Development Cycle Archive

Thread: Patch Notes for Publish 8

Turjan
Tue Apr 13, 2004 10:11 am
#235

Please leave my hunt master title alone. I'm not sure why you want to change it but its what I do in game. I have people hire me regularly because of my title. I know if Im a tracker they will know but my whole template is designed around hunting not just tracking.


If it ain't broke don't fix it.


Ixiso - Bria
ZofTempesta
Tue Apr 13, 2004 10:20 am
#236

awesome droif mods. plus no more stopping when i dodge.


and armor hole fix more than makes up for fixing the speeder bug.


UncleJay
Tue Apr 13, 2004 10:29 am
#237

10 minute wait on starports = lame.



Smack Tacular
Sqidward
Tue Apr 13, 2004 10:29 am
#238

As a Master DE I am very pleased. No combat droids, but still nice. Kudos for taking into consideration some of the community ideas for useful droids... I am sure the coding was not easy.


I can finally market my buckets-o-bolts to utility buyers and not just fashion mongers! Huzzah!


Sqidward

Master DE, Master Art, Master Merch (gone)



Sqidward
Droids-R-Us in Rinato, Corellia - Kettemoor
Master Droid Eng., Master Artisan, Master Merchant (no more)
GroovyKool
Tue Apr 13, 2004 10:48 am
#239

When will the faction base bugs that were supposed to be fixed in publish 7 be fixed?



groovykool
DeQuosaek
Tue Apr 13, 2004 10:52 am
#240






Pana_Cebo wrote:


What if I don't have every single slot equipped? I only have boots chest plate and helmet.


I'm assuming that what i'm experiencing: constant bypassing of my chest plate (the helmet and boots work flawlessly) is an "armor hole" even though i dont have a full set of comp armor.



Well, if you get shot in the arm or legs it will not be reduced by your armor either. So maybe it's not your chestplate not working, but rather them shooting you in the arm or leg.





Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

Lako
Tue Apr 13, 2004 11:13 am
#241

Wow... they put some great updates (Yes, GREAT) in the game. They do exactly what they said they would...work on DE. The droid options now are gonna rock. And yet, all anyone can do (ok, not everyone but most) is complain that their problem didn't get resolved.


Come on guys..that's sad. This is a good patch. I'm not DE and I still think it's real nice. Admit it, the last few patches have been impressive. Although, i'm sure a majority of people will continue to say "CM needs to be nurfed, Commando needs to be UN-nerfed, pistoleer needs...blah blah.."


Things take time, good things come to those who wait.


Feel free to flame...


Good job Devs!



Chapter 5. Do or die time. Last chance.
DeQuosaek
Tue Apr 13, 2004 11:25 am
#242






Morthon wrote:


Ithought this was a done issue, every long wait I have had the last two weeks someone has commented, "Thanks God it will only be 5 min after the next patch." Pls, I love Star Wars and I am for immersion but this is not it, a 10 min starport waitis just annoyance.



The majority of people do not pay attention to details. The devs have never mentioned spaceports when discussing wait times, except to say that the spaceport wait time might be looked at after this publish. Every mention of the 5 minute decision has mentioned specifically shuttleports. And everyone didn't seem to mind because they probably assumed that they meant spaceports. Well, they didn't.





Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

DeQuosaek
Tue Apr 13, 2004 11:29 am
#243






AsterothBlue wrote:

dammit,I KNEW that the shuttle changes were going to get nerfed when I saw that 43 page thread asking our opinions.


Starports are still 10 minutes. I quit.




Hmmm, I saw that discussion and the devs never said the starport shuttle wait times would be changed, so where's the nerf?


So quit. Good riddance. Another whiner bites the dust.






Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

DeQuosaek
Tue Apr 13, 2004 11:44 am
#244






Skye_Trig wrote:

The ONE thing I cared about in this patch is NOT in it! Going from any planet to any planet!




There was a big discussion of this and more players said that it would break the immersion to add it. I'm not saying I support that, but the majority (I think) said they didn't want it, just like the majority of DE's said they didn't want battle droids, but rather utility droids.


If you don't like it, speak up next time. And while you're at it, vote at the next election.






Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

DeQuosaek
Tue Apr 13, 2004 11:54 am
#245






HoTron-rex wrote:

what is this complete crock about the starports? what happened devs, wuss out? or did you just decide it would be great to dangle the carrot in front of our noses only to take it away. you people make me sick.


NO ONE CARES ABOUT SHUTTLEPORT WAITS.


We want starport waits down to 5 minutes, not shuttleports. Jebus, you'se your flipping Metrics and realize that people dont use shuttleports now with the advent of speeder bikes. people do MAYBE 1/4 of their longer distance travel via shuttleport. MAYBE. the rest is done by starport and bike. Get with the program.


Give us the 5 minute starport waits you promesied us.




Point out where theypromised you 5 minute STARPORT (not SHUTTLEPORT) wait times. I dare you. They NEVER said they were going to do anything about STARPORTS (or spaceports)


You are mistaken. Next time try reading or maybe paying attention to details.





Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

mkummer
Tue Apr 13, 2004 12:00 pm
#246






Atteke wrote:




Gameplay
* Reduced the wait time on shuttle ports to 5 minutes (Starports are still 10 minutes).







no!!


I realy hoped the reduce all to 5 minutes





Sybee
Okidievi
Tue Apr 13, 2004 12:08 pm
#247

I like these new droid mods but have some questions about them.


1) The harvesting mod. Ok, it says you need novice scout to use it. So what exactly then is the point of using them when if I already have novice scout I can already harvest the creature? Will the droid store the harvested items on itself or will they automatically be sent to my inventory? If it doesn't store the resources, then I just don't really see much point to it other than having a reason to have a droid tag along with me.


2) Will we be able to addignore spambots? I'm guessing that the spambots will help to cut down on the lag some since they will not have as big of a hit to the database like an afk character does which will help a little bit. But it will be negated if we can't ignore them. Also, will they be sapping some credits out of the economy? I think they should sap some credits out of the master's pockets.


3) Do the stimpak mods use up mind points when we call on them for a heal? If not, then this will be a definite good thing for the hunters even if they can only be equipped with stimpak-a. This is already a huge asset in the game for entertainers if they can continue playing/dancing and not have to stop to heal themselves if there are no med grinders around to heal them.


4) Are the crashbots completely destroyed when we have them autodestruct or do they just crash and take a hit to vitality? If they are completely destroyed, are they going to be something that will be cheap to buy? It will not be worth too much if it costs 10k+ for a one time use droid.


5)Do the miningbots require survey skills? It would be nice to me to be able to use them since I have no survey skill, but it makes the entire survey line completely pointless. I can already invision a lot of miners on strike if this does not requiresurvey skills. But if it doesn't actually give you a waypoint to a spot, then I don't see what the big deal would be to let everybody be able to use them. They would still need survey skill or to pay a miner to find them a waypoint to a good spot.


6) This is not about droids but about speeders. Will we be able to repair a disabled speeder? I can go along with fully repairing a disabled speeder will drop the max condition by 10% or so. It would be a lot better than having to buy a new one every other day.



I love the fact that tusken helmets will be back in the game. woot! woot! Unfortunately neither of my characters (zabrak and twi'lek) can wear them though But I can at least use them as house decorations
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