Development Cycle Archive

Thread: Publish 9.3 Feedback thread... DECREASED STARPORT TIMES, Poison resists, etc.

danceInstructor
Wed Aug 11, 2004 9:04 am
#235

loving the 5min starport shuttle waits. Cuts alot of time down when you are buffed and waiting for the shuttle to planet hop.
Shann0w
Wed Aug 11, 2004 9:25 am
#236






Tenfo wrote:

And we hear the CMs cry. As if they weren't ruining PvP.






Not that I ever participated in PvP but the changes to CM are just flat out wrong. There are many ways they could have adjusted CM's interaction with other players. The changes they've made to CM have the same impact asCMs as making all players immune to kinetic damage would have on a TKA.
shondoggy
Wed Aug 11, 2004 9:25 am
#237

The 5min shuttle adjustment is Sweet Thanks
Shann0w
Wed Aug 11, 2004 9:29 am
#238






Virtuell wrote:





JustG wrote:





Profession: Doctor Added point blank area poison & disease cures for Doctors



It should be on Combat Medic Profession instead of the Doctor Profession, since normally Doctors don't have any ranged/area stims (and skills)


Otherwise this publish is good.




They can't give anything to the CMs because the popular opinion is against CMs right now. The entire purpose of this publish is to butter people up for the next publish, you know the one where they make venders useless?

Saabotage
Wed Aug 11, 2004 12:07 pm
#239


I personally like the change...



When JtL comes out will it take how much less time to just use a starport as compaired to using a ship to fly through space?





br>I would rather be exposed to the inconveniences attending to much Liberty then to those attending too small a degree of it. Thomas Jefferson 1791
Smugglie = Smuggler + Lie
Liberty Or Death
Virtuell
Wed Aug 11, 2004 12:45 pm
#240





JustG wrote:





Profession: Doctor Added point blank area poison & disease cures for Doctors



It should be on Combat Medic Profession instead of the Doctor Profession, since normally Doctors don't have any ranged/area stims (and skills)


Otherwise this publish is good.




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01011101000111010110.................................U I support Pre-NGE U.

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SonofStront
Wed Aug 11, 2004 12:57 pm
#241

This is my feedback on starport wait times: You told us, back when you cut the shuttleport times to 5 min that it would be unfeasable to do so with the starports because of some lame excuse. Now, all of the sudden, it's like good to go.


This is my feedback on the DOCTORS having the AOE cures for poisons/diseases: You guys are on crack. So, turn around and make the UNBALANCE on the side of the DOCTORS to shut the whiners up. YEAH, I LOVE THAT PHILOSOPHY. I'm only paying REAL money, here.


This is NOT feedback, just ranting: You sat there, and made the game the way it was. You, also, sat there and nerfed the hell out ofCH, BH, and Commando. All because of the people, on these damned forums, whining and CRYING. I'll tell ya what. You do the recursive macro nerf, it's just another $48/month that you can shove up your ass.


STRONT

Kettemoor

IGDTD, OPAHEY

Lt. Colonel, Militia in Vilas and South Vilas
hawkbatleader1
Wed Aug 11, 2004 1:32 pm
#242

Everythign was great...except for the wookiee nerf....


Our hunting armor made by a 12 pt smith now has combined mind costs well above our statistical maximums.


IT IS NOT WEARABLE!


Was this designed to force us again to socialize with the entertainers? Now more than ever, we NEED musician buffs to wear our armor....







The dev team would never allow any kind of imbalance so that one group of people would "cut swaths" through crowds of people.

Thunderheart - 6/17/04
Duckfat
Wed Aug 11, 2004 1:36 pm
#243






DirkTheDaring wrote:





KauraMonser wrote:

YES our armor had lower encumbrance than composite.... WHY you ask?


yes, one star me trolls. at least post your arguments if you're going to one star.



Well, I didn't one star you, but why should the Wookiee armor have such high resists if its made from such lightweight material as hide and wood? Sure, you can keep a lower encumbrance, but with that comes lower resitances.


