Development Cycle Archive
Thread: Publish 9.3 Feedback thread... DECREASED STARPORT TIMES, Poison resists, etc.
Bye!
Neckromilion wrote:
I have given up Combat Medic and canceled 2 accounts.I am only hanging on to the one account to see if the devs can Pull there Heads out there A$&$.As a CM and most CM’s agreed that a change to CM was needed but completely rendering the profession useless is not a fix.There were tones of great suggestion that would have achieved the same results but actually brought balance to the game.They are in the 9.2 test center notes and the CM boards.Enjoy the battles fighter it is gona be sweet watching all of you go down cause you cried and cried and cried till they nerfed CM but you did not think about the consequences of HOW THAY WOLD NERF CM.After the buff nerf CM’s are gona be n demand but alas they will not be around because 169 skill points just to throw a area stim is ridiculous.There were many adjustments that would have kept the CM happy while still rendering the POISON / DESEASE useless but instead SOE just Destroyed the profession without giving any thing back. O I am sorry they did give something back MORE MONEY TO THE DOC profession.GOOD PLAN SOE.
I will make a prediction the GCW just more lopsided then it ever has been.All those players that dislike the Jedi now wait till your buffs are nerfed and you don’t have a CM that can actually do damage to them.Enjoy your mess RUBBER STAMPERS.
a rubber stamper is someone that just does a /great or /bow orsome ludicrous statement cause they did not think about what was truely happening. IT IS CALLED THE BIG PICTURE PEOPLE TRY AND GET IT.
Let the flame wars begin
Neckromilion wrote:
I have given up Combat Medic and canceled 2 accounts.I am only hanging on to the one account to see if the devs can Pull there Heads out there A$&$.As a CM and most CM’s agreed that a change to CM was needed but completely rendering the profession useless is not a fix.There were tones of great suggestion that would have achieved the same results but actually brought balance to the game.They are in the 9.2 test center notes and the CM boards.Enjoy the battles fighter it is gona be sweet watching all of you go down cause you cried and cried and cried till they nerfed CM but you did not think about the consequences of HOW THAY WOLD NERF CM.After the buff nerf CM’s are gona be n demand but alas they will not be around because 169 skill points just to throw a area stim is ridiculous.There were many adjustments that would have kept the CM happy while still rendering the POISON / DESEASE useless but instead SOE just Destroyed the profession without giving any thing back. O I am sorry they did give something back MORE MONEY TO THE DOC profession.GOOD PLAN SOE.
I will make a prediction the GCW just more lopsided then it ever has been.All those players that dislike the Jedi now wait till your buffs are nerfed and you don’t have a CM that can actually do damage to them.Enjoy your mess RUBBER STAMPERS.
a rubber stamper is someone that just does a /great or /bow orsome ludicrous statement cause they did not think about what was truely happening. IT IS CALLED THE BIG PICTURE PEOPLE TRY AND GET IT.
Let the flame wars begin
Message Edited by swobserver on 08-11-2004 06:58 AM
Thunderheart wrote:No. It means no matter how good or bad any particular poison or disease is, there will always be a 5% of being affected or a 5% chance of resisting. In other words, there will be no 100% all-of-the-time absolutes.
KingLuka wrote:Combat: The resistance effectiveness of the Poison Resist & Disease Resist Buffs will reduce the chance of being affected by a poison or disease. There will always be a 5% chance of being affected and a 5% chance of resisting no matter how high the resistance or potency ratings get.
Does this mean, no matter how good or badof a resist buff I make, the end result will only be 5%? Just a little clarification, please.
Perhaps a better way of saying that is that no matter how good the targets resistance/bad the medicine, the to hit will never be lower than 5% and no matter how good the medicine/bad the resistance, the to hit will never be higher than 95%.
JustG wrote:
Travel: Decreased starport wait times to 5 minutes!!
Misc: Adjusted the encumbrance values on Wookiee chest armor set 2 & 3
Profession: Doctor Added point blank area poison & disease cures for Doctors Added new Doctor Disease & Poison Resistance Buffs.
Combat: Poisons and diseases no longer automatically hit, but now have a chance to hit based on their potency.
Combat: Most current poisons & diseases will affect the target a similar amount of time.
Combat: The resistance effectiveness of the Poison Resist & Disease Resist Buffs will reduce the chance of being affected by a poison or disease. There will always be a 5% chance of being affected and a 5% chance of resisting no matter how high the resistance or potency ratings get.
Combat: Added message to target when they resist a poison or disease.
Combat: Fixed bug that caused Fire & Bleed DoTs to not stick as frequently as they used to. There will still be the 5% chance to resist Fire or Bleeds that exists for all DoT resist checks.
GCW Increased all turret hitpoints. (Note - there may be an issue with this in Live)
Crafting: Increased the Crafting Quest practice XP reward for crafting jobs by a small amount.
Wookiee Armor: Increased encumbrance of Wookiee Armor 2&3.
Message Edited by JustG on 08-10-200409:54 AM
I had the pleasure of trying the starport time change last night, and all I can say is, thank you ![]()
Five minutes is long enough to allow interaction between players, allow for the immersion aspect, and its not so long as to make the wait unbearable. Good job folks! ![]()
Durney Kova / Dunk Wunklin - Lowca