Development Cycle Archive
Thread: Publish 9.3 Feedback thread... DECREASED STARPORT TIMES, Poison resists, etc.
Tenfo wrote:
And we hear the CMs cry. As if they weren't ruining PvP.
Not that I ever participated in PvP but the changes to CM are just flat out wrong. There are many ways they could have adjusted CM's interaction with other players. The changes they've made to CM have the same impact asCMs as making all players immune to kinetic damage would have on a TKA.
They can't give anything to the CMs because the popular opinion is against CMs right now. The entire purpose of this publish is to butter people up for the next publish, you know the one where they make venders useless?
Virtuell wrote:
It should be on Combat Medic Profession instead of the Doctor Profession, since normally Doctors don't have any ranged/area stims (and skills)
JustG wrote:
Profession: Doctor Added point blank area poison & disease cures for Doctors
Otherwise this publish is good.
It should be on Combat Medic Profession instead of the Doctor Profession, since normally Doctors don't have any ranged/area stims (and skills)
JustG wrote:
Profession: Doctor Added point blank area poison & disease cures for Doctors
DirkTheDaring wrote:
KauraMonser wrote:
YES our armor had lower encumbrance than composite.... WHY you ask?
yes, one star me trolls. at least post your arguments if you're going to one star.
Well, I didn't one star you, but why should the Wookiee armor have such high resists if its made from such lightweight material as hide and wood? Sure, you can keep a lower encumbrance, but with that comes lower resitances.
Just because something is made of lightweight material such as hide and wood doesnt mean that it is not as tough as something made with metal. These hides and wood could be the ingredients needed to make something similar to kevlar which is lighter than metal but just as tough or even tougher.Andif you want to argue that we should raise the encumbrance to get equal resistances then we should also increase the durability to match as well.
And now that Wookiees are on a level playing field with the rest of the game (excluding humans and their uncapped secondaries) I guess it's time to kiss those extra 700 HAM goodbye.
This reasoning is beyond dumb. If you argue this way that would mean that every other race would have to give up all of their unique aspects as well and every race shouldhave exactly the same stats as a human. I would be glad to give up the extra points if I could migrate my stats with the human maxes. I did not play a wookiee for the points. I did it because I wanted to play a wookiee. It would have been fine with me if every race was completely equal and just looked different. But all of the uniqueness of the different races gives the game a little flavor and none of them are game breaking issues like not having armor was so get over it.
I know... it doesn't make any differencewith the buffs and so on and so forth... BUT, when I'm fully buffed with the best buffs and best foods possible and a Wookiee is fully buffed with the same, the Wookiee will still have 700 more HAM than me.(regardless of how it's distributed)
Like you said it doesnt make any difference so why are you still whining about it. Given equal skill and equal equipment a wookiee will still almost always lose even with the extra HAM because very little of it can be put into secondaries. Therefore each person will do very little damage to each other because of the good armor but the wookiee will be killing himself faster because of the low secondaries. I have already stated in an earlier post that making the encumbrance numerically the same (IE both have 800 encumbrance) between hunting and composite armor is not balance. Instead it should have the same ratio (IE if comp is 800/1100 for humans then hunting should be about 400/600 for wookiees). A wookiee that is burdened with 800 HAM encumbrance when his max secondariesare capped at 600 HAM will not be able to fight effectively as the HAMs will kill him much faster.
SonofStront wrote:hmmmm big deal Odeko. You docs now have stolen our jobs. So, stop whining. Making the AOE cures for DOCS is ludicrous, and you know it.Here you are, bitching about 'charges'. Yet, youi fail to see that these cures are twice the exploit that poisons ever were/are.Hey, let's have a party...we throw 25 poisons and you cure them in 2 shots. Give me a f@inf break.Bleh.
Stront you were a great PVPer when you weren't a CM! We had respect for each other. What happened?
The overall population of this game has been begging for Combat Medic to be fixed for literally A YEAR, and finally some good is done.
My purpose here was simply to point out that the area cures consume charges whether they cure or not, UNLIKE the regular cures. Plus they heal the enemy. So there are a still a few things that need tweaking with them.
Odeko Resci
Like "/curedisease area" to allow people to have the two type of cure in bag.
THank you.