Just because something is made of lightweight material such as hide and wood doesnt mean that it is not as tough as something made with metal. These hides and wood could be the ingredients needed to make something similar to kevlar which is lighter than metal but just as tough or even tougher.Andif you want to argue that we should raise the encumbrance to get equal resistances then we should also increase the durability to match as well.


And now that Wookiees are on a level playing field with the rest of the game (excluding humans and their uncapped secondaries) I guess it's time to kiss those extra 700 HAM goodbye.


This reasoning is beyond dumb. If you argue this way that would mean that every other race would have to give up all of their unique aspects as well and every race shouldhave exactly the same stats as a human. I would be glad to give up the extra points if I could migrate my stats with the human maxes. I did not play a wookiee for the points. I did it because I wanted to play a wookiee. It would have been fine with me if every race was completely equal and just looked different. But all of the uniqueness of the different races gives the game a little flavor and none of them are game breaking issues like not having armor was so get over it.


I know... it doesn't make any differencewith the buffs and so on and so forth... BUT, when I'm fully buffed with the best buffs and best foods possible and a Wookiee is fully buffed with the same, the Wookiee will still have 700 more HAM than me.(regardless of how it's distributed)


Like you said it doesnt make any difference so why are you still whining about it. Given equal skill and equal equipment a wookiee will still almost always lose even with the extra HAM because very little of it can be put into secondaries. Therefore each person will do very little damage to each other because of the good armor but the wookiee will be killing himself faster because of the low secondaries. I have already stated in an earlier post that making the encumbrance numerically the same (IE both have 800 encumbrance) between hunting and composite armor is not balance. Instead it should have the same ratio (IE if comp is 800/1100 for humans then hunting should be about 400/600 for wookiees). A wookiee that is burdened with 800 HAM encumbrance when his max secondariesare capped at 600 HAM will not be able to fight effectively as the HAMs will kill him much faster.










Duckfat - The Duck of Death

Rebel Colonel - I don't really lead, others just like to follow
Wookiee Businessman - Killing is my business, and business is good
Master Pistoleer/Smuggler/TKA - Just in case some dumb imp patrol wants to scan my shiznit.
Duckpond Vendors - Silver City, Naboo (-1963 -3564)
FantasticPlastic
Wed Aug 11, 2004 2:10 pm
#244



SonofStront wrote:
hmmmm big deal Odeko. You docs now have stolen our jobs. So, stop whining. Making the AOE cures for DOCS is ludicrous, and you know it.
Here you are, bitching about 'charges'. Yet, youi fail to see that these cures are twice the exploit that poisons ever were/are.
Hey, let's have a party...we throw 25 poisons and you cure them in 2 shots. Give me a f@inf break.
Bleh.





Stront you were a great PVPer when you weren't a CM! We had respect for each other. What happened?

The overall population of this game has been begging for Combat Medic to be fixed for literally A YEAR, and finally some good is done.

My purpose here was simply to point out that the area cures consume charges whether they cure or not, UNLIKE the regular cures. Plus they heal the enemy. So there are a still a few things that need tweaking with them.

Odeko Resci



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Childeric-Kaldor
Wed Aug 11, 2004 2:24 pm
#245

Nice patch, but please, add a specific command for area disease and poison heal...

Like "/curedisease area" to allow people to have the two type of cure in bag.

THank you.
ArandurTalun
Wed Aug 11, 2004 3:23 pm
#246

did i miss anything here, or did someone play with the crafting sys ???? i am WS since november last year and i thought i used to craft advanced. reinforcement cores with ditanium steel and the SHOCK RESISTANCE of the steel used to be 100% important, tonight i did some of those, and i wondered all over sudden UNIT TOUGHNESS was the important thing. ?! does that change from time to time ???? also on a projectile pistol barrel somehow HEAT RESISTANCE is important now ?!


ist that a change, or what ?! could you anounce these changes please if it is so ?!


greets

arandur



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SeanBlader
Wed Aug 11, 2004 7:16 pm
#247

This update didn't do anything positive for me as a carbineer involved with the GCW except make my game more expensive while I have to pay for disease and poison resistance to match my regular buffs that can't be played without because HAM costs on carbines are still too high.




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