Development Cycle Archive
Thread: AT-ST changes on Test Center
This is not good
but not all is bad but the fact that i can now only use one pet at the time makes this overt thing obsolete, i mean why should i go overt when i cant use the troopers anyway cause i need my mount, so my suggestion is to allow 3 troopers or 1 at-st
Furthermore i believe that this change will only FORCE more people in to going for master creature handler so they might stand a chance in PvP combat (and why should people need to be CH to command troopers???)
Krayt canyon is going to be empty of AT-ST's???? WOW!!
Thanks devs! ![]()
(Lapp said: Im a rebel Master Sharpshooter and i hate to think that im always going to get owned everytime some Imperial newbie breaks out his ATST to compliment his lacking combat skills. I worked hard to make master and it just plain sucks to think that my hard work is instantly made null everytime i run into a player ATST.
The ATST will rip through almost any combat class with exception of commando. Is that not enough? If you don't want to lose your ATST don't pull it when you know there is going to be a rebel commando around. Even so there should be at least some risk involved in using it - If there wasn't, everyone would be running around with one and the GCW (is it possible for it to die any further?) would die.
Instead of whinging about what you don't have, maybe be grateful for what you do have. )
No newbie is going to have an ATST. Period. You say you worked hard to get your class skill, but your imperial counterpart has worked twice or thrice as hard to get his class skill AND his ATST. I'm a master Rifleman/CH and I have an ATST (haven't had it that long--CERTAINLY not as a newb), and you don't have to worry...I'll NEVER pull it out in pvp. When I see several rebels on screen I have no way of knowing if they've a commando class tucked away in there or not. So I pull out a gurreck and a rifle and prepare for battle, not as a member of the Imperial army with troops to back me up (as really I should be) but rather as an outdoorsman with his animal friends (pretty pathetic, huh?).
As has been already stated in this thread, The atst is vunerable to blast damage. Use that to kill it. A heavy-rated blast weapon should do nice damage against it, and the flame dot is not only unrealistic, but also unbalanced.
And yes, as a lone gunman, you SHOULD get owned by an armored vehicle like the atst. Why would you expect any different? Make like Luke and Leia and get a team together to attack instead of trying to be a hero, huh?
DeQuosaek wrote:
ZamMeLon wrote:
with the removal of the ATST, does that mean that the racial imbalances will be going away also?
What removal of AT-ST's?
The only people who are removing AT-ST's are cowardly Imperials who are afraid of getting their AT-ST's killed.
Assuming I use them for large scale PvP fights, their average life expectancy will honestly be 15 minutes, give or take a few. Every rebel commando will target them because they know what a loss it is for the imperial player. If the point cost is reduced to 5000, that's roughly a week of daily play to get another.
So, per week, I'll be playing PvP with an AT-ST for 15 minutes, and gathering faction points for another for 7 days.
Given this, can you really call it cowardice if someone stores their AT-ST at the first sign of an overt rebel? I'd call it intelligence. You seem to think it's the fact imperial players don't know how to PvP that's the problem - it isn't. There are many situations in which you can be dead in a few seconds. All it takes sometimesare a few lucky hits or a gank squad coming outta nowhere. Imagine if every time as a rebel you died, you lost 9k in faction points - because soon as you're dead,then your AT-ST is done for, because any commandocan solo one just the same as they'd solo any other PvE mob.
And what exactly does an imperial player have to gain from PvP that's worth the gamble of 9000 faction points? Nada. Especially when you can be killing rebel NPCs on 8k missions that give faster faction points,and drop holocrons and cash.
When the risk is about9000 (hopefully soon to be 5000) faction points, and the reward is 40, the odds would need to be rather heavily stacked in the Imperial player's favor. And they sure as hellaren't.
I have noticed the people who approve of these changes have one basis in the imps cannot farm holocrons and solo kryats. I totally agree with this change based on that. The only change that will stop the madness is making ATSTs for PvP only. Its there and going in!!!! Problem solved. The other changes or lack of change (fire DOT still effective) make the ATST worthless. I dont know how many ATSTs I have seen go down by a commando or by a TKA spamming dizzy and knockdown.
Now what you are missing is the CH with a graul or two doing the same thing. I am one of them. I run around with my graul farming holocrons. I got two today! My character is almost a master CH and I got flame 4. I can kill any force sensitive NPC. So tell me should I be able to do this? I would say no, but this is what the DEVs want... everyone to be a CH and some other profession.I would suggest all you whinners that you go getCH and commando andget your holocrons. I get about 3000 heavy weapons experience for each FS NPC and between 1000-1800 CH xp using my graul. Doesnt take long to master CH and the good thing is you can have your three faction pets, creatures, or droids. Droidshaha. what am I thinking those are in Star Wars and I am playing P O K E M O N Wars.
Good luck and may the farce be with you
One thing that's also a problem I've noticed lately is that rebels seem NEVER to be overt. When my guild and I go looking for a little pvp action (without atsts of course) we can't even find any targets. Someone mentioned something in-game that I thought was excellent and would maybe be a nice solution to this whole atst debacle. Here it is:
Give the rebels the option to buy a highjacked AT-ST from their recruiters for a bit higher cost than imperials get theirs, since it's essentially a black-market item. There should be something different about it in it's stats, perhaps.
