Development Cycle Archive

Thread: In-Concept Open Discussion (Week Ending 4-5-04)

GKeeper316
Sun Apr 04, 2004 7:43 pm
#222






NabloDiaz wrote:


A random idea came to me while looking at one of the load screens. So thought I'd just get it out in the open even if no one reads it.


An idea for a new dungeon basically, in a way it's similar to the corevette style one but on Naboo. Basically it would be some missions that you could do in the sacred gungan area and when completed you would learn that one of the underwater gungan cities is under attack.

You would then have access to a gungan submarine that would take you to the city much like the corvette. The dungeon would consist of one of the gungan underwater cities, and you have to work your way through trying to rescue an important trapped gungan ambassador.

If you were imp and doing the mission the place would be taken over with rebels, if you were a rebel it would be the other way round.

For neutral players it would be harder plasma thiefs that have taken over the place.


You would basically work your way through the place eventually freeing the trapped gungan ambassador. Upon doing so you would get a reward. All be it a badge of some kind or a schematic. One idea for a schematic could be for one of those personal gungan shields that are in Episode I.

The shield it self may be limited to certain professions using it such as pistol users, swordsman, etc. An area of weakness for the shield could be if you attacked the user from behind, or if the battery power on the shield was used up.


The schematic could be used by armoursmiths but the finnished item would use Batteries to power that you would get from Droid Engineers.



Just a rough random idea really.






ROFLMAO!!!!!!! like id waste any of my valuable game time saving jackoffasaurs. good one



Telos Radd
Honor is a gift a man gives himself.
TyfoE
Sun Apr 04, 2004 11:04 pm
#223

Best idea ever!


Maybe for gameplay, you shouldn't be able to see how the status of your harvester are. I like driving out to my harvesters and mainteance them


An idea; if you have your ressources in a backpack (like I do), and try to craft some, but realize, you shouldn't have used that reesource, you can't just drag it back; it gives you somekind of error message. You have to go out in your main inventory and drop it there. So, make it possible to drop the things in the backpack


I easily forget the time when I'm playing Star Wars Galaxies, so what about creating a configureable realtime clock in the game; not very gameplay enhancing, but a nice little thing for us, who are starwarsaholics


- Fix the vehicle bug! The garages has no use at the moment.





:: Tasty Snack åIncorporated ::
Tyfo, 12-point Master Chef at Tyfo's
(3322 -5630, Danevang Mall, Corellia)
Merxion_Levoy
Sun Apr 04, 2004 11:13 pm
#224

Currently I am on grind 20 of 32 to open my FSCS I have resolved myself to the believe that I will have to do all 32 I have no issue with this and it wont take much longer a few months. I would however find it very disturbing if in changing the method of unlocking your force sensative slot that I have to start over and I am only a few classes left to master. This would cause me great distress.
-RancorOwner-
Mon Apr 05, 2004 12:02 am
#225

also another simple thigns that would help a ton:instead of mission title, put mission target. [intead over "make a little girl happy" put "voritor hunter lair"]



____________jauhkar____________
such a shame, my defences have become my own restrictions
-RancorOwner-
Mon Apr 05, 2004 12:22 am
#226

player bounties: let either areas outside of a city either everyehere or secondary planets be pvp zones, when a player kills another player, he gets 5 bounty points. when someone get s bounty points, as many people that are willing to get to place a cash prize on death of the person, and 5 bp= 5 bh's can take up the mission. when the player kills another person, the number of bp multiplies by 2. when th player wakes up, he/she has 1000bf a 5 minute muon downer. or somethign like that



____________jauhkar____________
such a shame, my defences have become my own restrictions
-RancorOwner-
Mon Apr 05, 2004 12:33 am
#227

hmm its not letting me edit.... i just wanted to add something




-RancorOwner- wrote:
player bounties: let either areas outside of a city either everyehere or secondary planets be pvp zones, when a player kills another player, he gets 5 bounty points. when someone get s bounty points, as many people that are willing to get to place a cash prize on death of the person, and 5 bp= 5 bh's can take up the mission. when the player kills another person, the number of bp multiplies by 2. when th player wakes up, he/she has 1000bf a 5 minute muon downer. or somethign like that bounty huntersshould still do missions with no rewards, but anybody should be able to post rewards (anonomously) to a target. it was also be cool if there is a "most wanted" slot at the top. when the target is killed, his/her bp is /5, when it gets to one or below it is reset to zero.








____________jauhkar____________
such a shame, my defences have become my own restrictions
ReeLan
Mon Apr 05, 2004 12:56 am
#228

What about :



Imperial Players can buy/hire slaves eg. wookies


Rebel Players can buy/hire mercinaries eg. smugglers



these would then work in the game like pets and droidsdo currently.



XoDust
Mon Apr 05, 2004 5:04 am
#229

Hey Is there going to be a third faction for bounty hunters



Xodust
DarkJedi
Imperial Ace
You close your eyes, only for a moment, and the moment's gone....
ggggggggggggggggggggggggggggqXen5nnhnn5nn

OienLightstrider
Mon Apr 05, 2004 7:30 am
#230


Ok Please reed this post


what i have to say is Player citys are fun iv ben in one for some time and i love it the, DOWN SIDE is that if other pepale dont take part in the city or, lets say ROLE PLAY, in the city thaers relly no point in having them dont get me rong i dont want them gone.


See i think thear should be events that happen like a story line mission for example BUT you have to be a resident of a player city to get it


another idear would be in the city terminal for the mayor only he could activate holidays and stuff or make his own up and declair them


the hole point is thaer needs to be much much more for a city as a community to do you went this far to bring us all together now make somthing fun for us to do so you keep us together


A big problem is OTHER PLAYER CITYS we need to have a war system wear its posibel to agree that bolth citys are going to war so if any one from oposing sides see each other thear free to kill them or even you could send a hole fleet of soldiers in and destroy the community buildings like cantinas or hospitals fountins city hall but no player houses that would hurt alot


Thank you for reeding this hope you agree
OienLightstrider
Mon Apr 05, 2004 7:42 am
#231






ClollinLightningsun wrote:


Grenades


You guys should take an example from KOTOR and have grenades that stun, freeze in place, are good against droids, shields, and armor, etc.



Droids

You should also take an example from KOTOR and add capabilities to droids such as Stun-rays and things. This will make them more useful while not giving them so much power.


Also, NO OFFENSE, BUT YOU'RE WORRIED ABOUT KILLING CREATURE HANDLER IF YOU OVER-POWER DROIDS, BUT DROIDS ARE FAR MORE IMPORTANT TO THE STAR WARS UNIVERSE AND COULD BE FAR MORE USEFUL THAN PETS IF THEY WERE THE ONES BEING WIDELY SPREAD. SOME PEOPLE WOULD PROBABLY STILL USE PETS, JUST LIKE IN REAL LIFE. THEREFORE, IT WOULD BE QUITE BALANCED AND REALISTIC.


Thanks! AND







I agree i think you should start giving us some nice fight ing droids some droid decares or somthing pets suk and for thous who like them cool theyl use them still byt hes right DROIDS ARE MORE PART OF THE STAR WASRS WORLD so i think you should add more droids then pets and if it dosent work to your liking then fine add more pets the thing is you can add and add in the end being even so up them bolth if ya want

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