Development Cycle Archive
Thread: Should Force Sensitivity be a known path or a mysterious one? (II)
JustG wrote:
My question has to do with the step before all of this... with how you actually become Force Sensitive.
The question to continue discussing is this:
Should the method of becoming Force Sensitive (not the path from Force Sensitivity to Jedi) be a mysterious, unknown mechanic orone that is visible and known to everyone?
Thanks for the continued feedback!!
It should be mysterious and random so that it wont end up on spoiler sites right away. The best way to implement this would be to implement tons of small scripted encounters that offer hidden factions. Depending on how the person handles the encounter they either get a Dark Jedi faction of a Light Jedi faction. Once the person gets lets say over 2000 in one faction he is then able to take the path to Jedi. One good thing about the duel factions is that the person has to be consistant on how he finishes the missions or he will lower his light faction and raise his dark and he will only be able to continue if he goes over 2k in one of them.
All of these scripts could involve helping Light Jedi or Dark Jedi, fetching items for them or helping them in a fight etc..
You could help vader dispatch a small hidden enclave of Jedi or help a lone BH take out a Jedi padawan etc..
Hojo_Hominygrits wrote:
It needs to be known. Stop with the mystery crap. As I said in the other thread, you had your shot at "mystery" and it was a huge failure. You guys need to make the Force accessible for everyone at varying levels. Be it the hardcore powergamer, or the guy with a wife and kids who only gets a few hours a day to play your game, we should all have access. I don't want to be denied because I have to jump through unknown magical hoops for 6 months to a year to become force sensitive. I want to know what I'm doing, and where I stand on my journey to Force sensitivity. And I want to see progress in a reasonable amount of time. That gives me a goal, and it keeps me playing.
It's quite obvious to you I'm sure that Star Wars, in spite of all its many other aspects, will ALWAYS be about Jedi and The Force. Many of us were running around with wiffle-ball bats pretending to be Jedi when we were kids. When we "played" at Star Wars, no one wanted to be anything BUT a Jedi. At least, not any of the kids I played Star Wars with. You're seeing just that in your game. At this point it's the understatement of the century that a lot of people are passionate about Jedi. So why put some limit on it? Make it rare and special on the back end (to quote another poster). Make the fight against the elements in the game (players and non-players) the limiting factor, but don't deny people from at least experiencing it. That's just plain dumb. So give the "mystery" junk a rest and give us our Force.
Message Edited by Hojo_Hominygrits on 07-10-2004 01:13 PM
This post should be sticked and emailed to every single dev. I know exactly what this person is putting across...I'm one of the people that have had the game since release and still no jedi. I don't have time to play this game nonstop like some of the kids out there and I definitely don't have time to runafk macros and exploit like a good portion of the jedis did to get their slot. It's not fair to us to sit here and watch some 15 year old with all the time on his hands in the world run around with a profession that everyone desires. Let the path be known.
The ugliness of the old system was the amount of downtime possible to simply grind through to become a Jedi. Very poor implementation on your part Devs and now there are 50+ Jedi per server and all thoughts of continuity have been thrown out the window. We are in the midst of a Jedi war that will offer no decline in the Jedi population. Your task now is to implement a plan that will help control the growth of the Jedi population in an organic way that will not present us with downtime, stupid grinds, or further continuity breaches.
The path should be as mysterious as possible and unique to each player to prevent the previous mentioned walkthroughs from allowing the lazy player to simply walk into the position of Jedi. Too many people were rewarded by doing nothing to earn it except setup a macro and grind a few professions. The game is caught in a horrible rift, IMHO, that confuses the timeline we are in with that of Ep. 1-3.
I would like to see the path be as mysterious and organic as possible. I want to see dire consequences for death or defeat increase with the level of the Jedi. Jedi should not be as anxious toward combat as one would think. They are the guardians of our universe. They are the bearers of peace and justice. Their words of wisdom should always be heard before the hiss of their lightsaber.
Unfortunately our Jedi population is huge and the specialness of class has been watered down. The endgame has been pushed to being allowed to join the jedi council, and within months of publish 10 I fear that the majority of the population will have jedi characters. Please be smart Devs. You cannot fix your mistakes. I just ask that you think hard to prevent making new ones.
Thunderheart wrote:
I put up a poll, "Should Force Sensitivity be a known path or a mysterious one?" - - go weigh in your vote
That's great and all...but the poll is a little limiting.
I personally think part of the path should be known. Maybe the first quest or beginning NPC could be a known factor. But it should then evolve into a random path that shoots off in different directions for different professions.
I don't even know if something like that is possible, but IMO, it would be much more fun that way.
JustG wrote:
(Now with 75% more info!)
There are many stages in the path to becoming a Jedi...
The first among them is becoming Force Sensitive. Once you become Force Sensitive you can choose to continue on the path to becoming a Jedi or not. The path to becoming a Jedi will be a long and dangerous one.
Publish 10 is focussing largely on the path FROM Force Sensitive TO becoming a Jedi... this is going to be very quest and story-driven, and will take some effort and time on the part of the players. This path will be directed, and you will know how to get through, but it will also contain an element of mystery.
My question has to do with the step before all of this... with how you actually become Force Sensitive.
The question to continue discussing is this:
Should the method of becoming Force Sensitive (not the path from Force Sensitivity to Jedi) be a mysterious, unknown mechanic orone that is visible and known to everyone?
Thanks for the continued feedback!!
How about this:
One, I think it should be a mysteryous, or will have 400k FS with at least 150k jedi running around, and we'll have to change the name to Jedi Wars: Galaxies. I beleive that falks should be given some sort of enlightenment as to the path... which should be quest oriented. And not just go and kill this, it should be like a riddle given by a random NPC that you have to solve and arrive at that conclusion and the next question. VERY Simple example: First part of the normal NPC conversation about killing gnorts or whatever; and then an NPC will say "Hey, just a bit of trivia that I have been trying to figure out perhaps you'd like to try?" 'yes' "OK, it goes 'On the world where beasts are fond of liquid, there is a place where the lawless roam. One of them may tame the wild, and sooth the savage.' Thats how it goes! I've not been able to figure it out, maybe you can do it. I've given up!"
This riddle would lead someone to the creature handler in Kadaara, if you could figure it out. You would converse with the trainer and there would be an option in the training radial "Hey... I heard a riddle..." which would send you on the next leg of the quest. These riddles should be randomly spurted out by NPCs to send players on one of like 50 different quests, and should the quest NPCs could be random NPCs walking around or trainers or even Borvo the Hutt, if deemed nessecary