Development Cycle Archive

Thread: Should Force Sensitivity be a known path or a mysterious one? (II)

TheHomicidalVerpine
Sat Jul 10, 2004 7:36 pm
#222

It's clear we're now stuck with Jedi. I'd say mainly 'because' the old way was mysterious and speculative for so long. However, when everyone figured it out the path was at least known. If your going to impliment this; the path should be known to everyone. No more cryptic unknown things. Solving a Dungeon is one thing; unlocking a character that, at this point, is such a circus you might as well just make it a playable character to begin with. Sorry for the lengthy post; I'm still a little upset over this whole ordeal. The short of it; Show us the path!!!


THV


~doesn't mean it has to be easy though... but it should be something that we have to do exclusively on our own without a group and something we don't have to wait on a timer for. A long drawn out quest is feasible if the only factor is really leveling our character up far enough to actually complete a particular mission. Though some honest to goodness puzzles that require thought and definitive *one time only* decisions should play a role somehow. More the determining a light or dark side path more than anything on that latter bit.



The One and Only Lunatic Fringer!
Zenmetsu
Sat Jul 10, 2004 7:40 pm
#223

It should be known, we all know the path is gonna be harder anyways why make it even ahrder, we will lose ven more players and we dont want that.



..::Church Blue::..
..::Rifleman::Swordsman::Crimelord::..
..::House An'geles::..
..::Naritus::..
Kalbo
Sat Jul 10, 2004 7:44 pm
#224

There definately needs to be an element of mystery behind the path toward force sensativity. That being said, there needs to be a way to see your progress along the journey.



-------------------------------------------------------------
Imperial Ace, Storm Squadron

-------------------------------------------------------------
Developers write the code, Players make the game.
>

ArchEnemy828
Sat Jul 10, 2004 7:47 pm
#225

it should be a total mystery...lets just say the last way was a little...umm obvious
Eldrikk
Sat Jul 10, 2004 7:50 pm
#226






JustG wrote:



My question has to do with the step before all of this... with how you actually become Force Sensitive.


The question to continue discussing is this:


Should the method of becoming Force Sensitive (not the path from Force Sensitivity to Jedi) be a mysterious, unknown mechanic orone that is visible and known to everyone?


Thanks for the continued feedback!!





It should be mysterious and random so that it wont end up on spoiler sites right away. The best way to implement this would be to implement tons of small scripted encounters that offer hidden factions. Depending on how the person handles the encounter they either get a Dark Jedi faction of a Light Jedi faction. Once the person gets lets say over 2000 in one faction he is then able to take the path to Jedi. One good thing about the duel factions is that the person has to be consistant on how he finishes the missions or he will lower his light faction and raise his dark and he will only be able to continue if he goes over 2k in one of them.


All of these scripts could involve helping Light Jedi or Dark Jedi, fetching items for them or helping them in a fight etc..


You could help vader dispatch a small hidden enclave of Jedi or help a lone BH take out a Jedi padawan etc..





BH Loot drops vendor located at -729 1508 Dantooine.
EfuAby
Sat Jul 10, 2004 7:52 pm
#227





Hojo_Hominygrits wrote:
It needs to be known. Stop with the mystery crap. As I said in the other thread, you had your shot at "mystery" and it was a huge failure. You guys need to make the Force accessible for everyone at varying levels. Be it the hardcore powergamer, or the guy with a wife and kids who only gets a few hours a day to play your game, we should all have access. I don't want to be denied because I have to jump through unknown magical hoops for 6 months to a year to become force sensitive. I want to know what I'm doing, and where I stand on my journey to Force sensitivity. And I want to see progress in a reasonable amount of time. That gives me a goal, and it keeps me playing.

It's quite obvious to you I'm sure that Star Wars, in spite of all its many other aspects, will ALWAYS be about Jedi and The Force. Many of us were running around with wiffle-ball bats pretending to be Jedi when we were kids. When we "played" at Star Wars, no one wanted to be anything BUT a Jedi. At least, not any of the kids I played Star Wars with. You're seeing just that in your game. At this point it's the understatement of the century that a lot of people are passionate about Jedi. So why put some limit on it? Make it rare and special on the back end (to quote another poster). Make the fight against the elements in the game (players and non-players) the limiting factor, but don't deny people from at least experiencing it. That's just plain dumb. So give the "mystery" junk a rest and give us our Force.

Message Edited by Hojo_Hominygrits on 07-10-2004 01:13 PM






This post should be sticked and emailed to every single dev. I know exactly what this person is putting across...I'm one of the people that have had the game since release and still no jedi. I don't have time to play this game nonstop like some of the kids out there and I definitely don't have time to runafk macros and exploit like a good portion of the jedis did to get their slot. It's not fair to us to sit here and watch some 15 year old with all the time on his hands in the world run around with a profession that everyone desires. Let the path be known.

