Development Cycle Archive

Thread: Daily Test Center Bug Thread: Friday, March 19th 2004

Ace4Brit
Fri Mar 19, 2004 3:54 pm
#14

Steps to reproduce:

Go to a planet, and activate a POI waypoint

Go to a different planet.

The waypoint will still be active

You can not deactivate the waypoint because it does not show up in the planetary map nor the datapad.



--------------------------------------------------------------
-Slarow Emi, Chilastra (TKM, Master Commando)
????, Chilastra (Jedi Initiate) Unlocked 2/10/04

Computer running slow?

Crashing?

Freezing?

http://computeradvice.mikebinns.net
Lerning
Fri Mar 19, 2004 4:10 pm
#15

on4 occasions, and with3 different PCs...


2 incaps= death.


Womp rats on one occassion, savage quenkers on two occasions, rebel NPCs (Dant) on another occasion.


parnish
Fri Mar 19, 2004 4:42 pm
#16

well... i just found out about a bug that has apparently been around since publish 6.


my pet's HAM bars lag behind what is actually happening. he won't listen to commands. and when he falls incap, there is no way to get him back up except to store and recall.


everything was fine with my pet until i taught it mount. haven't tried any other pets yet.


Tomar/Flurry


Ace4Brit
Fri Mar 19, 2004 4:50 pm
#17

When approaching a member of the same faction, you can not tell if they are overt or covert becaause they always have the icon until you get within 25m of the person. At that time, if they are covert, the icon will dissapear. This is very aggrivating when i am in an imperial town trying to find fellow overt rebels to fight with.



--------------------------------------------------------------
-Slarow Emi, Chilastra (TKM, Master Commando)
????, Chilastra (Jedi Initiate) Unlocked 2/10/04

Computer running slow?

Crashing?

Freezing?

http://computeradvice.mikebinns.net
JamesHighwest
Fri Mar 19, 2004 4:50 pm
#18






Mackle wrote:


Spices are currently broken. Currently, when you come offa downer the corresponding HAM bar is nowempty, so on top of trying to survive through the downer you also have to regen as well. For example, if you take Muon Gold, you now have to survive the downer THEN survive the regen time of your Mind bar (over ten minutes easy if you are wearing armor... armor which can only be put on while on Muon, ironically enough).


This is the death knell for spices, asthey have become a dangerous dance with suicide. Their upside no longer negates their downside. The downer + the time spent regen'ing makes taking spice something only a fool would do.


I am assuming this is a bug. Please tellus this is a bug.


When brandy became available, the only spice that has ever really beenpopular (Muon) became nothing more than an "in case of emergency break glass" item.Now it is no longer even used for that. If this isn't a bug, then you may as well remove spices from the game entirely and stop chipping away at our profession. Put away the chisel and take out the hammer, and just get it over with.


I hope this is a bug. If so, please fix this as soon as possible. If not, please tell us why.


Us Smugglers are already on the ropes, with all the nerfs and broken promises ofour "coming revamp." We know we are no longer on your radar for a fix, but can't quite figure out why you keep dropping the nerf bat on us. We have no defensive or offensive bonus', panic shot is now useless, feign death rarely works, spices have become a novelty that only the suicidal play would use, and we just had our second correspondent in a month quit. That's right, LodekDall is gone now too, as of today.The frustration is boiling over.


I apologize for high-jacking this thread, as I know the people reporting bugs here are making this a better game for all of us, and I thank you all for that.I actually just came here to report the spice bug myself, but I guess my frustration is boiling over too.


Smugglers need help. All our long-term Master Smugglers and vets are quitting in frustration, and things are looking bleak. If this was a game of Sabaac, we have lost every hand since June.








I'm with Mackle %100. Unless our profession gets a major overhaul then all we Smugglers will amount to are slicers and faction resellers.


