Development Cycle Archive

Thread: In-Concept Open Discussion (Week Ending 4-5-04)

Versatti
Sun Apr 04, 2004 4:46 am
#209

I know swoops are fast but compared to other Lucas Arts Star Wars games it would seem that Speeder Bikes lack the speed we all know they are supposed to have.


Concept;


Boost:


As with the gallop function on mounts perhaps a boost function to all vehicles for a limited time. Then when you start to slow down a message like "you cannot continue at that speedyour vehicle is overheating".


Weapon attatchment:


Ok so it wouldn't be practicle to use your speeder to go hunt rancor with but if equiped with a weapons component (this would be an option for engineers to add) you would be able to attack other vehicles maybe not to the extent of destruction as this would annoy people but enough tosend them tumbling off the bike.


Chases:


Now that we are seeing the Imperial Crackdown and stop searches lets have Scout Troopers & maybe evenSwoop Gangs chase you on bikes.


Just a thought!



General Versatti.
Imperial High Command

Versatti
Sun Apr 04, 2004 4:50 am
#210

Wish I could edit...


Going back to the Boost. It would also add that much needed tweek to enable us to race one and other, as the winner would be the person to use their boost at that 'right' moment.





General Versatti.
Imperial High Command

Xenonarius
Sun Apr 04, 2004 5:28 am
#211

The following "minor" issues need to be corrected:


DANTOOINE MINING OUTPOST:

When arriving and departing the Mining Outpost you receive an on-screen message stating you are entering/departing the "Pirate Outpost".


LOADING SCREEN: SELONIANS
For the Selonians, a picture of a Drall is shown instead of the lizard-like Selonians.


STORING VEHICLES: CORONET

Though storing mounts in Coronet work 100% of the time, storing vehicles (particularly near the Starport) does not. I'm not sure if this is due to general server (Valcyn) lag in Coronet City or another issue.


BUILDING ADMINISTRATOR PRIVILEDGES

Though I understand some restrictions such as destroying or redeeding, I think that if someone has been added as an Administrator they should be able to view the status of astructure as welll as add credits to the maintenance pool for the structure since some structures (especially homes) are shared (i.e., roomates, companions, couples).



XENONARIUS URUHU

-------------------------------

Master Marksman

Commando / III

Rifleman / III

Paladins of Justice - Corellia



Xenonarius Uruhu
===============
Master Marksman
Master Rifleman
MasterCommando
Leader-Paladins of Justice
Xenonarius
Sun Apr 04, 2004 5:30 am
#212


PROFESSION COMMANDO: HAR AC1 ANIMATION

Though there have been many issues raised regarding Commando, a fix in Publish 7 has made a bad situation worse. The animation for the Heavy Acid Rifle (HAR) for Acid Cone 1 is REALLY bad. Since the dev's decided to make Acid Single 1 a "green" verision of Flame Single 1, maybe that could make the animation for AC1 a green version of FC1? I'm not that thrilled with the Acid animations, but at least we can tell when it actually takes place onscreen. Currently something shot at a distance is hit by a green "dot". If it's up close, you cannot detect that a shot has been fired by the HAR. This REALLY needs to change!


PROFESSION COMMANDO: LAUNCHER ACCURACIES

Another issue which REALLY makes no sense is the Commando's inaccuracy when using a launcher weapon (i.e. Rocket, Acid, Beam, Lightening). These weapons range in damage from the 100's to 3,000+ points of damage. I feel the accuracywhen using these weapons should be as follows:


Level I

Stationary Targets: 75%+ accuracy

Moving Targets: 50-65% acccuracy


Level II


Stationary Targets: 80%+ accuracy

Moving Targets: 60-75% acccuracy


Level III


Stationary Targets: 90%+ accuracy

Moving Targets: 70-85% acccuracy


Level IV


Stationary Targets: 95%+ accuracy

Moving Targets: 80-95% acccuracy


Since these weaponshave a limited number of usesand usually cost a fairly large amount of credits, they should be considered both dangerous and RELIABLE. There's nothing like the feeling of seeing your hunting party being slaughtered while you fire 2, 3, 4 or 5 rockets (out of 20) and each one misses. Not good.



