Development Cycle Archive
Thread: Friday Feature May 28th, 2004 – Jedi Archives Volume III
Thunderheart wrote:
majorslappy wrote:
TH,
What is the "compensation" method for those of us that have completed multiple masteries in our search for force sensitivy before Pub 10?
It's a simple question; please answer it.
We've been talking about that quite a bit over the past few days. As soon as things are nailed down and once we get through the combat information, I'll be able to post regarding whats going on.
So basically you promised people they would get credit, with out even know how you were going to do, or as we now find out, not even knowing exactly what the new system will be? Wow, that's risky.
SOOOOOOOOOOO Glad I didn't ruin my char and waiste my time doing any hologinding.
Zorran wrote:
OK I am tired of ASKING THE SAME QUESTION ALL THIS MONTH WITH NO ANSWER!!!
WHAT WILL HAPPEN TO THE JEDI WHO UNLOCKED AFTER PUBLISH 9... WHO CAN NOT ADVANCE IN A RPG BASED GAME. WE ARE BEING FORCED TO BE LEFT IN THE DUST BY OTHER JEDI!!! WHAT TYPE OF SKILLS WILL WE HAVE AT PUBLISH 10 TO MAKE UP FOR THE NIGHTMARES YOU PUT US THROUGH AND LIES!!!
Well, heres the answer.
if you unlocked before publish 9, when publish 10 rolls out, you get a nifty set of force sensitive boxes to choose from.
You choose 6 lines which cost 4 points each,then you are considered a Padawan.
I unlocked 3 hours before publish 9 and when I did the conversion, i had those plus could choose one novice skill box( I chose Lightsaber of course)
And in answer as to what skills beyond that you will get for grinding you little heart out before the publish to "make up" for all your work.....zip.
you got your Jedi, be happy with that, if not...well just spend the next few days learning that your going to kill 4k mobs for a looooong time before you move up in the new skill sets.
I went from zero to over 2 mill exp since publish 9 and its the 22nd of july...it aint fast or easy...but im doing it.
and i play about 1 buff session a day...average
and follow the rules...dont flash your Jediness around, i have been in hiding since publish 9, and have had good luck so far...either the BH's dont want to waste thier time with me, or im very lucky
probably the first one ![]()
What about armor resists for Jedi? We were initially informed that our tunics would have resists similar to the high end composite after the combat balance. You are contradicting yourself in that armor is not a necessity due to the fact you just pushed 2 more sets of armor onto Test Center for Wookiees. They could pick up innate defences as well but armor was felt as a requirement for them. Where's ours?
Since Pub 10 is now hitting TC I assume you should be able to fill us in now? There is a large segment of the player community that is basing how/if they will play this game on this information, please don't torture us anymore.
Thunderheart wrote:
majorslappy wrote:
TH,
What is the "compensation" method for those of us that have completed multiple masteries in our search for force sensitivy before Pub 10?
It's a simple question; please answer it.
We've been talking about that quite a bit over the past few days. As soon as things are nailed down and once we get through the combat information, I'll be able to post regarding whats going on.
Degoba, Korriban, Lost Planet of the Jedi: Depending on what side of the force you wish to travel down, there should be a way to travel to a minni planet that works similar to the Corvette mission. Degoba, Korriban, and Lost Planet of the Jedi are the first to mind. There a jedi trial might take place. This would make it so that where ever these quests are to take place won’t suddenly be teaming with players, making players have to wait in line to finish there quest. The quests should scale in difficulty depending on how many people come in a group. Or the trials could keep changing from one to the other, when on a planet dedicated to the other side of the force a player could have to battle against the lingering spirits of the masters there.
Trail:
1. Feel the force - Learning to feel the invisible force that binds all things in the universe together is should be the first trial of becoming a jedi
a. In both the books and games, there are references to wellsprings of the force, where the force is very strong. The Valley of the Jedi on the lost planet of the Jedi, the Jedi temple on Coruscant, ext. The first mission or missions could be to travel to some of these locations. Once there they might have to meditate, battle a special mob, or something else. It could be that they have to do some missions for an NPC to learn where the spot is.
b. There are also special items that have special force bonds. Old jedi light sabers, holocrons, ext. Like in the Jedi Knight games some none force sensitive people were infused with force ability through special crystals. There may be a quest to gather certain items, ones that have this strong connection to the force.
2. Trust in the force – The first thing a Jedi needs to do once they can feel the force is learn to trust it. To this end, there are several possible quest possibilities.
a. Navigation of a temple with out the use of the map. At spits in the paths the perspective Jedi would have to wait for guidance. A wrong turn could take them into a trap or some thing else deadly. At the end of the maze might be ancient text that gives new insight, perhaps the code of the jedi or something.
b. Opening Ancient chests. There could be a room full of chests and the perspective Jedi has to find the correct one to open. This would be a game similar to hot and cold, where as he moves towards a bad chest he would get a faint warning and proper chests he’d get encouragement. Inside could be light saber components, or some other jedi items.