Now, I realize a dev is going to tell us "you shouldn't be posting here, you have a forum for that", and we have been talking about all these nerfs in our forums, but the only time we ever see a dev post in Smugglers is to ask for a new Smuggler Correspondent.



…

Tuyen Highwest
Server: Kettemoor
Last Ditch Desperado


TarielReforna
Fri Mar 19, 2004 5:19 pm
#19






Spacey wrote:

Ok heh, then I'll change my post to say that I have never been able to pull a spice or ranged powerup from a crate while in combat.






Well, may as well bug it, regardless of how old it is


If they don't know about it, then how can they fix it?




Bocev Kre'fey
Test Center Master Ranger
(AKA Ikeesp and Geyymnaccagwic)
TarielReforna
Fri Mar 19, 2004 5:23 pm
#20

also, crystalline Clothing Treatments are Gigantic in proportion to other things which are assumably of comparable size (the handle trigger is taller than I am!) Unless the CCT is meant to be taller than a rodian (and i can stick 60 of them in my pocket, btw), the scale is off by a factor of 20 or so



Bocev Kre'fey
Test Center Master Ranger
(AKA Ikeesp and Geyymnaccagwic)
Jvani
Fri Mar 19, 2004 5:51 pm
#21

Destroy Item Mistargetting --

Had my inventory open.... Had a backpack of resources OPEN AND COVERING MY INVENTORY WINDOW.... tried to destroy 1 copper in the open backpack (definitely had 1 copper targetted)... and it destroyed a different FULL backpack in my inventory instead.

I am not 300% certain the popup-window said "Really destroy copper?" but who would have thought it could target an item in a window I couldnt even see on my screen when the blue brackets were clearly around the item I meant to destroy?!

Unfortunately what it chose to target and destroy was my pack full of high quality Composite Armor resources and misc factory crates of layers and tailoring supplies.

I feel like I just got punched in the stomach.

-Jv



* Jvani / Katrya / Nvara / Ishara / Tzia / Shyra *
* Refugee from the REAL Test Center, now hangin on Eclipse and Chilastra *
* Still proud to have been a part of SWG's greatest city, TC: Metropolis of Skystone, Tatooine -200, 3800*

Lerning
Fri Mar 19, 2004 6:17 pm
#22

Writing this toconfirm Jvani's event--I had a similar event happen to me.


Similar event took place with me last night. Was deleting random looted objects while in cantina in Mining outpost on Dant. After deleting 5 objects (combat staff, CDEFs, etc). Went out to mission term. Opened datapad to call ATST. ATST was gone. When I checked log-the log shows it was destroyed, somewhere in the middle of the other deletions I had made.


So, I felt the pain of that event too.


Jvani
Fri Mar 19, 2004 6:46 pm
#23

Something else similiar happened just now.... was examining resources in a backpack in a PA hall.

First 3 examines were fine... then examining the 4th pile of resources showed the examine screen for my R2 unit.
(and my datapad wasnt open)

Both my instances I was inside structures... both were travel packs... both were using radial menu.. I dont think I was clicking extraordinarily fast and didnt notice any sort of lag otherwise...


-Jv



* Jvani / Katrya / Nvara / Ishara / Tzia / Shyra *
* Refugee from the REAL Test Center, now hangin on Eclipse and Chilastra *
* Still proud to have been a part of SWG's greatest city, TC: Metropolis of Skystone, Tatooine -200, 3800*

Karquile
Fri Mar 19, 2004 9:56 pm
#24


Jvani wrote:
Destroy Item Mistargetting --

Had my inventory open.... Had a backpack of resources OPEN AND COVERING MY INVENTORY WINDOW.... tried to destroy 1 copper in the open backpack (definitely had 1 copper targetted)... and it destroyed a different FULL backpack in my inventory instead.

I am not 300% certain the popup-window said "Really destroy copper?" but who would have thought it could target an item in a window I couldnt even see on my screen when the blue brackets were clearly around the item I meant to destroy?!

