Development Cycle Archive

Thread: Test Center Update Notes Mar 10, 2004

Rogue_5
Wed Mar 10, 2004 12:15 pm
#14






fatgit wrote:
One question please - will the vercupti change be retroactive - if I start making it now, as its pet only, will the old versions still be pet only after the patch ?




It is not retroactive. Old versions will remain pet only.



Thanks,





Grant "Rogue_5" McDaniel
SOE Producer, Star Wars Galaxies
Ackis
Wed Mar 10, 2004 12:34 pm
#15






IPourBooze wrote:

Is there going to be an option to set our base V time? Or are we stuck with 4am bases if that is the time they are V when the patch hits live?







TH made a post about this.



Imperial Captain Ackis Losackego - Über f335h

Naufragus
Wed Mar 10, 2004 12:41 pm
#16






Rogue_5 wrote:



Player Garages: You can no longer place multiple garages within 200m of another. If you have multiple garages within this range you should remove the extras.
Thanks!







jsut curious as to why anyone would want to place multiple garages or garages next to each other and why it even matters if they do ...what silliness do those TC people have you guys wasting time on
Cafa
Wed Mar 10, 2004 12:52 pm
#17






Rogue_5 wrote:


[snip other changes which are great]

Vendors: Based on your feedback we made a change to allow bags on vendors again.

As always please post any issues you find with these items here. Please post any other Publish 7 issues in the appropriate In Testing thread.


Thanks!




Obviously I am happy with this decision. However I want to COMPLIMENT you on the outstanding updates in notes that you are providing. It has literally changed my view for the better to see forthright changes announced for testing on TC.




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

OdiousEncounter
Wed Mar 10, 2004 5:30 pm
#18






Rogue_5 wrote:


Player Garages: Garages in a registered city should now appear on a /find command.





/clap


Does this include NPC cities? Always a bother on live.



----------Auriga Starlighter----------

FofiWibler
Wed Mar 10, 2004 7:17 pm
#19

I've noticed the last few patch notes are like90% corellian corvette fixes, 10% bug fixes.


Does this mean that this patch is less buggy than past patches and the Devs are on track fora change? Does this mean the corvette is going to be released with the patch?


With the trickle coming down now, do we have an expected publish date on live? Is there going to be a server copy to TC like last patch?



Fofi Wibler ² GLA Officer ² Master BH ² Master Carbineer
V Vendor Located in Qal'Trel, Corellia (WP coming). V

Tanks
Thu Mar 11, 2004 2:41 am
#20

Incorrect forum for this question, but Should you track down the Jedi Bounty, they will appear red to you.


Ahem, unless it has been changed the last couple of days, Jedi bounties will be BLUE (or purple if you are a reb), but targatable via tabbing over to them. They will turn red after the first shot.



Bounty Hunter Correspondant 2003 - 2005
Master Bounty Hunter
Dark Jedi (Pre-Pub 9)
Apolo13
Thu Mar 11, 2004 3:12 am
#21

WHERES THE AP1 STUN DAMAGE CARBINE SCHEMATIC ? ANOTHER RIFFLE ?????
wickedHangover
Thu Mar 11, 2004 6:23 am
#22






Naufragus wrote:





Rogue_5 wrote:



Player Garages: You can no longer place multiple garages within 200m of another. If you have multiple garages within this range you should remove the extras.
Thanks!







jsut curious as to why anyone would want to place multiple garages or garages next to each other and why it even matters if they do ...what silliness do those TC people have you guys wasting time on






there's probably some exploit that if 2 garages are too close and you pay 1000 credits for reapairs, the town probably gets 2000 credits...





clockworkorangeclockworkorangeclockworkorange
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clockworkorangeclockworkorangeclockworkorange
LeBob
Thu Mar 11, 2004 7:07 am
#23

Player Garages: Cityban will prevent a player from using a city garage.


thanks!



SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

Spacey
Thu Mar 11, 2004 9:21 am
#24

There were a couple of garages in QAVille and they became non functional when placed to close together.



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Karquile
Thu Mar 11, 2004 9:24 am
#25






wickedHangover wrote:

there's probably some exploit that if 2 garages are too close and you pay 1000 credits for reapairs, the town probably gets 2000 credits...




Since the town doesn't get a nickel from garage fees, such an exploit is unlikely!


I think it's more likely that someone tried "garage blanketing" so that the whole town was a repair zone.

VenoMuS3
Thu Mar 11, 2004 9:33 am
#26

will we have NPC jedi missions again or just player jedi



Vladamire Tepes



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