Bryan1138
Sat Jul 10, 2004 7:52 pm
#228

The pathleading to force sensitivity should be mysterious as far as the game goes.


As far as the Star Wars universe is concerned, you were born Force Sensitive or you weren't, but that kinda dampens the fun aspect.



Bryan1138
aka Bryan'sa Fickset on Bria

WS resource fire sale at: 890, -4700 on Correlia 500 m east of Coronet, Bria server!
aka Bryanosk on Radiant

Varibag
Sat Jul 10, 2004 7:52 pm
#229

Known to all (since it will be anyway eventually) and interesting.



Varibag Lance
Ex-Hunter of Dark Jedi
Ivo_Kos
Sat Jul 10, 2004 7:53 pm
#230

As Yoda stated, the force is in everything. It binds everything together, it guides our path, it lights our way through the darkness. Its in every rock, every tree. It is the energy which guides our destiny. Everything has the force running through it, but not everyone is able to harness it to fit their ideas and desires. That is where the Jedi come in.

The ugliness of the old system was the amount of downtime possible to simply grind through to become a Jedi. Very poor implementation on your part Devs and now there are 50+ Jedi per server and all thoughts of continuity have been thrown out the window. We are in the midst of a Jedi war that will offer no decline in the Jedi population. Your task now is to implement a plan that will help control the growth of the Jedi population in an organic way that will not present us with downtime, stupid grinds, or further continuity breaches.

The path should be as mysterious as possible and unique to each player to prevent the previous mentioned walkthroughs from allowing the lazy player to simply walk into the position of Jedi. Too many people were rewarded by doing nothing to earn it except setup a macro and grind a few professions. The game is caught in a horrible rift, IMHO, that confuses the timeline we are in with that of Ep. 1-3.

I would like to see the path be as mysterious and organic as possible. I want to see dire consequences for death or defeat increase with the level of the Jedi. Jedi should not be as anxious toward combat as one would think. They are the guardians of our universe. They are the bearers of peace and justice. Their words of wisdom should always be heard before the hiss of their lightsaber.

Unfortunately our Jedi population is huge and the specialness of class has been watered down. The endgame has been pushed to being allowed to join the jedi council, and within months of publish 10 I fear that the majority of the population will have jedi characters. Please be smart Devs. You cannot fix your mistakes. I just ask that you think hard to prevent making new ones.



Ivo Kos - Force Sensitive Imperial - Gorath
Smuggler/BH/Pistoleer
I am 10 ninjas

KCI: An Imperial Economic Power



DrevenStrobe
Sat Jul 10, 2004 7:53 pm
#231






Thunderheart wrote:

I put up a poll, "Should Force Sensitivity be a known path or a mysterious one?" - - go weigh in your vote








That's great and all...but the poll is a little limiting.


I personally think part of the path should be known. Maybe the first quest or beginning NPC could be a known factor. But it should then evolve into a random path that shoots off in different directions for different professions.


I don't even know if something like that is possible, but IMO, it would be much more fun that way.




Dreven Strobe (Colonel) Tristyn Strobe
TKM / Master Pistoleer / Master Smuggler / Master Merchant
Imp FP Broker: 130c/FP Starsider Imp FP Broker: 130c/FP
Smuggler 'til the end...and then some.
"Everything I tell you is a lie. The truth is always bigger than the words we use to describe it."
Tw0flow3r
Sat Jul 10, 2004 8:01 pm
#232

They're leaving it up to us?


Most people vote known because they're lazy SOBs. The path should not be known at all.


Maybe we can get new hints from Holocrons (giving them a use again) like where to go to seek answers or whatever, but telling people right off the hook where to go and what to do?


No sir, that's the stupidest thing I ever heard in my entire time playing SWG.


Use Holocrons for advice, make them rare, make the path as unique to people as you possibly can within the boundaries of coding and sensibility, and there you have a winning formula for an interesting and challenging experience if I do say so myself.


Wait, that sounded familiar...
Fire-spray
Sat Jul 10, 2004 8:07 pm
#233

Ok, i wrote a rather lengthy post on page 1 with an example of how to do this.......with a non combat class.

I am a combat class, and i am not a Jedi, nor do i have my slot unlocked.


Simply put, the case of whether or not the way to opening Force Sensitive is known or mystery, DOES NOT MATTER as much as the way of getting there.


Make the path to Jedi long, ardous, time-consuming......but dynamic, not a silly grind. If you follow something like the EQ Epic weapon style quest based on the professions, you accomplish several things at the same time.


