Development Cycle Archive
Thread: Publish 6 Feedback: Imperial Crackdown
Hlicalanthe wrote:
Kai_Skywalker wrote:
Again I say: If no one FORCES you to carry contraband then how can they FORCE you to PvP?
Again, I say read existing threads.
The fact is, your simple assertion is nothing new. It's been said enough times already, and more than enough adequate rebuttals have been posted that it's simply a matter of two camps with different interpretations. If you have something new to add, please do.
But rather than merely asking us to say the same things we've already said before, how about you try quoting and rebutting specific points that have been raised in defence of this being forced pvp?
If you're unable or unwilling to do that, you either prove that you haven't read the arguments or are unable to debate your point.
The design of the game forces you to carry "contraband". First, if you want to effectively use a weapon on a mission, it almost has to be sliced or using specials will drain your HAM in no time. Second, for example, I'm working on BE. Each DNA sample hits your mind for -242. Sampling success is pretty random, so it's not uncommon to get four failures in a row, meaning your mind is wiped out. It takes 5 DNA samples to make a template, assuming the crafting doesn't turn up a crit failure. A small sampling is 20-25 samples. Without Spice, you just have the time sink of letting your mind heal every four samples, successful or not.
So, if I'm out doing my BE thing and happen to encounter an ST party (with the seemingly always present PvP'er following them around), I'm gonna get flagged with a TEF for carrying spice, and probably die since my character isn't worth a hoot at PvP. So instead of being out sampling, I'm sinking more time (and credits) cloning, and heading back out for the reason I was playing.
If I take a shot at an ST or heal a rebel, I pretty much know what I'm in for but I voluntarily entered that play mode. When I'm out sampling, I don't want to be bothered. Heck, If I'm aggroed by the mob, I typically hit the bike and run because I don't want to deal with it.
SithLizard wrote:
PLEASE ADD NON-KILLABLE IMPERIAL RECRUITERS IN THE IMPERIAL NPC CAMPSThis is extremely poor implementation..... you the Devs want to make these cities "look" like Imperial bastions, but you give no means for the Imperial players to defend them by having the ability to become DECLARED at a moment's notice.Please add Imperial Faction Recruiters to these cities ASAP. We know that Kor Vella and Espa both have small "permanent" bases at the edge of town. But all Imperial NPCs inside can always be killed by Faction Farming rebel players.Sooooooo.... add non-killable not-combatant Imperial Faction Recruiters please.
(sigh)
Unsurprisingly, a covert imp wants to be able to jump into pvp and ride the npc crackdown bandwagon only when there's reduced risk to himself.
How about this: if you want to pvp, go around overt. Don't wait until a crackdown crew comes along to decide that it'd be fun to pvp.
And the Emperor is not please with your fear of the rebels and lack of commitment to the New Order. He orders that you immediately report to the spice mines of Kessel if you're only willing to pvp when in the presence NPCs, who apparently have more faith than you and don't shrug off their duties.
well all i see is rebels geting fast farming rightsfor fp. some rebels running like dogs after a tef hits. and imps paying cd or fp.....
This is a crack down ? on imps ? opps i mean rebels ya thats it. Good work Dev you never let me down ever lol@Dev
P.S is this is a start of some thing good. Please stop now i would like the bugs and lag gone before you go off and make it even better. Sooooo Sad
Thalimon wrote:
I was wishing fervently that I was able to target him and kill him in the 5 seconds required to empty his HAM bars.
This would be a great time to switch sides and kill these dorky Stormtroopers.
But what those of you crying foul over the supposed weakness of these STs fail to acknowledge is that they are far from weak to everybody--certainly not weak to the majority of players. So while it may only take you 5 seconds to empty his HAM bar, most would be lucky to be able to take him out at all. I know I wouldn't have a chance unless I was buffed.
The rebels that are purposely going after these STs are obviously people that are prepared and looking for battle. Those, I contend, aren't the ones that are being hurt by the crackdown; but just because one group of rebels isn't being hurt doesn't mean that no rebels are being hurt. And, frankly, it's the wrong subgroup of rebels that is being hurt: those that are much less interested in pvp than in pve.
