Development Cycle Archive
Thread: FINAL RESOLUTION ON DECAY: 1% Decay will be gone with the Imperial Crackdown
wolfsheim
Wed Feb 11, 2004 1:49 am
#224
Oh yeah.... and thank you DEVs this will really help out PVP play and get more people involved. Thanks for listening to the players.
bonecircus
Wed Feb 11, 2004 1:59 am
#226
http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=3942
Not sure if you have seen this, just wanted to share.
ROEManiac
Wed Feb 11, 2004 7:27 am
#230
WOOT WOOT WOOT AND A MAJOR WOOT!! TH you rock buddy!. Keep up the good work.
i saw a lot of the flames you got before, and this totally should redeem you in those eyes that had lost faith. I for one had a feeling miscommunitcation was to blame. Just remember all the positive feedback from this post my friend
Be straightforward and direct to us and some of us may whine and complain, but the vast majority will back you 100%! Can I get a woot? 



Flentil
Wed Feb 11, 2004 8:14 am
#233
Good work. Too much effort though. Why not apply the new change to ANY death? Why are PvP deaths so special? Item decay is a real pain no matter how you die.
MatrimHavelando
Wed Feb 11, 2004 8:24 am
#234
This sounds like a nice change. Im sure alot of combat people are happy. Im sure you guys have taken this into consideration TH, but Id like to hear your thoughts on how this will effect Crafters. As people complete professions, there will be less reason for them to do mission for xp, except to get money, cause that seems to be the only way to get started in this game and if you play a combat only character money missions are your only way of income. I still that crafters are taking a hit by this, and Im sure its too late now. What will the dev team do down the road if they see that this is happening and say "oops"?
Pls dont flame me. Im currious as to how this pans out. Congrats to all you PvPers on a nice new change.