Xenonarius Uruhu
===============
Master Marksman
Master Rifleman
MasterCommando
Leader-Paladins of Justice
ClollinLightningsun
Sun Apr 04, 2004 10:31 am
#213


Grenades


You guys should take an example from KOTOR and have grenades that stun, freeze in place, are good against droids, shields, and armor, etc.



Droids

You should also take an example from KOTOR and add capabilities to droids such as Stun-rays and things. This will make them more useful while not giving them so much power.


Also, NO OFFENSE, BUT YOU'RE WORRIED ABOUT KILLING CREATURE HANDLER IF YOU OVER-POWER DROIDS, BUT DROIDS ARE FAR MORE IMPORTANT TO THE STAR WARS UNIVERSE AND COULD BE FAR MORE USEFUL THAN PETS IF THEY WERE THE ONES BEING WIDELY SPREAD. SOME PEOPLE WOULD PROBABLY STILL USE PETS, JUST LIKE IN REAL LIFE. THEREFORE, IT WOULD BE QUITE BALANCED AND REALISTIC.


Thanks! AND



-Clollin Lightningsun, Social Events Manager, New Dawn Corporation, Bloodfin
ClollinLightningsun
Sun Apr 04, 2004 10:33 am
#214

^ (pressed enter by accident) sorry about the caps. I just wanted to try to get your attention. lol.



-Clollin Lightningsun, Social Events Manager, New Dawn Corporation, Bloodfin
nefarious
Sun Apr 04, 2004 11:26 am
#215

In regards to droids being important I would disagree, after the Clone Wars people have been afraid of droids cause of what they did, but thaqt is a different issue.


I was running faction missions and was thinking that we only have faction missions for destroy/deliver, while in the normal missions you have artisan,entertainer. what would be nice is to have a mission for factions similar to this, also haveing missions for doctors.


Example:


you goto the mission term grab a mission "workers under attack" 650m SW. "Imperial workers are under attack by rebel forces, we have dispatched a squad to counter the resistance, however we need a medic to treat the injured workers and to help keep them from coming to harm." You get out ther and there are 3 imjured workers sitting behind something and 2 troopers are battleing 3 rebel troops. If you wish you can help blast the invaders or you can just go and heal the workers. mission is complete when the workers are at full health and the invaders are destroyed.


Also for some missions they are titled "destroy downed fighter" but when you get there it looks like another camp. is there anyway to place the target as a fighter?





Kadissa Wavingfly
Freelance Pilot - Elder Creature Handler
HOBO

There are no great men, only great challenges that ordinary men are forced by circumstances to meet.
ReeLan
Sun Apr 04, 2004 1:02 pm
#216

And what about :



Imperial bases have ATATs for long distance transport


Rebel bases have Rebel Transports for long distance transport


- both work like shuttles
ReeLan
Sun Apr 04, 2004 1:08 pm
#217

And



Make everything cheaper! We don't all have years to spend on the game ya know!



ReeLan
Sun Apr 04, 2004 1:17 pm
#218

And also...



Lairs on Naboo? Can we have some please. Like...gungan catacombs or Naboo palace labarynth?



Or a giant hermit spider nest that you can enter and explore?



Or a PET ARENA in which players canpit their own pets against those of other players and other players can place bets on who will win?

-RancorOwner-
Sun Apr 04, 2004 2:18 pm
#219






ReeLan wrote:

And also...



Lairs on Naboo? Can we have some please. Like...gungan catacombs or Naboo palace labarynth?



Or a giant hermit spider nest that you can enter and explore?



Or a PET ARENA in which players canpit their own pets against those of other players and other players can place bets on who will win?







pet areanas would be too pradictable...player gladiator areas would be fun though



____________jauhkar____________
such a shame, my defences have become my own restrictions
ReeLan
Sun Apr 04, 2004 4:27 pm
#220

I know, pet arenas would take us dangerously close to the dreaded world of...POKEMON! Hehe! Collect all 150 types of Jawa...
-RancorOwner-
Sun Apr 04, 2004 5:28 pm
#221

well pets have a fixed HAM and fixed attack damage so it would be way to easy to predict otucome and also would take like 30min



____________jauhkar____________
such a shame, my defences have become my own restrictions
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