Also, it's not clear from your post that you realize (so I apologize for pointing this out if you do know this), but the moment the ST is attacked or discovers a covert/overt rebel, he calls in two other STs. So if you could have attacked him, you would've had three--not one--STs to contend with. And even fewer players can handle three STs at once.
Maybe I'm just in the wrong place at the wrong time, bI'd like to see a bit more scanning.
Hlicalanthe wrote:
Thalimon wrote:
I was wishing fervently that I was able to target him and kill him in the 5 seconds required to empty his HAM bars.
This would be a great time to switch sides and kill these dorky Stormtroopers.
But what those of you crying foul over the supposed weakness of these STs fail to acknowledge is that they are far from weak to everybody--certainly not weak to the majority of players. So while it may only take you 5 seconds to empty his HAM bar, most would be lucky to be able to take him out at all. I know I wouldn't have a chance unless I was buffed.
The rebels that are purposely going after these STs are obviously people that are prepared and looking for battle. Those, I contend, aren't the ones that are being hurt by the crackdown; but just because one group of rebels isn't being hurt doesn't mean that no rebels are being hurt. And, frankly, it's the wrong subgroup of rebels that is being hurt: those that are much less interested in pvp than in pve.
Also, it's not clear from your post that you realize (so I apologize for pointing this out if you do know this), but the moment the ST is attacked or discovers a covert/overt rebel, he calls in two other STs. So if you could have attacked him, you would've had three--not one--STs to contend with. And even fewer players can handle three STs at once.
I tend to agree. The problem is not so much the difficulty of the stormtroopers but the reward for killing them combined with an infinite spawn. Last night I saw a TKM in Espa kill Stormtrooper after Stormtrooper, shouting out his tally which was over 100 when I left. At 30 Faction Points per trooper he said he had made enough points to get TWO promotions.
The difficulty level of the troopers seems about right even considering the changes the combat system is currently undergoing. I think a TKM or a Master Commando/Bounty Hunter/Pistoleer and so on should be able to solo ST's. A better solution IMO would be to take away the faction reward for Troopers that spawn inside cities (assuming there is a way to distinguish between those in a city and those in the wilderness?) The only reward for killing a Stormtrooper should be helping out a fellow Rebel in trouble.
Additionally AT-ST's should spawn at random intervals (again with no faction reward) just to make things interesting
I forgot to add I don't know if this is a bug but that TKM in Espa got incapp'ed twice (myself once) yet we weren't DB'ed. Why is that?
O/T: Hilcalanthe, thanks for the links I read through the threads and I see what you were getting at
I guess you can call me disapointed.
Four days later, I've yet to be scanned once, and today I finally saw my first evidence of the crackdown...
I saw them running through the woods, and followed them...And this is where they ended up.
http://www.imagedump.com/index.cgi?pick=get&tp=40202
Please, make the crackdown an actualy crack down and not a joke. Don't listen to the whiners - if they don't want to be subjected to the law they can simply not be a Rebel, and not carry contraband.
This is Star WARS, not Star Wuss.
Audio
AudioOrgana wrote:
Please, make the crackdown an actualy crack down and not a joke. Don't listen to the whiners - if they don't want to be subjected to the law they can simply not be a Rebel, and not carry contraband.
This is Star WARS, not Star Wuss.
Audio
Nope, StarWars was a movie. And it's not the law, it's a game where real people are putting down money every month to play. Create neutral faction (an oxymoron) perks equal to the faction perksor raise weapons and HAM so you don't need to carry contraband such as sliced weapons and spice.
Im an overt imperial and was suprised to find stormtroopers attacking me in Kaadara last night. I had to Feign Death to get them to go away.
I think i may have ae'd with Panic shot on eof teh yellow dotted troopers walkin around.
I like teh crackdown in general. Needs to be more and more fearful then what I've seen.
I havent been scanned yet.. Took a load of 15 crates of muon in fully sliced armor with 6 sliced pistols and wanted to get sacneed and didnt. Went into the cantinas and everything.