1. You add an ENORMOUS amount of content.


2. You make the quest such that a casual player can do it........given time.


3. You make it so that a hardcore player can do it more quickly but with the same amount of effort.


4. It is random in many aspects, thus the cookie cutter guides that pop up are of limited usefulness.


5. The quest is EPIC enough that some folks will decide it is not for them, and some will have become so attatched to their profession through the quest itself that they may decide not to play the Jedi after all (well at least for a while......IF you do offer the profession some types of rewards DURING the quest)


6. The quests are designed to involve multiple people/profs thereby increasing the interactiveness of the community.


Again, let me reiterate, this type of quest should in no way be acamp-a-thon, with mobs that randomly spawn once a week, or a stupid camp in a newbie zone for hours trying to forage a mudroot that you combine with 3 other foraged items that you have to sit in OTHER newbie zones for hours to aquire........oops sorry....just flashed back to my druid epic......i'm ok now. Make it engaging and dynamic...sure we may have to search out the odd hermit, but he is not in the same place for everyone....as a matter of fact, he is in the same place for NO one. Make the quest known...or keep it secret (personally i think that it should be secret at first...but word will get out, and it will create an exciting environment as people try different ways to finish the quest), but make the quest long and hard...not a grind through professions.


I do not think i am the only person that believes you should be able to become a Jedi by playing a single profession. Where in all of Star Wars do you see characters that go from being a Bounty Hunter to a Dancer so that they can learn to use the Force. Luke had an epic adventurein the original Star Wars alone. Flight from Mos Eisley..fighting his way to save the princess he did not even know in the belly of the beast...the Death Star, then escaping, losing his mentor, joining a crusade, and returning to the Death Star and destroying it. Yeah yeah his force slot was already open, but you get my point. I hope


People should become aware of the Force and their attunement to it through experiences in the game; quests, exploration, interaction.....the content that you, the devs, have worked so hard on, Not by grinding through alot of professions. Personally i like my Bounty Hunter/Pistoleer, and if you tell me that i have to drop it and become an architect or image designer......well then, i doubt i will even try for Jedi for a long time, if ever. No offence to those profs or anything, they are needed, neccessary pieces of the community, but I personally have no desire at this point to try those professions.



In the words of Dennis Miller,

But that is just my opinion, i could be wrong.



Mourn
Gunslinger For Hire
Chilastra


WORKING AS INTENDED:SWG BH's: More Issues than T.V. Guide
DarthHossith
Sat Jul 10, 2004 8:18 pm
#234






JustG wrote:


(Now with 75% more info!)


There are many stages in the path to becoming a Jedi...


The first among them is becoming Force Sensitive. Once you become Force Sensitive you can choose to continue on the path to becoming a Jedi or not. The path to becoming a Jedi will be a long and dangerous one.


Publish 10 is focussing largely on the path FROM Force Sensitive TO becoming a Jedi... this is going to be very quest and story-driven, and will take some effort and time on the part of the players. This path will be directed, and you will know how to get through, but it will also contain an element of mystery.


My question has to do with the step before all of this... with how you actually become Force Sensitive.


The question to continue discussing is this:


Should the method of becoming Force Sensitive (not the path from Force Sensitivity to Jedi) be a mysterious, unknown mechanic orone that is visible and known to everyone?


Thanks for the continued feedback!!







How about this:


One, I think it should be a mysteryous, or will have 400k FS with at least 150k jedi running around, and we'll have to change the name to Jedi Wars: Galaxies. I beleive that falks should be given some sort of enlightenment as to the path... which should be quest oriented. And not just go and kill this, it should be like a riddle given by a random NPC that you have to solve and arrive at that conclusion and the next question. VERY Simple example: First part of the normal NPC conversation about killing gnorts or whatever; and then an NPC will say "Hey, just a bit of trivia that I have been trying to figure out perhaps you'd like to try?" 'yes' "OK, it goes 'On the world where beasts are fond of liquid, there is a place where the lawless roam. One of them may tame the wild, and sooth the savage.' Thats how it goes! I've not been able to figure it out, maybe you can do it. I've given up!"


This riddle would lead someone to the creature handler in Kadaara, if you could figure it out. You would converse with the trainer and there would be an option in the training radial "Hey... I heard a riddle..." which would send you on the next leg of the quest. These riddles should be randomly spurted out by NPCs to send players on one of like 50 different quests, and should the quest NPCs could be random NPCs walking around or trainers or even Borvo the Hutt, if deemed nessecary




Hosoke Enaitol - Eclipse
Carbineer - No matter what the NGE says
Commander:Nightfall Leigon, protectors of HyperDrive Radio

Page 18 of 71