Development Cycle Archive

Thread: Desired Rewards

theamador
Mon Sep 29, 2003 10:18 pm
#235

How about drops like teeth, skulls, jaws, claws...that sort of thing for the hunters? may sound gross to some but i would like to hang a rancor claw or jaw with the teeth pointing out just to show off and show i killed a rancor. maybe fur rugs. Like taking a special drop hide from a mob and taking it to a crafter to be made into a throw rug or something like that.
Tailmonkey
Mon Sep 29, 2003 10:20 pm
#236

I would really like to see a reward system that's based upon what skills your character has trained, that way, I as a commando that does no crafting whatsoever anymore wouldnt' get stuck with a 'one-time-only-use schematic'. (I'd be too afraid to try and craft something like that and fail)


There's enough variety in the player base that when a reward is given it could examine the characters skills, compare the skills to a rating chart that gives each skill a certain weight, then determine which reward would be most useful to that character.


Fishing poles aren't usefull to me, as a commando, nor are they desireable. A new pair of armored gloves is, however, or some special grenades. A painting isn't something that a player, who doesn't own a house, wants or needs. I know that they can be traded/sold, but that is extra effort for the player, making it less desirable.


My 2 credits worth.




X=-------------------------------------------------------------------=X
Toryn Freeholde
Chilastra

"As God as my witness, I thought turkeys could fly..."
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Jarvel
Mon Sep 29, 2003 10:25 pm
#237

I don't have a specific item to suggest, as much as a concept for a reward. ..


Collectable items. A trophy, a decoration, a furniture, something that is only there for a while and then changes during a future patch.. By making it go away, you make iteven morevaluable..


People go crazy over stuff that is isn't in the game any more. Sort of a status thing for people who've been there for the long haul..


For example, imagine finding out General so-and-so is having a contest and will give a statue (or something, I'm not into the item here, it's concept so this is just an example) honoring anyone that accomplishes his quest. 2 months later, he is gone.. Want to bet those statues become status symbols in a lot of homes?


Another conceptual idea is pieces.. If each month a specific set of npc's gave out a specific piece of an overall prize, people could work towards a goal. (not to mention have to play long enough to attain it, trade to get ones they don't have, etc..


And of course I agree with the many that have wanted more things like Krayt tissue, things that are rare but don't cost anyone their jobs.


Asherons call used to have some kick butt stuff each month like that, I miss that a lot.. when the devs screwed up once they gave every character a randomplushy ofa monster in the game. To the day I left those were always selling for a lot, and made great home decorations. What if you had spice fiends thatgave outrare herbs as rewards, used to make really good spice. oops, getting specific and didn't want to do that..


Anyway, good topicDevs, and I think this is a great step in a greatdirection that you are taking.. I truly hope you are listening though.

HawkinsofEforde
Mon Sep 29, 2003 10:30 pm
#238

Badges or titles would be cool.


I really liked it when Bilbo Baggins named himself to Smaug. He made up numerous titles based on his recent adventures, like "barrel rider". I think it would be cool if you got titles for finishing certain quests.




Neerae Emip
Master Bounty Hunter
RAID

Tatooine, Nauritus
Valtor
Mon Sep 29, 2003 10:38 pm
#239

I would like to see Statues, Furniture, Plaques, or Paintings that can be displayed in a home to show off to other people. Maybe a specific weapon that cant be crafted.



Val'tor Sting
Master Bounty Hunter
Lowca Galaxy
roidoc
Mon Sep 29, 2003 10:40 pm
#240

there are so many posts already, but here's what i love.

i just got the krayt dragon skull today, and it looks awesome in my house. this stuff is neat, and i love it, but i didn't have to really do anything to get it.

so my suggestion is very cool items like this skull but a long epic quest to get to them. maybe this item could have been the last piece of a very long quest taking you all over the planets. then not everyone would get it because it takes so long, and maybe it could be very difficult to get so for some of the parts you need a group.

so for rewards i want neat, uncraftable loot that looks neat in my house. but i want to earn those rewards. 3 missions killing lt. blue cons is not earning, it's repeating the same thing i've done a thousand times already for all other "content" in the game.

no more talk to npc, go do mission, return to npc content. lets try something new and more fun. and the result of that is a great reward.

and please don't do armor or clothes rewards. remember wookies? and how you made them not be able to wear anything cool in the game? i'm a wookie and i hate it when i loot something that just looks awesome but oh yeah, i picked a class that can't wear anything. i didn't know this at the beginning, i'm not a huge drooling star wars fan, i just heard this game was fun so i tried it out and i love it. but i wish i had more variety for clothing.

so there, a reward after a long epic quest given by wookie npcs (are there even any?) that in the end gives a full outfit of some cool wookie armor. maybe wookie npcs are not allowed by the EU or whatever. if you ask me that's the most limiting factor of this game. so many restrictions.