Unfortunately what it chose to target and destroy was my pack full of high quality Composite Armor resources and misc factory crates of layers and tailoring supplies.

I feel like I just got punched in the stomach.

-Jv




I have had this exact thing happen to me, and I felt exactly the same - like I was physically slammed.

The targeting with radial menus etc can be misleading. I'm not even sure where the bug is or if there is a bug. Maybe you should not be able to destroy an item that's not targeted in a front level window. One thing's for sure, you've got to watch those messages!

But --

How about an "undelete", guys? They do it in word processors and everything!

One item deep, that's all. When you delete something, it isn't immediately erased from the database completely, it's moved to a one-item "holding area". The next time you delete something, it kicks the previous item out of the holding area.

That way, if you delete something by accident, you can say OOPS! UNDELETE PLEASE and get it back.

How hard would this be to code?
TarielReforna
Fri Mar 19, 2004 10:50 pm
#25

Fire Blanket-


Minor Text Issue: When extinguishing other player, the string reads "You attempt to extinguish the flames". The DOT will then go away, but no message to say so. It should probably be something along the lines of the poison/disease packs (The severity of the disease has decreased/'Your disease has subsided).


I had a lot of fun testing this one, btw



Bocev Kre'fey
Test Center Master Ranger
(AKA Ikeesp and Geyymnaccagwic)
Eldrikk
Sat Mar 20, 2004 12:36 am
#26

15 bugged specialsjust in theJedi initiate tree.


Heal Battle Fatigue Self1 - If you hit this skill and have no battlefatigue to heal it will take your force power, give you a tef and then report that you have no battle fatigue to heal. The normal medical professions get a similar message like this if they attempt to heal a person that is full health and they preserve thier mind and stim's. This skill needs to be brought more in line with the medical professions and have the skill not give a tef or drain force power if there is nothing to heal.


Force Run1 - Drains Force Power and awards a TEF upon usage but no xp granted. Every other Jedi skill gives xp while using them so why not this skill. Also when using this skill if you burst run at the same time when you get tired from burst run both of the run components go instead of the burst runs only. Also when using this skill if you get on and off of a swoop the run component cancels also.


Mind Blast1 - Poor damage vs. Heavy force cost, this skill offers less damage than my saber output for heavy force costs also if I use this skill with any other weapon armed besides my lightsaber it will take my force and give a tef with the message that I cant use this attack with this weapon. Jedi offensive skills need to be brought in line with other combat professions skills. An example would be if a TKM tried to spam a fencer special the game would tell him that he cant perform this attack with this weapon and the game wouldnt take his ham or try to execute this attack but with Jedi offensive skills the game does give us the message and takes our force power. This should not happen.


Force Throw - Mediocre damage plus extreme force costs, the only usefull thing this skill is good for is using it to bust on lairs for bonus xp or using knockdown and force thrown on an npc to get a small bonus. Also the same offensive bug as above occurs here also.


Heal health self1 - Same as Heal Battle Fatigue Self1.


Heal Heal Wound self 1 - same as above.


Heal Action Self1 - same as above.


Heal Action Wound Self1 - same as above.


Heal Mind Self1 - same as above.


Heal Mind Wound Self1 - same as above.


Heal All Self1 - same as above.


Heal Battle Fatigue Self2 - same as above.


Saber One Handed Hit2 - this skill has the exact same force cost, combat message, damage ratio as the Saber One Handed Hit1 could it be that these are the 2 same skills? The damage on this needs to be ugraded to go in line with all other combat professions second offensive skills.


Saber One Handed Flurry - The description of the skill says the skill intimidates, stuns and dizzies all npc's around the Jedi but it never does any of these states. Either fix the skill to add all these states on impact or edit the skill description so that it wont say that the skill does this stuff.


Saber Slash2 - In the description it says this skill does a knockdown but it only does a posture change.











BH Loot drops vendor located at -729 1508 Dantooine.
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