Development Cycle Archive
Thread: Publish 7 Feedback: Combat Changes
Well I hope the devs are still reading this subject because there is a large problem since the last publish.
For some reason, if your mission spawns close to/on top of another lair, the creatures from the nearby lair attack you when you attack any of your mission targets. It does not matter if they are usually agro on not, they still attack you.
In the last 2 days on Talus I have seen this happen 3 times. The 1st time I had taken a Tortur mission, and it spawned next to a song bird rasp lair. As soon as I attacked one of the Torturs, all of the song birds attacked me. The next time this occured, I was doing a rebel mission. As soon as I attacked one of the storm toopers, 2 Roba's from a lair that was right next to my mission attacked me. The 3rd time again was a rebel mission. The mission spawned right next to a beetle lair. As sonn as I attacked the Imperial Coronel, all of the beetles attacked me.
In all of these cases, the creatures from the nearby lair were not agro to me. And under normal circumstances these creatures never attack me. The only thing these 3 missions had in common was, all 3 spawned nearly on top of another lair. It seems that if missions are spawning too near another lair, the agro for both gets merged. I have notconfirmed this by attacking the nearby lair and seeing if it agros my mission, but if this situation arises again I will try it and return here to report what happens.
Still waiting on an answer guys. This is ridiculous. If you aren't going to answer, then WHY BOTHER EVEN HAVING THIS FORUM?!?!?
Get off your asses and give us some answers!!!
check this
Bleed DoT Improvements: Targeted pool bleeds (/mindShot1 & 2, /healthShot1 & 2, etc) now hit their intended pool on the initial strike as well as the bleed damage.Is it just me or did weapon decay go way up today? Looks like a few other things may have changed today too.
Welcome to the SOE Stonewall, week 5. Fun, isn't it?