Development Cycle Archive
Thread: ID#2: Two Changes to Bazaars and Vendors
HAWKE61 wrote:
I have worked hard and have been playing this game since it's inception. I have two accounts and actively play both of them one is a combat char and the other is a crafter....my crafter is a master WS, Arch, Artisan and 0444 merchant. I currently have probably 5000 items on my venders from backpack storage to loot items and crafted items. As you all know WS and especially architects need mega storage for all their componants. All i can say is if this vender change goes thru you can count on losing two accounts most definately. I am not a monopoly. There are many on the server i play on just like me and Noobs are never discouraged from getting to where we have gotten. If you are looking for less server lag from all the data that is on the venders well, you can certainly count on any of these players like myself that DONT quit this fine game to drop many houses for storage. Hence same server data.....Please rethink this idea as i dont think you will find too many veteran crafters that will be behind you....
HAUKERS WEAPONRY & MUNITIONS
I can vouch for this guy. I've been playing with him since day 1 basicly.110 item max is obserd, even if you use all of your vendor capabilities. There is no point in having a NEXT PAGE button, when theres only 10 items on the page.This entire idea of limiting players, because SOE is too cheap to invest in hardware to support their game is obserd. ( and we all know thats why ) ... Maybe if you didn't allow 14 day trials for like 2 months now and have all these newbies who arn't going to keep playing fill up the database; yet hinder the real players who have been here for a year now. People wouldn't be so disappointed in illogical proposals such as these.
On another note, perhaps you should destory the real hardware issue and remove all of these harvesters and houses that people own who arn't even active accounts. There are FIELDS of nonactive static harvesters from CLOSED accounts that do nothing but hog server resources. The server resources used by these static objects HEAVILY outweigh non-loaded inventories on vendors.
To add onto that, trial accounts add to this more than useless static object count. Inevidably making our server load even more for pointless reasons. I understand new players are required to keep this game running, but its the LONG-TERM players who really keep this game alive. This current proposal is going to destory their population.
This game is supposed to be based on crafters.SOE wants them to be so persistant in this world, but now you will take away one of their most supportive aspects. Truely disappointing.
Gair / Unicron
I can only say that this will be the end of game for me and my three characters, I have two crafters, and they are master merchant as well as the crafting classes. I was looking at the lots and the storage needed to be able to store more stuff as well as harvester room,well its just going to make to much work to continue it. It could be done with what I will be allowed to have but why; it is not worth the hassle so at the implement of this nerf I will be saying good-bye to SWG with all characters and move on to another game.