This would 1) give the rebels a reason to be overt 2) give them a reason to quit complaining about the At-St 3) give the rebels a nice pet for a change 4) balance out the imperial pve advantage and 5) take away the reason to nerf the AT-ST. The AT-ST could then stay as it is now, the flamer DOT could be fixed, and we could see some truly awsome pvp battles ensue.
I'm an Imperial by the way, but I think this would in the long run benefit the entire game community.
The best way to balance from a customer service perspective is always to add something rather than take something away. You've received a lot of feedback from your customers here in a very short time. There are a lot of good suggestions in this thread, and I hope for the sake of your business you will take them into consideration. I for one already feel the call back to my old Neverwinter Nights server with the release of HOTU, but I really love this game as it is so I'm staying. I hope you will not ruin it for me.
Why would Creature Handlers be able to pull out more than one faction pet? That doesn't make any sence at all. Creature Handlers are supposed to train and control CREATURES, not Humaniod NPC's.
Creature Handlers being able to have three CREATURES out at one time makes sence, while Non-Creature Handlers can only have out one also makes sence. It actually makes being a Master Creature Handler worth something.
The current direction you are going in makes no sence what so ever, its honestly the stupidest thing I've read on these forums yet.
As MANY other people have already suggested on these forums, faction pets should be based on your rank within the faction you are part of, Rebel, or Imperial. Someone else posted that a Private in the Rebel or Imperial Army would get a Radio Operator, a Seargent a Stormtrooper, Warrent Officer a Stormtrooper Commando, Captain or above a AT-ST, and so on and so forth.
That MAKES SENCE! It actually makes PERFECT sence, and gives you the Star Wars "theme" feeling. It also makes rank worth something, as it is now, rank isn't worth anything. I stoped getting rank once I was able to get a AT-ST, which I belive was Seargent. I honestly can't think of a reason why I should go above Seargent, it would just be a waste of my time, and faction points, because it means nothing, heck you can't even tell what rank someone is unless they've put it in their bio.
A lot of Imperials like running around in Stormtrooper armor, while having a AT-ST and a couple troopers following them around, because it makes them feel like they are actually PART of Star Wars, because honestly the other so called "Star Wars" feeling your SUPPOSED to get from other stuff sucks.
Look at these so called Imperial controled cities on the planets, you don't see any Imperial troops patroling, or defending the city from Rebel attacks, all you see are a couple of Imperial officer NPCs standing there doing nothing.
The ONE way people really feel like they are part of Star Wars you are now taking away from them. Why not just call the game "Space Game In The Future", cause it doesn't feel like Star Wars anymore.
Now removing AT-ST's from PvE and only for PvP/Faction Missons is fine, except for the fact taht right now AT-ST's are NOT worth using in PvP, nor will they be once you make these changes.
I would GLADLY use my two AT-ST's in PvP IF they didn't suck so bad in PvP, and were not so expensive! It took me a week of doing faction missons to save up enough faction points to buy each AT-ST, and I'm **edit** sure not going to waste two weeks of my time in thirty seconds, cause thats about how long a AT-ST currently lasts in PvP, thirty seconds! I don't see how these changes will make them last any longer either.
I honestly hope you devs read over these forums and take in the suggestions that the people who PAY to play this game make.
This game COULD be great, right now it seems like you all are pushing it into the gutter, it honestly does.
They will also have over 300k HAM now (Krayat Dragons), thank the devs for that as well
Forgot to add this...
Alot of Rebels are upset that they don't have anything even remotely close to an AT-ST, and where the current story line is in Star Wars they wouldn't have something like a AT-ST, or a AT-AT.
But theyCOULD have some type of special forces trooper, such as a Commando that doesn't use a CDF Rifle, a Commando trooper that actually uses a Rocket Launcher, Flamethrower, Acid Rifle, or Grenades to actually do damage to a AT-ST.
Something along those lines I guess...
"I have noticed the people who approve of these changes have one basis in the imps cannot farm holocrons and solo kryats."
From what i'am seeing Saratoga i'd have to say that that is a fair assessment of the situation, but what seems to be overlooked, is WHY people are doing these things with AT-ST's and Creature pets, it's all about the "uber" loot that the devs introduced, Holocrons and Krayt tissues. if the Devs would have Stuck to keeping this game what the told us it would be, we wouldnt have to worry about people "pharmin' Phat l00tz"
Instead of making a real fixand taking out the "uber" loot which nevershould have been introduced, theydecide to hurt the Star Wars part of the game in favorof the MMOG part,great jobon taking the right steps in making this just anothor MMOG,The Devstalked the talk about how SW:G was going to be a trend setter in the MMOG genre, but when it came time to walk the walk, they showed us that they were nothing but followers.
I apologize if thise question has already been asked. I got about 3 pages into it and got tired of reading the same posts over and over.
1 question
If non CH can only have 1 (of any type) pet, does that mean I can't ride my mount and have a faction pet follow?
If so, genius, pure genius.
I smell the number of CHs doubling and the number of Imps cut in half. According to my scale, that's pretty balanced.