step forward and my system froze. I had to use the reset button.


After rebooting and logging in I was still on the corvette. After a perion of time I went to the escape pod. Used the radial menu to activate. And had another hard lockup. Used the reset button, logged back in, and I was on the ground near Skystone. (good thing i'm a rebel.)


These werethe only lockups I've had since the publish came to TC.





Tholl
TC-Prime
Karquile
Fri Mar 05, 2004 9:50 am
#13






Aynaza wrote:

I know what this is... As you sit / kneel / stand you move forward... not much maybe half a meter each timebut after an hour of sitting standing etc you'll have moved about 50 metres from where you started. After 24hours running a macro that makes you sit stand kneel... Lord only knows why you'd want to do this *cough cough* you can be as much as 1.0k from where you started, as long as nothing eats you in the process of... sitting standing and kneeling... And whatever else it is you might be doing in the process.





One cure for this is to bring along a pet and tell it to stay. Then in your sampling macro, include a /follow (Rover) command after you stand. It won't have any effect until you inch far enough away -then it will drag your sorry AFK butt back to where the pet is standing.

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