Development Cycle Archive

Thread: Publish 9.3 Feedback thread... DECREASED STARPORT TIMES, Poison resists, etc.

JediMelvis137
Wed Aug 11, 2004 5:03 am
#222






Neckromilion wrote:



I have given up Combat Medic and canceled 2 accounts.I am only hanging on to the one account to see if the devs can Pull there Heads out there A$&$.As a CM and most CM’s agreed that a change to CM was needed but completely rendering the profession useless is not a fix.There were tones of great suggestion that would have achieved the same results but actually brought balance to the game.They are in the 9.2 test center notes and the CM boards.Enjoy the battles fighter it is gona be sweet watching all of you go down cause you cried and cried and cried till they nerfed CM but you did not think about the consequences of HOW THAY WOLD NERF CM.After the buff nerf CM’s are gona be n demand but alas they will not be around because 169 skill points just to throw a area stim is ridiculous.There were many adjustments that would have kept the CM happy while still rendering the POISON / DESEASE useless but instead SOE just Destroyed the profession without giving any thing back. O I am sorry they did give something back MORE MONEY TO THE DOC profession.GOOD PLAN SOE.


I will make a prediction the GCW just more lopsided then it ever has been.All those players that dislike the Jedi now wait till your buffs are nerfed and you don’t have a CM that can actually do damage to them.Enjoy your mess RUBBER STAMPERS.



a rubber stamper is someone that just does a /great or /bow orsome ludicrous statement cause they did not think about what was truely happening. IT IS CALLED THE BIG PICTURE PEOPLE TRY AND GET IT.



Let the flame wars begin





Bye!





Melvis (Scylla): Master Pistoleer, Master Bounty Hunter
Ishu (Scylla): TKM, Master Doctor
Givi (Scylla): Master Smuggler, Master Squad Leader
Ockewei (Scylla): Master WS, Master Artisan, Merchant in Training



TK316de
Wed Aug 11, 2004 5:59 am
#223

LOL, isnt it great?


Finally the overpowered CMs wont be those dominating PVP gods and out come the "NERF NERF" screamers.

Yes, of course this profession has been destroyed completely. How can it be that there is a cure against them ?

THIS CANNOT BE !!!

You got balanced, life with it. Deploy tactics, fight with a team instead of solo..oh..sorry, I forgot..this is a solo game.

I have to correct myself now.

Please devs, can you get rid of ALL poison/disease resists and cures, so the CMs can feel powerful again ?


And how can it be that a D-O-C-T-O-R...yes...a medical eliteprofession is able to heal and cure poisons ?

When the next snake bites my I'll go to see the local combat medic in town...cause a normal doctor cant help me.


I cant hear all this whining and crying anymore. Get used to the changes or STOP PLAYING THIS GAME !!

The choice is yours...whining and crying all the time wont help.


No matter what the devs do...it is ALWAYS wrong...even the long needed starport change isnt good enough for some. /sigh


/rant off



Hotte Hue
Bothan from Hell
Troll Initiate
TARQ > ALL
Aveng0r
Wed Aug 11, 2004 6:00 am
#224






Neckromilion wrote:



I have given up Combat Medic and canceled 2 accounts.I am only hanging on to the one account to see if the devs can Pull there Heads out there A$&$.As a CM and most CM’s agreed that a change to CM was needed but completely rendering the profession useless is not a fix.There were tones of great suggestion that would have achieved the same results but actually brought balance to the game.They are in the 9.2 test center notes and the CM boards.Enjoy the battles fighter it is gona be sweet watching all of you go down cause you cried and cried and cried till they nerfed CM but you did not think about the consequences of HOW THAY WOLD NERF CM.After the buff nerf CM’s are gona be n demand but alas they will not be around because 169 skill points just to throw a area stim is ridiculous.There were many adjustments that would have kept the CM happy while still rendering the POISON / DESEASE useless but instead SOE just Destroyed the profession without giving any thing back. O I am sorry they did give something back MORE MONEY TO THE DOC profession.GOOD PLAN SOE.