and how about long epic quests for guilds to go on that give rewards that benefit the guild. not sure what though, but i'm sure your brains can think of something. the guild i'm in love going in groups to kill things, but there's nothing we can't take out with a group of 5-10 in the game atm. nightsister base, krayts, tusken camp... all way too easy. make some stuff that requires large group and very tough members in those groups to do, and the reward is something for everyone.

bring back the gorax cave and make the reward of killing the uber boss gorax at the bottom of the cave a gorax throwrug or costume.
BrannStark
Mon Sep 29, 2003 10:45 pm
#241

Skill enhancers!!
aphexed667
Mon Sep 29, 2003 10:45 pm
#242

1. skill enhancing attachments were a good idea, get that working and throw the SEAs back into the loop


2. loot like the kryat dragon tissue which aids in making awesome weapons/armor or whatever other craftable things


3. signature clothing - displayable to brag - the whole nightsister armor deal seemed to have some people interested esp dancers


LatonZ
Mon Sep 29, 2003 10:47 pm
#243

Rugs!!!!


Paintings!!!!


Statues!!!!


Misc. house items!!!!!!!




-Theodora-
tsw101
Mon Sep 29, 2003 10:48 pm
#244

Just glanced at the first few responses - but they all seem to be dead on.


DROP STUFF THAT FUEL THE CRAFTERS.



I like the fact that crafters are ACTUALLY IMPORTANT in this game (unlike in EQ) - however that doesn't change the fact that people will need something "Bigger and Better" waiting for them over the hill in order to motivate them to keep playing. You have to introduce new items on a fairly constant basis...


So do it by way of the crafters - drop cool schematics of new and improved items they can make. It makes the warrior classes important to the crafters too that way!

WildWildMaN
Mon Sep 29, 2003 10:48 pm
#245

Make more looted advanced components and enhancements. I suggest adding enhance component slot to all high-level medical schematics. I wonder why it hasnt been done before - CM sure can use high level poisons from that mereks and arachnids in poison enhancment slot.


Sure add uber resources in loot. Maybe revealing great resource spots also be valuable, especially those 70%+ ore spots.




Prett
Member of Dantooine Scouts Guild.
Militia member russian town Banir.
----
Master Swordsman
Master Pikeman
Elite Imperial Soldier
Imperial Pilot Ace
EpiFett
Mon Sep 29, 2003 10:54 pm
#246

Well, as a crafter i can say that i would LOVE to see better rewards in the game for quests.


Personally, i would love to see items that are compareable to a 85% max weapon (1000-grade components) that crafters can use to make 110% comparable items.


-IE-


Player finishes long, long quest and is rewarded (among other items) with a really nice unique weapon or armor piece. This weapon by itself has stats as if it was created by a Master Smith using 850-grade materials, and with best possible success. (85% Experimental success).


The player can then continue to USE this weapon that is both unique and very desireable for use as is, or they can take this item to a Master Smith and have it modified (using weapon as a component in a schematic).


The Master Smith would then be able to increase the attributes of theitem to at MINIMUM 90% max assuming 1000-grade materials, up to a possible 110% quality using assuming 1000-grade materials.


The end result would ALLWAYS end up as an improved version of the original (assuming complete failure) and the greater the skill of the Smith, the higher chance that this reward would become something truely, truely spectacular.


Modification would only occur a single time for each quest reward, as the end-item would be a different database item not compatable with quest-modification sketches.



This would accomplish several things:


First, the reward would allways be something worthy of the quest.


Second, Craftsmen would be encouraged to Master thier professions to gain access to modifying quest rewards.


Third, Economies of all servers flourish on all fronts due to enhanced player-interaction.


Fourth, these quests would encourage repeatability in case of randomizing rewards (allways go back hoping for a specific weapon, specific armor piece, harvester-enhancement, droid enhancement, skill-tape enhancement, clothing enhancement, etc...)


Fifth, this would allow for SEVERALof these large quests to be implemented across all planets if some quests were predispositioned to favor specific rewards over others. (completing uber-naboo quest might give out a weapon or armor, but most times it hands out skill-tapes enhancements kinda thing)



I hope my idea sits well and is taken seriously.



Thank you for your time.


EpiFett.




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Phrostbane
Mon Sep 29, 2003 11:07 pm
#247

I wouldnt care too much to go though an entire dungeon just to get a piece of paper that i'm going to sell to someone else if i'm not an artisan. How about at the end of the dungeon... You find perhaps an old hermit that teaches one skill per class that cannot be learned ANY other way. I dont know what skills for which classes... but That would motivate me to enter a forboding dungeon. If i knew i was going to gain something for the life of my character. Maybe a skill you can only use once a day like EQ's lay on hands... maybe a scout or ranger skill that divides the burst run cool-down in half? or a Skill for a marksman that allows them to use thier weapon as a club.. like a powerful melee attack just in case? Something other players that are grouping with this person would go "Woah..." Ok i'm off to bed.



Phrostbyte


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