Development Cycle Archive
Thread: Test Center Update Notes Mar 10, 2004
Rogue_5
Wed Mar 10, 2004 12:15 pm
#14
fatgit wrote:
One question please - will the vercupti change be retroactive - if I start making it now, as its pet only, will the old versions still be pet only after the patch ?
It is not retroactive. Old versions will remain pet only.
Thanks,
Ackis
Wed Mar 10, 2004 12:34 pm
#15
IPourBooze wrote:
Is there going to be an option to set our base V time? Or are we stuck with 4am bases if that is the time they are V when the patch hits live?
TH made a post about this.
Naufragus
Wed Mar 10, 2004 12:41 pm
#16
Rogue_5 wrote:
Player Garages: You can no longer place multiple garages within 200m of another. If you have multiple garages within this range you should remove the extras.
Thanks!
jsut curious as to why anyone would want to place multiple garages or garages next to each other and why it even matters if they do ...what silliness do those TC people have you guys wasting time on
Cafa
Wed Mar 10, 2004 12:52 pm
#17
Obviously I am happy with this decision. However I want to COMPLIMENT you on the outstanding updates in notes that you are providing. It has literally changed my view for the better to see forthright changes announced for testing on TC.
Rogue_5 wrote:
[snip other changes which are great]
Vendors: Based on your feedback we made a change to allow bags on vendors again.
As always please post any issues you find with these items here. Please post any other Publish 7 issues in the appropriate In Testing thread.
Thanks!
OdiousEncounter
Wed Mar 10, 2004 5:30 pm
#18
Rogue_5 wrote:
Player Garages: Garages in a registered city should now appear on a /find command.
/clap
Does this include NPC cities? Always a bother on live.
FofiWibler
Wed Mar 10, 2004 7:17 pm
#19
I've noticed the last few patch notes are like90% corellian corvette fixes, 10% bug fixes.
Does this mean that this patch is less buggy than past patches and the Devs are on track fora change? Does this mean the corvette is going to be released with the patch?
With the trickle coming down now, do we have an expected publish date on live? Is there going to be a server copy to TC like last patch?
Tanks
Thu Mar 11, 2004 2:41 am
#20
Incorrect forum for this question, but Should you track down the Jedi Bounty, they will appear red to you.
Ahem, unless it has been changed the last couple of days, Jedi bounties will be BLUE (or purple if you are a reb), but targatable via tabbing over to them. They will turn red after the first shot.
Apolo13
Thu Mar 11, 2004 3:12 am
#21
WHERES THE AP1 STUN DAMAGE CARBINE SCHEMATIC ? ANOTHER RIFFLE ?????
wickedHangover
Thu Mar 11, 2004 6:23 am
#22
Naufragus wrote:
Rogue_5 wrote:
Player Garages: You can no longer place multiple garages within 200m of another. If you have multiple garages within this range you should remove the extras.
Thanks!
jsut curious as to why anyone would want to place multiple garages or garages next to each other and why it even matters if they do ...what silliness do those TC people have you guys wasting time on
there's probably some exploit that if 2 garages are too close and you pay 1000 credits for reapairs, the town probably gets 2000 credits...
LeBob
Thu Mar 11, 2004 7:07 am
#23
Player Garages: Cityban will prevent a player from using a city garage.
thanks!
Spacey
Thu Mar 11, 2004 9:21 am
#24
There were a couple of garages in QAVille and they became non functional when placed to close together.
Karquile
Thu Mar 11, 2004 9:24 am
#25
wickedHangover wrote:
there's probably some exploit that if 2 garages are too close and you pay 1000 credits for reapairs, the town probably gets 2000 credits...
Since the town doesn't get a nickel from garage fees, such an exploit is unlikely!
I think it's more likely that someone tried "garage blanketing" so that the whole town was a repair zone.