I will make a prediction the GCW just more lopsided then it ever has been.All those players that dislike the Jedi now wait till your buffs are nerfed and you don’t have a CM that can actually do damage to them.Enjoy your mess RUBBER STAMPERS.



a rubber stamper is someone that just does a /great or /bow orsome ludicrous statement cause they did not think about what was truely happening. IT IS CALLED THE BIG PICTURE PEOPLE TRY AND GET IT.



Let the flame wars begin







Combat rebalance will make CM a useful profession again. Yesterday, pvp on our server in one single battlelasted about 30 mins, thats 29minutes 30 seconds longer than before this update.


All the devs have to do now, is increase the drop rate of fire DOT weapons, and normal professions will be able to keep the jedi (my self included) under control.


In the mean time, an idea for making CM a bit more useful, is make CM useonly area mind stims.



---------------------------------------------------------
Amrix [rDe] Cancelled- Pre Pub 9 Jedi - Knight Since Aug '04
Avengor [rDe] Cancelled- Chimaera PVPer + Hologrinder
Amrix's Loot and Stolen Stuff :: 5454 3743 Corellia
---------------------------------------------------------
Saratoga
Wed Aug 11, 2004 6:29 am
#225

nice to see they listened to the players for once and reduced star port wait times. about time If they listen more often and perform the changes requested by the players they just might save the game.


It is good to see the new resitance packs in game. However, I thinkthey gave the packs to the wrong profession. The resistance packs should be give to medic or CM. Doctors already have their hands full giving stat buffs. Medics and CMs need a means of cash in flow. The resistance packs = innoculations or pills. Medics give them not doctors. Best case would be to make them self administered. Medic or CM crafts them, puts them on a vendor, and any player can pop the pill.



Triston Jedi Fugitive (retired)
Nagamitsu 12 point WS/AS + arch (retired)
Jengi wookiee ranger (retired)
Medreka Doctor/musician (retired)
Caillech MBH (soon to be retired)
PhoenixOrion
Wed Aug 11, 2004 6:47 am
#226

Turret Hit points aren't in.


Also Turrets with Scanners (dish) and Covert Faction Scanners seem to be broken.





Phoenix Orion - Master Smuggler, Master Teras-Kasi, Scoundrel, Rogue & Entrepreneur
Owner, Operator
- Orion Transport Company (
-3579,4347), outside Theed, Naboo - Clamps, Knives, AUK's, WUk's & Spice!
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(Known Rebel Terrorists and people who contact Zarrn Orion for Smuggler Services are automatically Blacklisted.)


swobserver
Wed Aug 11, 2004 6:53 am
#227


OMG don't listen to these clowns that are saying, "Make it so starports only transport from planet to planet."


You've just given me a reason to not cancel, please don't add another frustration to an already frustrated game.



Thanks



"Well the decrease in starport times has ruined how I made my income, I used to sing at the starports (have about 10 star wars related songs) to entertain people while they waited, the money was pretty good , the roleplay was a fun, andit wasthe only way as an entertainer I could make any decent cash. So there goes my livelihood just so people could get about quicker lazy bunch! why not just give everyone a transporter device to allow them to teleport between waypoints *sighs*" <<<<<<<<


Ok and letsforget aboutthe thousands of players that are totally annoyed and ready to quitso "YOU" can sing at starports and make money..... Call us lazy but someone seems alittle self-centered to me..









Message Edited by swobserver on 08-11-2004 06:58 AM







Logan' Dallas
Eclipse Server

Day one vet.. Incase that matters or something..
(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

MrBreaker
Wed Aug 11, 2004 7:20 am
#228

Decreased starport times are great.


HoweverI've become so cynicalabout the changes that are coming, I wonder why on earth they didnt do this before.


I think its been such a week of changes that some in the community are very angry about that the devs dropped this change to sweeten relations with the community.


Which makes the cynic in me think they were waiting for this very moment to implement this.


Its not like people havent been screaming out for it since last year, ignored up until now.


Butyeah, this makes SWG amuch better game.



