Development Cycle Archive

Thread: Test Center Update Notes Mar 10, 2004

Rogue_5
Wed Mar 10, 2004 9:39 am
#1


Corellian Corvette: Added some more difficult NPCs.
Corellian Corvette: The travel NPCs who send players to the corvette now mention the 1 hour time limit for the mission.
Corellian Corvette: Fixed a misleading title and description in the Fuel Intake user interface.
Corellian Corvette: Limited the radar range while in the Corellian Corvette to 128m.
Corellian Corvette: Fixed an issue where players would not get badges
Corellian Corvette: Fixed the boot disk loot chest so that it doesn't keep respawning disks.
Corellian Corvette: Berserker rifle schematic should be available now.
Corellian Corvette: Marine armor should just go to the Rebels now.
Droids: Repair modules should now work in the power droid
Food: Removed the pet-only requirement from Vercupti.
HQ's: Fixed a problem with the object terminal spawning in middle of hallway in outpost.
HQ's: Stabilized the HQ vulnerability times. Times should never flux by more then 1 hour + or -.
Jedi Saber Repair: Weapon repair kits can no longer fail and outright destroy sabers. Sabers can still slowly decay to uselessness after multiple repairs.
Player Garages: Garages in a registered city should now appear on a /find command.
Player Garages: Mayors can now place a service fee on using their player garages.
Player Garages: Cityban will prevent a player from using a city garage.
Player Garages: You can no longer place multiple garages within 200m of another. If you have multiple garages within this range you should remove the extras.
Player Garages: Removed the 1000 maintenance from a player garage, upkeep is paid by the city.
Player Garages: You must be within 64m to use a garage.
Vendors: Based on your feedback we made a change to allow bags on vendors again.


As always please post any issues you find with these items here. Please post any other Publish 7 issues in the appropriate In Testing thread.


Thanks!




Grant "Rogue_5" McDaniel
SOE Producer, Star Wars Galaxies
jemelby
Wed Mar 10, 2004 9:50 am
#2

I really love this line of posts! It almost as good as having a toon on TC! It really keeps us all up to date on what is coming down the pipe. Don't ever stop them.




J'Vee
Mos Onarok, Tatooine - Flurry


ibupnya
Wed Mar 10, 2004 9:51 am
#3

I have a question about the BH's being able to track and kill player jedi's.....Are jedi's always going to be declared (able to shootthem), or are we out of luck when we catch up to them, and unable to shoot them?
SulBandera
Wed Mar 10, 2004 9:51 am
#4

Corellian Corvette: Berserker rifle schematic should be available now.
Corellian Corvette: Marine armor should just go to the Rebels now.


1) Yay!


2) I still have Marine armorequippable bymy Imperial character. It appears that this is "grandfathered" as she can still equip it while overt Imperial, but the new stuff works as intended. Just to be on the safe side, I gave the nonfactioned helmet and chestplate to my rebel character but he can still equip it freely while covert.


This issue shouldn't ever happen on Live servers, but wanted to log it here just in case.



TestCenter.Rosaline - Imperial Combat Medic
TestCenter.Falstaff - Wookie BE/Tailor
TestCenter.Yorick - Trandoshan TKA & CH with a big Chef hat.

~ Founder of the Test Center Shakespearean Society ~
in Dragon's Call, Tatooine.


wickedHangover
Wed Mar 10, 2004 9:53 am
#5

sorry, i don't play on test center and really shouldn't post here, but just had a question, does the money from player garages go to the city treasury?





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SulBandera
Wed Mar 10, 2004 9:54 am
#6






ibupnya wrote:

I have a question about the BH's being able to track and kill player jedi's.....Are jedi's always going to be declared (able to shootthem), or are we out of luck when we catch up to them, and unable to shoot them?






Incorrect forum for this question, but Should you track down the Jedi Bounty, they will appear red to you. The only reason they shoudl become unattackable is if another BH has fulfilled the bounty. At this time you will get a "mission incomplete message." This is verified on TestCenter as working 99.8% of the time. The only failure was an issue with another known bug that has been resolved.




TestCenter.Rosaline - Imperial Combat Medic
TestCenter.Falstaff - Wookie BE/Tailor
TestCenter.Yorick - Trandoshan TKA & CH with a big Chef hat.

~ Founder of the Test Center Shakespearean Society ~
in Dragon's Call, Tatooine.


lowarzek
Wed Mar 10, 2004 9:57 am
#7

/bravo communication


Sounds good


fatgit
Wed Mar 10, 2004 10:08 am
#8

Love the vercupti change, the saber change & garage tax .

One question please - will the vercupti change be retroactive - if I start making it now, as its pet only, will the old versions still be pet only after the patch ?

If you can answer this one question, I'll love you forever
Alacrity
Wed Mar 10, 2004 10:10 am
#9





Droids: Repair modules should now work in the power droid





Very good. Now how about Repair modules in LE Repair Droids? They've never worked. And how about Item Storage Modules in 2-1B Surgical Droids? They don't seem to work either. And how about the inability to name "converse" droids (i.e., droids that can have personality chips)? And the rest of the long-standing droid bugs?



Amoon Darkflier, Elder Artisan, Elder Droid Engineer, Elder Merchant

"I find your lack of pants disturbing."
IPourBooze
Wed Mar 10, 2004 10:32 am
#10

Is there going to be an option to set our base V time? Or are we stuck with 4am bases if that is the time they are V when the patch hits live?


Doesn't matter to me what the answer is. Just need to know for planning purposes.


Suggestion for the future would be to have an option to Migrate the V times intentionally. I say "migrate" because I don't believe that we should be able to arbitrarily change the time. And I'm not saying don't stabilize the times. This fix is GREAT. Just suggesting the migrate time option as a future implementation to act as a defense against spies.


MIGRATE = Slowly move the time from one set time to another, similar to stat migration in that the time would move say 15 minutes or half hour per day depending on whether the "MIGRATE BASE V TIME option was checked or not."


FOR THE RECORD - If I were to have to choose between "stabilized times" without this option or times shifting the way they do now, I choose "stabilized times" option.


Thank you devs. This will heat up the GCW even more now.


Jaye






The Mancoruf Brothers - Jaye and Trajen
The Best Thing to Hit TAT Since Sand!!!
Mos Veris, Tatooine, Valcyn -2755 -4388

Purveyors of Deeds, Droids, Furniture, Powerups, Meds, Weps, Armor, Pets & Pet Supplies, Clothing, Smuggler Supplies and anything else we can get our hands on!!!!
richor
Wed Mar 10, 2004 10:34 am
#11

A new rifle?! super!



geordie - RSA - PVE Destroyer
Alcard - Jedi Guardian
richorr - [Fat.Maniac] Armorsmith
MonroeThanes
Wed Mar 10, 2004 11:49 am
#12

GREAT CHANGES ON THE SABER REPAIR!


I like the direction the bags are going too





I'm Monroe Thanes and I approve of this message.
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Vote Democrat! They've got a traitor and an ambulance chaser this time around!
Reaperss
Wed Mar 10, 2004 12:09 pm
#13

Droids: Repair modules should now work in the power droid


GREAT! now how about getting it to work in the LE Repair Droid?



Ugo Deathbringer
-X Master Droid Engineer, X Master Merchant, X Master Artisan,
Don't hate da playa or da game, hate the Devs
Warn you we did, listen you did not, now screwed we all are
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