Development Cycle Archive
Thread: Test Center Update Notes Mar 8, 2004
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KaernLegorah
Mon Mar 08, 2004 2:47 pm
#14
Rogue_5 wrote:
Klaatu
Verata..... Nnnnn........ nickel... necktie.... definitely an N word!
SSquirrel76
Mon Mar 08, 2004 4:19 pm
#15
Ok, now I'm confused. Do these notes replace the ones released Mar. 5? Because a lot of the information is the same, just minus the "fix" to being able to sell/trade packs.
And if this is only about the Corvette issues, then why are there other "fixes" ("Klaatu" etc) included?
Incarnation
Mon Mar 08, 2004 4:40 pm
#16
Intrepid1888 wrote:
[[[[[ Hot fix the BH droid and Jedi missions what are you waiting for? ]]]]]
They're waiting for another month of subscription charges to roll in, because they know that:
(a) those who are grinding Jedi will quit as soon as they get whacked by bounty hunters 2 or 3 times...
(b) the bounty hunters will be ticked-off when no one is left to hunt down...
Yes, Jedi will be very rare. I wonder if the active Jedi population post-publish 7 will exceed that of the SOE bean counters.
I really don't believe that. I've died very sucky deaths a number of times in EQ that hurt way more than what the Jedi are going to face, and that's not why I quit that game. I quit because of unfinished content (Shadows of Luclin) go figure.
Bryan1138
Mon Mar 08, 2004 5:15 pm
#17
Rogue_5 wrote:
Corellian Corvette: Made it so that players on Rebel or Imperial Missions are set to Overt when they're on the corvette, and so that they go back to being covert when they leave.
Misc: Klaatu was being named "Klaatu (Klaatu)" but is now only named "Klaatu"
Thanks,
Justone question. For anyone that has done the corvette as a covert, do you immediately turn back covert when you leave or do you have to wait an hour like when you undeclare?
I've see Klattu around before in beta (Jabba's skiff garage), I'm still looking for his brothers: Barada and Nikto. Would a robot named Gort be too obvious for my main combat droid to take along to the corvette?
Intrepid1888
Mon Mar 08, 2004 5:23 pm
#18
[[[[[ I really don't believe that. I've died very sucky deaths a number of times in EQ that hurt way more than what the Jedi are going to face, and that's not why I quit that game. I quit because of unfinished content (Shadows of Luclin) go figure. ]]]]]
I should have explained myself a little better then. There are certain *KILLER* bugs out there that should never ever get off of test.
Like combat medic poisons that can not be defended against, and when given the correct components (geo-bunker spider poison?) can do 900+ mind wounds worth of damage in one shot.
So when someone asks why the BH-droid fix wasn't hotfixed into the game... I really should have suggested that there are more critical game-breaking bugs to fix first. Bugs that will annoy 90% of the existing playerbase whenever they are encountered, but have not been addressed. Bugs like auto-storing pets and vehicles, or the AoE weapon issue.
This makes me really wonder if the bounty hunters will have any fun at all, and if the droid fix will end up being another "ho hum" event. It doesn't take a rocket scientist to figure out that most Jedi who appear on the terminals will run rather than fight once they are located by a hunter. And really, what fun is that? The Jedi only needs to run into a lake, and log out. Woo hoo. Who's happy with this? Nobody. It's a lose-lose situation.
If a Jedi does stand and fight, what might normally be a fair and challenging one-on-one battle (Jedi vs BH/carbineer or BH/pistoleer or BH/CH-hybrid) can easily become a group-TEF slaughter. One-on-one might not be a problem. But no one will stick around when that hunter comes along grouped with a rifleman or combat medic: AoE bug? 900+ mind wounds? No thanks. Losing a skillbox that may have taken 80+ hours of grinding will definitely make most people who play their Jedi think twice about keeping a subscription. Especially *when it's not fun for both sides*
The best update notes possible would include fixes to the AoE weapon bug, the pet and vehicle auto-store bug (which still pops up for a lot of people), and combat medic issues, just to name 3.
I should have explained myself a little better then. There are certain *KILLER* bugs out there that should never ever get off of test.
Like combat medic poisons that can not be defended against, and when given the correct components (geo-bunker spider poison?) can do 900+ mind wounds worth of damage in one shot.
So when someone asks why the BH-droid fix wasn't hotfixed into the game... I really should have suggested that there are more critical game-breaking bugs to fix first. Bugs that will annoy 90% of the existing playerbase whenever they are encountered, but have not been addressed. Bugs like auto-storing pets and vehicles, or the AoE weapon issue.
This makes me really wonder if the bounty hunters will have any fun at all, and if the droid fix will end up being another "ho hum" event. It doesn't take a rocket scientist to figure out that most Jedi who appear on the terminals will run rather than fight once they are located by a hunter. And really, what fun is that? The Jedi only needs to run into a lake, and log out. Woo hoo. Who's happy with this? Nobody. It's a lose-lose situation.
If a Jedi does stand and fight, what might normally be a fair and challenging one-on-one battle (Jedi vs BH/carbineer or BH/pistoleer or BH/CH-hybrid) can easily become a group-TEF slaughter. One-on-one might not be a problem. But no one will stick around when that hunter comes along grouped with a rifleman or combat medic: AoE bug? 900+ mind wounds? No thanks. Losing a skillbox that may have taken 80+ hours of grinding will definitely make most people who play their Jedi think twice about keeping a subscription. Especially *when it's not fun for both sides*
The best update notes possible would include fixes to the AoE weapon bug, the pet and vehicle auto-store bug (which still pops up for a lot of people), and combat medic issues, just to name 3.
Aemigisa
Tue Mar 09, 2004 1:36 am
#19
Corvette Bug:
When a player leaves the group, and then uses the escape pod, the ENTIRE group inside the Corvette goes with him. I suppose this has to do with instancing, but a person should be able to leave the corvette and allow the others to continue through it.Not sure if this is intentional.
*** Side note to all the previous posts in this thread: THIS THREAD IS SPECIFIcALLY ABOUT THE CHANGES TO THE CORVETTE, NOT OTHER PROBLEMS/BUGS WITH THE GAME. You people are TROLLS for stalking any red name you see. In the words of VK-811, "Move along, you whiners."
Aemigisa
Wed Mar 10, 2004 1:52 am
#20
Naufragus wrote:
Aemigisa wrote:
*** Side note to all the previous posts in this thread: THIS THREAD IS SPECIFIcALLY ABOUT THE CHANGES TO THE CORVETTE, NOT OTHER PROBLEMS/BUGS WITH THE GAME. You people are TROLLS for stalking any red name you see. In the words of VK-811, "Move along, you whiners."
well we have to get their attention somehow...Thunderheart doesnt speak for us and jackassa deletes any threads that are negative and dont fit the devs fanasty...so we have to try and get their attention anyway we can...
And so for the random chance that they will read your post in their thread, you destroy an otherwise constructive way of gathering information? They are trying to fix the Corvette by gaining feedback in these threads, yet you want your issue to overtake that and in so doing remove the chance that the corvette will be fixed. Great idea man. "Wah wah look at my problems, I don't care what the devs are trying to do at the moment, **I** am more important!! Wahhh!!"
Anyhow,
Corvette bug: In rooms with a locked door you may still briefly walk in and target the objects inside before getting booted. I believe this happens inside many locked rooms, but I noticed it easily in the Corvette.
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