Rory Breaker / Pendulum
(in game names)
CEO of -Breaker- Inc: Unsliced and Sliced Weapons
-6600 4100 Naboo, near Theed
Morath360
Wed Aug 11, 2004 7:31 am
#229

Well overall this is a very nice patch. I waited over a year for decent Wook armor.I guess my only thing is that I wish they would have waited and let me have a little advantage with the encumberances on the wook armor, but we all know we just cant have wookiees having any advantages. hehe.. Anyway it is a good patch.



----------------------------------------------------

"In space all warriors are cold warriors.."


Morath {WRATH} MBH MD
Kahless {WRATH} Light Jedi Knight
LuciusScipio
Wed Aug 11, 2004 7:42 am
#230

Thank the gods, SOE and the Devs for this!!!! 5 Min wait for a shuttle is bearable. THe 10 minute wait is unbearable, especially when one doesn't have alot of time to play. All I can say is that it's about bloody dang time!



----------------------------------------------------------------------------------------------------------------
Atilius Crydell

Rebel Colonel & Master Commando (Starsider)
rcsd1743
Wed Aug 11, 2004 7:53 am
#231

Quick Question for the area P & D Heald you have to Dispersal Mech and that cannot be made by a doctor only a CM can you tell me if this was just missed? Or are you planing on adding that to the Doctors Scematics?
XenoKronn
Wed Aug 11, 2004 8:12 am
#232

This is one of the best publishes ina long time. Now ifat leastone pistoleer special was fixed then I'd be in heaven.



XenoKronn Kameo
Rogue Squadron
Vendor located near Tyrena at -4189 -1942
Jake-MP
Wed Aug 11, 2004 8:40 am
#233



Thunderheart wrote:


KingLuka wrote:

Combat: The resistance effectiveness of the Poison Resist & Disease Resist Buffs will reduce the chance of being affected by a poison or disease. There will always be a 5% chance of being affected and a 5% chance of resisting no matter how high the resistance or potency ratings get.

Does this mean, no matter how good or badof a resist buff I make, the end result will only be 5%? Just a little clarification, please.


No. It means no matter how good or bad any particular poison or disease is, there will always be a 5% of being affected or a 5% chance of resisting. In other words, there will be no 100% all-of-the-time absolutes.




Perhaps a better way of saying that is that no matter how good the targets resistance/bad the medicine, the to hit will never be lower than 5% and no matter how good the medicine/bad the resistance, the to hit will never be higher than 95%.
Cudayn
Wed Aug 11, 2004 8:46 am
#234






JustG wrote:




Travel: Decreased starport wait times to 5 minutes!!


Misc: Adjusted the encumbrance values on Wookiee chest armor set 2 & 3


Profession: Doctor Added point blank area poison & disease cures for Doctors Added new Doctor Disease & Poison Resistance Buffs.


Combat: Poisons and diseases no longer automatically hit, but now have a chance to hit based on their potency.


Combat: Most current poisons & diseases will affect the target a similar amount of time.


Combat: The resistance effectiveness of the Poison Resist & Disease Resist Buffs will reduce the chance of being affected by a poison or disease. There will always be a 5% chance of being affected and a 5% chance of resisting no matter how high the resistance or potency ratings get.


Combat: Added message to target when they resist a poison or disease.


Combat: Fixed bug that caused Fire & Bleed DoTs to not stick as frequently as they used to. There will still be the 5% chance to resist Fire or Bleeds that exists for all DoT resist checks.

GCW Increased all turret hitpoints. (Note - there may be an issue with this in Live)


Crafting: Increased the Crafting Quest practice XP reward for crafting jobs by a small amount.


Wookiee Armor: Increased encumbrance of Wookiee Armor 2&3.


Message Edited by JustG on 08-10-200409:54 AM





I had the pleasure of trying the starport time change last night, and all I can say is, thank you


Five minutes is long enough to allow interaction between players, allow for the immersion aspect, and its not so long as to make the wait unbearable. Good job folks!


Durney Kova / Dunk Wunklin - Lowca


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